Fnd Jack - Help please :-(
#1
Posté 24 février 2010 - 11:54
I stocked up with Ammo prior to entering the Warden's Room, yet I now find I have none. I have my team under cover, yet they keep dying, I am out of Medi-Gel.
I took the advice of a Walkthrough & am taking one Generator at a time, but I simply cannot take down all the guards.
I am getting totally, & utterly, frustrated with this.
Are there any 'cheats' I can use to help me get past this? I have been doing this for 16 hours & seriously at the end of my tether.
#2
Posté 24 février 2010 - 11:55
#3
Posté 24 février 2010 - 11:58
Ginger Kat wrote...
I'm having great difficulty trying to complete this mission. I'm on 'Casual' setting whish is 'supposed' to be the easiest. Having died three times to the Mech prior to the Warden's room I have reached the Wardens room & ... it's impossible.
I stocked up with Ammo prior to entering the Warden's Room, yet I now find I have none. I have my team under cover, yet they keep dying, I am out of Medi-Gel.
I took the advice of a Walkthrough & am taking one Generator at a time, but I simply cannot take down all the guards.
I am getting totally, & utterly, frustrated with this.
Are there any 'cheats' I can use to help me get past this? I have been doing this for 16 hours & seriously at the end of my tether.
Are you making full use of cover? Squad powers? Sometimes, if you hide and just worry about shooting out the towers from cover, your squad will take out most of the weaker enemies fairly quickly.
#4
Posté 24 février 2010 - 11:58
Try using the cover more when its using the machine gun. when it stop use that opportunity to use your squad powers and fire your weapons
#5
Posté 24 février 2010 - 11:58
That said, google coalesed.ini editor, theres a really good one out there.
#6
Posté 25 février 2010 - 12:00
Just hang back and take your time (I know thats hard when you're pissed off about having to play a boss for the umpteenth time).
Modifié par Fat Headed Wolf, 25 février 2010 - 12:01 .
#7
Posté 25 février 2010 - 12:04
Take out the guys in the center first, then head left over the catwalk. There's good cover there, if you're a Soldier you can pop Adrenaline Rush and take out the generators pretty quick (and make sure you're shooting the right spot, the box that pops up is what you need to hit), that stops the guards from spawning. They'll just keep coming unless you take the shield down. As for the Warden, with careful aiming you can shoot him through cover because of his bulky turian armor.
Good luck, bro.
#8
Posté 25 février 2010 - 12:07
I used this method on my [current] Insanity run, Before I got the last generator I only had to take out about one of the bloodpack commanders (along with about 4 other guys)
I found the best position was to take cover by the little pop up barrier JUST before the warden on the far left, placing you team staggered in cover on the other barriers on the left behind you to the right. I got to cover as soon as I could
Edit: I was a Sentinal with Grunt and Morden
Modifié par Pathetisad, 25 février 2010 - 12:09 .
#9
Posté 25 février 2010 - 12:25
I used the Q & E to place them into cover & they kept breaking cover & standing in the open to soak up the bullets.
I used my Abilities as soon as they came off Cooldown.
I ensured, before entering the Warden's room, to fill up on ammo. I ran out during the dight, totally 0/0 ammo.
I guess they should have made an additional 'easy' Difficulty Setting - 'Wimp'
Edit: I read a Walkthrough that stated destroying each Generator spawned a large Mob for each generator destroyed, & warned to take them out slowly. Guess, from what you guys are saying, the walkthrough was wrong & the Generators need taking down fast.
Modifié par Ginger Kat, 25 février 2010 - 12:28 .
#10
Posté 25 février 2010 - 12:57
Are Miranda/Zaeed/Jacob your only available squaddies? The game gets easier when you get Mordin, since you can't upgrade your weapons without the Professor.
As for teammates in general, Miranda is good all-around (Overload for shields, Warp for armor/barrier, passive health and damage bonus for everyone). Zaeed is good against robots/shields, must have helped with the heavy mechs. Try equipping him with his sniper rifle, the AI gets a disproportionate amount of headshots and infinite ammo. Jacob's decent, but best against organic enemies (notably krogan/vorcha, since Incendiary Ammo stops them from regenerating).
#11
Posté 25 février 2010 - 01:01
IIRC and someone can correct me if am wrong, but I've read somewhere that generally if you can take out that 2nd generator I mentioned fairly early that stops all the blue suns coming in?
Edit: What heavy weapon are you using?
If you got the missile launcher (or even better the blackstorm), once the shield is down just pummel Kuril with the heavy weapon. Soon as he is dead it puts you into the cut-scene even if some blue sun are still alive.
Modifié par Sir Ulrich Von Lichenstien, 25 février 2010 - 01:05 .
#12
Posté 25 février 2010 - 01:06
Use Warp on enemies affected by your Singularity (or other biotics). It will detonate your biotic effect, which causes damage and an area blast that knocks enemies off their feet, and this combo can kill entire groups of enemies by itself.
If enemies have shields, use Miranda's Overload to wipe them out (even at level 1, should do that in one shot on Casual). And, remember, you don't have to step out of cover to use your allies abilities.
Move forward very slowly. It will be more taxing on your ammo, but, as an Adept, especially early-game, I was using Singularity/Warp as my primary killers anyway. Watch where the enemies come from. Occasionally, one enemy will split from the others and try to outflank you. Use your allies abilities to kill it before it can get around your cover.
Don't forget to use the Power Wheel to pause!
#13
Posté 25 février 2010 - 01:07
I'm sorry, but lol.
#14
Posté 25 février 2010 - 01:11
Ginger Kat wrote...
I'm an Adept (level 5), I had Miranda & Zaeed with me.
I used the Q & E to place them into cover & they kept breaking cover & standing in the open to soak up the bullets.
I used my Abilities as soon as they came off Cooldown.
I ensured, before entering the Warden's room, to fill up on ammo. I ran out during the dight, totally 0/0 ammo.
I guess they should have made an additional 'easy' Difficulty Setting - 'Wimp'
Edit: I read a Walkthrough that stated destroying each Generator spawned a large Mob for each generator destroyed, & warned to take them out slowly. Guess, from what you guys are saying, the walkthrough was wrong & the Generators need taking down fast.
Sheesh there is your problem right there. I don't like taking miranda or zaeed with me personally. The fight is pretty easy if you use some common sense. First take out the generators, don't charge in (going back to that common sense thing), let your teammates worry about most of the guards, put them in a position so they can give you covering fire. After you take out the generators:
1. Take out big ass gun
2. Aim at Warden
3. ???
4. PROFIT!
#15
Posté 25 février 2010 - 01:11
Modifié par Mr.BlazenGlazen, 25 février 2010 - 01:11 .
#16
Posté 25 février 2010 - 01:11
Modifié par GenericPlayer2, 25 février 2010 - 01:12 .
#17
Posté 25 février 2010 - 01:12
Also, when I first started playing I kept trying to pick off things at a distance when I had to use my pistols. One of the game play video specials I saw before release mentioned that the system was designed for you to not stand back and shoot at things at a long distance (unless sniping). You are less accurate and I would assume you do less damage too since you aren't getting them as well as you think you are.
#18
Posté 25 février 2010 - 01:16
#19
Posté 25 février 2010 - 03:48
Many thanks for your replies, I was becoming quite frustrated & it eased that frustration having (A) Shared that frustration & (
Many thanks to all that replied





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