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Awakening Random Thread Continued


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#6151
Liso66

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TheLion36 wrote...

bri193 wrote...
As for Alistair, if a darkspawn looks at him, he dies... Great tank,there!! You need a cart full of health kits for him to make it through a minor mob of darkspawn.. I dump him for Sten straight after Lothering...

You can have my Oghren too! :) 
You must have a different Oghren than me Bri, cause mine is a paper doll. Took him through the entire Deep Roads once and I had to scrape him off the floor after every battle... Alistair on the other hand lived through most of the battles...


Same here!!!  I wished I could send him over into a corner while the real fighters took care of the DS   lol

Modifié par Liso66, 14 mars 2010 - 01:48 .


#6152
MoSa09

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Alistair, if skilled right, make up a good tank and can take quite some punishment before going down. Oghren, on the other hand, needs to be taken constant care of. He has taken more than half of my healing potions i used in the Deep Roads to prevent him from spending entire fights on the floor, and whenever one alpha or more powerful joinded the fight, Oghren went down inevitably.

But i gotta go have some breakfast and talk a walk this morning as the weather is not so bad today. see you all in a while and keep up the Oghren bashing :D

Modifié par MoSa09, 14 mars 2010 - 01:51 .


#6153
bri193

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@Lion, when I did Deep Roads, my rogue archer cleared most it on her own... I kept party on hold well back around corners, would lay traps and draw mobs into ambush... I engaged full party only for major boss battles..

#6154
bri193

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Could never be arsed building Alistair, since Shale was my tank... Same can be said for building a 2H'er ..You need to know how to it - 2H'ers are not tanks, you cannot use them this way. So, build and setting tactics is crucial for getting the best out of them..

#6155
Liso66

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MoSa09 wrote...

Alistair, if skilled right, make up a good tank and can take quite some punishment before going down. Oghren, on the other hand, needs to be taken constant care of. He has taken more than half of my healing potions i used in the Deep Roads to prevent him from spending entire fights on the floor, and whenever one alpha or more powerful joinded the fight, Oghren went down inevitably.

But i gotta go have some breakfast and talk a walk this morning as the weather is not so bad today. see you all in a while and keep up the Oghren bashing :D


Have a nice walk. It is raining and icky here..  I'm stayin in..  hehe

#6156
Liso66

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bri193 wrote...

Could never be arsed building Alistair, since Shale was my tank... Same can be said for building a 2H'er ..You need to know how to it - 2H'ers are not tanks, you cannot use them this way. So, build and setting tactics is crucial for getting the best out of them..


My rogue is my best tank.  lol  Well not true since she has little agro, but she deals more damage overall than any other warrior.. Only Morrigan maybe in higher levels can deal out higher burst of damage.

#6157
bri193

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Damage output and tanking are not the same... My rogue archer highest single damage was 703.. Probably only Morrigan out did this...

#6158
Liso66

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bri193 wrote...

Damage output and tanking are not the same... My rogue archer highest single damage was 703.. Probably only Morrigan out did this...



Umm i just said the same thing   LOL

was joking about the tanking?  =]

#6159
Liso66

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Awakenings in 2 days. Told bf he has to feed himself Tuesday lol what? you think I am joking? :D

#6160
bri193

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Sorry, after 11hrs of bed, brain bit fuzzy today........;) need another cuppa tea...

#6161
bri193

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Sorry, after 11hrs of bed, brain bit fuzzy today........;) need another cuppa tea...

#6162
Liso66

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bri193 wrote...

Sorry, after 11hrs of bed, brain bit fuzzy today........;) need another cuppa tea...


double vision too?  B)B)

#6163
bri193

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Ok, back with tea.. Sorry about double post...

Seems all this Oghren talk cleared the room!! Anyway, if you don't like him, don't use him. Simple as that.. There are 3 companions in Origin I prefer were not there, but I don't endlessly complain about it like some do over Oghren. I just don't use them...

#6164
Liso66

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bri193 wrote...

Ok, back with tea.. Sorry about double post...
Seems all this Oghren talk cleared the room!! Anyway, if you don't like him, don't use him. Simple as that.. There are 3 companions in Origin I prefer were not there, but I don't endlessly complain about it like some do over Oghren. I just don't use them...


According to what I've read, he plays a large part of the story. Not so sure we have a choice but to use him at some points anyway. 

have not cleared the room.  I am sorting some music. chatting, and dealing with a 130 lbs dog that wants on my lap!!

#6165
bri193

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Perhaps he is forced on you for a bit, but cannot be for long... The expansion is not that long anyway... It is probably shorter than the time Alistair is forced on you in Origins...

#6166
Liso66

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bri193 wrote...

Perhaps he is forced on you for a bit, but cannot be for long... The expansion is not that long anyway... It is probably shorter than the time Alistair is forced on you in Origins...


I did not mind Alistair forced on me...   lol   He went most everywhere with me! Except the Archdemon.  I never take him   :wizard:

#6167
TheLion36

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I've said it before I don't really mind him. I just hope they give him some depth in Awakening.

#6168
bri193

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hehe ... Alistair is my 2nd least liked after Zevran, then followed by Wynne... Alistair never left camp, except to do his sister quest..

#6169
MoSa09

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Hi... I'm back. Not that much going on i see?

#6170
Liso66

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MoSa09 wrote...

Hi... I'm back. Not that much going on i see?


Hey Sir Samcelot.    :)  Not much going on. Must be that Lazy Sunday thing  -_-

#6171
Guest_Capt. Obvious_*

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They haven't shown Natheniel Howe yet. Why not?

#6172
MoSa09

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Liso66 wrote...

MoSa09 wrote...

Hi... I'm back. Not that much going on i see?


Hey Sir Samcelot.    :)  Not much going on. Must be that Lazy Sunday thing  -_-


That's what i like about Sundays.If i could, i would spent the whole day in bed -_-

#6173
Curlain

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MaxQuartiroli wrote...

*** this is NOT a spoiler so you can read...***

From the topic of people who's already playing Awakening we knew that they removed the chat-camp... this means that we'll be able to talk with companions only when they will have something to say...
This thing seems to be not only a decision for this game, but they are trying to see how this works and how will be the player's reactions... and this could also be the new standard for future games...
I'll report you what Gaider said about this new way to interact with companions...

David Gaider wrote...

Unlike ME2 the context dialogue is full conversation and not simply ambient comments from a party members. We do give up the "list of questions" that you can ask a party member -- but, after discussing it within the team for a while we decided that had limited value. You got to talk to someone, but without context it was all exposition. So we're trying this out. There's still lots of dialogue and banter, but with any luck it'll be more effectively used.

There's still dialogue you can have with them in camp -- when they have something to say you'll see the plot flag over their head. Those dialogues are keyed to events the same way as they were in Origins (meaning something has happened to prompt them, such as reaching a certain level in approval, a specific event, etc.) What's been removed is the laundry list of questions that you could normally ask a character.

So not spending time with a character by taking them into the party and actually adventuring them does limit the amount of dialogue you'll get with them, yes -- you'll have less opportunities to increase their approval in dialogue. I don't really think chatting up a character in camp and asking them a bunch of questions is the best way to do that, anyhow. But, no, you won't miss out on their personal quest -- that's a prompted dialogue, just as it was in Origins.

Whether or not it works will be up to you to judge, of course, but from my perspective it's much more effective on the whole for character development


Your opinion?


Hmm, can't say I'm to excited about it, not sure I like the whole 'making things more efficient ', as it could be just another way of saying they are streamlining.  As Lion pointed out above, in some ways being able to initiate convos yourself had a realism of it's own, as you have to talk with people a bit sometimes to really discover things about them.  I guess you could do most of it at once, but I don't think that many people played that way, so the companion interaction would last and develop through the game.  Also I don't think I like the idea of flags telling you a companion has something to say, it kinda takes allot of naturalism to the interaction out of the game (in Origins if they had something really important to say to you they initiated a convo when you went to camp, which I preferred.

Overall I guess we will see how it works out, but it looks like it's heading in the direction of less dialogue, less conversation and RP opportunities in order to make it more 'efficient' (ie streamlined) and therefore less naturalistic character interaction and possibly characterization.  There is just my opinion at the moment, and is possibly to pessimistic, so I guess it might work out.

At the moment I'm not that happy on hearing this might be the direction they will take the DA series (I had thought it was just for the expansion)

#6174
Curlain

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Capt. Obvious wrote...

They haven't shown Natheniel Howe yet. Why not?


Probably want to keep as much about him as a surprise as possible

#6175
MoSa09

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Curlain wrote...

Capt. Obvious wrote...

They haven't shown Natheniel Howe yet. Why not?


Probably want to keep as much about him as a surprise as possible


Possibly a second Loghain, who come in as a surprise. Bw not really good with surprises, Loghain was nearly only the real surprise DAO had, everything else was accidently or willingly revealed pre release.


And hi Stealthmaster, coming in as usual ^_^