Warp Detonation - Further Inquiry
#1
Posté 25 février 2010 - 01:53
I read
http://social.biowar...1143264#1390162
but I still have a follow-up question. Could any of you adept Adepts help me out?
When used to trigger a warp detonation, does Unstable Warp still do its AoE damage? Or does the warp detonation mechanic take precedence and replace the standard AoE component?
I ask because I intend to amuse myself with flying bodies to the maximum possible extent. Eric's post, linked above, indicates that my warp detonation itself would do maximum damage if I employed Heavy Warp. This is because the primary warp effect gets cloned on every enemy in the explosion radius.
However, if I'm getting detonation damage in addition to standard Unstable Warp splash damage, then Unstable Warp remains the AoE weapon of choice.
What say you?
#2
Posté 25 février 2010 - 02:03
There are only 2 differences between Unstable Warp and Heavy Warp for Shepard:
Heavy Warp has a radius of 5, Unstable Warp has a radius of 7.
Heavy Warp does 200 base damage, Unstable Warp does 160 base damage.
Warp itself, regardless of rank or name, does not produce any AoE effect. All ranks of Warp can be detonated. This detonation is what causes the AoE effect.
#3
Posté 25 février 2010 - 02:10
That still leaves the question, though: Does detonation damage replace the standard aoe or does it supplement it?
#4
Posté 25 février 2010 - 02:25
As I said before, Warp itself, regardless of rank or name, does not produce any AoE effect. All ranks of Warp can be detonated. This detonation is what causes the AoE effect.
Modifié par rumination888, 25 février 2010 - 02:26 .
#5
Posté 25 février 2010 - 02:45
Its actually not a bad idea to bring a second warper for unstable warp so you can get heavy warp. This lets you set up explosions faster since your squadmate has a separate cooldown, but you still have the options of heavy warping something. I suggest turning off squadmate power usage if you do this. Miranda is pretty good for this.
Modifié par RamsenC, 25 février 2010 - 02:48 .
#6
Posté 25 février 2010 - 02:51
RamsenC wrote...
Warp is single target only, unless you cast it on someone being affected by biotics. For example; pull, the lift portion of slam, the incapacitate period of reave, and singularity.
Its actually not a bad idea to bring a second warper for unstable warp so you can get heavy warp. This lets you set up explosions faster since your squadmate has a separate cooldown, but you still have the options of heavy warping something. I suggest turning off squadmate power usage if you do this. Miranda is pretty good for this.
I agree with this. Having Thane and Miranda (2 Warps) is hilarious as Adept. Explosions everywhere.
#7
Posté 25 février 2010 - 02:58
EDIT: Now I get it. Thanks to everyone who helped clear up the misunderstanding that I alone harbored <_<
Modifié par MisterMerf, 25 février 2010 - 03:06 .
#8
Posté 25 février 2010 - 03:35
First, cover will block the AoE effect of Warp Detonations. I cannot think of a single case where Unstable Warp will hit something that Heavy Warp cannot. Heres a video to show you just how large a radius of 5 is in the game when there is no cover seperating your targets from each other(a very rare case I might add):
www.youtube.com/watch
Secondly, ally Unstable Warp does not recieve any bonus damage from armor upgrades or passives, is on a 9 second cooldown, and has a base damage of 160.
Shepard's Heavy Warp can gain +13-15% power damage from armor upgrades, another +15% from passives, another +15% from tech armor, has a base damage of 200, and most importantly, has a cooldown of 6.
Ally Pull has a cooldown of 6, and Jack and Samara both recieve passives which reduce the cooldown of Pull even further.
Shepard's Pull has a cooldown of 3, and +power damage has no affect on it.
It is faaaaaar better for Shepard to cause the Warp detonations while having your allies set it up.
Modifié par rumination888, 25 février 2010 - 03:42 .
#9
Posté 25 février 2010 - 08:05
#10
Posté 25 février 2010 - 09:29
#11
Posté 25 février 2010 - 11:04
As outlined above, Unstable Warp has a base damage of 160, while Heavy has 200. Explosion radius of Heavy is 5, for Unstable 7. I used to be heavily partial to Heavy Warp myself, but I've been seeing the benefits of Unstable Warp for a while now.
If you're mainly going to use Warp for stripping defenses or directly without combos, Heavy is definitely the better choice.
#12
Posté 25 février 2010 - 11:08
Roxlimn wrote...
Sabresandiego:
As outlined above, Unstable Warp has a base damage of 160, while Heavy has 200. Explosion radius of Heavy is 5, for Unstable 7. I used to be heavily partial to Heavy Warp myself, but I've been seeing the benefits of Unstable Warp for a while now.
If you're mainly going to use Warp for stripping defenses or directly without combos, Heavy is definitely the better choice.
Quite the opposite. I only use warp for detonating, I use reave on shepard for stripping defenses. I am assuming that unstable warp works much like reave in that it does an area effect strip of defenses? Does heavy warp only do a single target defense strip? If thats the case, I think unstable warp is far better.
#13
Posté 25 février 2010 - 11:47
One does more dmg, but has a smaller radius when detonating by casting at enemies affected by biotics, the other does less dmg but has a larger radius when detonating by casting at enemies affected by biotics.
Modifié par vadrillan, 25 février 2010 - 11:48 .
#14
Posté 25 février 2010 - 11:50
vadrillan wrote...
I can see some people still aren't getting this- whichever version of warp you get, they both do the SAME thing. Single target dmg, which when cast at someone under the effects of biotics causes an aoe explosion.
One does more dmg, but has a smaller radius when detonating by casting at enemies affected by biotics, the other does less dmg but has a larger radius when detonating by casting at enemies affected by biotics.
is the detonation damage the same or different?
#15
Posté 25 février 2010 - 12:04
Area damage depends on the base single target damage and whether other targets in the area are also affected by Biotics, which also then add detonation damage, but for that target only.
#16
Posté 09 mars 2010 - 11:16
#17
Posté 09 mars 2010 - 11:34
asfaltowy wrote...
does warp + warp gives warp detonation?
no




Ce sujet est fermé
Retour en haut






