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What is it with players and helmets?


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#1
DaveTheJackal

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Did the storm troopers in starwars remove their helmets every time they spoke to someone?
What about the clones in clone wars?
What about the Predator, ok he removes it, but once, right at the end.
What about the Halo series? Does anyone ever complain there?

Carrying a helmet under one's arm is not comfortable so it's not like anyone would do it for that reason.
Why would you wear a combat helmet with an open face when it affords so much less protection?

Why are people so obsessed with seeing their girly flowing hair when it sacrifices so much realism?

EDIT: Why don't players who want to see their character's face just wear an open face helmet or visor?

Modifié par DaveTheJackal, 25 février 2010 - 12:41 .


#2
The Capital Gaultier

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The main characters in Star Wars often doffed their helmets to speak, yes. Master Chief is defined by his anonymity.



Really, what people want is not defined by realism. BioWare created a good system of talking movement and expressions. They just want to see it in action when they wear full helmets.

#3
vashts1985

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the only thing that erks me is situations where people recognize Shepard through a helmet instantly or when he drinks or performs a gesture that was animated with the helmet off.



other than that ive been able to "suspend disbelief" so far. i cant really complain too much

#4
JMorris85

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liara making out with the front of your helmet......yep......super realistic

#5
Dokteur Kill

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When did you see the storm troopers having a drink or making out with their girlfriends?



It ruins suspension of disbelief in the social interaction sections of the game, because most people would remove a full helmet with faceplate when sitting down to have a drink and a chat.

#6
ufoflieger

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You're not comparing the anonymous mass of storm troopers and clones to Commander Shepard, do you?

Modifié par ufoflieger, 25 février 2010 - 11:39 .


#7
Tekyu

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DaveTheJackal wrote...

Did the storm troopers in starwars remove their helmets every time they spoke to someone?
What about the clones in clone wars?
What about the Predator, ok he removes it, but once, right at the end.
What about the Halo series? Does anyone ever complain there?

Carrying a helmet under one's arm is not comfortable so it's not like anyone would do it for that reason.
Why would you wear a combat helmet with an open face when it affords so much less protection?

Why are people so obsessed with seeing their girly flowing hair when it sacrifices so much realism?


So... it's more realistic to splash your helmet's face with drinks then? Let's not forget all that passionate ON-HELMET lip locks that he gets into. Then there's the fact that they spend all this time animating expressions undet that helmet that you don't get to see.

For combat the helmets are PERFECT. They make sense. You're absolutely right about that. In a social setting, where people can identify a dead man in creepy black armor at a distance and recognize him before he speaks... that's a little hard to swallow. As for your comparisons, the Troopers were never the protagonists outright, the predator is simply the worst examply ever since he didn't open up a dialogue and finally... if you play Halo for the story or for Master Chief's witty dialogue then I pity you with all my heart.

#8
rabbitchannel

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DaveTheJackal wrote...

Did the storm troopers in starwars remove their helmets every time they spoke to someone?
What about the clones in clone wars?
What about the Predator, ok he removes it, but once, right at the end.
What about the Halo series? Does anyone ever complain there?

Carrying a helmet under one's arm is not comfortable so it's not like anyone would do it for that reason.
Why would you wear a combat helmet with an open face when it affords so much less protection?

Why are people so obsessed with seeing their girly flowing hair when it sacrifices so much realism?

The thing is, we customize our character's faces. What is the point of creating a face if you don't get to see it? It's totally different from everything you mentioned and you're missing the point. ME 2 is centered around Shepard and how people react to him/her. Interaction and communication between Shepard and others is important. 

And btw,

Clone troopers don't take off their helmets because it has been noted that to see all your soldiers have the same face unnerves non-clone officers.

The Predator, does he even speak to people? What would be the point? 

Does Master Chief speak to people? He has, what, a couple of lines? 

I created my character. I named her. Chose her background, story, everything. I want to see her face. Stop over exaggerating.

#9
DaveTheJackal

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FAIL: all arguments regarding, I want to see my sheppy's long flowing hair cause she real purdy etc. Go play with your barby dolls!

WIN: yes, scenes where shep drinks with a helmet are bad. 'Making out' too, though you know how some people are about uniforms.

Whether someone would recognise Shep in helmet, is debatable, they tend to be pretty unique and word might be out that Shepard is in town, wearing X, Y, Z.

Modifié par DaveTheJackal, 25 février 2010 - 12:12 .


#10
The Capital Gaultier

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DaveTheJackal wrote...

Whether someone would recognise Shep in helmet, is debatable, they tend to be pretty unique and word might be out that Shepard is in town, wearing X, Y, Z.

Shepard is pretty good about keeping the N7 branding readily apparent.

#11
DaveTheJackal

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The Capital Gaultier wrote...

DaveTheJackal wrote...

Whether someone would recognise Shep in helmet, is debatable, they tend to be pretty unique and word might be out that Shepard is in town, wearing X, Y, Z.

Shepard is pretty good about keeping the N7 branding readily apparent.


Does the N7 show Shep's face? Oh yes it does!

#12
rabbitchannel

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DaveTheJackal wrote...

FAIL: all arguments regarding, I want to see my sheppy's long flowing hair cause she real purdy etc. Go play with your barby dolls!

WIN: yes, scenes where shep drinks with a helmet are bad. 'Making out' too, though you know how some people are about uniforms.

Whether someone would recognise Shep in helmet, is debatable, they tend to be pretty unique and word might be out that Shepard is in town, wearing X, Y, Z.

The point is that seeing the expressions and animations on Shepard's face make the experience more convincing, immersive, and communicate more than a solid sheet of glass on a helmet will. I mean seriously, your arguments are terrible and childish.

#13
DaveTheJackal

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Childishly expressed maybe, but I'd just trying to emulate the childish hissyfits the no-helmeters throw. Terrible arguments? I don't think so.

I'd suggest any players who want Shepard to speak with helmet off, should have to watch a 20 second scene where the helmet is removed at the start of a cutscene, then watch as it's replaced at the end. Perhaps then they'd realise why it's not removed that often.

Alternatively, Bioware could add a remove/don helmet key. Losing the helmet bonus in combat, if it's not being worn.

I really don't see why a helmet is a problem. The whole of the Halo IP is played through helmeted, who would complain of lack of immersion there?

I actually enjoyed scenes in my full faced helmet, going round interviewing people stormtrooper style.

Modifié par DaveTheJackal, 25 février 2010 - 12:26 .


#14
Dokteur Kill

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WIN: yes, scenes where shep drinks with a helmet are bad. 'Making out' too, though you know how some people are about uniforms.

I would think even the most hardcore uniform fetishists would remove the M1 steel pot before getting around to the snogging :?

#15
Dokteur Kill

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I really don't see why a helmet is a problem. The whole of the Halo IP is played through helmeted, who would complain of lack of immersion there?

Not having played any of the Halo games, I would like to ask: do you ever see Master Chief actually doing any kind of non-military interaction? Like going to the pub and having a drink, or sitting down to watch an... exotic dancer?

#16
The Capital Gaultier

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DaveTheJackal wrote...

I really don't see why a helmet is a problem. The whole of the Halo IP is played through helmeted, who would complain of lack of immersion there?

As I said, Master Chief's identity is built on anonymity.  His name is John - his ethnicity is unknown.  In a shooter, this is a cheap way to make the character assume the role.  Would not work in Mass Effect.

#17
rabbitchannel

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DaveTheJackal wrote...

Childishly expressed maybe, but I'd just trying to emulate the childish hissyfits the no-helmeters throw. Terrible arguments? I don't think so.

I'd suggest any players who want Shepard to speak with helmet off, should have to watch a 20 second scene where the helmet is removed at the start of a cutscene, then watch as it's replaced at the end. Perhaps then they'd realise why it's not removed that often.

Alternatively, Bioware could add a remove/don helmet key. Losing the helmet bonus in combat, if it's not being worn.

I really don't see why a helmet is a problem. The whole of the Halo IP is played through helmeted, who would complain of lack of immersion there?

I actually enjoyed scenes in my full faced helmet, going round interviewing people stormtrooper style.

The 20 second cut scene. Sure. Going for realism? Might as well have 10 minute cut scenes of the shuttle flying down to planets. 10 minutes for docking on the Citadel and Omega. An hour for the clean up crew to "scrub" you once you land on the Flotilla. The helmet can be removed at the start of conversations and it will be assumed that Shepard spent the full time needed to remove it without actually showing it. 2 hours cruise time for heading to the Omega4 relay from orbit.

I think a remove/don helmet key is EXACTLY what the people wanted. 

You can't compare the world of Halo and the world of ME.  'Bungie Studios' Frank O'Connor has described the Chief as "so quiet and so invisible, literally, that the player gets to pretend they're the Chief'. There is totally no personality injected in Master Chief. Your interaction with other people is extremely limited. You have no choice in what he is, what he does (ultimately), and how he looks. In ME, you do. You think you could replace Master Chief with Shepard?

You may enjoy it but other people don't. The point is that they should be given the choice to enjoy going around and speaking without a helmet. Not only you should enjoy. There are areas that I understand helmets are totally necessary and I have no qualms with that.

Modifié par rabbitchannel, 25 février 2010 - 12:41 .


#18
Trauma3x

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did you play ME1? This ain't Halo this is Mass Effect. Most of us created our character and expect to see him in.BW forgot that on this point. That is why there are so many "Head Threads" Its a giant leap backwards in the game. Sure the DLC is nice to look at but the lack of customization makes most fans uninterested in using them. seems lazy on BW's part to fail most fans expectations that they set with the first ME. Pls don't get me wrong I love the game and all but this needs to be corrected weather the armor was meant to be that way or not. .

#19
DaveTheJackal

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The Capital Gaultier wrote...

DaveTheJackal wrote...

I really don't see why a helmet is a problem. The whole of the Halo IP is played through helmeted, who would complain of lack of immersion there?

As I said, Master Chief's identity is built on anonymity.  His name is John - his ethnicity is unknown.  In a shooter, this is a cheap way to make the character assume the role.  Would not work in Mass Effect.


And yet the charge here is that it breaks immersion, doesn't let you sense the emotions of a character, all of which seem to be adequately conveyed in Halo. When I don my cool full face helmet with it's cool voice sounds, the last thing I want is to have it removed inappropriately so some people can see their characters eyebrows twitch.

Why don't players who want to see their character's face just wear an open face helmet or visor?

#20
Merci357

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DaveTheJackal wrote...

Did the storm troopers in starwars remove their helmets every time they spoke to someone?
What about the clones in clone wars?
What about the Predator, ok he removes it, but once, right at the end.
What about the Halo series? Does anyone ever complain there?

Carrying a helmet under one's arm is not comfortable so it's not like anyone would do it for that reason.
Why would you wear a combat helmet with an open face when it affords so much less protection?

Why are people so obsessed with seeing their girly flowing hair when it sacrifices so much realism?


Think this way - who wears helmets in movies? statists, the random, nameless stormtrooper. The (human) main characters have a visible face in 90% of the time, and since Shepard is the main character...

#21
Guardian295

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A good compremise would be if the face plate of the helms could be mechanicly pulled back then the helm can stay on while still showing of the facial animations

Modifié par Guardian295, 25 février 2010 - 12:48 .


#22
DaveTheJackal

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Merci357 wrote...
Think this way - who wears helmets in movies? statists, the random, nameless stormtrooper. The (human) main characters have a visible face in 90% of the time, and since Shepard is the main character...


Darth vader? Bobafet?

Guardian295 wrote...

A good compremise would be if the
face plate of the helms could be mechanicly pulled back then the helm
can stay on while still showing of the facial animations


Not a bad idea at all. I'd still like to see it under player control though, I do not want to lose my right to engage in conversations with a full face helmet, should I choose to.

Modifié par DaveTheJackal, 25 février 2010 - 12:52 .


#23
Dokteur Kill

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DaveTheJackal wrote...
And yet the charge here is that it breaks immersion, doesn't let you sense the emotions of a character, all of which seem to be adequately conveyed in Halo.

Erm. As I said, does Halo actually have any kind of social interaction sequences (beyond those you'd see in a pure combat setting, anyway)? It seems like a pretty poor comparison, since we're talking about two very different games. Let's face it, there's a difference between conveying bravado and chest-pounding and conveying romantic emotions.

DaveTheJackal wrote...
Why don't players who want to see their character's face just wear an open face helmet or visor?

I do (usually the +5% shield visor).

But it makes the (admittedly very cool looking) DLC armours rather useless. As well as the helmets for the N7 armour, some of which actually have their uses.

#24
DaveTheJackal

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Dokteur Kill wrote...

But it makes the (admittedly very cool looking) DLC armours rather useless. As well as the helmets for the N7 armour, some of which actually have their uses.


The problem is that I , and many other players, actually like wearing that armour during conversations.

Why would you want to remove armour, for example, when interviewing a crime suspect? It just doesn't make sense.

#25
Dokteur Kill

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DaveTheJackal wrote...
Darth vader?

When did you see Darth Vader (post Mustafar barbeque, anyway) grabbing a drink or kissing his girlfriend?