I'd also like to see it change for the simple fact that I know that people feel chained to always picking one alignment option to the point where they would never even consider picking anything else. To me, DAO was much more enjoyable because you held no allegiance to any alignment, you just picked dialogue options that you felt best suited the situation and character, with some options being good, some being bad, some being neutral and some even being funny. If you had a high coercion skill you could persuade people to do **** for you. That's how I would like ME, but hey keep the colored differences when you try to persuade, so you can choose if you'd like to charm someone or threaten them depending on the situation. I'm usually a paragon mixed with some renegade; I like to charm people, but some ****s I meet (like the batarian group in the hallway leading to Afterlife) I just want to threaten them for being dicks for no reason and it's more satisfying doing that than them having the last word as a paragon.
Eh, just my rambling thoughts.
Modifié par challenger18, 25 février 2010 - 07:01 .





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