Winter's Breath "Radiates Cold"
#1
Posté 25 février 2010 - 08:55
Does anyone have any idea what it is supposed to do?
#2
Posté 25 février 2010 - 09:05
#3
Posté 25 février 2010 - 09:35
#4
Posté 25 février 2010 - 12:15
No, that's not it. This is a combat intensive RPG, not a science class. When a weapon has a unique property listed in its info-screen along with damage, armor penetration, critical chance figures etc., then it's obvious that the listed property was meant to have an in-game *function*, like perhaps inflicting cold-damage to enemies who stand too close to the mage who's wielding it, or give the wielder some fire resistance. But it does neither.bassmunkee wrote...
Someone else asked this question - I think it's literally what it says on the tin, it just radiates cold, liking leaving the freezer door open.
The fact of the matter is that the "radiates cold" is just another in a very long list of non-implemented weapon properties in this game, such as "messy kills", "weakens nearby darkspawn", "interrupts spellcasting", and a slew of others in DA:O, including the new one from the staff you find in RTO: "chance to stun".
Perhaps a future patch will address these and finally make them happen, but in the mean time, trying to rationalize them away as something they're not, doesn't help matters.
Modifié par Yrkoon, 25 février 2010 - 01:52 .
#5
Posté 25 février 2010 - 01:00
Again, I'm hoping Awakenings will do two things: be more descriptive of the property (btw you can read most of the descriptions yourself if you look at the itemprps.2da file -- you'll see some are not there, like Lucky, and the ones that say [Not Implemented]) and "awaken" some of the dormant ones.
I'm suspecting both cold and flame aura are supposed to do cold/heat damage for enemies coming too close to you, or maybe just striking you.
I also find it a bit weird the game has a "winter's breath" and a "wintersbreath" and the two items are almost identical to each other (other than that one has an apostrophe and the other doesn't, and the other is very slightly different in terms of properties).
#6
Posté 25 février 2010 - 02:47
Ooh well pardon me, I shall consider myself told off.Yrkoon wrote...
No, that's not it. This is a combat intensive RPG, not a science class. When a weapon has a unique property listed in its info-screen along with damage, armor penetration, critical chance figures etc., then it's obvious that the listed property was meant to have an in-game *function*, like perhaps inflicting cold-damage to enemies who stand too close to the mage who's wielding it, or give the wielder some fire resistance. But it does neither.bassmunkee wrote...
Someone else asked this question - I think it's literally what it says on the tin, it just radiates cold, liking leaving the freezer door open.
The fact of the matter is that the "radiates cold" is just another in a very long list of non-implemented weapon properties in this game, such as "messy kills", "weakens nearby darkspawn", "interrupts spellcasting", and a slew of others in DA:O, including the new one from the staff you find in RTO: "chance to stun".
Perhaps a future patch will address these and finally make them happen, but in the mean time, trying to rationalize them away as something they're not, doesn't help matters.
You're not a teacher in real life are you?
#7
Posté 25 février 2010 - 05:37
#8
Posté 25 février 2010 - 06:07
Chill out.Yrkoon wrote...
No, that's not it. This is a combat intensive RPG, not a science class. When a weapon has a unique property listed in its info-screen along with damage, armor penetration, critical chance figures etc., then it's obvious that the listed property was meant to have an in-game *function*, like perhaps inflicting cold-damage to enemies who stand too close to the mage who's wielding it, or give the wielder some fire resistance. But it does neither.bassmunkee wrote...
Someone else asked this question - I think it's literally what it says on the tin, it just radiates cold, liking leaving the freezer door open.
The fact of the matter is that the "radiates cold" is just another in a very long list of non-implemented weapon properties in this game, such as "messy kills", "weakens nearby darkspawn", "interrupts spellcasting", and a slew of others in DA:O, including the new one from the staff you find in RTO: "chance to stun".
Perhaps a future patch will address these and finally make them happen, but in the mean time, trying to rationalize them away as something they're not, doesn't help matters.
#9
Posté 25 février 2010 - 08:19
Zibon wrote...
Chill out.Yrkoon wrote...
No, that's not it. This is a combat intensive RPG, not a science class. When a weapon has a unique property listed in its info-screen along with damage, armor penetration, critical chance figures etc., then it's obvious that the listed property was meant to have an in-game *function*, like perhaps inflicting cold-damage to enemies who stand too close to the mage who's wielding it, or give the wielder some fire resistance. But it does neither.bassmunkee wrote...
Someone else asked this question - I think it's literally what it says on the tin, it just radiates cold, liking leaving the freezer door open.
The fact of the matter is that the "radiates cold" is just another in a very long list of non-implemented weapon properties in this game, such as "messy kills", "weakens nearby darkspawn", "interrupts spellcasting", and a slew of others in DA:O, including the new one from the staff you find in RTO: "chance to stun".
Perhaps a future patch will address these and finally make them happen, but in the mean time, trying to rationalize them away as something they're not, doesn't help matters.
Chill out? pun intended? ^^ hehehe
Thanks for the explanation Yrkoon, wasn't aware of that..to be honest I haven't paid much attention...but good to know.
#10
Posté 25 février 2010 - 08:42
Modifié par th8827, 25 février 2010 - 08:42 .
#11
Posté 25 février 2010 - 09:26
For example, "Messy Kills" is only a visual effect.
"Vicious" does bleeding damage.
You can see what precisely & exactly "Improves Blood Magic" does. Etc.
Now: there is a comment next to some item properties put in brackets that says [Not Implemented]....
That could mean: either a) at the time that file was made it had not yet been put into any item or
The consensus on the Toolset forum is some item properties marked as "Not Implemented" ARE working (and even are implemented, were put on some items), and others are not (but to figure this out for sure you have to be able to decode script files, something I don't know how to do).
#12
Posté 26 février 2010 - 12:13
In the future, I'll adjust my writing style so as to be more agreeable when I'm... disagreeing...,ok? lol
Back on topic.
Babaghanouj wrote...
I wasn't aware all those were "non-implemented" considering you can interrupt spell casting for one thing.
You have a chance to interrupt spell-casting with any weapon or spell. But some weapons (and one type of enchanted arrow) specifically have an "interrupts spell casting" property listed on them. But their effects are no different than all the weapons that don't. Same thing with 'messy kills'. I know of two weapons with the "messy kills" propterty : Ageless, and Astrian's Might. Neither of those weapons create a different visual effect when killing enemies than any other weapon in the game. (you certainly won't see more decapitations, for example, with Ageless than you will with Starfang, or Yusaris, or Chasind Great Maul)
"lucky" simply doesn't do anything. Nor does "weakens nearby Darkspawn" Those properties flat out aren't in the game.
And The Corrupted Magister's Staff.... one of its listed properties is "chance of paralysis". But go ahead and use it for an extended period of time. Say... 500 hits. Then come back and tell me if you managed to paralyse an enemy a single time with it.
Modifié par Yrkoon, 26 février 2010 - 12:32 .
#13
Posté 26 février 2010 - 12:57
"Lucky" has no actual property listed: so it clearly *does nothing*.
"Weakens nearby darkspawn" is *supposed* to debuff all buffs on darkspawn within 5m. But next to that clearly listed property is the [Not Implemented] comment.
It's hard to tell if Asturian's Might is actually doing this, because so few darkspawn apply buffs to themselves. It *seems* to me the property isn't actually doing anything, ergo in this case "weakens nearby darkspawn" is truly unimplemented in the sense of it being an unfinished, nonworking item property.
#14
Posté 26 février 2010 - 03:34
Yrkoon wrote...
No, that's not it. This is a combat intensive RPG, not a science class. When a weapon has a unique property listed in its info-screen along with damage, armor penetration, critical chance figures etc., then it's obvious that the listed property was meant to have an in-game *function*, like perhaps inflicting cold-damage to enemies who stand too close to the mage who's wielding it, or give the wielder some fire resistance. But it does neither.bassmunkee wrote...
Someone else asked this question - I think it's literally what it says on the tin, it just radiates cold, liking leaving the freezer door open.
The fact of the matter is that the "radiates cold" is just another in a very long list of non-implemented weapon properties in this game, such as "messy kills", "weakens nearby darkspawn", "interrupts spellcasting", and a slew of others in DA:O, including the new one from the staff you find in RTO: "chance to stun".
Perhaps a future patch will address these and finally make them happen, but in the mean time, trying to rationalize them away as something they're not, doesn't help matters.
Pardon me while i am spit my tea all over the place over the "This is a combat intensive" RPG. This game is about as combat intensive as playing hello kitty. The game can be setup to beat itself for pete sakes and requires little more than the spamming of 1-2 abilities repeatedly.
I'm pretty sure the effect is exactly what you see. It just makes it look all cool and gives it some more RPG value, which is all this game really is anyway. It's just one big long dialogue between a large group of people with a few hours of combat thrown in to make it look good.
#15
Guest_Stoomkal_*
Posté 26 février 2010 - 03:40
Guest_Stoomkal_*
I have never seen "Flame Aura" or "Vicious"...
What items do these appear on?
#16
Posté 26 février 2010 - 04:02
Sylixe wrote...
Yrkoon wrote...
No, that's not it. This is a combat intensive RPG, not a science class. When a weapon has a unique property listed in its info-screen along with damage, armor penetration, critical chance figures etc., then it's obvious that the listed property was meant to have an in-game *function*, like perhaps inflicting cold-damage to enemies who stand too close to the mage who's wielding it, or give the wielder some fire resistance. But it does neither.bassmunkee wrote...
Someone else asked this question - I think it's literally what it says on the tin, it just radiates cold, liking leaving the freezer door open.
The fact of the matter is that the "radiates cold" is just another in a very long list of non-implemented weapon properties in this game, such as "messy kills", "weakens nearby darkspawn", "interrupts spellcasting", and a slew of others in DA:O, including the new one from the staff you find in RTO: "chance to stun".
Perhaps a future patch will address these and finally make them happen, but in the mean time, trying to rationalize them away as something they're not, doesn't help matters.
Pardon me while i am spit my tea all over the place over the "This is a combat intensive" RPG. This game is about as combat intensive as playing hello kitty.
Right you are! I forgot about that. You can talk your way out of the whole Dark-spawn-invasion/ blight thing, don't you know. You don't really need such useless optional things, like weapons.
Dragon Age: Origins is really a love story. Please ignore the non-existant, all-in-your-head gore and blood, And the battles in the deep roads, and the Redcliffe village assaunt. The Ostagar battle, the denerim seige. Gray wardens are diplomats first, combatants second, true.
DA:O is definitely not combat intensive. In fact, it's not specifically geared towards combat at all. It's more like Hello Kitty..
LOL
By the way:
B.S.Sylixe wrote...
I'm pretty sure the effect is exactly what you see. It just makes it look all cool and gives it some more RPG value, .
You can put a Cold rune on a sword and get the exact same visual effect. But nowhere on that sword (or the rune) will you see the property "radiates cold".
Modifié par Yrkoon, 26 février 2010 - 04:27 .
#17
Guest_Stoomkal_*
Posté 26 février 2010 - 04:07
Guest_Stoomkal_*
Or are you too busy killing your cousin and trying to take over the kingdom?
... and yes... my character is an albino!
Modifié par Stoomkal, 26 février 2010 - 04:08 .
#18
Posté 26 février 2010 - 04:24
Stoomkal wrote...
Yrkoon... can you answer my query?
Or are you too busy killing your cousin and trying to take over the kingdom?
... and yes... my character is an albino!
Your question about Flame Aura and Vicious? No I can't. I've never seen an ingame weapon in DA:O with either of those two properties.
#19
Posté 26 février 2010 - 05:40
They're in the Toolset. Go look.
As to whether they *actually* "do" anything at this point, well, see above, they both are described with the [Not Implemented] tag.
Vicious is supposed to cause a bleed DoT effect.
Flame aura -- supposed to be the flip side of "radiates cold".
#20
Posté 26 février 2010 - 07:56
#21
Posté 26 février 2010 - 08:06
#22
Posté 26 février 2010 - 11:18
#23
Posté 07 août 2010 - 08:06
#24
Posté 07 août 2010 - 11:35





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