aspects of the Dragon Age Modding community I'm trying to understand what are the greatest challenges faced by Level Designers and Area Builders and what we might do to overcome them? Additionally what could be done to speed up the process?
Several of the worse culprits have been identified so I'll quickly summarise them here so we can move on :
- Water planes: Having to post levels from the Single Player module; no water planes in interiors.
- Light mapping: Black triangles/splodges; broken shadows; unlit placeables; lack of normals in light maps; light maps not being rendered outside the playable area (high LOD) boundary.
- Light probes: One texture per level.
- Export Manager/Process: Light mapper hanging, trees failing to post.
Please note that I'm only talking about levels and areas in this thread. I'll be looking at more general toolset/building issues in a day or two.
Modifié par Sunjammer, 26 février 2010 - 06:22 .





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