bjdbwea wrote...
Xandurpein wrote...
Could you please explain to me how the design choice of having several shorter stories, rather than one main plot could in anyway be construed as 'catering to casual gamers'.
In short: Casual games = quick in, quick out. It has to be possible to start and quit playing at leisure and at any time. Not compatible with this concept are: "Complicated" things and everything that requires you to sit there for a longer time or to remember things. But all these things are required for proper main stories with a minimum of depth. So, there.Xandurpein wrote...
Agreed it is in a sense a collection of short stories, rather than a long story, but show me any game that has more well written and thought provoking stories than Mass Effect 2. I can think of a few that can stand next to it, but they are all from Bioware.
That is true, and doesn't speak well for the gaming industry. Indeed, almost all my examples would come from BioWare, the best example ME 1. That's why I am as disappointed with ME 2 as I am. The short stories would be great if they were side quests. It would indeed be the best companion side quests ever. But as the main game, it just doesn't cut it. ME 1 was like a playable Hollywood movie. ME 2 is like a playable TV series. Good for you if you like this change. I don't.
I can understand your opinion, but please show me in what way ME1 forced you to play longer stretches or are not possible to play in a casual way.
ME2 is perfectly fine to me as a second part of trilogy, if it is used to lay the ground for ME3. I would have been as disapointed as you, if ME2 had been the final part of the series, but it isn't. I think I would also share some of your concerns if it turns out that the 'forming the team' theme for ME2 turns out to be just for ME2 and we don't keep the squad mates from ME1 and 2 in ME3. Maybe I'm an optimist, but so far I am still hopeful though.





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