Get area reave on shephard, pull field on Jacob or Jack, and Unstable Warp on Thane or Miranda
Hotkey 4 Reave (shephard)
Hotkey 5 Pull (squad)
Hotkey 6 Warp (squad)
Target enemy and push 4 5 6 (in order but as fast as you want since all abilities are instant)
This is what happens:
Push 4: reave strips the enemies of their defenses (this combo wont work unless reave removes the defenses so make sure it does before pushing 5 and 6. It can take multiple reaves if the enemies have super high defenses).
Push 5: All enemies stripped of defenses are levitated. Pull field is key, because it makes targeting alot easier when not using pause and works great with area reave.
Push 6: BOOM warp explosion annihilates everyone because when you warp a pulled person it causes a warp explosion.
Clean up any survivors and move on. Any class can use this combo if you take reave as your bonus skill. Make sure that you max biotics research for the best results. I discovered this by watching many videos where people would strip the enemy of defenses, pull them, then use a warp explosion. The difference is that they were using single target versions and using pause to target. When in real time, it can be harder to target because enemies can move at the last second, or another enemy moves infront of your targeted enemy. Using the area versions of these spells allows you to use the combo in real time without pausing with very few targeting errors. One of my favorite missions in the game is suicide run part 1 where you have to open the ventilation by pressing the green buttons and I always try to see how fast I can finish the run without dying on insanity. I got my fastest time with my vanguard using this strategy. I used this combo, then charge in and mop up any survivors with my shotgun. It works with any class and is awesome. I used to never use Jack or Jacob, now I always do.
Video of the combo:
Modifié par Sabresandiego, 24 février 2010 - 11:15 .




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