MaxQuartiroli wrote...
*** this is NOT a spoiler so you can read...***
From the topic of people who's already playing Awakening we knew that they removed the chat-camp... this means that we'll be able to talk with companions only when they will have something to say...
This thing seems to be not only a decision for this game, but they are trying to see how this works and how will be the player's reactions... and this could also be the new standard for future games...
I'll report you what Gaider said about this new way to interact with companions...
David Gaider wrote...
Unlike ME2 the context dialogue is full conversation and not simply ambient comments from a party members. We do give up the "list of questions" that you can ask a party member -- but, after discussing it within the team for a while we decided that had limited value. You got to talk to someone, but without context it was all exposition. So we're trying this out. There's still lots of dialogue and banter, but with any luck it'll be more effectively used.
There's still dialogue you can have with them in camp -- when they have something to say you'll see the plot flag over their head. Those dialogues are keyed to events the same way as they were in Origins (meaning something has happened to prompt them, such as reaching a certain level in approval, a specific event, etc.) What's been removed is the laundry list of questions that you could normally ask a character.
So not spending time with a character by taking them into the party and actually adventuring them does limit the amount of dialogue you'll get with them, yes -- you'll have less opportunities to increase their approval in dialogue. I don't really think chatting up a character in camp and asking them a bunch of questions is the best way to do that, anyhow. But, no, you won't miss out on their personal quest -- that's a prompted dialogue, just as it was in Origins.
Whether or not it works will be up to you to judge, of course, but from my perspective it's much more effective on the whole for character development
Your opinion?
Hmm, can't say I'm to excited about it, not sure I like the whole 'making things more efficient ', as it could be just another way of saying they are streamlining. As Lion pointed out above, in some ways being able to initiate convos yourself had a realism of it's own, as you have to talk with people a bit sometimes to really discover things about them. I guess you could do most of it at once, but I don't think that many people played that way, so the companion interaction would last and develop through the game. Also I don't think I like the idea of flags telling you a companion has something to say, it kinda takes allot of naturalism to the interaction out of the game (in Origins if they had something really important to say to you they initiated a convo when you went to camp, which I preferred.
Overall I guess we will see how it works out, but it looks like it's heading in the direction of less dialogue, less conversation and RP opportunities in order to make it more 'efficient' (ie streamlined) and therefore less naturalistic character interaction and possibly characterization. There is just my opinion at the moment, and is possibly to pessimistic, so I guess it might work out.
At the moment I'm not that happy on hearing this might be the direction they will take the DA series (I had thought it was just for the expansion)