MoSa09 wrote...
Good morning/ good day everyone.
@Max: i finished some runs on XBox, but not on PC, don't have the PC edition for long, but i'm close to finish. Oh, and have fun today, see you tomorrow
*Yawn*
Thank you.. but I wanted to write "this evening".. not tomorrow... I was sleepy tomorrow... I am at home, after a beautiful day on mountain... just eat a little too much...
Well, I read your opinion about the dialogue with companion... I agree that we have to wait after the game, but we can also begin to figure out our feelings....
I have to admit that I can agree with David when he says that sometimes the chat camp can become a little "monotonous" in some moments... I believe that after... how many? 4,5 playthrougs? a lot of dialogues which are more or less the same and we already know are going to become just a "to do" list, something like..
"Ok, now I go to character x and I have to ask a)
But in a game who is intended to be a ROLE PLAYING game you just can't avoid this... I find really impossible that I am an adventurer , I have companions and I am not able to ask them where they are from, what they did in their life, what are their reasons for fighting, for travel, and so on... if I am a person I believe that I will need to know these things.. Therefore I just hope they will be able in a future to find a balance in these things, this means to make the interaction with companions a little less "mechanic", but not to remove them at all, because it would mean to lose a lot of realism and to reduce deepness and immersion into the game...
It would be a little senseless that I could speak to my companions, my friends only when they have something to say to me... and to not be able to ask them just for an example.. "how are you?" "what do you think about our last mission?" and so on.... I hope they won't kill one of the most important element of an RPG game...
And I wrote this exact words, answering to David also in the topic where he wrote these things... I hope he will read them...




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