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What does the Dwarven Merchant Belt Do?


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39 réponses à ce sujet

#26
Damar Stiehl

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You get a pitiful bonus to the gold that you find on corpses and in chests. The belt gets you absolutely nothing in terms of money bonus from the merchants. Waste of money...

#27
SheffSteel

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I think that there is a common thread here. Several item powers don't seem to work at all, and they all seem to be of the general form "increases effect of common game mechanic X" where X is getting money, being healed, or whatever.

I'm going to hazard a guess that it just turned out to be harder than expected to implement these powers - probably because the affected mechanic has so many different causes - and so they were disabled in order to avoid inconsistent behaviour (bugs).

#28
Robbiesan

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Head's up on the codex belt (Archivist's Belt). As mentioned this increases XP from 50 to 75 for discovering codex entries. It is located in Denerim with Theda. Unfortunately I had already done Red Cliffe, Brecilian Forest, and Circle Tower before discovering this belt. For those starting out, once Lothering is complete it would be a good idea to go buy this belt from Theda right away. Considering how many codex entries found on your journey it is a big chunk of extra XP gained in the game. On my next playthrough I will be grabbing this belt ASAP.

#29
badkenbad

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If the Dwarven Merchant's Belt gives a 1% monetary loot increase, then you aren't going to see it when you loot 12 coppers, are you...



I think it probably works, but it's not something where you can see the results right away, so it's hard to test. Especially since there is already randomness to the amount of coin you get from corpses.

#30
Adria Teksuni

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I thought it was +1%, but when I reopened my game (360) I couldn't find it. It does add up, though, particularly if you pickpocket/steal from everything in sight.

#31
SheffSteel

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badkenbad wrote...

If the Dwarven Merchant's Belt gives a 1% monetary loot increase, then you aren't going to see it when you loot 12 coppers, are you...

I think it probably works, but it's not something where you can see the results right away, so it's hard to test. Especially since there is already randomness to the amount of coin you get from corpses.


Usually loot is measured in silvers, so there ought to be a number of extra coppers.

But that's beside the point.

If an item requires advanced statistical analysis in order to determine whether or not it is having any effect... it probably requires a rethink.

Modifié par SheffSteel, 11 décembre 2009 - 08:01 .


#32
Stabbath123

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Does the person with the belt have to loot in order to get the increase? Anyone confirm that there is an increase yet? All the posts here are old, was wondering if there's any updates on this belt. Thanks.

#33
Mlai00

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LMAO. I've said this before, but let's add this to the pile of scams that surface dwarves entice you with, in order to part you with your gold. Basically half the stuff they sell have false advertisement, and they know *exactly* what you want to hear LOL.



"Weakens nearby darkspawn."

"Interrupts spellcasting."

"Increases monetary gain."

"+ % healing received." <--- Although, the Combat Tweaks Mod does claim to have fixed this one, and I have been using this mod.

#34
Stabbath123

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I just did a test on one mob. 37 sil 56 c, with and without the belt. Guess I'll trash it.

#35
RangerSG

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Funny, I've used the belt the last two games. And I'll say flat out that I've noticed significantly higher gold in the long run. If your "test" is once or twice, you might miss it. That's not a valid sample. But yes, it works. And yes, it increases gold taken from corpses, creatures, and chests. And nope, it's not "pitiful" in return. Seeing as it doesn't even cost a sovereign to buy, you easily get 10x or more your return on investment....if you actually bother to wear it.



And yes, it has to be on the main character.

#36
wanderon

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RangerSG wrote...

Funny, I've used the belt the last two games. And I'll say flat out that I've noticed significantly higher gold in the long run. If your "test" is once or twice, you might miss it. That's not a valid sample. But yes, it works. And yes, it increases gold taken from corpses, creatures, and chests. And nope, it's not "pitiful" in return. Seeing as it doesn't even cost a sovereign to buy, you easily get 10x or more your return on investment....if you actually bother to wear it.

And yes, it has to be on the main character.


So if it does indeed work as intended then the question becomes is the extra gold worth giving up that belt slot on your PC.Posted Image
 
I'd guess maybe yes early on when gold is slim but perhaps not later on when there are some very useful belts to replace it with depending on class. 

#37
mousestalker

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Gold isn't all that terribly hard to come by in game.



If you really want cash, just roll up a dwarf noble character.

#38
AlanC9

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I think you have to be wearing the belt when you make kills, not when you loot -- it's not like the archivist's belt, which you don't give up anything for using.



I use it by keeping it on for routine fight and swapping it out when a tough one is coming up . I suppose you could switch in combat too, but I find that kind of cheesy.

#39
RangerSG

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wanderon wrote...

RangerSG wrote...

Funny, I've used the belt the last two games. And I'll say flat out that I've noticed significantly higher gold in the long run. If your "test" is once or twice, you might miss it. That's not a valid sample. But yes, it works. And yes, it increases gold taken from corpses, creatures, and chests. And nope, it's not "pitiful" in return. Seeing as it doesn't even cost a sovereign to buy, you easily get 10x or more your return on investment....if you actually bother to wear it.

And yes, it has to be on the main character.


So if it does indeed work as intended then the question becomes is the extra gold worth giving up that belt slot on your PC.Posted Image
 
I'd guess maybe yes early on when gold is slim but perhaps not later on when there are some very useful belts to replace it with depending on class. 


Agreed, but honestly, there's not a whole lot of great belts in game. So if you switch from that to the archivist's belt, you do well until you can afford one of the best belts (most of which are really only useful for tanks or mages, 1 or 2 for rogues...but rogues may find better things to spend money on...like a certain dagger).

#40
Nug Pie

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It could also, say, increase the chance of getting 2x the copper once in awhile.

In any case, I ran a trial of 10 kills of the same monster with and 10 without. The amount dropped was all over the map, so if you were looking for a 5% (or 1%!) advantage, you'd have to do hundreds of runs on the same monster and average them out to see it.

In other words, the amount dropped is not fixed but random (and only on about 3 per 10 kills, for that matter), and that random range is huge, far, far larger than the bonus from the belt.  So a kill with and without will not tell you anything, even if both happen to drop cash.  It's easy to demonstrate, though, that you need to have it on at the kill (or load/spot of the monster) and not just when looting because the amount is already set before that point.

I did notice once in awhile the monster dropped 2 items (not cash) instead of 1 (or zero, the most frequent.) Perhaps this "critical drop" chance has a money parallel and the belt increases that chance?   You'd thus see 2x the money one out of 100 times (or 1 out of 20), rather than a 1% or 5% per drop advantage.  Again, you may have to do dozens or hundreds of trials to see a statistical advantage of this.





ETA:  It just occurred to me a playa could put this to their advantage, if that's how it works, by save/kill/retry, repeating and only moving forward in the game when the drops were 2x.  This would also work for items (quality as well as quantity, see the occasional 2-item "critical drop" drops mentioned above. :whistle: )




Eh, I long for the days of buying two master thief potions in Baldur's Gate, quaffing them, then stealing and re-selling expensive items to the vendor over and over.

Modifié par Nug Pie, 09 septembre 2010 - 05:23 .