Twitchmonkey wrote...
Have you played FFXIII? The battles
are pretty much in realtime (instead of pre-defined turns you now have
varying cast times) and the paradigm shifts make for some fast and
frantic fights. Even XII isn't much like XIII, but if you haven't played
since X, then you really have no idea how this one plays.
Yes, I have played FFXIII and finished it (I can spoil the ending for you if you like). Yes, you paradigm shift during battles, but you eventually have to press X to select your action, do you not? Whether to heal, attack, use magic. Even in Gestalt mode you often press 1 button. Okay, at times,you combine with the analogue stick with the X button to do some other move.
Also disappointed that you can't select the actions of your team member, as sometimes they make stupid moves, for example, I had Fang as a Sentinel to defend us from the enemy attacks, while I had Hope as a Synergist. Instead of Hope casting Bravery and Faith on my character first, since I'm on offensive duties, he cast them on Fang. If it was an easy enemy that's fine but it happens on boss battles as well. Another example, when my character got hit by something that prevents you from attacking and using magic, my medic doesn't immediately cast Esuna on my character and often too busy healing the both of us, even though we have 3/4 health.
I play FF for the story and characters, not for monster hunts and grinding, so that's why I was disappointed in FFXIII.
Twitchmonkey wrote...
There is a cool open area that essentially acts like a giant hunting ground for bigger and more difficult bosses, but you don't reach it until chapter 10, which requires a significant time commitment.
I think you're talking about Chapter 11 after Hope's Eidolon Battle. That's a great marketing of the game, get through 20-25 hours of the game to get to the good bit.
Modifié par Wrath of Bong, 20 mars 2010 - 03:20 .