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[MOD] 31 Casual Apperances (Both M/F), 41 Universal Colours, Extended Sprint.


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#26
Varenus Luckmann

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Valtonis wrote...
would it be possible for you to start a project for this and upload the files there?
megaupload always gives me trouble downloading there and it will prevent your work from disappearing with this thread, which i feel would be a shame

Sure. Not a fan of the system on the site, but for those that are having trouble, here's a project page.

#27
Varenus Luckmann

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FlyinElk212 wrote...
This is really cool. Does this mod work for Xbox360 as well? I've got everything in place for modding mai Xbox; it'd be badass if this worked for it as well.

I sincerely doubt that it works for X360, since there are a lot of information in the Coalesced.ini that I cannot possibly imagine would work on the X360 (keybindings, for example).

I don't even know what in of structure X360 is using and the Coalesced folder on the PC is clearly named "PC". I wouldn't get my hopes up for X360 mods of any kind.

#28
dilmonen

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I previously used UltraEdit32 myself for the editing, but now I just use RoadCrewWorker's ME2 Mod Manager.

http://social.biowar...m/project/1998/

Let's you create modular mods so you can load & unload things as you desire.

Modifié par dilmonen, 25 février 2010 - 05:01 .


#29
Starfire013

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Hey, I noticed you added crouch capability in your mod, which is awesome! Thanks for that! Was wondering what I'd need to edit if I wanted crouch to be bound to left ctrl instead of left alt?

#30
sierra-357

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Awesome!

Modifié par sierra-357, 26 février 2010 - 12:22 .


#31
Splinter Cell 108

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IIRC these files are supposed to be DLC or something right? If so, did anyone have any luck finding DLC armors? I was told by someone that the armor Eclipse and The Blue Suns wear are found in these files. I'd like to know if anybody knows about that.

#32
glacier1701

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Been using this file and boy does it really open up the things that should have been there in the first place. Definetly like the casual outfits for the femshep I just finished a playthrough on. Finally out of those cerberus outfits and into outfits that look nice and fit into the atmosphere of the ship.

#33
Laterali

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Ah! Nice job. I'm gonna give this a shot, quick recap. I gotta save the original ini file somewhere, and replace it with this? I'm not a big modder, I've only ever modded Fallout 3.



And bonus, you used megaupload. I'm a paying member to that site so it's nice when I get a chance to actually use it.

#34
ccconda

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what value in the ini will let me change crouch from left alt to left control??

#35
lukandroll

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Varenus Luckmann wrote...

Did a small update, this is for 1.01, but I can't honestly see a difference between the 1.00 Coalesced and the 1.01 and from what I hear, the old Coalesced I made (in OP) doesn't have any compatability issues with 1.01. I could, of course, be wrong.

Unicolour, Casual Appearances, Crouch on LeftAlt; No Sprint-extension:
http://www.megaupload.com/?d=W8LSQP4B


Unicolour, Casual Appearances, Crouch on LeftAlt, Extended Out-of-Combat sprint:
http://www.megaupload.com/?d=0R1FOR9U


If you don't want to use crouch, simply assign something else to LeftAlt and it'll automaticly override it, such as putting melee there, or w/e.

:wizard:



Edit:  Also, I wanted to try to "clean up" the order in which colours appear, since it appears a bit random right now. When I looked it over, though, I realized what a monumental effort it'd be. I'll try to get around to it at a later date, but as of now, every time I stare at the block of text in Coalesced.ini I get vertigo.

Also, I'd like to add a plug for Insertnameioo's N7-B-Gone Texture Mod, which is just too awesome for words. Not only did I consider the N7 Armor nonsensical in ME2 (Shepard is not part of the Alliance Special Forces anymore and not in the alliance chain of command; why would he be in alliance uniform except for nostaliga? Why would he put a N7 sticker on armour he buys at a random store?) but it also interfered with non-black/white/red armor colour schemes.


This is really awesome stuff mate. And crouch button too!!
This goes directly to my sig.

Modifié par lukandroll, 26 février 2010 - 02:43 .


#36
Hot Dog 88

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How do I mod it so that the crouch button is NumpadZero instead? I can find it when I just open the .ini with wordpad, but then when I save it it makes the game crash on startup. And when I open that Coalesced.ini with the mod manager, I can't find the commands.

#37
brgillespie

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Thanks for creating this little mod, Varenus.



Posting to show appreciation (and also so I can find this thread later ;).

#38
LokiHades

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This seems like an awesome mod... Unfortunately for me, Megaupload doesn't like to work in my country :(

#39
Varenus Luckmann

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Starfire013 wrote...
Hey, I noticed you added crouch capability in your mod, which is awesome! Thanks for that! Was wondering what I'd need to edit if I wanted crouch to be bound to left ctrl instead of left alt?

Hot Dog 88 wrote...
How do I mod it so that the crouch button is NumpadZero instead? I can find it when I just open the .ini with wordpad, but then when I save it it makes the game crash on startup. And when I open that Coalesced.ini with the mod manager, I can't find the commands.


Opening the Coalesced.ini with the Coalesced Editor, do a search for "LeftAlt". There should only be two entries, one of them is a Bindings entry. Change that to whatever you want, just make sure that whatever you bind it to doesn't conflict with any of the other bindings in the Coalesced.ini or in your own settings in-game.

Edit: Also, for everything that is holy, don't ever save anything you've done to the coalesced with wordpad or notepad. Afaik, it mows your coalesced.ini over. It even does so if I use Notepad++ and then don't open it up in the Coalesced Editor and rebuild it.

Modifié par Varenus Luckmann, 26 février 2010 - 12:08 .


#40
Dethateer

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And thus another victory is scored thanks to the ingenuity of a patient and intelligent fanbase.

#41
Selvec_Darkon

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Varenus Luckmann wrote...

glacier1701 wrote...
What we need is a new forum for mods so that they can all be found in the one place and not scattered as they are by other topics.

Aye, I agree. I don't think we'll get it though, given the ME1/2 hostility towards mods with absolutely zero support from EA/Bioware. Had they known that we'd do things like this, they would've probably found a way to stop us.


Given Biowares massive support of mods for all it's other games,  I think you are wrong.

#42
GreenSoda

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Selvec_Darkon wrote...

Varenus Luckmann wrote...

glacier1701 wrote...
What we need is a new forum for mods so that they can all be found in the one place and not scattered as they are by other topics.

Aye, I agree. I don't think we'll get it though, given the ME1/2 hostility towards mods with absolutely zero support from EA/Bioware. Had they known that we'd do things like this, they would've probably found a way to stop us.


Given Biowares massive support of mods for all it's other games,  I think you are wrong.

Indeed. BW simply choose not to support modding with the ME-franchise. Doesn't mean they are "hostile" towards any PC fans still trying.

Anyhow, cool mod. I'll be trying this one out as soon as possible.

#43
Tasker

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Fantastic work there.  :D

Tis a pitty it can't be done for the 360 though. :(


Makes you wonder why Bioware hasn't done something similar, especially if a member of the public can do it in a couple of weeks.  

I reckon you may have just screwed up some of Biowares future DLC content I wager. :lol:

#44
Varenus Luckmann

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Selvec_Darkon wrote...
Given Biowares massive support of mods
for all it's other games,  I think you are wrong.

Yes absolutely
no support or help whatsoever when it comes to ME1/ME2 modding. Thinking
back on ME1, I can think of exactly 1 mod.

A texture fix for Garrus' low-texture head. A bug that never was fixed by Bioware itself.

GreenSoda wrote...
Indeed. BW simply choose not to support modding with the ME-franchise. Doesn't mean they are "hostile" towards any PC fans still trying.

Anyhow, cool mod. I'll be trying this one out as soon as possible.

Don't missunderstand me. I didn't mean to imply that they were waging some kind of war on modding. It's more of a cold hostility. Like a glare from across the room with veiled hatred. Every request for aid, every time you ask for a screwdriver, or to borrow a box to store your stuff in, met with a "I wouldn't help you even if the life of my child depended on it".

#45
glacier1701

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Have to post here again. Really loving the casual outift freedom this is giving me. As someone else pointed out - considering how someone from outside BW found out how to do this why couldn't they have done it from the start themselves. I wonder if this 'data' gets sent to BioWare?

Modifié par glacier1701, 26 février 2010 - 02:39 .


#46
dilmonen

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glacier1701 wrote...

Have to post here again. Really loving the casual outift freedom this is giving me. As someone else pointed out - considering how someone from outside BW found out how to do this why couldn't they have done it from the start themselves. I wonder if this 'data' gets sent to BioWare?


I'm pretty sure BioWare knows how to get this done themselves.  Considering that three of the four outfits you can choose from after you get the Normandy are related to Cerberus, I'd say it was a conscious decision to keep the number of outfits to a minimum for Shepard.

It might seem like a small thing to us, but you have to consider that one of their QA test items was most likely seeing how each outfit rendered & behaved during every major scene that showed Shepard in a casual outfit.

Just to keep the numbers simple, say there were 25 major scenes they had to test with outfits.  With four outfits, you run 100 tests.  With 30 outfits, you have to run 750 tests...

Hopefully they'll be nice to us & officially add in more outfits as a free DLC download in the future.

#47
Irohh

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thanks for the file, it works nice

#48
sipaufade

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is there a way i can use this file for my xbox 360 version?

#49
guise709

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Posting here to support modding hopefully they will release mod kits for ME3 but its doubtful.

#50
lukandroll

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I think the reason why there is not mod support is because the UT3 engine license