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Was there ever an RPG that never


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#1
The_Abyss

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Had a lead up to you killing a final boss and did something else instead?

Most RPGs I have played always had a lead up to killing a final boss, i.e. you start out small, big bad boss does something that is usually evil and you set off to kill him (eventualy)

As far as I could recall, the only game I've played that didn't have a long quest to finish off a big bad baddie was Ultima 4 - which was special because you were on a quest to view the codex of ultimate wisdom and not to finish off a big ugly boss (and there WAS no big ugly boss at the end).

Other somewhat notable RPGs I've played:

Ultima 7: you stop the baddie from entering the world without directly fighting him, but its really just a variation of the destory the baddie theme.

Planescape: Torment : in this case the "baddie" isn't really a baddie - its yourself - and you can avoid going medival on him, which is usually the best choice, but the option is still there.

Modifié par The_Abyss, 25 février 2010 - 07:45 .


#2
Fexelea

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Demon's Souls



Spoilers ahead:



Regardless of what ending you chose, you do not kill the "evil ugly thing". You either let someone else make it fall asleep, or kill the someone else and side with the "evil ugly thing" lol

#3
Ponce de Leon

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All three Baldur's Gate had human-like final bosses. SoA had a corrupted elf in fact...
Edit : 3 in sense if we count ToB as one...

Modifié par dark-lauron, 25 février 2010 - 07:41 .


#4
The_Abyss

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What I meant, was killing a "final boss" as a goal. Most of them just happen to be big and ugly.

All of bioware's games had you killing a final boss as part of the main chain.

Modifié par The_Abyss, 25 février 2010 - 07:46 .


#5
Giantevilhead

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Might and Magic 8 didn't have a final boss.



Soul Reaver 2 ended with Raziel killing his past self and fulfilling a predestination paradox.

#6
MOTpoetryION

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well not really because its still alive really but as a baby now. thats my take on things

#7
The_Abyss

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Now that you mentioned might and magic....I don't think Might and magic 7 had a final boss either, but my memory on the series is fuzzy.

MOTpoetryION wrote...

well not really because its still
alive really but as a baby now. thats my take on things


It was still a final boss, if you're talking about dragon age. What I meant was an rpg that didn't have you killing the final boss as a "goal". Besides, this IS fantasy, killing does not = dead, there are plenty of ways to revive for.....possible sequals.

Modifié par The_Abyss, 25 février 2010 - 07:59 .


#8
Fexelea

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You mean that you are puzzled that RPG's have a final boss? As long as they have any boss at all, one of them will have to be the final one...

Or do you mean rpgs have a main villian or antagonist or powerful unified front? In which case it is not only rpgs but most games out there.

And if killing=dealing with, then it is again just a matter of how to resolve the conflict. A story needs a conflict, and it needs to be dealt with somehow.

#9
The_Abyss

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I'm not puzzled about it. I'm just wondering if there ARE any that don't have you focused on a final boss character as some kind of super villain which you have to "kill". I know this is a plot element in most stories - not just games, also in movies, books, etc. Its just something different to have the boss not killed and resolved some other way "redemption, locked away, whatever" or NOT have a boss at the end of it all. If you've ever played ultima 4, the goal of the game was to prove yourself to a people distraught with previous wars that you are an "avatar of good" and the entire game revolves around that - no final boss to kill.

#10
Fexelea

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Ok, I was just confused by your previous posts, as you said that kill doesn't equal death, I misunderstood that you mean any dealings.



There are plenty of games that don't revolve around one central arch-demon like boss, but often for the story to be cohesive there has to be some ongoing antagonism. In DA's case, the Archdemon isn't really the enemy of the heroes. It is the blight that is the problem. So darkspawn + archdemon = trouble. The reason why you have to take out the leader is because you cannot defeat its troops and end the blight without killing it. In a way, that makes killing the Archdemon a task to achieve the real goal which is ending the Blight, rather than the goal being to kill the Archdemon because it's evil.



As I said earlier, Demon's Souls ultimate baddie can be dealt with in 2 ways and none of them is killing it, so I suppose it is the sort of plot you were wondering abt?

#11
AntiChri5

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Mass Effetc one almost had this. But then he turned into a frog monster.

#12
Arbiter Libera

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Not to my knowledge, but there are a few that subvert this by making a boss fight play out differently if you character is skilled enough to do so (for example, Fallout and Arcanum where you can convince final bosses to commit suicide or abandon their plans (latter one actually trying to convince you to JOIN him)... and not in a cheap ME1 style where you must fight some arbitrary final boss for convention's sake).

I don't know, it's just a milestone thing and a huge accomplishment when you defeat a big ol' boss at the end of a game, not to mention that every game needs a villain or two so why not use what you already have?

Modifié par Arbiter Libera, 25 février 2010 - 09:25 .


#13
Seagloom

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What Arbiter Libera wrote basically. The few examples I could come up with were already mentioned. Otherwise I can think of a handful of RPGs where you avoid a final boss encounter altogether, but it may still entail one last battle. NWN2's OC had this if you joined the King of Shadows, as did the Mysteries of Westgate adventure pack.



I can also think of a few NWN modules that ended without a final boss fight, but those probably don't count under your criteria. It's difficult to find an RPG that avoids that because killing off antagonists is often a motivating factor in these stories. It also gives the player a tangible goal to work towards and makes for a climatic finish.

#14
Maria Caliban

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Quest for Glory IV: Shadows of Darkness.

There are three villians. Avoozl, the dark god; the Dark Master, a powerful wizard; and Ad Avis, the Dark Master's peon. If Avoozl appears, you lose the game. The Dark Master ends up falling in love with you, and the only villian you fight is Ad Avis.

Edit: And did I meantion that it came out in 1993, five years before the first BG, and featured multiple romances?

And one of them is voiced by Jennifer Hale?

Modifié par Maria Caliban, 25 février 2010 - 12:19 .


#15
Statulos

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Planescape: Torment? Basicaly because you can beat yourself by means of talking.

#16
Loerwyn

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Trine, if you accept its minimalistic RPG content. It was a very disappointing ending, now that I think about it.

#17
oldgass

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The vast majority of so called rpg computer games are not rpg in the truest sense of the word at all.

Computers are limited in that you have to present a story and stick to it in order to complete your programing. The most common theme used in so called rpg is the big evil boss IT, which lends itself easily to programing.




#18
JHorwath

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Now that I think about it, Oblivion.  You never really fight a boss at the end. 

#19
Harbinger of your Destiny

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Fallout 3 no final boss sorta

#20
Harbinger of your Destiny

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JHorwath wrote...

Now that I think about it, Oblivion.  You never really fight a boss at the end. 


Mankor Camoran kinda counts

#21
Baracuda6977

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it seems to me that rpgs have 'final boss's at the end not for stories sake, but because its epic and awesome, if you are leveling up and constantly getting better, than you will want to fight something as awesome as you are, take DMC4 for example, yes its linear and not rpg but u get the idea, the final 'fight' is completely pointless and could have been explained away, but its AWESOME so you get to do it,



so an rpg without a final boss, to the untrained eye i suppose, would seem anti-climatic and would get bad reviews at least by word of mouth, so they have them for the sake of having them

#22
Godak

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Harbinger of your Destiny wrote...

Fallout 3 no final boss sorta


This is true. No final boss! Posted Image

#23
Tallin Harperson

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Maria Caliban wrote...

Quest for Glory IV: Shadows of Darkness.

There are three villians. Avoozl, the dark god; the Dark Master, a powerful wizard; and Ad Avis, the Dark Master's peon. If Avoozl appears, you lose the game. The Dark Master ends up falling in love with you, and the only villian you fight is Ad Avis.

Edit: And did I meantion that it came out in 1993, five years before the first BG, and featured multiple romances?

And one of them is voiced by Jennifer Hale?


All of the Quest for Glory games -- aside from the the last one -- had alternate ways of defeating the "final boss" that didn't involve fighting them at all. I think the fighter and the Paladin are the only ones who actually fought any kind of final boss -- in the third game -- though the wizard has a short wizard's battle, IIRC. There are battles just prior to the final confrontations for the fighter, as well, and ways to avoid them for the magic user/wizard and thief...