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Please Bioware stick with the Main Plot


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#176
wolfstanus

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SurfaceBeneath wrote...

wolfstanus wrote...

Sleepicub09 wrote...

ZennExile wrote...

wolfstanus wrote...

The Definition of a Role-Playing Game!

Blah blah blah.  I'm not gonna make a point even if you do read this blah blah ****ity blah


That was un called for.

agreed  not cool wolfstanus


What was not cool to much text? To much reading?


I would actually say too old and almost entirely centered on console (and by extension) JRPGs.

I mean, it was interesting, but it just doesn't feel like it fits.


I didn't care if it was old just that people need to know that and RPG is more than just dice rolls/ inventory etc its a bunch of differnt things  that makes a game a RPG such as playing the role of the person in the game.

#177
Bann Duncan

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BobbyTheI wrote...

Fan of BioWare since BG1.  Loved ME2.

I wish the "true fans" would stop making these threads speaking for the rest of us. 


Ditto.

And before someone gets stalkerish and claims I don't have a BioBoards profile - I do. I wanted to change my username though from the one I chose at 14, so this account is separate.

#178
MrBeardface

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superimposed wrote...

Balerion84 wrote...

The Mythical Magician wrote...

Topic change!!

Not fair.

So you didn't like the story of ME2. But that doesn't mean they didn't stick with the main plot. It's still about the Reapers and all that stuff.


MrBeardface wrote...

I've been playing RPGs since before the revival brought by Baldur's Gate 1, in the great and terrible days of Might & Magic games and such. .

Might & Magic. Brings back memories.


Brings back memories of giving everyone bows and running like a little girl from everything.
I was like eight when I played them.


I must have been roughly the same age. I remember eploring without a care in the world and stumbling into a cave full od BLOODY DRAGONS. I might have screamed like a little girl.

#179
sedrikhcain

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ZennExile wrote...

sedrikhcain wrote...

 ME3 will be FULL of extraneous crap you can find?


That would be awesome.  One of the biggest disparities between an RPG and what ME2 trys to be is, there is nothing hidden in ME2.  It's all laid out for you on a silver platter like if it wasn't you'd be too stupid to find it on yer own.

Nobody wants useless lewts dropping out of the crap cannon of every damn thing we see but, dudes with guns should drop them on the ground and sometimes there should be something neat in those ****ing crates.  Just stuff to find would make ME2 1000 times more RPG.  Anything to find.  Even if it's completely useless.


I rest my case. Unbelievable.

#180
ZennExile

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The Mythical Magician wrote...

ZennExile wrote...

The Mythical Magician wrote...

The Mythical Magician wrote...

EDITED: I believe why ME2 failed for a good portion of us is because of Bioware's focus on the mainstream crowd though business wise it is prefect for making quick money but overall you guys lost the main plot on this switch of focus. I'm a fan of you guys and I love your work but ME2 disappointed me and most likely many others. I hope on your next project you guys focus on more on the story of a game than trying to please every crowd out there.

ME2 is a great game but its not as great as its predecessor for the fact that the focus was different which Imo sacrificed the main plot and the immersion.
<_<


Dude don't quote yerself that's like peeing on a high voltage power box.  Sure yer not grounded at the moment but is it really worth the chance?

Did that so the current posters can see it just in case they won't go to the first page.


Whatever floats yer dingy.

#181
ZennExile

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sedrikhcain wrote...

ZennExile wrote...

sedrikhcain wrote...

 ME3 will be FULL of extraneous crap you can find?


That would be awesome.  One of the biggest disparities between an RPG and what ME2 trys to be is, there is nothing hidden in ME2.  It's all laid out for you on a silver platter like if it wasn't you'd be too stupid to find it on yer own.

Nobody wants useless lewts dropping out of the crap cannon of every damn thing we see but, dudes with guns should drop them on the ground and sometimes there should be something neat in those ****ing crates.  Just stuff to find would make ME2 1000 times more RPG.  Anything to find.  Even if it's completely useless.


I rest my case. Unbelievable.


Rest or put to sleep?

#182
The Mythical Magician

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Balerion84 wrote...

The Mythical Magician wrote...

Topic change!!

Not fair.

So you didn't like the story of ME2. But that doesn't mean they didn't stick with the main plot. It's still about the Reapers and all that stuff.

I just think ME2 had too much Squad quests and less main plot quests

#183
Twigginater

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This was my favorite Bioware game yet. Great game.

#184
ZennExile

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Twigginater wrote...

This was my favorite Bioware game yet. Great game.


How come?

#185
Sleepicub09

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The Mythical Magician wrote...

Balerion84 wrote...

The Mythical Magician wrote...

Topic change!!

Not fair.

So you didn't like the story of ME2. But that doesn't mean they didn't stick with the main plot. It's still about the Reapers and all that stuff.

I just think ME2 had too much Squad quests and less main plot quests

I say lets wait and see what the hammerhead offers we don't know what it does or what piece of the main plot it'll unlock

Modifié par Sleepicub09, 25 février 2010 - 01:12 .


#186
sedrikhcain

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ZennExile wrote...



It's more than just RPG elements that cover looting though.  Looting is a heavily used shooter mechanic as well.  For it not to be in ME2 in any form doesn't make sense to the shooter fans or the RPG fans.  Every popular shooter the bad guys drop their guns and you can pick them up and use them.  Every popular RPG (from J to MMO) uses a similar loot mechanic.  It offers immersion and function and in the case of RPGs in particilar the ability to use lewt in deeper more complex systems like missions, crafting, customization, trohpy hunting, etc...

When someone says loot or talks about loot all of those things should come to mind.  Not just useless crap piled up on the ground waiting to clog your inventory.



I've seen arguments similar to this and they all fall apart when it's pointed out that the overwhelming majority of the stuff you found in ME1 was worthless. And almost no one claimed that ME1 wasn't an RPG. There was tons of loot, so therefore RPG. Now in ME2 there is very little loot but every single piece you find has major significance and this translates into a large number of people complaining that the game isn't an RPG. If the loot really needed to be quality to classify a game as RPG then ME1 would've got panned as non-RPG. that didn't happen. People slammed the inventory system, and rightly so, but rarely did anyone claim said inventory disqualified ME1 from RPG "status".

#187
wolfstanus

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Sleepicub09 wrote...

The Mythical Magician wrote...

Balerion84 wrote...

The Mythical Magician wrote...

Topic change!!

Not fair.

So you didn't like the story of ME2. But that doesn't mean they didn't stick with the main plot. It's still about the Reapers and all that stuff.

I just think ME2 had too much Squad quests and less main plot quests

I say lest wait and see what the hammerhead offers we don't know what it does or what piece of the main plot it'll unlock


The main plot was to gather a team gain their loyalty and defeat the collectors.

#188
Twigginater

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ZennExile wrote...

Twigginater wrote...

This was my favorite Bioware game yet. Great game.


How come?


I loved the characters, I loved some of the choices I could have made, I felt like stuff I did in Mass Effect 1 changed things a little, I love the complexities of the different alien races, I loved some of the story, and I didn't have any bugs/glitches.

At the end of the day I don' t mind not finding things in crates, I don't mind if the whole gameplay was streamlined, I still had a good time in combat, I found it challenging but doable, and I thought the last mission was insanely cool.

I felt Mass Effect 1 didn't have as good characters, it didn't have cool moments where you could see how you've influenced the game, and at time the Mako got a bit boring.

KOTOR 1 is probably my second favorite game, but I found the combat in this more fun.

DA:O was good, not as immersive as Mass Effect though.

#189
Twigginater

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Does it matter if it's an RPG? Or a shooter? Or whatever. Does having the ability to loot really make people go "Well if this game had loot, I'd like it a lot more" it's so inconsequential, and such a small thing.

#190
Balerion84

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MrBeardface wrote...

superimposed wrote...

Balerion84 wrote...

The Mythical Magician wrote...

Topic change!!

Not fair.

So you didn't like the story of ME2. But that doesn't mean they didn't stick with the main plot. It's still about the Reapers and all that stuff.


MrBeardface wrote...

I've been playing RPGs since before the revival brought by Baldur's Gate 1, in the great and terrible days of Might & Magic games and such. .

Might & Magic. Brings back memories.


Brings back memories of giving everyone bows and running like a little girl from everything.
I was like eight when I played them.


I must have been roughly the same age. I remember eploring without a care in the world and stumbling into a cave full od BLOODY DRAGONS. I might have screamed like a little girl.

Until they pulled that alien stunt in VII (or was it VI?). I almost went nerd rage right there :?

The Mythical Magician wrote...

Balerion84 wrote...

The Mythical Magician wrote...

Topic change!!

Not fair.

So you didn't like the story of ME2. But that doesn't mean they didn't stick with the main plot. It's still about the Reapers and all that stuff.

I just think ME2 had too much Squad quests and less main plot quests

Many of those squad quests are tied to the main plot directly or indirectly, building the plot for the grand finale of ME3. I'd say they went this way set all the pieces.
Saying they should stick to the main plot is just wrong cause they ARE sticking to it. ME2 is more about character development which is a GOOD thing. ME1 didn't have enough of that.

#191
ZennExile

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sedrikhcain wrote...

ZennExile wrote...



It's more than just RPG elements that cover looting though.  Looting is a heavily used shooter mechanic as well.  For it not to be in ME2 in any form doesn't make sense to the shooter fans or the RPG fans.  Every popular shooter the bad guys drop their guns and you can pick them up and use them.  Every popular RPG (from J to MMO) uses a similar loot mechanic.  It offers immersion and function and in the case of RPGs in particilar the ability to use lewt in deeper more complex systems like missions, crafting, customization, trohpy hunting, etc...

When someone says loot or talks about loot all of those things should come to mind.  Not just useless crap piled up on the ground waiting to clog your inventory.



I've seen arguments similar to this and they all fall apart when it's pointed out that the overwhelming majority of the stuff you found in ME1 was worthless. And almost no one claimed that ME1 wasn't an RPG. There was tons of loot, so therefore RPG. Now in ME2 there is very little loot but every single piece you find has major significance and this translates into a large number of people complaining that the game isn't an RPG. If the loot really needed to be quality to classify a game as RPG then ME1 would've got panned as non-RPG. that didn't happen. People slammed the inventory system, and rightly so, but rarely did anyone claim said inventory disqualified ME1 from RPG "status".


Did you not get the part about how it's more than loot?  Or are you being difficult because you think it's funny?  Did you also miss the part about how ALL MODERN SHOOTERS also use loot and since ME2 is a hybrid of RPG (they all have lewts)  and Shooter (again loots) than ME2 should have had loots.

Not sure why this is too complicated for ya... Posted Image

#192
Sleepicub09

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ZennExile wrote...

Twigginater wrote...

This was my favorite Bioware game yet. Great game.


How come?

I love the fact that it has heart warming moments,tear-dropping moments, and badass moments but I hate the lack of big decisions

#193
Twigginater

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ZennExile wrote...

sedrikhcain wrote...

ZennExile wrote...



It's more than just RPG elements that cover looting though.  Looting is a heavily used shooter mechanic as well.  For it not to be in ME2 in any form doesn't make sense to the shooter fans or the RPG fans.  Every popular shooter the bad guys drop their guns and you can pick them up and use them.  Every popular RPG (from J to MMO) uses a similar loot mechanic.  It offers immersion and function and in the case of RPGs in particilar the ability to use lewt in deeper more complex systems like missions, crafting, customization, trohpy hunting, etc...

When someone says loot or talks about loot all of those things should come to mind.  Not just useless crap piled up on the ground waiting to clog your inventory.



I've seen arguments similar to this and they all fall apart when it's pointed out that the overwhelming majority of the stuff you found in ME1 was worthless. And almost no one claimed that ME1 wasn't an RPG. There was tons of loot, so therefore RPG. Now in ME2 there is very little loot but every single piece you find has major significance and this translates into a large number of people complaining that the game isn't an RPG. If the loot really needed to be quality to classify a game as RPG then ME1 would've got panned as non-RPG. that didn't happen. People slammed the inventory system, and rightly so, but rarely did anyone claim said inventory disqualified ME1 from RPG "status".


Did you not get the part about how it's more than loot?  Or are you being difficult because you think it's funny?  Did you also miss the part about how ALL MODERN SHOOTERS also use loot and since ME2 is a hybrid of RPG (they all have lewts)  and Shooter (again loots) than ME2 should have had loots.

Not sure why this is too complicated for ya... Posted Image


So you're saying because all other games do it, ME2 should do it? That's a silly argument if I ever heard one.

#194
ZennExile

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Twigginater wrote...

ZennExile wrote...

Twigginater wrote...

This was my favorite Bioware game yet. Great game.


How come?


I loved the characters, I loved some of the choices I could have made, I felt like stuff I did in Mass Effect 1 changed things a little, I love the complexities of the different alien races, I loved some of the story, and I didn't have any bugs/glitches.

At the end of the day I don' t mind not finding things in crates, I don't mind if the whole gameplay was streamlined, I still had a good time in combat, I found it challenging but doable, and I thought the last mission was insanely cool.

I felt Mass Effect 1 didn't have as good characters, it didn't have cool moments where you could see how you've influenced the game, and at time the Mako got a bit boring.

KOTOR 1 is probably my second favorite game, but I found the combat in this more fun.

DA:O was good, not as immersive as Mass Effect though.


I was shooting for the "why" part not a more detailed version of "what".

It was cool.  I liked it.  I didn't mind this part.  I found.  I felt.  These things aren't tangeble to anyone but you.  If you want to share your love of something with others you have to learn how to answer the question "why?".  Posted Image

#195
ZennExile

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Twigginater wrote...

ZennExile wrote...

sedrikhcain wrote...

ZennExile wrote...



It's more than just RPG elements that cover looting though.  Looting is a heavily used shooter mechanic as well.  For it not to be in ME2 in any form doesn't make sense to the shooter fans or the RPG fans.  Every popular shooter the bad guys drop their guns and you can pick them up and use them.  Every popular RPG (from J to MMO) uses a similar loot mechanic.  It offers immersion and function and in the case of RPGs in particilar the ability to use lewt in deeper more complex systems like missions, crafting, customization, trohpy hunting, etc...

When someone says loot or talks about loot all of those things should come to mind.  Not just useless crap piled up on the ground waiting to clog your inventory.



I've seen arguments similar to this and they all fall apart when it's pointed out that the overwhelming majority of the stuff you found in ME1 was worthless. And almost no one claimed that ME1 wasn't an RPG. There was tons of loot, so therefore RPG. Now in ME2 there is very little loot but every single piece you find has major significance and this translates into a large number of people complaining that the game isn't an RPG. If the loot really needed to be quality to classify a game as RPG then ME1 would've got panned as non-RPG. that didn't happen. People slammed the inventory system, and rightly so, but rarely did anyone claim said inventory disqualified ME1 from RPG "status".


Did you not get the part about how it's more than loot?  Or are you being difficult because you think it's funny?  Did you also miss the part about how ALL MODERN SHOOTERS also use loot and since ME2 is a hybrid of RPG (they all have lewts)  and Shooter (again loots) than ME2 should have had loots.

Not sure why this is too complicated for ya... Posted Image


So you're saying because all other games do it, ME2 should do it? That's a silly argument if I ever heard one.


No I'm saying it's an important game mechanics for both the genre's than ME2 is a hybrid of so it doesn't make any logical sense why they took it out entirely.  That doesn't appeal to anyone.

#196
ZennExile

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Sleepicub09 wrote...

ZennExile wrote...

Twigginater wrote...

This was my favorite Bioware game yet. Great game.


How come?

I love the fact that it has heart warming moments,tear-dropping moments, and badass moments but I hate the lack of big decisions


So you love working at daycare?

#197
Twigginater

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ZennExile wrote...

Twigginater wrote...

ZennExile wrote...

Twigginater wrote...

This was my favorite Bioware game yet. Great game.


How come?


I loved the characters, I loved some of the choices I could have made, I felt like stuff I did in Mass Effect 1 changed things a little, I love the complexities of the different alien races, I loved some of the story, and I didn't have any bugs/glitches.

At the end of the day I don' t mind not finding things in crates, I don't mind if the whole gameplay was streamlined, I still had a good time in combat, I found it challenging but doable, and I thought the last mission was insanely cool.

I felt Mass Effect 1 didn't have as good characters, it didn't have cool moments where you could see how you've influenced the game, and at time the Mako got a bit boring.

KOTOR 1 is probably my second favorite game, but I found the combat in this more fun.

DA:O was good, not as immersive as Mass Effect though.


I was shooting for the "why" part not a more detailed version of "what".

It was cool.  I liked it.  I didn't mind this part.  I found.  I felt.  These things aren't tangeble to anyone but you.  If you want to share your love of something with others you have to learn how to answer the question "why?".  Posted Image


I don't care if others don't love something. I felt a certain way playing Mass Effect, I couldn't care less if other people didn't like it for the same reasons, you're basically asking for a list of things that aren't personal, yet that's all I base the game on.

#198
Sleepicub09

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ZennExile wrote...

Twigginater wrote...

ZennExile wrote...

sedrikhcain wrote...

ZennExile wrote...



It's more than just RPG elements that cover looting though.  Looting is a heavily used shooter mechanic as well.  For it not to be in ME2 in any form doesn't make sense to the shooter fans or the RPG fans.  Every popular shooter the bad guys drop their guns and you can pick them up and use them.  Every popular RPG (from J to MMO) uses a similar loot mechanic.  It offers immersion and function and in the case of RPGs in particilar the ability to use lewt in deeper more complex systems like missions, crafting, customization, trohpy hunting, etc...

When someone says loot or talks about loot all of those things should come to mind.  Not just useless crap piled up on the ground waiting to clog your inventory.



I've seen arguments similar to this and they all fall apart when it's pointed out that the overwhelming majority of the stuff you found in ME1 was worthless. And almost no one claimed that ME1 wasn't an RPG. There was tons of loot, so therefore RPG. Now in ME2 there is very little loot but every single piece you find has major significance and this translates into a large number of people complaining that the game isn't an RPG. If the loot really needed to be quality to classify a game as RPG then ME1 would've got panned as non-RPG. that didn't happen. People slammed the inventory system, and rightly so, but rarely did anyone claim said inventory disqualified ME1 from RPG "status".


Did you not get the part about how it's more than loot?  Or are you being difficult because you think it's funny?  Did you also miss the part about how ALL MODERN SHOOTERS also use loot and since ME2 is a hybrid of RPG (they all have lewts)  and Shooter (again loots) than ME2 should have had loots.

Not sure why this is too complicated for ya... Posted Image


So you're saying because all other games do it, ME2 should do it? That's a silly argument if I ever heard one.


No I'm saying it's an important game mechanics for both the genre's than ME2 is a hybrid of so it doesn't make any logical sense why they took it out entirely.  That doesn't appeal to anyone.

looting is still their you just loot in a different way than most shooters/rpgs

#199
The Mythical Magician

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wolfstanus wrote...

Sleepicub09 wrote...

The Mythical Magician wrote...

Balerion84 wrote...

The Mythical Magician wrote...

Topic change!!

Not fair.

So you didn't like the story of ME2. But that doesn't mean they didn't stick with the main plot. It's still about the Reapers and all that stuff.

I just think ME2 had too much Squad quests and less main plot quests

I say lest wait and see what the hammerhead offers we don't know what it does or what piece of the main plot it'll unlock


The main plot was to gather a team gain their loyalty and defeat the collectors.

With the amount of squad members you can get it should of been 6 main plot quests (after you get The Normandy SR2) that doesn't have to do with the squad members story but still effects the Collectors/Reaper story.

Modifié par The Mythical Magician, 25 février 2010 - 01:27 .


#200
Twigginater

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ZennExile wrote...

Twigginater wrote...

ZennExile wrote...

sedrikhcain wrote...

ZennExile wrote...



It's more than just RPG elements that cover looting though.  Looting is a heavily used shooter mechanic as well.  For it not to be in ME2 in any form doesn't make sense to the shooter fans or the RPG fans.  Every popular shooter the bad guys drop their guns and you can pick them up and use them.  Every popular RPG (from J to MMO) uses a similar loot mechanic.  It offers immersion and function and in the case of RPGs in particilar the ability to use lewt in deeper more complex systems like missions, crafting, customization, trohpy hunting, etc...

When someone says loot or talks about loot all of those things should come to mind.  Not just useless crap piled up on the ground waiting to clog your inventory.



I've seen arguments similar to this and they all fall apart when it's pointed out that the overwhelming majority of the stuff you found in ME1 was worthless. And almost no one claimed that ME1 wasn't an RPG. There was tons of loot, so therefore RPG. Now in ME2 there is very little loot but every single piece you find has major significance and this translates into a large number of people complaining that the game isn't an RPG. If the loot really needed to be quality to classify a game as RPG then ME1 would've got panned as non-RPG. that didn't happen. People slammed the inventory system, and rightly so, but rarely did anyone claim said inventory disqualified ME1 from RPG "status".


Did you not get the part about how it's more than loot?  Or are you being difficult because you think it's funny?  Did you also miss the part about how ALL MODERN SHOOTERS also use loot and since ME2 is a hybrid of RPG (they all have lewts)  and Shooter (again loots) than ME2 should have had loots.

Not sure why this is too complicated for ya... Posted Image


So you're saying because all other games do it, ME2 should do it? That's a silly argument if I ever heard one.


No I'm saying it's an important game mechanics for both the genre's than ME2 is a hybrid of so it doesn't make any logical sense why they took it out entirely.  That doesn't appeal to anyone.


Why doesn't it? People here are saying they liked it. I didn't care for it at all, I thought it saved a lot of time and selling random crap. I'm putting it out there that I prefer it this way. So yes it does appeal to someone. Stop thinking your opinions are facts, the people who made this game didn't just want it to have loot because COD and other RPG's have loot? So what? So does Runescape. Does Fable 2 another game for instance have much more loot than Mass Effect?