Most RPGs I have played always had a lead up to killing a final boss, i.e. you start out small, big bad boss does something that is usually evil and you set off to kill him (eventualy)
As far as I could recall, the only game I've played that didn't have a long quest to finish off a big bad baddie was Ultima 4 - which was special because you were on a quest to view the codex of ultimate wisdom and not to finish off a big ugly boss (and there WAS no big ugly boss at the end).
Other somewhat notable RPGs I've played:
Ultima 7: you stop the baddie from entering the world without directly fighting him, but its really just a variation of the destory the baddie theme.
Planescape: Torment : in this case the "baddie" isn't really a baddie - its yourself - and you can avoid going medival on him, which is usually the best choice, but the option is still there.
Modifié par The_Abyss, 25 février 2010 - 07:45 .




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