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The Coolest And Best Combo In The Game Hands Down, Try It!


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#1
Sabresandiego

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Area Reave + Pull Field + Unstable Warp

Get area reave on shephard, pull field on Jacob or Jack, and Unstable Warp on Thane or Miranda

Hotkey 4 Reave (shephard)
Hotkey 5 Pull (squad)
Hotkey 6 Warp (squad)

Target enemy and push 4 5 6 (in order but as fast as you want since all abilities are instant)

This is what happens:

Push 4: reave strips the enemies of their defenses (this combo wont work unless reave removes the defenses so make sure it does before pushing 5 and 6. It can take multiple reaves if the enemies have super high defenses).

Push 5: All enemies stripped of defenses are levitated. Pull field is key, because it makes targeting alot easier when not using pause and works great with area reave.

Push 6: BOOM warp explosion annihilates everyone because when you warp a pulled person it causes a warp explosion.

Clean up any survivors and move on. Any class can use this combo if you take reave as your bonus skill. Make sure that you max biotics research for the best results. I discovered this by watching many videos where people would strip the enemy of defenses, pull them, then use a warp explosion. The difference is that they were using single target versions and using pause to target. When in real time, it can be harder to target because enemies can move at the last second, or another enemy moves infront of your targeted enemy. Using the area versions of these spells allows you to use the combo in real time without pausing with very few targeting errors. One of my favorite missions in the game is suicide run part 1 where you have to open the ventilation by pressing the green buttons and I always try to see how fast I can finish the run without dying on insanity. I got my fastest time with my vanguard using this strategy. I used this combo, then charge in and mop up any survivors with my shotgun. It works with any class and is awesome. I used to never use Jack or Jacob, now I always do.

Video of the combo:

Modifié par Sabresandiego, 24 février 2010 - 11:15 .


#2
SmilingMirror

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Far from the coolest combo....

Have you tried Singularity + Warp yet?
or Slam + Tech Armor?

Modifié par SmilingMirror, 24 février 2010 - 10:34 .


#3
Sabresandiego

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I have not played an adept or a sentinel so no I have not tried those combos. I play a vanguard and a soldier, mainly my vanguard now since I love being able to instantly recharge my shields. I have watched the adepting through insanity videos though, and while they are very well done videos he is constantly pausing to target. With the combo I describe you can mistarget and still get your combo off since it is using area abilities. Thats whats great about it is that you never have to use that pause button to give orders or to target precisely.

Modifié par Sabresandiego, 24 février 2010 - 10:40 .


#4
ehcaba

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Sabresandiego wrote...

... I have watched the adepting through insanity videos though, and while they are very well done videos he is constantly pausing to target. ....


Actually he pauses to explain what he is doing. He has a one where he explains how to play without using pause.

#5
Sabresandiego

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ehcaba wrote...

Sabresandiego wrote...

... I have watched the adepting through insanity videos though, and while they are very well done videos he is constantly pausing to target. ....


Actually he pauses to explain what he is doing. He has a one where he explains how to play without using pause.


Regardless of why he is puasing, he is often using mouse clicks to use special abilities instead of using hotkeys. If you are using single target versions of these abilities it can be easy for the targeting system in the game to accidentally target someone who has full defenses and thus making the combo fail. That is why using the area versions of these spells is so vital, so that you never have to pause to ensure no targeting errors.

#6
DirewolfX

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He uses hotkeys in the video where he does no pausing. Targeting the wrong enemy is just player error, much like if you use your area pull on a target behind cover and it fizzles.

#7
rumination888

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Already did it.
www.youtube.com/watch

#8
Sabresandiego

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DirewolfX wrote...

He uses hotkeys in the video where he does no pausing. Targeting the wrong enemy is just player error, much like if you use your area pull on a target behind cover and it fizzles.


Mis targeting is not always player error in this game. You could be aiming at an enemy perfectly, but the game targets the enemy which is right next to him or walked right in front of him at the last second, thus causing your pull to be cast on an enemy with full defenses. Using area casts gives much more leeway in targeting errors. In addition, area casts are awesome when used with area reave.

#9
Roxlimn

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I use hotkeys for my stuff. I pause, but not because I need to - I like to play that way. I've been able to pull (smirk) an Instant Warp Explosion using hotkeys without having to pause the game. Of course, I DO have mouse buttons. Those help.

If you like a tough cookie with Barrier replenishment capability, try out Adept with Barrier.  All the Warp Explosion goodness and you can take whoever you want.

Modifié par Roxlimn, 24 février 2010 - 11:11 .


#10
Sabresandiego

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rumination888 wrote...

Already did it.
www.youtube.com/watch


Your video is a perfect example of how powerful this combo is.

Now imagine if you actually fire shots in addition to using the combo...

Modifié par Sabresandiego, 24 février 2010 - 11:12 .


#11
Jaekahn

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Sabresandiego wrote...

ehcaba wrote...

Sabresandiego wrote...

... I have watched the adepting through insanity videos though, and while they are very well done videos he is constantly pausing to target. ....


Actually he pauses to explain what he is doing. He has a one where he explains how to play without using pause.


Regardless of why he is puasing, he is often using mouse clicks to use special abilities instead of using hotkeys. If you are using single target versions of these abilities it can be easy for the targeting system in the game to accidentally target someone who has full defenses and thus making the combo fail. That is why using the area versions of these spells is so vital, so that you never have to pause to ensure no targeting errors.


He's using mouse clicks to show people what powers he's using. Look at his video "Adepts don't need guns" or other videos he has posted that does not include pausing. He does not click his targets or click the powers. Your combo sounds powerful, but I felt the need to defend Average Gatsby.

#12
Average Gatsby

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Sabresandiego wrote...

ehcaba wrote...

Sabresandiego wrote...

... I have watched the adepting through insanity videos though, and while they are very well done videos he is constantly pausing to target. ....


Actually he pauses to explain what he is doing. He has a one where he explains how to play without using pause.


Regardless of why he is puasing, he is often using mouse clicks to use special abilities instead of using hotkeys. If you are using single target versions of these abilities it can be easy for the targeting system in the game to accidentally target someone who has full defenses and thus making the combo fail. That is why using the area versions of these spells is so vital, so that you never have to pause to ensure no targeting errors.


I have the entire collector base end mission run without any pauses nor any gunshots. I have another video where I clear the collector platforms on the ship with no pauses and no guns as well. And I have about 4 different montage videos with no pausing.

#13
Sabresandiego

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They are good videos gatsby. What do you think of this combo in relation to other gameplay combos and abilities?







Thats a video of the combo in action.

#14
Jaekahn

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This combination is strong, but only seems to be efficient against barrier targets such as collectors. Have you tried it against mercenaries with shields or Geth? I found that Cryo blast combined with incineration is also a very powerful combination once their armor have been removed.

#15
Roxlimn

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Sabresandiego:



rumination888's run doesn't involve him shooting because it interferes with the combo. If he shoots a mook so that its Barrier is gone, then he doesn't really need Reave to do that now, does he?



The combo is nice, and it is quite cool, but I feel that requiring a 6 second cool down power on Shepard is needlessly limiting. A Sentinel or Adept with Warp can use Samara for Area Reave, Jack for Pull, then fire off another Warp Explosion before Samara is done recharging Area Reave (or Warp in the case of your combo).



The only limitation on Warp Explosion is that you must have two biotics capable of deploying Warp and Pull (or Sing) and a viable target. Area Reave is a good power to combo it with, but it is only one option, and not necessarily the best one.

#16
Roxlimn

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Jaekhan:



For such enemies, Area Overload subs in nicely for Area Reave.

#17
Sabresandiego

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I have only tried this combo on insanity suicide mission part 1 since I am studying for a real estate exam and havent had time to play, and I shouldn't be wasting time posting on this forum either :)

#18
Chromie

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Average Gatsby is the love child of Chuck Norris and God

#19
Average Gatsby

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Sabresandiego wrote...

They are good videos gatsby. What do you think of this combo in relation to other gameplay combos and abilities?



Thats a video of the combo in action.


Reave is an incredibly powerful ability, arguably the most powerful single "casted" ability in the game. And the AOE effect definitely helps against player inaccuracy. However, the real power behind your combo isn't the first Reave but the Detonated Warp, which still requires that a player be accurate in selecting the pull and warp. If you were going against blood pack, for example, a Incineration blast would be better because you could arc the power. Area Overload would be superior choice when fighting  Mercs and Geth. Reave is just an ability that functions as a defense stripper.

Also bear in mind that this isn't an auto win, because if you were to mistakenly target a Collector Assassin or Guardian, the reave wouldn't instantly strip the barrier, so if you rapidly hit all three buttons without making sure it was a drone you're targeting, then you would have to wait 9 seconds for the unstable warp cooldown before trying again.

I'm glad you like the combo though. Detonations are one of my favorite things to do.