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Unexpected team synergy: Mordin and Zaeed


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#1
cookj71

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There are a lot of team setups that are very synergetic and you need to realize this and use them.  As well there are non-synergetic teams that can make things much more difficult to succeed in a battle.

An unexpected team up is Mordin and Zaeed (spelling), with bonus power of Reave.  Reave is actually Warp on steroids.  It does double damage to barriers and armor and its description is inaccurate.  It instantly affects at 90% of its total damage to barriers and armor, where health is a damage over time.
Mordin's Incinerate fully maxed out for single damage is massively affective agains barriers as well as armor.  Almost as good as warp.

On insanity you can take even harbinger at full barrier, down to around 90% armor by having Mordin heavy incinerate, Zaeed use maxed grenade, and you use Reave all at once.  Then spam reave as they shoot him.
Mordin has tool upgrade +20% damage, and his unique ability greatly increases his shields and health, so he does not die often.  Zaeed seems to just have better AI and seldom dies, and seems to be an excellent shot.  It's having them around and hardly dieing in a fight that makes them so useful.
This team up allows you to make armor a non-issue, Zaeed can give everyone ammo that overheats weapons.
Scions and other mega armored foes seem to go down the fastest with these three powers.
Reave maxed looks to do more armor damage than maxed incinerate.
PS:  Once you start reave on health you quickly end up with a consistent 2.3 health booste that lasts a very long time. 

Samara and Jack have very good recharge times, but Jack lacks Warp so her damage booste is not that effective.  As well both have a tendency to die often.
Since you can't get Grunt to not use Fortification, and if you do his loyalty mission he has one point in the power.  This usually ensures he never is able to use his other powers.  If you don't do his loyalty mission he is an amazing team member with his upped Krogan power.

#2
DirewolfX

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Spamming damage powers isn't really a combo... Also, Incinerate is not especially effective against barriers.

#3
VirtualAlex

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Reave has synergy with everything.

#4
FoFoZem

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Take out reave and see how well the squad holds up. Team synergy is not dependent of squad powers but their utility based on your class and the current mission.




#5
Spyndel

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Area Reave by itself will instantly strip all armor or barriers from handfuls of minions at once on Insansity. You seem to be speaking of redundant functionality. Real synergy would provide an insta-kill combo for after the armor is stripped, like Area Reave+ Pull Field+ Warp detonation.

Modifié par Spyndel, 26 février 2010 - 10:13 .


#6
DragoonKain3

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My biggest problem with this is that you do NOT want to burst Harbinger down. At least, not when he has minions lying around, since he'll just respawn within one of them.

Since you want to get rid of his minions first, its more beneficial to use the Area version of your skills.

In any case, Inferno Grenade is just too weak. I mean, 100 damage at best? Not something I'd call spectacular. I'd take Warps over Inferno Grenade anyday against armor, even with my focus on area skills. I mean, sure Zaeed gets insane passive bonuses, but you'd want to invest in Disruptor Ammo for him to help you in synthetic heavy missions (assuming you're not a soldier), as he's the only that gets it. So even then, you'd either have to sacrifice either his passive or Inferno grenade.

As such, if you really want to burst single targets down real quick powerwise, Mordin + Thane is probably your best bet. Only problem is that most of the time you want to get rid of huge amounts of 'trash' mobs first, as they still hit like a truck in insanity, so I don't see how viable this strategy is when you're engaging 5+ targets per most encounters.


Also, one thing to know about Reave is that its damage is proportional to how long general duration powers stick to the target; in other words, proportional to the mass of the target. So Reave, as good as it might be, is not a good source of damage on stuff like Scions, and barely makes a dent on stuff like Ymir mechs, even with its 2x bonus against armor.


And for the record, Warp Explosion does NOT kill someone at full health in Insanity unless you throw them off a ledge. You're better off disabling them, so its better to keep them in pull field without throwing warp. My personal favourite is to throw another reave on them (ie. you + samara), so you disable AND damage them at the same time. Not to mention you gain health back. Sure they won't die just to another reave itself, but that's the reason why you take a second squaddie with an ammo skill, no?

#7
Varenus Luckmann

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DragoonKain3 wrote...

My biggest problem with this is that you do NOT want to burst Harbinger down. At least, not when he has minions lying around, since he'll just respawn within one of them.

[...]

Not entirely true. Harbinger has one caveat that other collectors do not: He is dumb as a door knob. He will walk straight into your fire and if you can burst him down near-instantly, it may actually be easier than to try to take out multiple collectors that are in cover.

If it's so easy to kill Harbinger, what does it matter if there are one, two or five collectors that can turn into him?

Edit: As for Inferno Grenade, I suggest you try it out rather than to stare blindly on the stats. I've found Inferno Grenade to be amazing and if I didn't find Zaeed so lackluster, he'd definately be one of my absolutely favourite characters because of it. It's too bad that the talent is completely useless for Shepard, though.

Modifié par Varenus Luckmann, 26 février 2010 - 02:26 .


#8
Spyndel

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Varenus Luckmann wrote...



If it's so easy to kill Harbinger, what does it matter if there are one, two or five collectors that can turn into him?



Basic Tactical strategy:

1) Harbringers knocks you out of cover, which can be lethal on Insanity.  Its not Harbringer that makes this dangerous, its all the enemy fire hitting you.

2) You can kill the squishy minions much more quickly, sometimes instantly, sometimes 2 and three at a time, reducing incoming enemy fire making it safer to pop out of cover for extended periods and focus on one target, and depriving Harbringer of respawn targets.

3)If you kill Harbringer first, you still have to kill all the minions, with all the dangerous incoming fire, and Harvringer will respawn, soaking up more of your time and ammo as you have to kill him multiple times.


Obviously there are exceptions.  If you are too far forward and Harbringer is right on top of you, you may have to take him out, but most times it is far more logical to take out all the easily dispatched minions first.

Modifié par Spyndel, 26 février 2010 - 03:03 .


#9
thisisme8

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I could take Joker and Engineer Gabby and have good team synergy if I have Reave.

#10
Darnalak

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thisisme8 wrote...

I could take Joker and Engineer Gabby and have good team synergy if I have Reave.


I know you're not dogging Gabby out :P   She can kill Harbinger Clones with Witty Banter.

#11
thisisme8

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Darnalak wrote...

thisisme8 wrote...

I could take Joker and Engineer Gabby and have good team synergy if I have Reave.


I know you're not dogging Gabby out :P   She can kill Harbinger Clones with Witty Banter.


I love Gabby.  To me she has the cutest VA in the game.

#12
Darnalak

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thisisme8 wrote...

Darnalak wrote...

thisisme8 wrote...

I could take Joker and Engineer Gabby and have good team synergy if I have Reave.


I know you're not dogging Gabby out :P   She can kill Harbinger Clones with Witty Banter.


I love Gabby.  To me she has the cutest VA in the game.


Heh, I'm of Scottish Descent, so when she's giving her partner the biz, it cracks me up double time.