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Awakening Random Thread Continued


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#6176
MaxQuartiroli

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MoSa09 wrote...

Good morning/ good day everyone.

@Max: i finished some runs on XBox, but not on PC, don't have the PC edition for long, but i'm close to finish. Oh, and have fun today, see you tomorrow

*Yawn*


Thank you.. but I wanted to write "this evening".. not tomorrow... I was sleepy tomorrow... I am at home, after a beautiful day on mountain... just eat a little too much... Posted Image :)

Well, I read your opinion about the dialogue with companion... I agree that we have to wait after the game, but we can also begin to figure out our feelings....

I have to admit that I can agree with David when he says that sometimes the chat camp can become a little "monotonous" in some moments... I believe that after... how many? 4,5 playthrougs? a lot of dialogues which are more or less the same and we already know are going to become just a "to do" list, something like..
"Ok, now I go to character x and I have to ask a) B) c) d) e) f) skip g) and ask h) i)... after this I go to character y and I ask a) B) skip c) and ask d) e) and so on...until I have finished...
But in a game who is intended to be a ROLE PLAYING game you just can't avoid this... I find really impossible that I am an adventurer , I have companions and I am not able to ask them where they are from, what they did in their life, what are their reasons for fighting, for travel, and so on... if I am a person I believe that I will need to know these things.. Therefore I just hope they will be able in a future to find a balance in these things, this means to make the interaction with companions a little less "mechanic", but not to remove them at all, because it would mean to lose a lot of realism and to reduce deepness and immersion into the game...
It would be a little senseless that I could speak to my companions, my friends only when they have something to say to me... and to not be able to ask them just for an example.. "how are you?" "what do you think about our last mission?" and so on.... I hope they won't kill one of the most important element of an RPG game...

And I wrote this exact words, answering to David also in the topic where he wrote these things... I hope he will read them...

#6177
Guest_Capt. Obvious_*

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MoSa09 wrote...

Curlain wrote...

Capt. Obvious wrote...

They haven't shown Natheniel Howe yet. Why not?


Probably want to keep as much about him as a surprise as possible


Possibly a second Loghain, who come in as a surprise. Bw not really good with surprises, Loghain was nearly only the real surprise DAO had, everything else was accidently or willingly revealed pre release.


And hi Stealthmaster, coming in as usual ^_^


Well, BioWare did seem to suggest having only six companions in Awakening so it is possible.

#6178
MoSa09

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@ MAx: i agree with you, of course it adds to the realism of the companions if you can talk to them any time and not just when they have something to say. That might reduce them to mere quest givers and less realistic persons.

But we have to wait and see if that proves true. On the other hand, that might add to the replay value, if you have to make a playthrough with every character to really get to know them.

Only a few days left and we will know...

#6179
bri193

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@Stealth, I exhausted all convo options with companions at camp. While area exploring, I don't chat unless it is forced, or I think a companion could have some useful info.. Besides, I play rogues and usually in stealth scouting well ahead of the party on hold... A flag for new convo options would be useful for my play-style..

#6180
MoSa09

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bri193 wrote...

@Stealth, I exhausted all convo options with companions at camp. While area exploring, I don't chat unless it is forced, or I think a companion could have some useful info.. Besides, I play rogues and usually in stealth scouting well ahead of the party on hold... A flag for new convo options would be useful for my play-style..


they also said there might be some moire ME 2 like dialogue during combats or within action in generel, which is fine with me. Adds more realism to the characters i think

#6181
bri193

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Sam, I don't play ME or ME2, cos I don't 'rent' games .. So, don't know what you are referencing here..

#6182
MaxQuartiroli

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MoSa09 wrote...

@ MAx: i agree with you, of course it adds to the realism of the companions if you can talk to them any time and not just when they have something to say. That might reduce them to mere quest givers and less realistic persons.
But we have to wait and see if that proves true. On the other hand, that might add to the replay value, if you have to make a playthrough with every character to really get to know them.
Only a few days left and we will know...


I am not fearing about this game... we know it's only an xpac...
My fear is that they are planning, as David said, to make this thing a new policy also in future games... My feeling is that they are slowly moving from RPG games to arcade games with RPG components...  and this would be really a nightmare...

#6183
shedevil3001

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Curlain wrote...

MaxQuartiroli wrote...

*** this is NOT a spoiler so you can read...***

From the topic of people who's already playing Awakening we knew that they removed the chat-camp... this means that we'll be able to talk with companions only when they will have something to say...
This thing seems to be not only a decision for this game, but they are trying to see how this works and how will be the player's reactions... and this could also be the new standard for future games...
I'll report you what Gaider said about this new way to interact with companions...

David Gaider wrote...

Unlike ME2 the context dialogue is full conversation and not simply ambient comments from a party members. We do give up the "list of questions" that you can ask a party member -- but, after discussing it within the team for a while we decided that had limited value. You got to talk to someone, but without context it was all exposition. So we're trying this out. There's still lots of dialogue and banter, but with any luck it'll be more effectively used.

There's still dialogue you can have with them in camp -- when they have something to say you'll see the plot flag over their head. Those dialogues are keyed to events the same way as they were in Origins (meaning something has happened to prompt them, such as reaching a certain level in approval, a specific event, etc.) What's been removed is the laundry list of questions that you could normally ask a character.

So not spending time with a character by taking them into the party and actually adventuring them does limit the amount of dialogue you'll get with them, yes -- you'll have less opportunities to increase their approval in dialogue. I don't really think chatting up a character in camp and asking them a bunch of questions is the best way to do that, anyhow. But, no, you won't miss out on their personal quest -- that's a prompted dialogue, just as it was in Origins.

Whether or not it works will be up to you to judge, of course, but from my perspective it's much more effective on the whole for character development


Your opinion?


Hmm, can't say I'm to excited about it, not sure I like the whole 'making things more efficient ', as it could be just another way of saying they are streamlining.  As Lion pointed out above, in some ways being able to initiate convos yourself had a realism of it's own, as you have to talk with people a bit sometimes to really discover things about them.  I guess you could do most of it at once, but I don't think that many people played that way, so the companion interaction would last and develop through the game.  Also I don't think I like the idea of flags telling you a companion has something to say, it kinda takes allot of naturalism to the interaction out of the game (in Origins if they had something really important to say to you they initiated a convo when you went to camp, which I preferred.

Overall I guess we will see how it works out, but it looks like it's heading in the direction of less dialogue, less conversation and RP opportunities in order to make it more 'efficient' (ie streamlined) and therefore less naturalistic character interaction and possibly characterization.  There is just my opinion at the moment, and is possibly to pessimistic, so I guess it might work out.

At the moment I'm not that happy on hearing this might be the direction they will take the DA series (I had thought it was just for the expansion)




hell if this is how da is heading well i can kiss it goodbye the companions and conversations was my favourite part about the game it made this game stand out from all the other lame rpg games i've been playing lately oh well i can always go back to reading my books or doing my art work or worse case just play the sims 3 :{{  Posted Image

da was good while it lasted but by the sound of things future releases are just going to keep dissapointing me further  and probably more people who liked the same aspects of the game

#6184
Liso66

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almost all conversations can happen at camp now as it is. Very few are area specific.. If you have Morrigan with you at the mage tower, or Alistair in Denerim after Redcliff. but for the most part. It can all be done at camp. So really seems not much different than before, other than being able to have random chats while you should be killing stuff.. :D

I'll know Tuesday if I wasted $40..  I will also share my opinion on this as well.

I'd rather they focus on bugs and making sure dialog was not broken like in DA:O than adding more stuff. or changing what we already have gotten accustomed too.

Modifié par Liso66, 14 mars 2010 - 07:17 .


#6185
MoSa09

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@Chilipepper: in Me 2, your companions or other people would interrupt you while engaged with a mission, telling your their opinion or what they think to do best, and for me, it added greatly to realism that they not only tols you afterwards that they liked or disliked what you did, but also during play play what they think, believe or hope and so on. They became more alive by that.

@Max and SD: if i understood it right, this is some kind of field test for BioWare. IF it'S proves good and working, me might see some more of it, if people dislike it or a re heavily complaining, they might take it back in future games

Edit: oh and hi Shedevil of course :)

Modifié par MoSa09, 14 mars 2010 - 07:11 .


#6186
MaxQuartiroli

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There is a new post of David....

a user wrote
"maybe we can turn off those things (from the options menu, plot helpers). i kinda dislike the ideea too, it would have been better for them to just pop up next to you and say what they want...not raise a sign "hey, warden! yes you! i wanna tell you something!"

and David answered...

"That's exactly the situation that we wanted to avoid, since depending on how often you return to Vigil's Keep you could potentially have numerous prompted dialogues waiting. The KotOR-style "Carth looks like he wants to talk to you..." or characters waving their hands and shouting at you really seemed like they would be annoying in their own ways. Ultimately the goal is to prevent the player from feeling the need to repeatedly circulate amongst his followers and clicking on them only to discover that they have nothing new to say... that results in its own little break from immersion.

If someone really thinks that this will make characters seem more mechanical, that's up to them, but honestly it does nothing to the conversations themselves -- and from my perspective it actually makes the interactions more natural. I'd suggest trying it out."

This means they are sure this new interaction-system is something worthwhile...and they believe this would be a right way for future games...

Modifié par MaxQuartiroli, 14 mars 2010 - 07:17 .


#6187
shedevil3001

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unless they flesh out the conversation a bit though whats the point it seems to me they just keep taking everything thats loved most about the game away :{ "pouts in dissaproval"



oh hi all btw

#6188
MaxQuartiroli

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Good evening SheDevil !!

#6189
Curlain

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@shedevil - agreed, if this is implemented into DA2 as well it will no longer be a automatic buy for me, and will likely be something I will just wait for quite a while to get much cheaper in bargain buckets or 2nd hand. I just seems to be moving away from many of the things I love most about RPGs, the characters, RPing and character interaction and through it feeling both them and the world coming alive. The story might remain, but the DA story essentially is a fairly straightforward and typical story of the orc or army of darkness threatening the world without the interesting unique characters that gave DA it's uniqueness to me, and added the unique twists into the story. Without it, DA is just another RPG, that in many areas could become largely hack n' slash, it is well done to be sure, but it losses it's uniqueness for me.

@ChiliPepper - I guess it will suit how others play, for me though, it's not a change I'm look forward to at all, sometimes it seems the more I hear about Awakenings the more dispirited about it I get

Modifié par Curlain, 14 mars 2010 - 07:27 .


#6190
MoSa09

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MaxQuartiroli wrote...

This means they are sure this new interaction-system is something worthwhile...and they believe this would be a right way for future games...


Well, i believe they put some thought into it, so who knows, maybe they're right. Unless i see and try it myself, i won't judge that. Always hard to imagine who something will feel or be like if you haven'T tried it myself, and as i said, i'm sure BW had put some serious thought into that matter and really belief it's a better system than the previous one.
We have to wait and see if they are right or the current system will prove better

#6191
bri193

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@Sam, well, that implementation seems ok as long as it does not happen constantly... It could get annoying very quickly...

#6192
Liso66

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Major headache nagging at me.. Take care everyone. I am going to visit my pillow for a while. "holds head" *waves*

#6193
TheLion36

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Ultimately the goal is to prevent the player from feeling the need to repeatedly circulate amongst his followers and clicking on them only to discover that they have nothing new to say... that results in its own little break from immersion.

Yeah all my real life friends always get a marker above their head when they have something new to say, which means I never have to tell them goodmorning about 50 times before there's new dialog.

I loved it that they often had nothing new to report but that I had to talk to them to find out regardless... I spent many hours chatting to everyone in camp, sometimes this was even more fun than the actual fighting... :)

#6194
MoSa09

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Hope you get well soon Liso.

#6195
TheLion36

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Liso66 wrote...
Major headache nagging at me.. Take care everyone. I am going to visit my pillow for a while. "holds head" *waves*

Later Liso! :) Hope your headache will vanish soon! :) *Casts Rejuvenate on Liso66*

#6196
shedevil3001

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Curlain wrote...

@shedevil - agreed, if this is implemented into DA2 as well it will no longer be a automatic buy for me, and will likely be something I will just wait for quite a while to get much cheaper in bargain buckets or 2nd hand. I just seems to be moving away from many of the things I love most about RPGs, the characters, RPing and character interaction and through it feeling both them and the world coming alive. The story might remain, but the DA story essentially is a fairly straightforward and typical story of the orc or army of darkness threatening the world without the interesting unique characters that gave DA it's uniqueness to me, and added the unique twists into the story. Without it, DA is just another RPG, that in many areas could become largely hack n' slash, it is well done to be sure, but it losses it's uniqueness for me.

@ChiliPepper - I guess it will suit how others play, for me though, it's not a change I'm look forward to at all, sometimes it seems the more I hear about Awakenings the more dispirited about it I get



i know curlain its the same for me i just seem to get less enthusiastic about the game the more i hear about future plans if it really does go down hill i guess i'll stick to replaying da if i can be bothered at all as its just killing all hope and interest in the game now everything that i loved about the game is all gone to me its just becoming a typical hack n slash rpg without is uniqueness that made me love it in the first place  Posted Image



take care liso get well soon :}  Posted Image

Modifié par shedevil3001, 14 mars 2010 - 07:34 .


#6197
bri193

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Take care, Liso.....

#6198
MaxQuartiroli

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Hi Twiggles.. Hope you get well as soon as possible...

#6199
Curlain

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Take care Twiggles, hope you get over your headache soon :-)

#6200
bri193

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@SD & Stealh

If you approach Awakening with the expectation of being disappointed, then you will. Simple as that...