Modifié par SirWalliss, 25 février 2010 - 06:26 .
What is it with players and helmets?
#51
Posté 25 février 2010 - 06:11
#52
Posté 25 février 2010 - 06:13
#53
Posté 25 février 2010 - 06:17
Oh - and as to where it goes, it folds up and disappears into your collar, like all the guns in ME do.
Modifié par devnullprime, 25 février 2010 - 06:19 .
#54
Posté 25 février 2010 - 06:22
DaveTheJackal wrote...
The Capital Gaultier wrote...
As I said, Master Chief's identity is built on anonymity. His name is John - his ethnicity is unknown. In a shooter, this is a cheap way to make the character assume the role. Would not work in Mass Effect.DaveTheJackal wrote...
I really don't see why a helmet is a problem. The whole of the Halo IP is played through helmeted, who would complain of lack of immersion there?
And yet the charge here is that it breaks immersion, doesn't let you sense the emotions of a character, all of which seem to be adequately conveyed in Halo.
Given the Chief has a grand total of four lines of dialogue in the entirety of Halo 3, that's a pretty poor comparison. In fact, every character in Halo 3 with more than four lines of dialogue DON'T wear helmets!
Modifié par Jayce F, 25 février 2010 - 06:26 .
#55
Posté 25 février 2010 - 06:49
Also:

http://www.threepane...date=2010-02-08
Modifié par Athelius, 25 février 2010 - 07:06 .
#56
Posté 25 février 2010 - 07:18
DaveTheJackal wrote...
Why don't players who want to see their character's face just wear an open face helmet or visor?
Because the DLC armors don't provide this option. I'd like to wear Blood Dragon sans helmet, personally.
#57
Posté 25 février 2010 - 08:56
I give up, you win BW. I guess I'm renaming my Shepard to "Iron Man" or Lord Helmet"
believe in....
#58
Posté 25 février 2010 - 09:45
We want a no helmet option or helmet toggle for DLC armor, Bioware.
#59
Posté 25 février 2010 - 10:26
#60
Posté 25 février 2010 - 11:26
DaveTheJackal wrote...
The Capital Gaultier wrote...
As I said, Master Chief's identity is built on anonymity. His name is John - his ethnicity is unknown. In a shooter, this is a cheap way to make the character assume the role. Would not work in Mass Effect.DaveTheJackal wrote...
I really don't see why a helmet is a problem. The whole of the Halo IP is played through helmeted, who would complain of lack of immersion there?
And yet the charge here is that it breaks immersion, doesn't let you sense the emotions of a character, all of which seem to be adequately conveyed in Halo. When I don my cool full face helmet with it's cool voice sounds, the last thing I want is to have it removed inappropriately so some people can see their characters eyebrows twitch.
Why don't players who want to see their character's face just wear an open face helmet or visor?
Because we don't want to. And in a game leaning heavily on its customization aspects, we are a little surprised that we've lost the option not to.
If you want to wear a helmet to the bathroom, by all means do so. Nobody would dream of infringing on your options there. All we ask is the same courtesy.
#61
Guest_Guest12345_*
Posté 25 février 2010 - 11:31
Guest_Guest12345_*
furthermore, i think the idea of retooling me2 in a patch so these 5 stupid armors can be unhelmed is a poor use of resources. i would rather see bioware release new n7 pieces than untoggle helmets from dlc armor.
#62
Posté 25 février 2010 - 11:43
DaveTheJackal wrote...
Did the storm troopers in starwars remove their helmets every time they spoke to someone?
What about the clones in clone wars?
What about the Predator, ok he removes it, but once, right at the end.
What about the Halo series? Does anyone ever complain there?
Carrying a helmet under one's arm is not comfortable so it's not like anyone would do it for that reason.
Why would you wear a combat helmet with an open face when it affords so much less protection?
Why are people so obsessed with seeing their girly flowing hair when it sacrifices so much realism?
EDIT: Why don't players who want to see their character's face just wear an open face helmet or visor?
Helmuts in ME2 make your voice sound distant and tinny. That's the reason I don't want to use a helmut and it sucks because I got some cool DLC armour I wanted to use.
#63
Guest_ivan.inverse_*
Posté 25 février 2010 - 11:50
Guest_ivan.inverse_*
#64
Posté 26 février 2010 - 12:01
However...
As people have said previously, we're not wanting new. We're wanting something that was available in ME1, which was the ability to *not* have our helmet show, except when necessary. In ME1, the helmets were still on when you were doing missions where there was no / hazardous environment. I love the fact that my imported Shepards actually look *better* in this one, but now I only see them on the Normandy.
And the inability to have the DLC helmets work without helmets does smack of not taking the time to do it properly.
(But please... nothing like the Dragon Age hats on/off in and out of conversations. That was just... sad)
#65
Posté 26 février 2010 - 12:03
ivan.inverse wrote...
From what I see, combat areas and "overworld areas" are distinctly separated in ME2. You can't draw your weapon or take combat actions in overworld areas. The solution is as simple to me as making it so that helmets do not appear in overworld areas. In combat areas? Definitely.
I wish. your helmet doesn't even appear in your squad screen. I say just put a button on the quad screen like we had on the inventory screen in ME1.
#66
Posté 26 février 2010 - 12:07
Akeashar wrote...
(But please... nothing like the Dragon Age hats on/off in and out of conversations. That was just... sad)
How is it sad?
Part of Biowares game is the detail spent on facial features, so having faces actually show during conversations is beneficial. That isn't even addressing the oddities of kissing, drinking, and identification.
#67
Posté 26 février 2010 - 12:11
devnullprime wrote...
Having to have your helmet off during combat is as stupid as having to have it on when you're walking around Ilium, having a drink, making out with someone - and many of them cover up the expressive (for a game) faces of the characters. It's such an easy thing to design and fix, it's just silly - they did in the previous version. All you would have to do in ME2 is put a helmet on/off toggle in the weapon wheel - problem solved, complaints go away. Note that usually these irritating things are about how designers limit players choices rather than opening them up.
Oh - and as to where it goes, it folds up and disappears into your collar, like all the guns in ME do.
What's silly is making any sort of deal about it at all. First and foremost, this is a game, and in a game OSHA regulations need not be followed by any of the characters involved. Taking rounds or operating in a vacuum without a helmet is perfectly OK. You character model does not need oxygen, nor does he feel pain.
Secondly, there's no aesthetic need for this either. If you don't want your character's face obscured by a helmet, don't put it on in the first place. If you want a helmet, do the opposite. If you want to see your character's head but still have some sort of technological apparatus gracing your character's cranium, then just use a visor. There's no situation that cannot be currently accommodated with what we already have in game, unless of course you don't know what you want which in that case the problem rests with your own indecisiveness and the game should not bend over backwards to accommodate you.
#68
Posté 26 février 2010 - 12:13
scyphozoa wrote...
my issue is that the n7 armor is an option. if there was no option, i'd be furious. but people who are complaining so loudly are doing so over 4-5 pieces of dlc armor, max. thats it, bonus armor.
furthermore, i think the idea of retooling me2 in a patch so these 5 stupid armors can be unhelmed is a poor use of resources. i would rather see bioware release new n7 pieces than untoggle helmets from dlc armor.
While i agree with you I'd like to see more n7 armor pieces, I have to say that many people spent additional money to buy Dragon Age because they heard they would get special armor, many people spent additional money to pre-order and buy a new game (as opposed to used) for DLC armor, many people also spent additional money on the special edition to get DLC armor. This was all done before ME2 came out because many people were under the assumption that there would be a helmet toggle like they all ready had in ME1.
So people are upset because they may have spent additional money for something they were tricked into buying, considering they thought the previous system would be used, that they now do not wish to use, because they want to see the face of their Shepard.
#69
Posté 26 février 2010 - 12:15
Space Shot wrote...
What's silly is making any sort of deal about it at all. First and foremost, this is a game, and in a game OSHA regulations need not be followed by any of the characters involved. Taking rounds or operating in a vacuum without a helmet is perfectly OK. You character model does not need oxygen, nor does he feel pain.
Secondly, there's no aesthetic need for this either. If you don't want your character's face obscured by a helmet, don't put it on in the first place. If you want a helmet, do the opposite. If you want to see your character's head but still have some sort of technological apparatus gracing your character's cranium, then just use a visor. There's no situation that cannot be currently accommodated with what we already have in game, unless of course you don't know what you want which in that case the problem rests with your own indecisiveness and the game should not bend over backwards to accommodate you.
Except we don't have that option with the sweet looking DLC armors.....
#70
Posté 26 février 2010 - 12:18
Space Shot wrote...
devnullprime wrote...
Having to have your helmet off during combat is as stupid as having to have it on when you're walking around Ilium, having a drink, making out with someone - and many of them cover up the expressive (for a game) faces of the characters. It's such an easy thing to design and fix, it's just silly - they did in the previous version. All you would have to do in ME2 is put a helmet on/off toggle in the weapon wheel - problem solved, complaints go away. Note that usually these irritating things are about how designers limit players choices rather than opening them up.
Oh - and as to where it goes, it folds up and disappears into your collar, like all the guns in ME do.
What's silly is making any sort of deal about it at all. First and foremost, this is a game, and in a game OSHA regulations need not be followed by any of the characters involved. Taking rounds or operating in a vacuum without a helmet is perfectly OK. You character model does not need oxygen, nor does he feel pain.
Secondly, there's no aesthetic need for this either. If you don't want your character's face obscured by a helmet, don't put it on in the first place. If you want a helmet, do the opposite. If you want to see your character's head but still have some sort of technological apparatus gracing your character's cranium, then just use a visor. There's no situation that cannot be currently accommodated with what we already have in game, unless of course you don't know what you want which in that case the problem rests with your own indecisiveness and the game should not bend over backwards to accommodate you.
You're taking the extreme position of saying its a game so of course it is fake.
That isn't the point, people know it is a game and is not real.
What people are wanting is a reflection of reality within the game. Games are generally following the trend of adding some level of realism within games.
Helmets/Masks that are always on even when kissing, drinking, and getting noticed through your helmet are odd. Pefectly explanable if you just reason it is a fake game BUT odd considering Bioware has done games in the past with helmet toggle per player toggle and conversation helmet toggling.
#71
Posté 26 février 2010 - 12:25
#72
Posté 26 février 2010 - 12:35
cos1ne wrote...
Except we don't have that option with the sweet looking DLC armors.....
So? You can't have your cake and eat it to so just make up your mind on one (helmet) or the other (no helmet) so we can move onto something that might actually benefit the game, rather than your own indecisiveness.
#73
Posté 26 février 2010 - 12:36
#74
Posté 26 février 2010 - 12:41
Space Shot wrote...
cos1ne wrote...
Except we don't have that option with the sweet looking DLC armors.....
So? You can't have your cake and eat it to so just make up your mind on one (helmet) or the other (no helmet) so we can move onto something that might actually benefit the game, rather than your own indecisiveness.
So? We "had our cake and ate it too" in ME1. This would benefit the game. What you really mean is move on to something that benefits you.
#75
Posté 26 février 2010 - 12:43
TJSolo wrote...
You're taking the extreme position of saying its a game so of course it is fake.
That isn't the point, people know it is a game and is not real.
What people are wanting is a reflection of reality within the game. Games are generally following the trend of adding some level of realism within games.
Helmets/Masks that are always on even when kissing, drinking, and getting noticed through your helmet are odd. Pefectly explanable if you just reason it is a fake game BUT odd considering Bioware has done games in the past with helmet toggle per player toggle and conversation helmet toggling.
At some level but this is fiction. Holding it to be more than that is not quite the healthiest thing to do.
But to the actual issue, if this were Bioware's first game would you be so inclined to complain about the lack of a helmet switch? No, because the issue isn't with any recognizable negative state adversely affecting the game but with an unmet expectation that demands satisfaction regardless of any of the actual consequences that are to be had. It's a flaw of human reasoning, not of game design. We thought it would be there, it wasn't, but the actual implications are to be damned in favor of a more satisfactory approach that tries to vindicate our inaccurate expectations so we can still feel good about ourselves despite the fact that we were wrong.
That is why there has been so many posts and so much discussion about something so bleedingly insignificant. Our egos have been offended, and they demand justice through helmet toggles.




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