Please Bioware stick with the Main Plot
#376
Posté 26 février 2010 - 01:17
#377
Posté 26 février 2010 - 01:50
Daeion wrote...
321scooter wrote...
Daeion wrote...
321scooter wrote...
I don't understand a lot of the complaints about the story being relevant to the "main plot" or any of the other garbage. If the reapers are involved, their goal is to destroy all life (the main plot), so how is that not important within the confines of the ME universe?
Because it doesn't really advance the plot. At the End of ME the reapers were coming and no one believed you, at the end of ME2 the reapers are still coming and no one believes you. ME2 feels more like a side mission or xpac to the first game then the actual 2nd half of a trilogy.
How can the reapers be coming if we stopped them from opening up the relay? ME2 just showed a contingency plan for opening up the relay. It's obvious that once they finished building a reaper they would try the same thing again. Even at the end of ME2, they still can't just fly into the galaxy. You can clearly see how far away they are.
I agree that ME2 seems more like a filler story, but it still doesn't change the fact that within the ME universe, stopping the collectors is what had to be done, therefore it is necessary.
Dark space is simply the area between galaxies, not another dimension, so they are still in our universe. Now they could just use FTL to get here, which who know's how advanced their FTL engins are or, it stands to reason that since the citadel is actually a relay, there must be a relay in dark space so why can't they simply realign that relay with another that's still within our galaxy?
If they could do that, why would they have bothered going to all the trouble they have in ME1 and ME2 trying to open up the conduit after the keepers evolved and now trying to build another reaper to open up a new gateway for them?
The reapers are stuck outside the Milky Way and they ain't gettin' in without a "man on the inside". The one controlling the collectors says it himself at the end of ME2 "You failed human, WE WILL FIND ANOTHER WAY!"
Got it? that's "will find", as in, they don't have it figured out yet. The Reapers haven't made a real habit of coming off all unsure of themselves. I'm pretty sure the same folks who brought us "I am the vanguard of your destruction" would be stating things w/much more authority if they already had everything all set up.
#378
Posté 26 février 2010 - 02:01
Krogan Face wrote...
Daeion wrote...
321scooter wrote...
Daeion wrote...
321scooter wrote...
I don't understand a lot of the complaints about the story being relevant to the "main plot" or any of the other garbage. If the reapers are involved, their goal is to destroy all life (the main plot), so how is that not important within the confines of the ME universe?
Because it doesn't really advance the plot. At the End of ME the reapers were coming and no one believed you, at the end of ME2 the reapers are still coming and no one believes you. ME2 feels more like a side mission or xpac to the first game then the actual 2nd half of a trilogy.
How can the reapers be coming if we stopped them from opening up the relay? ME2 just showed a contingency plan for opening up the relay. It's obvious that once they finished building a reaper they would try the same thing again. Even at the end of ME2, they still can't just fly into the galaxy. You can clearly see how far away they are.
I agree that ME2 seems more like a filler story, but it still doesn't change the fact that within the ME universe, stopping the collectors is what had to be done, therefore it is necessary.
Dark space is simply the area between galaxies, not another dimension, so they are still in our universe. Now they could just use FTL to get here, which who know's how advanced their FTL engins are or, it stands to reason that since the citadel is actually a relay, there must be a relay in dark space so why can't they simply realign that relay with another that's still within our galaxy?
No way they the reapers could use FTL drive to get to the Milkyway from dark space or intergalatic space . The reapers have to reap the galaxy civilizations to build up their energy stores to keep them selves alive unti the next wave of advanced life develops, now this could be 100,000 yrs or 1,000,000 it just depends on alot of factors. I can only hope to try to under stand them,but it seems like their goal is to live for eternity. Thats why they go dormant after they reap a galaxy for resources/ energy, because staying active requires alot of energy and civilizations, wich they have just harvested. Its like a bear gorgeing in the spring and summer, and hopeing they have eaten enough to survie the winter. Only a few reapers stay active and its reasonable to assume they have have to hide and harvest without being noticed, this is probably easy for them, until advanced civilizations start poping up, and they have to keep a lower profile. And since its time for Soverign and Vanguard to wakey wakey the reepers armies its reasonable to assume that the reapers are starting to run low on energy, and winter is over, and they cant travel 50,000 or 100,000 light yrs from intergalatic space to galatic space on low power. Unless it was a very quick cycle of advanced civilization development, in wich the reapers could come in early before the galaxy civilizations become to advanced. im just arguing with my self at this point i'll go eat dinner or something now.
All in all the Reapers are kinda comeing of like a buch of screw ups, im mean theve had hundreds of thousands of yrs to plan this, or is it just me?
I'm still not seeing why they can't come via FTL, we have no idea how advanced their FTL travel is. Also, as I said, as the citadel is a realy and you need two relays to travel from point A to point B, it stands to reaspon that there is at least one relay somewhere in dark space and that they could align it to a different relay to speed up travel. So sure they don't come through the Citadel relay anymore but maybe they come through one on the edge of our galaxy and then go from there.
The reapers aren't screw ups, we are just lucky that all information on Illos was destroyed before the reapers found out about it and that the protheans decided to give us a shot instead of just throwing in the towel.
#379
Posté 26 février 2010 - 02:04
Modifié par Lopper128, 26 février 2010 - 02:04 .
#380
Posté 26 février 2010 - 02:08
SuperZombieChow wrote...
Daeion wrote...
flatlander five wrote...
People pissed and moaned about the MAKO in ME1; Bioware listened and gave us planet scanning. What happened? People started pissing and moaning about planet scanning.
I think the problem is most people expected them to fix the system, not simply remove it. We'll have to see how well the Hammerhead works out.
For what it's worth, I prefer scanning to dropping down on a planet and driving around looking for piles of rocks to stop and analyze. Shepard is a soldier, a hero trying to save the galaxy, why would he hop out of his battle tank to play prospector? At least with the scanning I can tell myself that EDI is really doing it, and Cerberus is advancing me a small percentage of the resources I found while scanning the planet for my mission.
I don't expect the Hammerhead to introduce a new way of collecting resources nor am I saying the MAKO was the best way to do it. I guess I'm more of the thought that I'm the damn hero, I have an entire crew, why am I doing the scanning, I shouldn't have to try and convince myself that EDI is doing it isntead of shep because either way I'm still stuck doing the scanning.
#381
Posté 26 février 2010 - 02:09
The Mythical Magician wrote...
EDITED: I believe why ME2 failed for a good portion of us is because of Bioware's focus on the mainstream crowd though business wise it is prefect for making quick money but overall you guys lost the main plot on this switch of focus. I'm a fan of you guys and I love your work but ME2 disappointed me and most likely many others. I hope on your next project you guys focus on more on the story of a game than trying to please every crowd out there.
ME2 is a great game but its not as great as its predecessor for the fact that the focus was different which Imo sacrificed the main plot and the immersion.
<_<
Let me guess...................you wrote all 3 episodes, and the 'coders' varied your interpretation of said galaxy?
Hmm, maybe I'll get you, to write my auto-biography.
#382
Posté 26 février 2010 - 02:15
Knoll Argonar wrote...
I in fact prefer it that way.
A game to introduce characters, situations, threads and problems that will have a major role in ME3, and then develop them in the final arc. so you can skip presentations and forced dialog-plot-twists on the third game of the trilogy.
I think a lot of us were expecting that to be what ME was for, to introduce everything and then use ME2 to build into ME3. To a portion of the community though it feels like BioWare instead tried to simply reboot the ME franchise instead of actually continueing to build from where ME left off.
Modifié par Daeion, 26 février 2010 - 02:42 .
#383
Posté 26 février 2010 - 02:15
#384
Posté 26 février 2010 - 02:23
Daeion wrote...
I'm still not seeing why they can't come via FTL, we have no idea how advanced their FTL travel is. Also, as I said, as the citadel is a realy and you need two relays to travel from point A to point B, it stands to reaspon that there is at least one relay somewhere in dark space and that they could align it to a different relay to speed up travel. So sure they don't come through the Citadel relay anymore but maybe they come through one on the edge of our galaxy and then go from there.
The reapers aren't screw ups, we are just lucky that all information on Illos was destroyed before the reapers found out about it and that the protheans decided to give us a shot instead of just throwing in the towel.
To add to the above, just because something is inefficient does not mean it is impossible. It is entirely possible that the Reapers could fly down onto the galactic plane at any time, but doing so requires a massive investment of resources and places them in a less powerful starting position then coming through the citadel. The Reapers are not invincible, they still have to plan and strategize, but in the end if they have to fly in and fight their way from system to system the old fashioned way they still could.
Also, not saying I LOVE scanning. Just saying I prefer it to the alternative method of resource gathering from ME1. I'm with you in hoping the hammerhand improves and expands upon the tank blasting ideals the MAKO fell short of.
#385
Posté 26 février 2010 - 02:24
as for claiming the voice of true fans, please read:
http://tvtropes.org/...hp/Main/FanDumb
#386
Posté 26 février 2010 - 02:30
#387
Posté 26 février 2010 - 02:34
jasonontko wrote...
I think people are missing the OPs point. BioWare could have made a truely transcendent game. One where the decisions of the first games had a decicded impact on game play, story line. It could have revolutionized RPG and the shooter genres to creat something unique and they pissed it away. ME2 is a good game, but it could have been one of the best games ever made. I could see from ME1 they were on the glade path to this, then ME2 came in and it clear they focused on aesthetics at the expense of everthing else. It looks great but its no longer a thinklig man's game. .
That seems like a bit much. If the game had come from anyone else, or hadn't been a sequel, it would be almost universally heralded as a magnificent victory on all accounts. Even the most jaded critics have found a fair amount of praise for the game. The main storyline was a letdown, but despite that the game itself did a superb job with character development and fleshing out the world. I certainly do not regret my purchase, and fully expect to have my love of the series vindicated with ME3.
#388
Posté 26 février 2010 - 02:35
Daeion wrote...
Knoll Argonar wrote...
I in fact prefer it that way.
A game to introduce characters, situations, threads and problems that will have a major role in ME3, and then develop them in the final arc. so you can skip presentations and forced dialog-plot-twists on the third game of the trilogy.
I think a lot of were expecting that to be what ME was for, to introduce everything and then use ME2 to build into ME3. To a portion of the community though it feels like BioWare instead tried to simply reboot the ME franchise instead of actually continueing to build from where ME left off.
How exactly did they "simply reboot the ME franchise instead of actually continueing (sic) to build from where ME left off"?
I'm sorry but that makes no sense. The game picked up almost exactly from where ME1 picked off, at least from the point the main character wakes up, carries on nearly every detail in the storyline from the previous game, then leaves everything unresolved for a smooth transition into ME3 down the road.
It's been conceived as a trilogy from the start. If you are writing a 3-part story, you don't start it in part 1, then seal that all off and start a whole new story in part 2, then do the same for part 3 -- you continue the story each time. You expand on parts of it and take some things in unexpected directions but you don't start a whole new story each time, and it sounds like that's what you wanted to avoid accusing them of "rebooting".
Have i misinterpreted you? What did you want?
#389
Posté 26 février 2010 - 02:37
SuperZombieChow wrote...
jasonontko wrote...
I think people are missing the OPs point. BioWare could have made a truely transcendent game. One where the decisions of the first games had a decicded impact on game play, story line. It could have revolutionized RPG and the shooter genres to creat something unique and they pissed it away. ME2 is a good game, but it could have been one of the best games ever made. I could see from ME1 they were on the glade path to this, then ME2 came in and it clear they focused on aesthetics at the expense of everthing else. It looks great but its no longer a thinklig man's game. .
That seems like a bit much. If the game had come from anyone else, or hadn't been a sequel, it would be almost universally heralded as a magnificent victory on all accounts. Even the most jaded critics have found a fair amount of praise for the game. The main storyline was a letdown, but despite that the game itself did a superb job with character development and fleshing out the world. I certainly do not regret my purchase, and fully expect to have my love of the series vindicated with ME3.
The main storyline did not let me down. That's a matter of taste, to be sure, but what exactly did you want from the main storyline? They weren't going to have the final battle w/the Reapers in this one. What would that leave for part 3?
#390
Posté 26 février 2010 - 02:38
BobbyTheI wrote...
Fan of BioWare since BG1. Loved ME2.
I wish the "true fans" would stop making these threads speaking for the rest of us.
QFE
I've been a loyal fan of Bioware since Kotor and i think Bioware is the one of the best developers of story-driven games.
#391
Posté 26 février 2010 - 02:40
jasonontko wrote...
I think people are missing the OPs point. BioWare could have made a truely transcendent game. One where the decisions of the first games had a decicded impact on game play, story line. It could have revolutionized RPG and the shooter genres to creat something unique and they pissed it away. ME2 is a good game, but it could have been one of the best games ever made. I could see from ME1 they were on the glade path to this, then ME2 came in and it clear they focused on aesthetics at the expense of everthing else. It looks great but its no longer a thinklig man's game. .
I'm about done w/my 2nd playthrough of ME2. In the first one, Wrex was alive and, therefore, I got to be involved in a quest involving his clan's liaison to the krogan females. In the second one, Wrex was dead because my Shepard killed him, so that quest didn't exist. It would seem to me that would be an example of "where the decisions of the first games had a decicded impact on game play, story line."
#392
Posté 26 février 2010 - 02:41
sedrikhcain wrote...
Daeion wrote...
321scooter wrote...
Daeion wrote...
321scooter wrote...
I don't understand a lot of the complaints about the story being relevant to the "main plot" or any of the other garbage. If the reapers are involved, their goal is to destroy all life (the main plot), so how is that not important within the confines of the ME universe?
Because it doesn't really advance the plot. At the End of ME the reapers were coming and no one believed you, at the end of ME2 the reapers are still coming and no one believes you. ME2 feels more like a side mission or xpac to the first game then the actual 2nd half of a trilogy.
How can the reapers be coming if we stopped them from opening up the relay? ME2 just showed a contingency plan for opening up the relay. It's obvious that once they finished building a reaper they would try the same thing again. Even at the end of ME2, they still can't just fly into the galaxy. You can clearly see how far away they are.
I agree that ME2 seems more like a filler story, but it still doesn't change the fact that within the ME universe, stopping the collectors is what had to be done, therefore it is necessary.
Dark space is simply the area between galaxies, not another dimension, so they are still in our universe. Now they could just use FTL to get here, which who know's how advanced their FTL engins are or, it stands to reason that since the citadel is actually a relay, there must be a relay in dark space so why can't they simply realign that relay with another that's still within our galaxy?
If they could do that, why would they have bothered going to all the trouble they have in ME1 and ME2 trying to open up the conduit after the keepers evolved and now trying to build another reaper to open up a new gateway for them?
The reapers are stuck outside the Milky Way and they ain't gettin' in without a "man on the inside". The one controlling the collectors says it himself at the end of ME2 "You failed human, WE WILL FIND ANOTHER WAY!"
Got it? that's "will find", as in, they don't have it figured out yet. The Reapers haven't made a real habit of coming off all unsure of themselves. I'm pretty sure the same folks who brought us "I am the vanguard of your destruction" would be stating things w/much more authority if they already had everything all set up.
The keepers didn't evolve, they were modified by the last of the protheans to no longer accept the signal that made them activate the citadel relay. Sarren needed the conduit for a back door into the citadel so he could gain control and so Soverign could then manually activate the relay. I don't think they were building a human reaper to try and activate the relay. I believe they saw creating a human reaper as elevating humans above all other species because of what humans proved they were capable of and were planning on using the human reaper to lead the reaping of current galactic civilizations.
How would they be trapped outside the milky way? Dark space is defined as the area between galaxies that is devoid of stars, it's still a part of the universe, and it's not like there's some magical force field around the galaxy keeping them out. I took the find another way not to mean another way to get into the galaxy, but another way to destroy you.
#393
Posté 26 février 2010 - 02:46
JedTed wrote...
BobbyTheI wrote...
Fan of BioWare since BG1. Loved ME2.
I wish the "true fans" would stop making these threads speaking for the rest of us.
QFE
I've been a loyal fan of Bioware since Kotor and i think Bioware is the one of the best developers of story-driven games.
Oh please would you stop with this loyal fan bull crap thats speaks of being a elitist. Mass Effect 2 is and always will be the better game. you elitist make me want to vomit
#394
Posté 26 février 2010 - 02:50
sedrikhcain wrote...
The main storyline did not let me down. That's a matter of taste, to be sure, but what exactly did you want from the main storyline? They weren't going to have the final battle w/the Reapers in this one. What would that leave for part 3?
I actually wanted precisely the opposite of what you think I wanted. The end of ME2 wraps up the collector threat a little TOO efficiently, and made the whole thing feel like running around a hampster wheel to get right back to where you started. Consider: if you take out the loyalty and recruitment missions, and just focus on the 5 or so mission of the main plotline (the collector threat) then how has the story advanced? From my perspective:
1. You learn that reapers are partially organic constructs.
2. You could save the reaper base from destruction.
That's it. There's the stuff about Collectors being repurposed protheans, but we know the Reapers repurpose (see: husks) and so that's not a revalation. The Reapers did not find their way into the galaxy, and the collectors have been wiped out in a firey/bluish explosion. You start with the reaper threat hanging in the darkness between galaxies, and you end... with the reaper threat hanging in the darkness between galaxies. Everything else was so good that IMHO it makes the circular, pointless collector threat all the worse. It's like they had all these cool ideas, and then at a meeting somebody said "Oh crap, Shepard needs a motivation to go around the Galaxy and do all this! Quick , somebody make up something!"
Make the Collectors meaningful (and ditch the Terminator design on the reaper, but that IS personal opinion) and I wouldn't have a single major complaint. A few minor ones, maybe, but I've been playing video games so long that it's hard not to be a bitter armchair critic.
Modifié par SuperZombieChow, 26 février 2010 - 02:50 .
#395
Posté 26 février 2010 - 03:10
sedrikhcain wrote...
jasonontko wrote...
I think people are missing the OPs point. BioWare could have made a truely transcendent game. One where the decisions of the first games had a decicded impact on game play, story line. It could have revolutionized RPG and the shooter genres to creat something unique and they pissed it away. ME2 is a good game, but it could have been one of the best games ever made. I could see from ME1 they were on the glade path to this, then ME2 came in and it clear they focused on aesthetics at the expense of everthing else. It looks great but its no longer a thinklig man's game. .
I'm about done w/my 2nd playthrough of ME2. In the first one, Wrex was alive and, therefore, I got to be involved in a quest involving his clan's liaison to the krogan females. In the second one, Wrex was dead because my Shepard killed him, so that quest didn't exist. It would seem to me that would be an example of "where the decisions of the first games had a decicded impact on game play, story line."
Oh you got to be kidding me, that is such a small quest that had zero impact on main story line.
#396
Posté 26 février 2010 - 03:10
sedrikhcain wrote...
jasonontko wrote...
I think people are missing the OPs point. BioWare could have made a truely transcendent game. One where the decisions of the first games had a decicded impact on game play, story line. It could have revolutionized RPG and the shooter genres to creat something unique and they pissed it away. ME2 is a good game, but it could have been one of the best games ever made. I could see from ME1 they were on the glade path to this, then ME2 came in and it clear they focused on aesthetics at the expense of everthing else. It looks great but its no longer a thinklig man's game. .
I'm about done w/my 2nd playthrough of ME2. In the first one, Wrex was alive and, therefore, I got to be involved in a quest involving his clan's liaison to the krogan females. In the second one, Wrex was dead because my Shepard killed him, so that quest didn't exist. It would seem to me that would be an example of "where the decisions of the first games had a decicded impact on game play, story line."
Oh you got to be kidding me, that is such a small quest that had zero impact on main story line.
#397
Posté 26 février 2010 - 03:10
sedrikhcain wrote...
Daeion wrote...
I think a lot of were expecting that to be what ME was for, to introduce everything and then use ME2 to build into ME3. To a portion of the community though it feels like BioWare instead tried to simply reboot the ME franchise instead of actually continueing to build from where ME left off.
How exactly did they "simply reboot the ME franchise instead of actually continueing (sic) to build from where ME left off"?
I'm sorry but that makes no sense. The game picked up almost exactly from where ME1 picked off, at least from the point the main character wakes up, carries on nearly every detail in the storyline from the previous game, then leaves everything unresolved for a smooth transition into ME3 down the road.
It's been conceived as a trilogy from the start. If you are writing a 3-part story, you don't start it in part 1, then seal that all off and start a whole new story in part 2, then do the same for part 3 -- you continue the story each time. You expand on parts of it and take some things in unexpected directions but you don't start a whole new story each time, and it sounds like that's what you wanted to avoid accusing them of "rebooting".
Have i misinterpreted you? What did you want?
As I was writing that I had a feeling reboot might not be the proper choice of wording. How about, mostly ignored the first game? BioWare went out of there way to make sure that people who had never played the first game would not be confused with story elements, that's why if you don't import a char from ME your shep killed the rachni queen, wrex, the asari doctor on Illos and the council to name a few. Add to it that the main plot of the reaper threat doesn't really advance, and you have a part of the community that feels we could have either skipped ME2 or ME wasn't as important as we were lead to believe it would be. You're right, the story continues in that you are still playing shep but there doesn't really seem to be a lot of continuation from the ME story so it feels more like ME3 will be a continuation of ME2 and ME1 will jsut be something that's out there and came first. They really should have gone collector threat first, then saren and soverign, it would have made for better continuation and a more exciting build.
#398
Posté 26 février 2010 - 03:13
Daeion wrote...
sedrikhcain wrote...
Daeion wrote...
321scooter wrote...
Daeion wrote...
321scooter wrote...
I don't understand a lot of the complaints about the story being relevant to the "main plot" or any of the other garbage. If the reapers are involved, their goal is to destroy all life (the main plot), so how is that not important within the confines of the ME universe?
Because it doesn't really advance the plot. At the End of ME the reapers were coming and no one believed you, at the end of ME2 the reapers are still coming and no one believes you. ME2 feels more like a side mission or xpac to the first game then the actual 2nd half of a trilogy.
How can the reapers be coming if we stopped them from opening up the relay? ME2 just showed a contingency plan for opening up the relay. It's obvious that once they finished building a reaper they would try the same thing again. Even at the end of ME2, they still can't just fly into the galaxy. You can clearly see how far away they are.
I agree that ME2 seems more like a filler story, but it still doesn't change the fact that within the ME universe, stopping the collectors is what had to be done, therefore it is necessary.
Dark space is simply the area between galaxies, not another dimension, so they are still in our universe. Now they could just use FTL to get here, which who know's how advanced their FTL engins are or, it stands to reason that since the citadel is actually a relay, there must be a relay in dark space so why can't they simply realign that relay with another that's still within our galaxy?
If they could do that, why would they have bothered going to all the trouble they have in ME1 and ME2 trying to open up the conduit after the keepers evolved and now trying to build another reaper to open up a new gateway for them?
The reapers are stuck outside the Milky Way and they ain't gettin' in without a "man on the inside". The one controlling the collectors says it himself at the end of ME2 "You failed human, WE WILL FIND ANOTHER WAY!"
Got it? that's "will find", as in, they don't have it figured out yet. The Reapers haven't made a real habit of coming off all unsure of themselves. I'm pretty sure the same folks who brought us "I am the vanguard of your destruction" would be stating things w/much more authority if they already had everything all set up.
The keepers didn't evolve, they were modified by the last of the protheans to no longer accept the signal that made them activate the citadel relay. Sarren needed the conduit for a back door into the citadel so he could gain control and so Soverign could then manually activate the relay. I don't think they were building a human reaper to try and activate the relay. I believe they saw creating a human reaper as elevating humans above all other species because of what humans proved they were capable of and were planning on using the human reaper to lead the reaping of current galactic civilizations.
How would they be trapped outside the milky way? Dark space is defined as the area between galaxies that is devoid of stars, it's still a part of the universe, and it's not like there's some magical force field around the galaxy keeping them out. I took the find another way not to mean another way to get into the galaxy, but another way to destroy you.
I'll go back and watch the convo with Vigil again. I know they final Protheans had some involvement with disabling the conduit but I could've sworn Vigil also said that when Sovereign sent the signal for the keepers to open up the citadel's mass relay, this time the keepers ignored it.
The clearly wanted to build the latest reaper using humans because they now deem us worthy of such an "honor", thanks for Shepard, but their motives for doing so, in my opinion, relate to getting back into the Milky Way. Why else would they say to Shepard "we will find another way" after he stops them from building the human reaper? I don't think they wanted that new reaper to activate the old citadel relay either. I think they wanted it to build a new one or something (not sure what) but I do believe its purpose was to let them back into the Milky Way. And the reason I say "trapped" is because of the distances involved. The reapers need organic resources, just like fully organic species. The time they would need on FTL drive to get into the Milky Way prohibits them from making it into the galaxy. That MUST be the case, otherwise, why would they have bothered with everything they've done so far? Heck, why would they have needed such a contingency in the first place? They would hardly need to knock out central galactic government to win. They could just show up with a sneak attack. No one believes they exist. Their numbers would darken the skies of every known world, as they say, and we'd all be dead before we knew what hit us.
#399
Posté 26 février 2010 - 03:14
sedrikhcain wrote...
jasonontko wrote...
I think people are missing the OPs point. BioWare could have made a truely transcendent game. One where the decisions of the first games had a decicded impact on game play, story line. It could have revolutionized RPG and the shooter genres to creat something unique and they pissed it away. ME2 is a good game, but it could have been one of the best games ever made. I could see from ME1 they were on the glade path to this, then ME2 came in and it clear they focused on aesthetics at the expense of everthing else. It looks great but its no longer a thinklig man's game. .
I'm about done w/my 2nd playthrough of ME2. In the first one, Wrex was alive and, therefore, I got to be involved in a quest involving his clan's liaison to the krogan females. In the second one, Wrex was dead because my Shepard killed him, so that quest didn't exist. It would seem to me that would be an example of "where the decisions of the first games had a decicded impact on game play, story line."
And that right there is why there are these arguements, what's a big impact to you is not a big impact to others. Oh darn, I didn't get one quest, my game is totaly different now... I think a lot of us were looking fort a larger impact then simply an e-mail or 1-2 dialogue options.
#400
Posté 26 février 2010 - 03:21
ExtremeOne wrote...
JedTed wrote...
BobbyTheI wrote...
Fan of BioWare since BG1. Loved ME2.
I wish the "true fans" would stop making these threads speaking for the rest of us.
QFE
I've been a loyal fan of Bioware since Kotor and i think Bioware is the one of the best developers of story-driven games.
Oh please would you stop with this loyal fan bull crap thats speaks of being a elitist. Mass Effect 2 is and always will be the better game. you elitist make me want to vomit
Ok now I know you're an idiot because you just insulted someone for agreeing with your point of view...
If anything you are just as much of an elitest because you refuse to acknowledge that people will have different opinions and if someone doesn't agree with your opinion that ME2 is the better game then they are a crybaby and an elitest.





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