So the chains are interesting as they are, but it'd be "cool" if they weren't. You sure "cool" is the word you want there? I'd have gone with "lame" myself.
I'm not saying the spells on most chains don't go with each other.
It's just an interesting design decision that you must choose them left from right, before you can get the 4th/rightmost, even if there's one you absolutely don't want in that chain, you gotta take it if the best is the last.
Why do I *have* to take grease, spellbloom, and wisp before taking stinging swarm? Why not let me take stinging swarm first and go back the other way, from right to left? (OK. I admit I wouldn't. And never take grease.)
It's not like in the D & D "Vancian" spell system you *HAD* to learn Monster Summoning III to learn Monster Summoning IV, take Lightning bolt to get Chain Lightning, etc.
And I get the reason for the answer: because if it wasn't that way, mages would be more overpowered than they already are. I understand.
It's no biggie. I use the console code to get them anyway. Plus there are mods that let you take them out of order, or get enough bonus choices to take enough to take them all. I don't want ALL the spells. Just the ones I find useful.
It's a single player game; everybody plays it the way they want to. I specialize my NPC mages and have morrigan focus on entropy, wynne on healing, because their AI focus fits those choices. My PC mage, well, I want him to have the pick of the litter of best spells from all four schools *without* taking the junk in them.
So I cheat to do it. Yes. And it doesn't bother me for one second. But personally, from my POV, I see it as circumventing an unnecessary limitation. You may not. And that's fine. We don't have to agree.
Modifié par CybAnt1, 01 mars 2010 - 03:25 .





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