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Builder To Builder Load - (StringID's) "Use Theirs" or "Create New" ?


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#1
JackFuzz

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When doing a Builder To Builder Load I am presented with two options:

StringID's
* Use Theirs
* Create New

From the Wiki: 

When loading a builder to builder package, you will have the option of keeping the string ID numbers of the loaded resources the same or of assigning new string ID numbers to them. The toolset's behavior when handling of this option is currently being changed to deal with problems that have been caused by conflicts between imported and existing string IDs, but for now the safest approach is to generate new string IDs.


QUESTION: My question is if you are importing new cutscenes into the single player campaign module will creating new stringids mess anything up?

Modifié par JackFuzz, 25 février 2010 - 10:28 .


#2
JackFuzz

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Modifié par JackFuzz, 25 février 2010 - 10:23 .


#3
Proleric

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If I've understood correctly, the issue is that string ids appear in VO file names. So, presumably, Create New is fine as long as you create the VO files after the import. Use Theirs seems to be buggy, so maybe better to use that only when there's no alternative.

#4
Proleric

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I did some more investigation on the string id aspect.

It appears that the toolset won't accept string ids from another builder if they're outside the string id range for the target module (though the symptoms are somewhat cryptic).

If that's correct, I guess it reinforces the view that team members should be using different string ranges, and using Create New to recode loads to the local range.

#5
Lady Olivia

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JackFuzz, if you're importing only cutscenes (no conversations), it's probably safe to choose new string IDs. I know of two potential issues:

1) "speak line" actions in cutscenes use lines from conversations; if you import the convo and change the IDs, the line won't get spoken. Same result if you don't have or don't want to import the convo, no matter what you do with IDs.

2) "animate face" actions have string IDs; if you change the IDs, the FaceFX files will get dissociated (like VOs) and you'll have to rename/recreate them.

#6
Proleric

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Thanks, that's useful. On a point of detail,

Lady Olivia wrote...

...if you import the convo and change the IDs, the line won't get spoken...

Am I right in thinking that the VO doesn't get spoken, but the text supertitles still appear? In other words, the problem is with the VO file, not with the conversation resource file?

I had a go at documenting the issue in the wiki - the article would benefit from review.

Modifié par Proleric1, 13 mars 2010 - 07:48 .