why did this new bioware team try 2 act smart with ME2? It failed badly...
#176
Posté 25 février 2010 - 03:03
If Mass Effect annoys you Star Trek would make you cry.
"Cap'n! We need to remodulate the transphasic Tachyon emmiters to avoid a quantum singularity shift in the subduranal antimatter matrix!"
#177
Posté 25 février 2010 - 03:03
Zulu_DFA wrote...
they fired half the crew of ME1
Where did you hear this crock of s***?
Drew Karpshin worked as lead writer for ME2, and once he did his duty (long before the project was gold), he moved to Austin to work on SWTOR.
#178
Posté 25 février 2010 - 03:35
DarthCaine wrote...
What new team? It's the same team from ME1
Didn't you hear what Zulu DFA wrote? it is clear as day that they removed majority of their content writers.
#179
Posté 25 février 2010 - 05:56
Source?Zulu_DFA wrote...
Yes, they fired half the crew of ME1. Writers' department took a major hit.
Sorry if I don't take BS at face value, it's just a policy of mine.
It's fine if you don't like changes made to something - it's your opinion and you're perfectly entitled to it, but do not go around warping reality to put your opinions on a factual pedestal when they aren't facts at all, just your opinion.
#180
Posté 25 février 2010 - 06:07
Nikitn wrote...
Didn't you hear what Zulu DFA wrote? it is clear as day that they removed majority of their content writers.
Do you seriously believe the testimony of a single person who can't even state the source for his observation?
Let's look at the writing staff for Mass Effect 1:
Mass Effect 1 Writing Staff:
Drew Karpyshyn - Lead Writer
Lukas Kristjanson
Mike Laidlow
Chris L'etoile
Mac Walters
Patrick Weekes
And then let's move on to Mass Effect 2:
+Chris Hepler
Drew Karpyshyn
+Brian Kindregan
Lukas Kristjanson
Mike Laidlow
Chris L'etoile
Mac Walters
Patrick Weekes
Not only are the staff more or less the same in Mass Effect 2, they actually had TWO more on the staff, incontrovertible evidence that none of the writing staff was removed, in fact the number increased.
I find it ironic that you state "wild claims" as a fault made by Bioware's writing staff when you yourself are so eager to accept a wild claim that conforms to your own bias and views.
Modifié par LoweGear, 25 février 2010 - 06:09 .
#181
Posté 25 février 2010 - 06:08
#182
Posté 25 février 2010 - 06:10
#183
Posté 25 février 2010 - 06:11
#184
Posté 25 février 2010 - 06:11
Look, if you're not in some way interested in understanding alien cultures (even if it's just to better topple them), then in a fundamental way Mass Effect isn't aimed squarely at you. Doesn't mean you might not enjoy it, but that's the fundamental core of both games.
People often forget the difference between "This is not to my exact taste" and "This is not good".
#185
Posté 25 février 2010 - 06:17
Nikitn wrote...
First of all, YES. I know that bioware aren't scientists. But when they make wild claims in ME2 and spout noneseance data, they need to back this up. I do not like it when developers simply make up garbage and break established laws of physics & so on so that their game looks fancy for a 14 year old. Only conclusion I can draw from this is, that the team developing ME1 and ME2 were different ones.
I mean seriously, there are so many logical fails, breaking of laws of physics and so on in ME2 that it is amazing. Examples:
In ME2: The ridiculous notion that Earth size planets can form at the outer edge of a solar system, and even support a dense athmosphere. Impossible due 2 the fact that terrestial planets only form close to the sun for reasons I cba 2 explain (short version: in the beginning of a solar system, there is only dust around the star. The heavier material the dust is made of, the closer it is to the sun. If the material is light, it can be further away from the sun. this is due 2 gravity).
Hell, even if a terrestial planet on the size of earth somehow managed to form in the outer part of the solar system - I don't see how a super cold planet could support an athmosphere (we must also take into account that a planet needs a certain amount of metalls in its core to provide a magnetic field and thus protect its athmosphere). Look at Jupiter's moon Europa. Sure the Sun could be much larger (in terms of mass) and thus emit much more radiation than the sun - but in that case there simply would be more planets around the Sun as well from what I understand. The entire mass of the solar system would increase if the Sun's mass would increase. In ME1 we didn't have such noneseance.
In ME2: LOL people like Miranda and Jack can go out in space or ice-cold planets WITHOUT COVERING THEIR ENTIRE BODY WITH ISOLATING SUITS. I mean all they have is their normal clothes and an oxygen mask... lmao I don't even need to explain why this is retarded. In ME1 we didn't have such noneseance.
In ME2: In some planets it stands that you cannot breathe the air: But you still can land on them and not even use the breathing mask! In ME1 we didn't have such noneseance.
In ME2: Poorly desinged levels. For example, in Geth Heretics base you could find med packs.. rofl why would geth need med packs? In ME1 we didn't have such noneseance.
In ME2: Dumb, useless thermal clips. Even from a technological POW it is a step BACK from not using thermal clips (and it is funny how all weapons in the entire ME universe started using thermal clips in 2 years). I enjoyed the interesting lore in ME. Simply ****ting on it so you could have a super-action-shooter is very bad.
In ME2: Complete lack of knowledge of basic physics. They claim a lvl 4 charge can do the force of 800 newtons. Yet they fail at realizing that the force of 800 newtons is completely insignificant if done on an instance. If your weight is 80kg gravity on earth is constantly using a force of almost 800 newtons at keeping you on the ground.
In ME1: this is a bit blurry as well here, with the "pull" force pulling ppl away with a force of 1200 newtons at highest lvl. Well pushing some1's entire body with the force of 1200 newtons upwards and back WILL make a guy who is not prepared be thrown upwards and back, or at least pushed back. Depends on the mass (weight) of the target and on what kind of gravity enviroment it is. Another thing is that "charge" performs a force of 80 kg (800newton=almost 80kg on earth) on a target at once. It is not specified over how long the force of 1200 newton is applied on pull in ME1.
I also miss binary suns and solar systems in both games, but it isn't so serious as deliberately BSing.
I am sorry if this thread offends ME2 fanboys/people who would rather die than play 2 hours of ME1 or any other real RPG.
You do understand that the term "Science FICTION" means its NOT SUPPOSED TO BE REAL right? Yes, it has the term "Science" in it but that doesnt mean that it's going to be accurate. The "science" term in Sci-Fi is there because it's to establish that it is a fantasy based on a futuristic standard and nothing more. If you dont like it, go cry in a corner somewhere, alone, about how the game breaks the laws of physics and leave the rest of us who actually know what the term SCIENCE FICTION actually dictates in peace to enjoy our game.
#186
Posté 25 février 2010 - 06:22
Nikitn wrote...
gorn kregor dude, at least read the first part of OP.
"First of all, YES. I know that bioware aren't scientists. But when they make wild claims in ME2 and spout noneseance data, they need to back this up. I do not like it when developers simply make up garbage and break established laws of physics & so on so that their game looks fancy for a 14 year old. Only conclusion I can draw from this is, that the team developing ME1 and ME2 were different ones."
Than go outside and do something better with your time instead of playing video games or watching movies or reading books as they will never satisfy your constant and pointless nitpicking.
#187
Posté 25 février 2010 - 06:23
#188
Posté 25 février 2010 - 06:44
I am relatively surprised that you did not mention what I thought the most obvious 'scientific-breaking-law-of-physics-error' in the game: traveling to numerous planets with the Normandy. Spacial flight is even mentioned twice (to my knowledge) in the game--once at the Citadel (space marines and their talk of Newton's law) and against at the Citadel with a Salarian shopkeeper. Shepard says something along the lines of, "You don't know how often people have asked me why the ship is turning around when we're halfway there!" Bioware recognizes such facts, yet do not implement them as the animation of the ship turning around is obviously absent.
It's not that they do not necessarily know or care about such things, but it is indeed a video game and certain things may cost more in terms of time and money and overall profit. They have to think about to whom they are marketing this game: a young to adult male audience who enjoys shooters. This is not the same group as Trekkies who would definitely care more about this stuff.
Maybe you should try to stretch that suspension of disbelief...just a bit...if at all.
#189
Posté 25 février 2010 - 06:45
Aradace wrote...
Nikitn wrote...
First of all, YES. I know that bioware aren't scientists. But when they make wild claims in ME2 and spout noneseance data, they need to back this up. I do not like it when developers simply make up garbage and break established laws of physics & so on so that their game looks fancy for a 14 year old. Only conclusion I can draw from this is, that the team developing ME1 and ME2 were different ones.
I mean seriously, there are so many logical fails, breaking of laws of physics and so on in ME2 that it is amazing. Examples:
In ME2: The ridiculous notion that Earth size planets can form at the outer edge of a solar system, and even support a dense athmosphere. Impossible due 2 the fact that terrestial planets only form close to the sun for reasons I cba 2 explain (short version: in the beginning of a solar system, there is only dust around the star. The heavier material the dust is made of, the closer it is to the sun. If the material is light, it can be further away from the sun. this is due 2 gravity).
Hell, even if a terrestial planet on the size of earth somehow managed to form in the outer part of the solar system - I don't see how a super cold planet could support an athmosphere (we must also take into account that a planet needs a certain amount of metalls in its core to provide a magnetic field and thus protect its athmosphere). Look at Jupiter's moon Europa. Sure the Sun could be much larger (in terms of mass) and thus emit much more radiation than the sun - but in that case there simply would be more planets around the Sun as well from what I understand. The entire mass of the solar system would increase if the Sun's mass would increase. In ME1 we didn't have such noneseance.
In ME2: LOL people like Miranda and Jack can go out in space or ice-cold planets WITHOUT COVERING THEIR ENTIRE BODY WITH ISOLATING SUITS. I mean all they have is their normal clothes and an oxygen mask... lmao I don't even need to explain why this is retarded. In ME1 we didn't have such noneseance.
In ME2: In some planets it stands that you cannot breathe the air: But you still can land on them and not even use the breathing mask! In ME1 we didn't have such noneseance.
In ME2: Poorly desinged levels. For example, in Geth Heretics base you could find med packs.. rofl why would geth need med packs? In ME1 we didn't have such noneseance.
In ME2: Dumb, useless thermal clips. Even from a technological POW it is a step BACK from not using thermal clips (and it is funny how all weapons in the entire ME universe started using thermal clips in 2 years). I enjoyed the interesting lore in ME. Simply ****ting on it so you could have a super-action-shooter is very bad.
In ME2: Complete lack of knowledge of basic physics. They claim a lvl 4 charge can do the force of 800 newtons. Yet they fail at realizing that the force of 800 newtons is completely insignificant if done on an instance. If your weight is 80kg gravity on earth is constantly using a force of almost 800 newtons at keeping you on the ground.
In ME1: this is a bit blurry as well here, with the "pull" force pulling ppl away with a force of 1200 newtons at highest lvl. Well pushing some1's entire body with the force of 1200 newtons upwards and back WILL make a guy who is not prepared be thrown upwards and back, or at least pushed back. Depends on the mass (weight) of the target and on what kind of gravity enviroment it is. Another thing is that "charge" performs a force of 80 kg (800newton=almost 80kg on earth) on a target at once. It is not specified over how long the force of 1200 newton is applied on pull in ME1.
I also miss binary suns and solar systems in both games, but it isn't so serious as deliberately BSing.
I am sorry if this thread offends ME2 fanboys/people who would rather die than play 2 hours of ME1 or any other real RPG.
You do understand that the term "Science FICTION" means its NOT SUPPOSED TO BE REAL right? Yes, it has the term "Science" in it but that doesnt mean that it's going to be accurate. The "science" term in Sci-Fi is there because it's to establish that it is a fantasy based on a futuristic standard and nothing more. If you dont like it, go cry in a corner somewhere, alone, about how the game breaks the laws of physics and leave the rest of us who actually know what the term SCIENCE FICTION actually dictates in peace to enjoy our game.
Some other guy said this:
"OK, If this is a science FICTION, I demand to be able to summon dragons out of the sun and create skeleton armies."
Bioware clearly tried to act smart and mentioned scientific data in ME2 (planetery placements, no enviroment suits, fail at estimations of force are the worst fails). If they do that, they need to back it up and make it realistic. They didn't. Next time either back it up, bioware, or do as other companies with self respect do when they create Sci-Fi games: do not mention any scientific "facts".
#190
Posté 25 février 2010 - 06:46
Nikitn wrote...
First of all, YES. I know that bioware aren't scientists. But when they make wild claims in ME2 and spout noneseance data, they need to back this up. I do not like it when developers simply make up garbage and break established laws of physics & so on so that their game looks fancy for a 14 year old. Only conclusion I can draw from this is, that the team developing ME1 and ME2 were different ones.
Name a science fiction franchise that does this. To date, I have never seen an FTL concept that is actually even remotely realistic. Yet we all accept this as "reasonable" because we just want to believe it for the fictional universe. It's a concept called supsension of disbelief, and it is necessary to enjoy any work of fiction. Mass Effect 2, incidentally, doesn't really require much in comparison with other similar Science Fiction fanchises.
So there are impossible planets. There's also impossible aliens and impossible social structures, especially in ME1.
Do you really believe there are Prothean caches out there waiting for us? Does that seem plausible to you? That doesn't sound like made up garbage?
#191
Posté 25 février 2010 - 06:49
Come on folks, the gas masks were lame, they are just hard to defend. Pointing out a flaw in ME1 does not make it better, it just makes both games look worse.
I agree with Ammo being retarded, but its a game design decision, kind of like bio-gel in the first, or the mako with its fatal-bouncing (those two never made me stop playing the game, like ammo did however). Its in a different category as the gas masks.
Finally, this is done in other threads. It features the same heart-felt critique, thoughtful dialog, and mindless retaliations found in other places.
#192
Posté 25 février 2010 - 06:51
Preferably one from the whole Fifth Fleet!
#193
Posté 25 février 2010 - 06:57
good post man. So true, so true...Scottthesnow wrote...
ME2 had a much weaker view of science than the first one had. Indeed it was one of the charms it had. In my opinion it added to the believability of the environment, I felt more invested in the characters and equipment. ME2, did seem to break some of the things ME1 had right. It had its victories, but some changes made no sense.
Come on folks, the gas masks were lame, they are just hard to defend. Pointing out a flaw in ME1 does not make it better, it just makes both games look worse.
I agree with Ammo being retarded, but its a game design decision, kind of like bio-gel in the first, or the mako with its fatal-bouncing (those two never made me stop playing the game, like ammo did however). Its in a different category as the gas masks.
Finally, this is done in other threads. It features the same heart-felt critique, thoughtful dialog, and mindless retaliations found in other places.
PS. What happened to the mako? why did they remove it? Scanning Gas giants for metals (i presume you are really scanning the moons, but still) gets pretty idiotic after a while. Another thing, even DWARF PLANETS have as much scanning area as the biggest rock planets! How the hell can a probe find, and extract huge amounts of resources? Even in extreme temperatures/gravity enviroments?? We didn't have this nonesence in ME1.
#194
Posté 25 février 2010 - 07:01
#195
Posté 25 février 2010 - 07:05
Deiser wrote...
Successful troll is apparently successful.
2 many retards like SithX around. I agree.
Modifié par Nikitn, 25 février 2010 - 07:05 .
#196
Posté 25 février 2010 - 07:05
#197
Posté 25 février 2010 - 07:08
Nikitn wrote...
Deiser wrote...
Successful troll is apparently successful.
2 many retards like SithX around. I agree.
Nah, referring to you and this topic.
#198
Posté 25 février 2010 - 07:11
#199
Posté 25 février 2010 - 07:15
#200
Guest_PilotJoe_*
Posté 25 février 2010 - 07:19
Guest_PilotJoe_*
ThePatriot101 wrote...
Somebody call down an orbital strike on this thread!
Preferably one from the whole Fifth Fleet!
Here you go again. He may be a troll, but you're acting like a fascist jerk.




Ce sujet est fermé
Retour en haut






