Bioware needs to get rid of alignment-based persuasion
#1
Posté 25 février 2010 - 04:37
#2
Posté 25 février 2010 - 04:46
Yeah i said the force.. Mindtricking people to his will. =P
But then again it is a BioWare sci-fi, your either a saint or an evil jerk. And if you play the grey areas someone will die.
#3
Posté 25 février 2010 - 04:49
#4
Posté 25 février 2010 - 04:49
Modifié par cronshaw8, 25 février 2010 - 04:50 .
#5
Posté 25 février 2010 - 04:54
#6
Posté 25 février 2010 - 04:54
The Paragon and Renegade gauges are better than alignments IMO because generally you might be good guy but there are times when you're at your limit and need to use harsh methods (reflects being human more accurately).
As for handling the various mirinda/jack, tali/legion disputes, note that its not impossible to ****** one side off then get them back nor calm both sides down without full paragon or renegdae.
#7
Posté 25 février 2010 - 04:56
#8
Posté 25 février 2010 - 05:00
#9
Posté 25 février 2010 - 05:05
I did like that I didn't have to put any level-up points into it, so I could focus entirely on building my character for combat, but if it's one or the other I'd rather be able to make the choices I want.
#10
Posté 25 février 2010 - 05:06
cronshaw8 wrote...
It actually makes perfect sense if your squad-mates see you constantly doing compassionate things, helping people out. They will defer to the paragon Shepard, confident he knows what is good for everyone. Conversely if they see you constantly bullying people and sticking your boot up people's asses they will be afraid of renegade shepard and do what he says. If Shepard is wishy-washy they won't be sure what to think.
It hurts the roleplaying that way. Basically, you are saying that we should act like compassion towards everyone or ruthless/rude towards everyone. That is just ridiculous. Why on Earth would you be compassionate towards a merc who is trying to kill you? Likewise, why you would be a jerk to everyone you meet including allies, friends, and innocents? It is not wishy-washy, it is judging situations on a case-by-case basis. Situations are not always so black-and-white.
#11
Posté 25 février 2010 - 05:08
Except you can also do this with people you've never ever met, ones who have no idea what sort of person you are, or with your own squad mates right from the very start when they lack this "constantly see you do things" aspect, which pretty much wrecks this logic...cronshaw8 wrote...
It actually makes perfect sense if your squad-mates see you constantly doing compassionate things, helping people out. They will defer to the paragon Shepard, confident he knows what is good for everyone. Conversely if they see you constantly bullying people and sticking your boot up people's asses they will be afraid of renegade shepard and do what he says. If Shepard is wishy-washy they won't be sure what to think.
#12
Posté 25 février 2010 - 05:10
#13
Posté 25 février 2010 - 05:12
#14
Posté 25 février 2010 - 05:20
Full Paragon (meaning no renegade) = lawful stupid
Full Renegade (meaning no paragon) = chaotic stupid
The game rewards for you being stupid.
#15
Posté 25 février 2010 - 05:22
Problem is they want replay value, and being able to choose any choice at any time really destroys replay.
How does Bioware create diffrent choices for each replay, yet let you hug the enemy into submission or kick them out the window in the same playthrough?
#16
Posté 25 février 2010 - 05:24
That's the thing though, Bioware has been seemingly doing way to much catering to the "average/casual" gamer crowd. I can understand that they are trying to make bank and what not, but It's irritating that they shafted a lot of their original fan base. /rantZennExile wrote...
Average gamers don't like complex ideas messing up their game experience. If Bioware tried to release a game that didn't use a good/evil point system to determine how the player should respond "avergae" gamers would lose their ****in minds like those retards on the gamefly commercials.
Back on topic though, instead of basing your decisions on the alignment system, I think they could have pulled off the renegade/paragon decisions by making a seperate point system from the combat skill tree. They could still keep the alignment system, but make persuasion a seperate matter. That way you wouldn't have to act out of character to complete the game the way you originally intended to.
Modifié par IntrepidProdigy, 25 février 2010 - 05:26 .
#17
Posté 25 février 2010 - 05:29
Example: In ME1 (if it used ME2's system)when your on Virmire and it is time to kill Wrex or let him live,this would be based on how you played the game up until this point.Evil-Kill Good-Live and not your CHOICE. If I played as a Renagade I always wanted Wrex to live period.
#18
Posté 25 février 2010 - 05:36
#19
Posté 25 février 2010 - 05:36
#20
Posté 25 février 2010 - 05:37
Rip504 wrote...
I agree I like to play as a paragon Shep,and sometimes I enjoy the renagade choice.
Example: In ME1 (if it used ME2's system)when your on Virmire and it is time to kill Wrex or let him live,this would be based on how you played the game up until this point.Evil-Kill Good-Live and not your CHOICE. If I played as a Renagade I always wanted Wrex to live period.
Even my racist renegade Shepard didn't kill wrex. Why? Because it is stupid to kill Wrex period.
#21
Posté 25 février 2010 - 05:38
Rip504 wrote...
I agree I like to play as a paragon Shep,and sometimes I enjoy the renagade choice.
Example: In ME1 (if it used ME2's system)when your on Virmire and it is time to kill Wrex or let him live,this would be based on how you played the game up until this point.Evil-Kill Good-Live and not your CHOICE. If I played as a Renagade I always wanted Wrex to live period.
You could use intimidate (Renegade) on Wrex to get him to live.
And ME2 is really the same as ME1. In ME1, higher paragon/renegade was used to open up higher ranks of charm/intimidate. All ME2 did was changed it so that you get charm/intimidate for free.
#22
Posté 25 février 2010 - 05:43
ZennExile wrote...
Average gamers don't like complex ideas messing up their game experience. If Bioware tried to release a game that didn't use a good/evil point system to determine how the player should respond "avergae" gamers would lose their ****in minds like those retards on the gamefly commercials.
I disagree, no one needs a developer telling them how to play. The dumbest player or the most self professed advanced rpg player would make decisions based upon what they wanted to do at the time, rather than making decisions to pad their +good rating for decisions 20 hours later in the game. The problem with Biowares games is you must do extreme thing often to get the reward of the super awesome end extreme choice that is totally unrelated to those choices you made 20 hours ago.
This system is not in place to baby people that can't make a choice. It is in place to make sure everyone has to play the game more than once to get all options.
#23
Posté 25 février 2010 - 05:44
erilben wrote...
Rip504 wrote...
I agree I like to play as a paragon Shep,and sometimes I enjoy the renagade choice.
Example: In ME1 (if it used ME2's system)when your on Virmire and it is time to kill Wrex or let him live,this would be based on how you played the game up until this point.Evil-Kill Good-Live and not your CHOICE. If I played as a Renagade I always wanted Wrex to live period.
You could use intimidate (Renegade) on Wrex to get him to live.
And ME2 is really the same as ME1. In ME1, higher paragon/renegade was used to open up higher ranks of charm/intimidate. All ME2 did was changed it so that you get charm/intimidate for free.
No it is not. ME1's system was based upon skill points. Those skill points could be used anywhere. They were not directly tied to alignment like they are in ME2. For example, in ME1I can play a paragon character with a high intimidation score (bascially a blunt paragon).
#24
Posté 25 février 2010 - 05:47
On Tali's side quest if you pick paragon/renagade in the "first part"(Before saving the ship) of the trial,during the "second part" of the trial(After saving the ship) you can only pick either paragon or renagade but not either.
So if you go paragon in "part 1" you can't go renagade in "part 2".
In ME1 you could pull this off because both of your bars were full.(Not Tali's mission but the Idea)
Modifié par Rip504, 25 février 2010 - 05:48 .
#25
Posté 25 février 2010 - 05:48





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