i'm about to create a new mage and am just wondering if i can get all spells in the areas above because i need all primal, spirit and creation spells to get the achievement for it. last time i was a mage i managed to get the whole of the entrophy spells but i was concentrating on getting all the spell combos, but had to use wynn n morrigan for a few of them. I'm going to get all the spell books first so just need the money via the potent lyrium cheat so need about 11 gold or so to get the recipe.
just wondering if i can get all primal, spirit + creation spells in 1 runthrough as a mage?
#1
Posté 25 février 2010 - 01:25
i'm about to create a new mage and am just wondering if i can get all spells in the areas above because i need all primal, spirit and creation spells to get the achievement for it. last time i was a mage i managed to get the whole of the entrophy spells but i was concentrating on getting all the spell combos, but had to use wynn n morrigan for a few of them. I'm going to get all the spell books first so just need the money via the potent lyrium cheat so need about 11 gold or so to get the recipe.
#2
Posté 25 février 2010 - 01:47
but otherwise, you can't get all spells for more than 2 schools (you need 48 points to do 3 school, and i don't think you can get more than 30 points in the game, so it's even less than 2 achievements).
Modifié par sajahVarel, 25 février 2010 - 01:48 .
#3
Posté 25 février 2010 - 02:55
3 to start @ 1st level
24 from level ups (but only if you get to 25th level ... 22nd or so seems more common)
3 from achievements (the Joining, Ashes, & Landsmeet)
5 from books (though 3 is easier for most folks)
I'm thinking that you can get 2 more for some reason, but can't remember where.
#4
Posté 25 février 2010 - 03:35
#5
Posté 25 février 2010 - 04:15
#6
Posté 25 février 2010 - 04:29
Vanderbilt_Grad wrote...
35 is possible in game.
3 to start @ 1st level
24 from level ups (but only if you get to 25th level ... 22nd or so seems more common)
3 from achievements (the Joining, Ashes, & Landsmeet)
5 from books (though 3 is easier for most folks)
I'm thinking that you can get 2 more for some reason, but can't remember where.
Don't you get one by making a deal with the Desire Demon? I've never done that, but thought I read it somewhere.
Modifié par mousestalker, 25 février 2010 - 04:29 .
#7
Posté 25 février 2010 - 04:37
#8
Posté 25 février 2010 - 04:41
sajahVarel wrote...
What you can do is save up 16 points then save the game, spend all of them to get the achievement, reload your save and do the same for the other schools
This.
I've already did it and it works out good. You can use Tomes to get it before level 16 or use tomes to grab a few more spells. Also the 2 spells you get in the beginnning can be picked from any category. It is not necessary to isolate it to one group.
I did this on nightmare and I used Winter's Grasp, Arcane Bolt, & Glyph of Paralysis and didn't have any problems. Although I did use tomes to fill out the Shapeshifter line as soon as they were unlocked so I was using Shapeshifitng a lot. I still was able to save 16 points by lvl 16.
Modifié par x-president, 25 février 2010 - 04:42 .
#9
Posté 26 février 2010 - 02:43
(You CAN do it, but basically only by using the console "addtalent" cheat.)
I find a lot of spells in the mage arsenal more or less useless, but you take them not so much because you want them but because you want what comes AFTER them.
If I were free to always pick at any moment a mage spell I wanted, even without having the 1-3 spells that precede it in a chain, I could very easily have ALL the mage spells in all four schools I want in a single mage with 30 talent points. Alas, it doesn't work that way.
#10
Posté 26 février 2010 - 04:04
...although I am an advocate of making all spells and talents useful when possible rather than just being a prerequisite that you never actually use (except possibly for one or two times that reveal how bad it is).
#11
Posté 26 février 2010 - 05:26
#12
Posté 26 février 2010 - 06:33
I find a lot of spells in the mage arsenal more or less useless, but you take them not so much because you want them but because you want what comes AFTER them.
Really? Which? The only really useless ones I can think of are the ones Mana Clash makes obsolete when you get it. Well, Disorient is pretty much useless, I'll give you that, and Death Magic/Syphon seem to kick in too late to be useful. Last time I played a mage I had the problem where I didn't have any action bar slots for my spells, and I couldn't get rid of anything because I used them all.
#13
Posté 26 février 2010 - 08:29
#14
Posté 26 février 2010 - 08:40
#15
Posté 26 février 2010 - 03:30
TBastian wrote...
For the record, Disorient can't be resisted. I have no idea how to use Mana Cleanse properly once you get Mana Clash though.
It can be helpful against enemy mages. I've had Mana Clash resisted, but Mana Cleanse can be a good backup.
Modifié par x-president, 26 février 2010 - 03:30 .
#16
Posté 26 février 2010 - 06:39
#17
Posté 26 février 2010 - 06:47
Really? Which?
Again, it depends on your playstyle. I'll agree there.
For some, Grease is a very useful spell. I never used it. I only took it so I could take Stinging Swarm later. That kind of thing.
And yes, some spells do obsolete others, is there any reason to use Walking Bomb after getting Virulent Walking Bomb? I couldn't see any.
#18
Posté 26 février 2010 - 07:24
The seriously useless skill is weakness, because you will usually get miasma (to get mass paralysis) which does the same but aoe and sustained so always active.
#19
Posté 26 février 2010 - 07:28
CybAnt1 wrote...
And yes, some spells do obsolete others, is there any reason to use Walking Bomb after getting Virulent Walking Bomb? I couldn't see any.
2 groups of archers/enemies, as well as double DoT on bosses.
Grease is another one that is good to knock groups of archers down and then hit with grease fire. It's not a final solution, but it relieves pressure in a fight and may force the archers to move which gives you even more time.
#20
Posté 26 février 2010 - 08:15
Gecon wrote...
Or you can just edit your savefile and get them all !;)
Why bother doing that at all..... an achievement is no longer an achievement if you do it like that.
If you have to resort to exploiting instead of really getting the achievements the way you know they are supposed to be had, then you are basically screwing your own game over. Choices have consequences, that goes for talents as well as the content of the game itself. That is how its supposed to be. I think
#21
Posté 26 février 2010 - 09:15
#22
Posté 28 février 2010 - 12:01
#23
Posté 28 février 2010 - 06:51
CybAnt1 wrote...
One of the interesting things about mages - well it's true about all classes - is the dilemma of the chain. I.e. you see an absolutely delicious spell at the end of a spell chain, but before you can get it you have to take three crap spells beforehand. It would be really cool if there was a hack or mod to take a spell before you take the preceding ones. So I could take stinging swarm without having to take wisp-grease-spellbloom beforehand.
So the chains are interesting as they are, but it'd be "cool" if they weren't. You sure "cool" is the word you want there? I'd have gone with "lame" myself.
#24
Posté 28 février 2010 - 08:01
#25
Posté 01 mars 2010 - 02:59





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