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Bioware is telling us who is likely to be in ME3


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#76
Madecologist

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screwoffreg wrote...

Yeah, I really agree with most posts in this thread. If Bioware reads these things and cares, I REALLY hope they focus on the team we have now rather than try to shoehorn new characters in.

With Zaeed and Kasumi, the team of potential squadmates is already HUGE. If we get Ashley/Kaiden and Liara back, that is even a larger team (assuming we lose Samara, Zaeed and Jack it evens out though). I would much prefer stronger development for what we have and keeping most, if not all of the crew that doesn't have story reasons (like Samara, again) to leave than have "Zordon, Lord Ranger of Space" or other random ass characters. We are coming to the point where we want resolutions for our characters, not new faces...

I agree fully. I am sure we will see new faces, it can not be helped. People always stick new faces (as recruitable characters I mean, I am fully aware that in the list of antagonists and support characters we will see a lot of new faces).

But it is time we so closures and not new beginnings. Seriously, it is hard to feel any empathy to a Trilogy if every time the cast changes. 12 new squadmates to recruit will be 'terribad'. People think it is the only way to go. But people forget. ME3 is a conclusion. Which means they can have the game branch out more than ever since they don't have to worry about having it carry over to a new game. There is limits to how much you can diverge and program and cast for, but now we can see the story unfold more freely.

#77
kaimanaMM

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If the ME2 LI's get the same treatment as the ME1 LI's what was the point?

This is what gets me, why should those who chose not to romance anyone in ME1 and did romance someone in ME2, like myself, have any less of a payoff or epic ending than someone who did romance someone in ME1 and stayed faithful to them through ME2?

You chose to stay with your LI from ME1, that's fine, you felt a connection to that person and acted upon that feeling and stayed faithful hoping to return to that person and that he/she will return to you. Thane didn't exist in ME1 for me to romance or you can bet I would have done so and stayed faithful to him through ME2. So, because I couldn't meet a person who didn't exist / wasn't available to me at the time I should be penalized in some way in the end? My ending should be less than yours ... why, because you're special or something?

Modifié par kaimanaMM, 25 février 2010 - 05:19 .


#78
SmokePants

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Miranda has a lot of dialogue in the suicide mission, which is why she's semi-bullet proof. I don't see it as having any bearing on ME3, because she CAN die. It doesn't matter how likely it is, if they can die at all then they are on equal footing with anyone else who is killable.

#79
epoch_

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screwoffreg wrote...

Not Shepard's "pets" buddy, but it makes even less sense to say you are recruiting the baddest ass team in the Galaxy and then let them go home when the BIGGEST threat to sentient life is around the corner. What next, recruit the "best second and third rate team in the galaxy" for the final battle with the Reapers?


Tim, my team was tired and wanted to take a vacation, I know enormous sentient machines are decending upon the galaxy, but I figured they deserved a break. How about some more dossiers?!? huh, huh?

It makes all the character development in me2, completely worthless. And since that was about 75% of the game, it makes the game 75% pointless.

#80
Guest_Shavon_*

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It would be an insanely awesome idea if rather than having new squadmates again, you are stuck with who you let survive in ME2. It can trun back to an rpg again.



Even if a few are Shepard's pets, so what? Tali, Garrus and Thane were all fanservicy, nothing wrong with that! I would hate to not have them on my squad in Me3, esp. if the quarians get a bigger role. At least Miranda seems to be a safe bet. She's possibly the most powerful ally you can get, aside from Kaidan and Liara. Just having those three and a few others is enough to take on any threat.

#81
redguppie

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that expense will be there regardless if they bring back old ones or create new, and both games had squadmates that you didn't have to get. So in essence, both games had killed squadmates from the simple fact that some players would never see or use them.



It also cost more to create something than to reuse something.

#82
screwoffreg

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erilben wrote...

epoch_ wrote...

Why does everyone assume that for me3, a killable character automatically means they are banished to cameo land? Just because me2 was setup in a way that creating these enormous recruitment/loyalty missions for characters that may or may not be alive, isn't a good argument or justification for how they will handle it in me3.

If you think its too hard to writing/record some extra dialogue, which is all it takes really for a squad mate, then you are really underestimating BioWare.


David Gaider says the party members are of the most expensive content in the game. That's why they don't want to bring back possibly dead ones.


If that was the case they wouldn't bring back ANYBODY due to the expense.

It is clear that some characters are destined for NPC land.  Zaeed's contract is done, Samara says she will leave after your immediate quest with the Collectors and Jack says the same (though her romance might change things).  I can also see Kasumi leaving unless they really spend their time developing her DLC.  Mordin might be necessary unless we add another scientist type, perhaps Liara as she would also function as a replacement for Samara as well (I assume her biotics have become more powerful).  I think someone at Bioware said Legion was also likely to return to the Geth, but I may be wrong.  That still leaves most of the team intact with room for returning ME 1 characters and maybe one or two more ME 3 characters. I hope that is the case as losing most of your team before the biggest battle in history is stupid, to be honest.

At the end of ME 3, we see the rest of your surviving crew still in preparation with a "ready to go" attitude.  I assume the fight is not over and ME 3 will take place very soon after ME 2...perhaps even a direct transition.

Modifié par screwoffreg, 25 février 2010 - 05:24 .


#83
epoch_

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erilben wrote...

epoch_ wrote...

Why does everyone assume that for me3, a killable character automatically means they are banished to cameo land? Just because me2 was setup in a way that creating these enormous recruitment/loyalty missions for characters that may or may not be alive, isn't a good argument or justification for how they will handle it in me3.

If you think its too hard to writing/record some extra dialogue, which is all it takes really for a squad mate, then you are really underestimating BioWare.


David Gaider says the party members are of the most expensive content in the game. That's why they don't want to bring back possibly dead ones.


No ****, Im sure you realized how much of the game revolved around the characters.
God damn it, some of you people are completely incapable of thought, i swear.

edit: that was harsh. I'm sorry,

Modifié par epoch_, 25 février 2010 - 05:25 .


#84
Guest_Shavon_*

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erilben wrote...

epoch_ wrote...

Why does everyone assume that for me3, a killable character automatically means they are banished to cameo land? Just because me2 was setup in a way that creating these enormous recruitment/loyalty missions for characters that may or may not be alive, isn't a good argument or justification for how they will handle it in me3.

If you think its too hard to writing/record some extra dialogue, which is all it takes really for a squad mate, then you are really underestimating BioWare.


David Gaider says the party members are of the most expensive content in the game. That's why they don't want to bring back possibly dead ones.

He did say that, but with all the sales mE2 got, they should be able to afford it.  Seriously, it will cost them not to reuse former squadmates. In the long run.

#85
slackbheep

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I don't think the argument carries much weight as those characters that can die before the Normandy lands die because you were ill prepared for the mission (lacking upgrades). Much like not having done loyalty quests. I don't think everyone will be back, but I don't think the whole squad will be dumped either. We'll just have to wait and see.



Note: I'm not mentioning Miranda because I'm almost positive she's going to be in the third game, too.

#86
redguppie

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epoch_ wrote...

No ****, Im sure you realized how much of the game revolved around the characters.
God damn it, some of you people are completely incapable of thought, i swear.


I gotta admit that line had me cracking up

#87
Sir Ulrich Von Lichenstien

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erilben wrote...

epoch_ wrote...

Why does everyone assume that for me3, a killable character automatically means they are banished to cameo land? Just because me2 was setup in a way that creating these enormous recruitment/loyalty missions for characters that may or may not be alive, isn't a good argument or justification for how they will handle it in me3.

If you think its too hard to writing/record some extra dialogue, which is all it takes really for a squad mate, then you are really underestimating BioWare.


David Gaider says the party members are of the most expensive content in the game. That's why they don't want to bring back possibly dead ones.


Possibly dead ones? You mean like Ashley and Kaidan and Wrex? All who did return in ME2 if they lived?

#88
iNixiRir

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Nozybidaj wrote...
Meh, not much changed, or so I heard.  Instead of seeing Wrex, you see his brother and miss a few lines of "reunion" dialogue.  Everything else is basically the same.  I feel this would be a fine solution to use in ME3 for the ME2 characters. 

They shouldn't have any sort of role that isn't easily replacable with a generic NPC.  If the ME1 LI's were removed from the game so that they can be "saved" for ME3 it would be rather disappointing to see all these folks in ME2 show up with their own "big roles" as that would completely defeat the purpose of removing the ME1 characters in ME2.




And damnit, there had better be good endings for ALL LI's. I have a feeling Bioware may try to force us back into our ME 1 romances. In some cases, not bad, in others no thanks.


I sure hope not.  Staying faithful is supposed to have a "payoff" in ME3.  If they just turn around and let all the cheaters just kiss and make up in ME3 what was the point?  I hope the "cheaters" are more or less stuck with the choices they made.  While those who choose to take on a new LI in ME2 deserve a good ending with their new LI those who stay with the ME1 LI's should get something really epic.


Why is that? You had your favorite character as a love interest in ME1. With a reduced role in ME2. But other people finally got a character they cared about as a LI in ME2, with a reduced(Tali/Garrus), or unseen role in ME1. So, by the looks of it, it's pretty even.

Hmm, other people were faster Image IPB.

Modifié par iNixiRir, 25 février 2010 - 05:38 .


#89
screwoffreg

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slackbheep wrote...

I don't think the argument carries much weight as those characters that can die before the Normandy lands die because you were ill prepared for the mission (lacking upgrades). Much like not having done loyalty quests. I don't think everyone will be back, but I don't think the whole squad will be dumped either. We'll just have to wait and see.

Note: I'm not mentioning Miranda because I'm almost positive she's going to be in the third game, too.


I hope so.  I want to see super possessive Miranda go head to head with a more hardened Liara.  Who does Shepard's heart belong to?  That confrontation could be...very explosive.

Also you don't get Yvonne Strahovski, model a characters face after hers almost exactly, then just dump her for the third game. 

Modifié par screwoffreg, 25 février 2010 - 05:30 .


#90
Barquiel

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Sir Ulrich Von Lichenstien wrote...

erilben wrote...

epoch_ wrote...

Why does everyone assume that for me3, a killable character automatically means they are banished to cameo land? Just because me2 was setup in a way that creating these enormous recruitment/loyalty missions for characters that may or may not be alive, isn't a good argument or justification for how they will handle it in me3.

If you think its too hard to writing/record some extra dialogue, which is all it takes really for a squad mate, then you are really underestimating BioWare.


David Gaider says the party members are of the most expensive content in the game. That's why they don't want to bring back possibly dead ones.


Possibly dead ones? You mean like Ashley and Kaidan and Wrex? All who did return in ME2 if they lived?


right...Wrex, Ashley or Kaidan have really important roles in ME2 (and a lot of dialogue)<_<

#91
shinobi602

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My Miri better be with me in ME3 :wub:

#92
crimzontearz

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ok, to set some things straight since some people seem to have missunderstood my points.

1: I am not saying Miranda>Tali in any way shape or form, I am a Talimancer, I Talimance EVERY playthrough, look at my status. I picked Tali as an example because she is is one of the easier/most frequent characters to die in average because of the MANY situations that can lead to her demise. Plotiwise as well we all recognize her worth and potential for ME3....but....sadly you have to face facts, look at Wrex, if you let him die on virmire the only difference in ME2 is that you meet his brother.

2: I am not saying my playthrough > than X's playthrough and vice versa. but cut the crap and stop using that as a point of argument, just because Miranda can indeed die that does not make her equally likely to die in the majority of runs, the forum is filled with players who proved (note: proved, with videos and pictures and such....not just hearsay) that there is maybe only 2 ways to kill Miranda even if she is disloyal. to the point that in a segment in which ANYONE can die (the seeker swarm) she is the ONLY ONE who just CANNOT die..the dialogue for that event is not even recorded.


all I am saying is that Miranda seems to be set up with better chances of survival, my theory on the matter is that Bioware might want to take her through ME3

that's all please stop assuming I am dissing characters or their importance in the plot

Modifié par crimzontearz, 25 février 2010 - 05:35 .


#93
Madecologist

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epoch_ wrote...

Why does everyone assume that for me3, a killable character automatically means they are banished to cameo land? Just because me2 was setup in a way that creating these enormous recruitment/loyalty missions for characters that may or may not be alive, isn't a good argument or justification for how they will handle it in me3.

If you think its too hard to writing/record some extra dialogue, which is all it takes really for a squad mate, then you are really underestimating BioWare.

Thank you, yeah people keep assuming because they were killable they have to be marginalised. Add in the fact that now they are saying they see 'patterns' of who was not so killable after all. People are gonna twist and turn the suicide mission in so many ways to suite their perception of what the game will be. Not giving credit to Bioware.

Actually, the reason ME2 tried to follow its own path with little camea appearences from ME1 only is because it has to 1) follow the story from ME1 and 2) be able to lead to a common ground in ME3. Just like how ME1 had a lot of convergent story to lead it into ME2. ME3 has no sequals, it doesn't have to converge its story anymore. Considering most players try to have a perfect surivial rate (if they didn't then the debates of how to get everyone to live and all these arguements wouldn't even exist).

Sure a few want to have certain characters dead on purpose, but those are outlyers. The average gamer will try to get a No one is Left Behind finish especially if they want to continue in ME3. If they didn't then why even youtube videos describe suicide mission strategies?

(sarcasim) Yes Bioware will limit itself to only the players that are hell bent to kill off a certain character. Because there is a few people out there that try to kill off a certain character and there is a group for each, all characters should be considered dead. (/sarcasim) *rolls eyes*

#94
Sir Ulrich Von Lichenstien

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Barquiel wrote...

Sir Ulrich Von Lichenstien wrote...

erilben wrote...

epoch_ wrote...

Why does everyone assume that for me3, a killable character automatically means they are banished to cameo land? Just because me2 was setup in a way that creating these enormous recruitment/loyalty missions for characters that may or may not be alive, isn't a good argument or justification for how they will handle it in me3.

If you think its too hard to writing/record some extra dialogue, which is all it takes really for a squad mate, then you are really underestimating BioWare.


David Gaider says the party members are of the most expensive content in the game. That's why they don't want to bring back possibly dead ones.


Possibly dead ones? You mean like Ashley and Kaidan and Wrex? All who did return in ME2 if they lived?


right...Wrex, Ashley or Kaidan have really important roles in ME2 (and a lot of dialogue)<_<


I never said they did, all I was responding too was the fact that the 'possible dead ones' did return.

Although keeping Wrex alive and in your party in ME, puts him as clan leader and there is a fair bit of difference to him being Clan Leader than Wreav, if people actually paid attention to the differences. Which by the looks of things some people did and some people didn't (or never bothered because they are so fixated on their ME LIs getting sidelined).

#95
boardnfool86

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Vaenier wrote...

That is wierd, because Legion and Tali are much more important characters than Miranda.
I disagree with your argument.


disagree, bioware is uncertain what role legion will play... and miranda is part of the cover art...

anyways, Miranda died on my first playthrough during the hold the line part, only her and zaheed weren't loyal

so I don't think she's hard to kill of, it happened to me

#96
Zulu_DFA

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screwoffreg wrote...

Not Shepard's "pets" buddy, but it makes even less sense to say you are recruiting the baddest ass team in the Galaxy and then let them go home when the BIGGEST threat to sentient life is around the corner. What next, recruit the "best second and third rate team in the galaxy" for the final battle with the Reapers?


The "baddest ass team" would have a little less daddy issues, or could have easily postponed their resolution without loss of concentration. So if you please, the only truly badass character was Zaeed. At least his "daddy issue" request was included in the deal TIM struck with him.

#97
screwoffreg

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Hopefully since this is a "hot" thread our input is somewhat recognized!

#98
TyDurden13

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Yeah, my guess would be that Miranda has the highest survival rate in playthroughs of ANY former squad member excepting Liara, who is guaranteed to be alive. And they wrote in her resignation from Cerberus, she's a potential LI...I think she's a good bet for a big role in ME3.

#99
screwoffreg

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Zulu_DFA wrote...

screwoffreg wrote...

Not Shepard's "pets" buddy, but it makes even less sense to say you are recruiting the baddest ass team in the Galaxy and then let them go home when the BIGGEST threat to sentient life is around the corner. What next, recruit the "best second and third rate team in the galaxy" for the final battle with the Reapers?


The "baddest ass team" would have a little less daddy issues, or could have easily postponed their resolution without loss of concentration. So if you please, the only truly badass character was Zaeed. At least his "daddy issue" request was included in the deal TIM struck with him.


Haven't you heard the song "Everybody Hurts"?  It is true, I do chuckle at most of the crew having no father/hating their father/discovering their father is a rapist.  No one has Mommy issues, although interestingly enough no one but perhaps a space/colonist Shepard and Liara ever had a Mother mentioned.  Mommy issues, perhaps?!

#100
Valmy

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Vaenier wrote...

That is wierd, because Legion and Tali are much more important characters than Miranda.
I disagree with your argument.


Um...Miranda brought Shepard back from the dead  and serves as the voice of the developers through the suicide mission letting you know what to do.  Not really sure how she could be much less important than another character except Shepard himself.