StringID's
* Use Theirs
* Create New
From the Wiki:
When loading a builder to builder package, you will have the option of keeping the string ID numbers of the loaded resources the same or of assigning new string ID numbers to them. The toolset's behavior when handling of this option is currently being changed to deal with problems that have been caused by conflicts between imported and existing string IDs, but for now the safest approach is to generate new string IDs.
QUESTION: My question is if you are importing new cutscenes into the single player campaign module will creating new stringids mess anything up?
Modifié par JackFuzz, 25 février 2010 - 10:28 .





Retour en haut






