klossen4 wrote...
how have you played me3??smudboy wrote...
FlintlockJazz wrote...
I understand where you're coming from, but personally I rather enjoyed the short stories. They allowed the writers to try out vastly different styles within the same game, from the serial killer hunting in Samara's to the ethical dilemma of Mordin's tale. Most games these days are built around a central plot, so Bioware's approach was quite refreshing for me. Then again, I enjoy the idea of cruising around seeking my own adventures Firefly style. [smilie]../../../images/forum/emoticons/grin.png[/smilie]
So they should sacrifice the main plot for side missions? Pathetic.
They could've applied that quality and creativity to the main plot, but they didn't.
They screwed it up big time, and all arguments point to "side missions are the plot" crap. ME2 isn't even a bridge to ME3. It's completely avoidable.
It's a matter of narrative projection. At the end of ME2's main storyarc your character ends right back where he/she was, plus a very small amount of information on the Reapers and the option to blow up or keep a base. The Reapers have not progressed their plot, and are "looking for another way". Everything in the main storyline gets used up by the end of the game, so that the story returns to square one. It's episodic instead of epic.
Modifié par SuperZombieChow, 26 février 2010 - 03:57 .





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