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[Solved] Pathfinding under/through some models


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#1
BioSpirit

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The problem is very simple. I want to walk under a bridge (tve_bridge_04) without confusing the AI. How the path finding can be made to ignore the model completely ?


I had a workaround to this problem but it's not working in this particular case.

1. Take a copy from the "tve_bridge_04.mmh" and rename it to "tve_my_bridge_04.mmh"
2. Use GFF editor to change the MMH_NAME to  "tve_my_bridge_04.mmh"

This will produce a new model without "physics" information.

That will also produce a bridge that will disappear when the low-LOD model should kick-in. The problem is that there is no low-LOD model. I have tried to give the low-LOD information by taking a copy from high-LOD mesh but it won't work.  I have already spend 8 hours with this problem and I am running out of ideas and patience.

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Modifié par BioSpirit, 25 février 2010 - 01:03 .


#2
BioSpirit

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Ok, I think I found a workaround. Setting the paramater "Export to Game" to "false" while generating the path finding information seems to do the trick.