The Real Bowser wrote...
Also, is it possible to be a DPS arcane warrior, or do you have to be a tank (DPS meaning melee, spells, and heavy armor, rather than casting with a staff and less armor)? If being a DPS is absolutely terrible I'd probably go with tanking.. if tanking IS the only real way to go, how exactly do you hold threat best?
I have been looking into arcane warrior and I am curious how to make it work.
Spellcast dps AW: Focus on dmg spells first. Similar stats to a normal mage. Pure mag viable. Wear robes/medium armour.
Playstyle: Spellcast. Activate CM when aggro'd mob due to dmg or when need to cleanup dying mob. Deactivate CM when needed to resume spellcast.
Spellcast support AW: Similar to spellcast dps AW with change in spell selection.
Melee focused AW: Focus on sustainables, key atk buffs and few dmg spells. Go more mag and some dex. Pure mag also viable with need of specific buffs. Wear robes to heavy armour.
Playstyle: Unload mana on mob at start and activate sustainables to melee. May leave CM for spellcast duties but not as often as spellcaster.
Tank AW: Focus on sustainables, key def buff and AoE dmg/CC. Go mag for spell req and more dex. Wear robes to heavy armour.
Playstyle: Empty mana for AoE/CC at start for the purpose of aggro. Sustainables that increase threat like miasma are favored. Try to aim for 150+ def.
Note:
There other ways to play an AW. These are just some of the more common ones imo. You can also mix-and-match.
Willpower/con are not stated but can be added up to gamer's discretion. If willpower is added, try adding the required as early as possible as it scales poorly with game progress.
Modifié par mosspit, 27 février 2010 - 02:37 .