Element Zero and Advanced Training. Bug?
#1
Posté 25 février 2010 - 04:10
#2
Posté 25 février 2010 - 04:20
You can't get more than one bonus skill, selecting it again and again will just let you replace it for another (points spent upgrading it to say level 3 will be refunded to you).
And when you get another, no, they won't be free. You'll have to research it again to get another option for theirs.
#3
Posté 26 février 2010 - 02:34
#4
Posté 26 février 2010 - 02:35
#5
Posté 26 février 2010 - 03:16
#6
Posté 26 février 2010 - 03:16
#7
Posté 26 février 2010 - 03:22
#8
Posté 26 février 2010 - 05:37
Or could just do a check when you research, if there's 1 or less available options, remove it from the list after words. Keep it on the list if there's 2 or more. But meh.
#9
Posté 26 février 2010 - 07:34
#10
Posté 27 février 2010 - 04:54
#11
Posté 01 mars 2010 - 06:24
#12
Posté 01 mars 2010 - 01:54
#13
Posté 01 mars 2010 - 03:08
Is it really so hard for you guys to check what crew-members are loyal, what bonus power your character has and from that figure out what results the advanced training research project would bring?
#14
Posté 02 mars 2010 - 06:04
Functional requirements? Really? It does exactly what the tooltip says. I'd say that's behaving as intended. And I've been in IT very likely longer than you've been working, don't try to impose your obviously ignorant views on those of us who actually do know. (I can also bring up the fact that I know several people who actually do/did QA games and they would reinforce my statement.)
Reading comprehension is fundamental. Once you can do that, then come back and we'll have a little chatsy... m'kay?
#15
Guest_blackrhubarb 2.0_*
Posté 02 mars 2010 - 06:43
Guest_blackrhubarb 2.0_*
RhoneFyrce wrote...
"A bug is when software behaves in unintended ways and does not comply with functional requirements."
Functional requirements? Really? It does exactly what the tooltip says. I'd say that's behaving as intended. And I've been in IT very likely longer than you've been working, don't try to impose your obviously ignorant views on those of us who actually do know. (I can also bring up the fact that I know several people who actually do/did QA games and they would reinforce my statement.)
Reading comprehension is fundamental. Once you can do that, then come back and we'll have a little chatsy... m'kay?
Poor design is worse than a bug. If you would rather be known for incompetence than a mistake, then by all means continue.
#16
Posté 20 mars 2010 - 06:05
Modifié par jlucidone, 20 mars 2010 - 06:11 .
#17
Posté 01 avril 2010 - 05:46
Of course now that you have learned the hardway how it works, it's clear how it works. But it's deviation from rest of the UI as rest has been very intuitive and you don't really have possibility to waste resources for nothing.
#18
Posté 05 mai 2010 - 05:36
When I created my character it let me pick one, I picked slam. After I got mordin I tried to switch to something else and it bugged. Later I came back (probably after quitting the game) and was able to switch to Geth Shield. I have gone back again and tried twice in a row to change and the interface never comes up.
Something is obviously wrong with advanced training and second play through attempts.
#19
Posté 03 juin 2010 - 10:23
The UI has some minor annoying issues, but I consider this one a major annoyance.
#20
Posté 26 août 2010 - 01:23
#21
Posté 26 août 2010 - 01:48
#22
Posté 26 août 2010 - 03:13
Things will get better for the next installment.
#23
Posté 26 août 2010 - 03:18
sushinut wrote...
Thanks for the explanation. SO...then this is a bug. I spent an extra 10,000 eezo "acquiring" Inferno Grenade twice more, when I already had it.
Yeah you did the equivalent of buying 3 darth vader action figures
#24
Posté 25 août 2011 - 03:26





Retour en haut






