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why keeping *that thing* isn't evil


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#176
GravyTrader

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Vanaer wrote...

I also didn't really get why I was questioned for keeping the base. I did not want to hand it over to Cerberus, but keeping the base seemed more logical than destroying it, considering the reapers are a greater threat than Cerberus.



I was hoping they would expand the post endgame with DLC about the reasons you would/wouldn't keep the base.

I always liked the idea of keeping the base intact, but letting the Council/Alliance of its location as opposed to just Cerberus. After all the only vessel capable of going through the Omega 4 relay is the Normandy, and you could always defect to give all the data to the council.

#177
Vaenier

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Vaenier's Proposal for the Study and Occupation of Collector Facility

Clear the Collectors from the base with a controlled radiation blast in the main reactor.
Give TIM the ultimatum of cleaning up his act and stop sacrificing other races for the sake of humanity, or be taken down and Cerberus repurposed for the betterment of all life, not just humans. Use Cerberus frigates to secure the Omega 4 Relay to make sure no additional Collector frigates come.

Once repairs to Normandy SR2 are complete, bring several fire teams and research teams to the facility. Their Prime objective is to ensure the deactivation of the Reaper fetus at any cost. Secondary objective is to ascertain the threat of indoctrination in the facility and deactivate it.

If indoctrination is in effect, all personal are limited to one week max exposure before required evacuation. If it is unable to be deactivated, all study will be directed towards developing shielding or jamming techniques to counteract the effects. All personal must undergo mandatory daily off base psych evaluations.

Goals of Research:
• Prevent indoctrination.
• Develop shielding that is stronger against their weapons. Possibly magnetic based.
• Develop weapons that are stronger against their shields. Possibly plasma based.
• Develop genetic enhancements for marines based off of Collectors.
• Develop cybernetic enhancements for marines based off of Collectors.
• Learn weaknesses in Reaper design.
• Study local shipwrecks for alternate paths of technological advancement.

Incase of containment breach, base is to be locked down and fire teams flown in to contain the situation. If fire teams are unable to retake the base, a radiation burst should be used to eliminate all life. As a final safety precaution for an unpredictable and uncontrollable safety breach, a NOVA nuclear warhead is to be detonated, atomizing the base, all surrounding space, and possibly the relay. The Omega 4 relay is to be pushed into the sun, and local space monitored for possible breaches.

Only volunteers are to be used for research. All decisions regarding Collector base are to go directly through Shepard. All decisions are final. Any insubordination is to be dealt with swiftly. Personal that disobey an order should to be contained in quarantine until certain they are not infected by Reaper technology. They are then to be released onto Omega with all personal property forfeit.

#178
DuffyMJ

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Silent Perforator wrote...

DuffyMJ wrote...

It really is a matter about fear compromising who you are.


Actually, no, it's about being curious about the technological capabilities of my enemy. An enemy that made it very clear that its aim is the total annihilation of my species. I'd be stupid not to see what they are capable of and see their technological evolution for myself.


Actually, yes, it is.  Knowing the technological capabilities of your enemy is only necessary if you are frigthened by them and feel it is the only way to win.  You'd be a fool to voluntarily become more like your worst enemy.  What would be the point of American Natives fighting off European colonialism if doing so involved giving up their way of life and building rifle factories?

#179
JamieCOTC

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Gill Kaiser wrote...

It's not keeping it that's evil, it's handing it to the Illusive Man. Sadly he's the only guy likely to be able to make use out of it.


Agreed.

With the genophage cure, you can keep it or destroy it, but if you keep it, you can decide who gets it later (maybe). It's not a black and white issue. 
The Cerberus info on rachni, you can keep it for yourself, give it to Cerberus or give it to the Alliance. Again, it's not a black and white issue.
With the collector base, you can either destroy it or give it to TIM.  Here, it IS a black and white issue.  It's like being given the choice of dismantling a nuclear bomb or handing it over to a terrorist organization.

Besides, if the main villain of the story has a satisfied grin on his face at the end of the story, you know you've screwed up.  ;)

Modifié par JamieCOTC, 25 février 2010 - 04:31 .


#180
Kusy

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Not reading all posts, read the OP and he'res my opinion:



If you know the lore behind Mass Effect, if you read the books, played the first game - you know that this decision is something compleatly wrong to do. Why? Sure it's not evil to study the base, it's not evil to look for dogtags, it's not evil to help yourself fighting the Reapers... it's totaly evil if you know who you're handing that base to if you won't blow it.



That part in the article is writen by someone who thinks he found somethin stupid about a game and wants to share with his fantastic observations, since he was to overwhelmed with his awesomness to actualy check if what he sayed makes sense - he didn't. Fin.

#181
GuardianAngel470

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I'm all for keeping the base. It's the most logical thing to do...if you didn't give it to TIM. That's the clincher, if I could give it to anyone but TIM I would, but because I can't trust TIM to do what's in the galaxy's best interest I destroy it every time.

#182
FataliTensei

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I destroyed it and think some of the squadies put it best, partiularly leigon and samara

#183
Guest_Tighue_*

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The Angry One wrote...

Nightwriter wrote...

Computron2000 wrote...

Aisynia wrote...

Dr. Peter Venkman wrote...

The Alliance wouldn't be picking up the ship, Cerberus would. I played enough of ME1 to not trust them based on their horrible track record.


You have the only ship that can reach it.


Unfortunately no. The ending where Shepard dies and the base is not destroyed shows 4-5 (can't remember the number) Cerberus ships already moving in even as Joker finishes contacting TIM. this means they already reversed engineered the protocol used to activate the mass relay.


Ahhhhhh!

I didn't know this! I've never had my Shepard die. 4-5 ships? Man. That makes me even more glad I blew up the base. TIM is already moving in for the kill. He's replicated the IFF and everything.

Well, I guess no one who kept the base can comfort themselves anymore with the reassurance that the Normandy is the only ship with access to the Omega 4 relay...


If that's the case then we should have the option to give the IFF to the Alliance too.

Shepard: Okay, I've preserved the base... oh, one more thing.

TIM: What?

Shepard: Admiral Hackett says "Hello."

*5th fleet jumps in and massacres the Cerberus ships*


^^ That ^^ would have been damned awesome.

#184
Lonely_Fat_Guy

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now people know all this also go dismantle a mass relay and study it!

#185
Lonely_Fat_Guy

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DuffyMJ wrote...

Silent Perforator wrote...

DuffyMJ wrote...

It really is a matter about fear compromising who you are.


Actually, no, it's about being curious about the technological capabilities of my enemy. An enemy that made it very clear that its aim is the total annihilation of my species. I'd be stupid not to see what they are capable of and see their technological evolution for myself.


Actually, yes, it is.  Knowing the technological capabilities of your enemy is only necessary if you are frigthened by them and feel it is the only way to win.  You'd be a fool to voluntarily become more like your worst enemy.  What would be the point of American Natives fighting off European colonialism if doing so involved giving up their way of life and building rifle factories?

and see what it got them?

there is a reason to fear them, this is an opertunity to understand them better and to get too know there weaknesses.
this doesnt mean we should becomelike them, but it does mean we can adapt and thinkout new ways to get too them. you know how the reapers want you too develop a scertain way, you also know that they want you dead already. so i find it wierd thet other tech isnt developed or rechearched.

looking foward too me3