Hammerhead & Firewalker mission pack announced
#626
Posté 05 mars 2010 - 07:08
It feels like its just more eye candy to distract us from the lack of side quests (and other content) in this game.
It is no surprise that the maps are totally linear just like all the mission maps in ME2 and looks more like a combat/racer but I guess that’s to be expected since ME2 is all TPS now anyway.
Have to wait and see regardless for a final assessment of this “should have been in the game in the first place content” download.
#627
Posté 05 mars 2010 - 07:15
And for those of you who are complaining about the lack of exploration after only seeing 20 seconds of footage...
1. You've only seen 20 seconds of footage!
2. You have to realize that ME2 is a different game then ME1. ME1 is more RPG-oriented, and ME2 is more combat-oriented. If you want the exploration that ME1 offered (trying to go up 90 degree hills, looking for the same items that are found on every planet), then play ME1 because that's not what ME2 is.
#628
Posté 05 mars 2010 - 07:33
WrexEffex wrote...
I can't wait to get my hands on it! I hope that the planets we land on already exist in the game, instead of them just adding planets for this. Just like how ME: Redemption #3 has the planet Alingon in it, and Alingon is actually in the game. I like how it all ties together.
And for those of you who are complaining about the lack of exploration after only seeing 20 seconds of footage...
1. You've only seen 20 seconds of footage!
2. You have to realize that ME2 is a different game then ME1. ME1 is more RPG-oriented, and ME2 is more combat-oriented. If you want the exploration that ME1 offered (trying to go up 90 degree hills, looking for the same items that are found on every planet), then play ME1 because that's not what ME2 is.
True, 20 seconds of footage but that footage just shows the Hammerhead flying down linear paths, what are we supposed to think?
As for ME2 being a different game... Yes it is, but it shouldn't be and thats the problem. It's a continuation of the Commander Shepard story, it's part 2 in a 3 part series, it's shouldn't have a different format to that of the first.
Would you have watched the follow up to the original Indiana Jones if it was made as a documentary? No, it follows the same format as the first one, because they knew thta changing it was a stupid idea. Just look at what they did with the Tim Burton Batman movies, they were dark fantasy and the follow ups were made as slapstick comedies, there's no wonder people went WTF? and they got universaly derided.
ME2 is a good game, I enjoyed it quite a lot, but it's too different to be part of the same series as ME1.
Had it been a stand alone game, not about Shepard, then i'd have been fine with it, but it's not, it's supposed to be a sequel.
Modifié par Orkboy, 05 mars 2010 - 07:38 .
#629
Posté 05 mars 2010 - 08:42
Orkboy wrote...
WrexEffex wrote...
I can't wait to get my hands on it! I hope that the planets we land on already exist in the game, instead of them just adding planets for this. Just like how ME: Redemption #3 has the planet Alingon in it, and Alingon is actually in the game. I like how it all ties together.
And for those of you who are complaining about the lack of exploration after only seeing 20 seconds of footage...
1. You've only seen 20 seconds of footage!
2. You have to realize that ME2 is a different game then ME1. ME1 is more RPG-oriented, and ME2 is more combat-oriented. If you want the exploration that ME1 offered (trying to go up 90 degree hills, looking for the same items that are found on every planet), then play ME1 because that's not what ME2 is.
True, 20 seconds of footage but that footage just shows the Hammerhead flying down linear paths, what are we supposed to think?
As for ME2 being a different game... Yes it is, but it shouldn't be and thats the problem. It's a continuation of the Commander Shepard story, it's part 2 in a 3 part series, it's shouldn't have a different format to that of the first.
Would you have watched the follow up to the original Indiana Jones if it was made as a documentary? No, it follows the same format as the first one, because they knew thta changing it was a stupid idea. Just look at what they did with the Tim Burton Batman movies, they were dark fantasy and the follow ups were made as slapstick comedies, there's no wonder people went WTF? and they got universaly derided.
ME2 is a good game, I enjoyed it quite a lot, but it's too different to be part of the same series as ME1.
Had it been a stand alone game, not about Shepard, then i'd have been fine with it, but it's not, it's supposed to be a sequel.
Comparing ME2 to a sequel of Indiana Jones as a documentary is quite a stretch.
ME2 is still an RPG, it's just focused more on the combat. If it was the same as ME1 it would be terrible because there would be no progression in the series. If it's the same as the first one, it may as well BE the first one. What's the point of having a sequel if nothing is changed?
It's not a different format, ME1 and ME2 are very similar, they are both RPG shooters. ME1 contained more exploration, but it was so bland and repetetive. ME2 still contains the exploration, but now there is a point to exploring. The missions have a point and are unique to their own.
People just want the ME1 style of exploration - which consisted of the same type of missions on each explorable planet, same terrain, basically same everything - just because they're RPG fanatics who don't care how bad something is, they just want it to stay the same. It doesn't make sense to me.
Modifié par WrexEffex, 05 mars 2010 - 08:48 .
#630
Posté 05 mars 2010 - 08:54
Exploration doesn't mean it has to be boring and repetative. Bring Down the Sky was a perfect example of how to do a UCW and there's no way in hell you could class that as boring or repetative.
Also, how was ME2's constant running down corridors, stopping at the conveniently placed crates for a fight, then going onto another corridor, not repetative?
Just because something is repetative doesn't mean it's boring or not fun.
#631
Posté 05 mars 2010 - 09:06
#632
Posté 05 mars 2010 - 09:11
#633
Posté 05 mars 2010 - 09:21
WrexEffex wrote...
Because shooting things is more exciting then driving the mako up vertical mountains.
NEVER!
Heretic! Stone him! Burn the Heretic!
#634
Posté 05 mars 2010 - 09:28
WrexEffex wrote...
Because shooting things is more exciting then driving the mako up vertical mountains.
But that was only a small part of it, just because you tried going over instead of around doesn't mean it needs removing totally, it just means it needs tweaking.
By your own logic, does this mean that if the Mako could have gone up the mountains easily, you would of had no issues with it? If so, how does that warrent it's removal?
#635
Posté 05 mars 2010 - 09:42
Orkboy wrote...
WrexEffex wrote...
Because shooting things is more exciting then driving the mako up vertical mountains.
But that was only a small part of it, just because you tried going over instead of around doesn't mean it needs removing totally, it just means it needs tweaking.
By your own logic, does this mean that if the Mako could have gone up the mountains easily, you would of had no issues with it? If so, how does that warrent it's removal?
Around what? All the mountains were steep as hell, and most of the terrain was mountain. There's almost nothing to go around, and when there was it takes forever to get up the mountain. Driving the mako was a chore.
And driving the mako wasn't a small part of it. Exploring meant taking the mako out and driving around looking for stuff, then exiting the mako and opening up crates. Driving was a big part of it.
Modifié par WrexEffex, 05 mars 2010 - 09:47 .
#636
Posté 05 mars 2010 - 09:53
WrexEffex wrote...
Orkboy wrote...
WrexEffex wrote...
Because shooting things is more exciting then driving the mako up vertical mountains.
But that was only a small part of it, just because you tried going over instead of around doesn't mean it needs removing totally, it just means it needs tweaking.
By your own logic, does this mean that if the Mako could have gone up the mountains easily, you would of had no issues with it? If so, how does that warrent it's removal?
Around what? All the mountains were steep as hell, and most of the terrain was mountain. There's almost nothing to go around, and when there was it takes forever to get up the mountain. Driving the mako was a chore.
And driving the mako wasn't a small part of it. Exploring meant taking the mako out and driving around looking for stuff, then exiting the mako and opening up crates. Driving was a big part of it.
I do agree that the Mako was a pain to get over a lot of the mountains, however, most of the mountains that people had issues with had really easy paths through and/or over them if people could be bothered looking. - Note, I said most, not all, somethimes you had no choice but to swear a lot.
Also, I wasn't refering to driving the Mako as being a small part of it, but rather, that driving it over impassable mountains was.
As i've said before though, if the Mako had had a nitro-turbo type button for a quick burst of speed, then the mountains would have been a piece of cake and a lot of the moaning about it would never have happened.
#637
Posté 05 mars 2010 - 10:29
YAAAAY MORE SHOOTING!!! YAAAAY CORRIDORS WITH SHOOTING!!!....AGAIN!!....YAAAAY
Seriously
how could they do this to their amazing game? The entire two years that
I was waiting for Mass Effect the one thing I kept telling myself was
"Man I can't wait to see what they do to make exploration even MORE
incredible!"
So they remove it entirely!??
Where is the
famed exploration that the devs were always going on about?? What are
all those planets even there for? Apart from the exhilirating planet
scanning....
COME ON BIOWARE!!
Please PLEASE give us back some exploration in ME3!! Yes its your game, you know whats best etc. etc. etc.
But how could you completely remove ALL the immersion elements from Mass Effect!?!?
OK so you want "mission complete screens",
OK so you want loading screens,
OK so you want teleportation instead of actually GOING somewhere,
OK you dont want to let us BOARD AND LEAVE OUR OWN SHIP,
FINE you want to keep throwing up "PRESS F TO CONTINUE" at every possible moment when we might actually be enjoying the game...
OK you wanna make XP basically useless by making it a set amount at the end of each mission no matter what we do.
But for the LOVE OF GOD....NO EXPLORATION???
If I walk into your offices am I going to see a huge company motto banner that says "Immersion is our enemy"?
Little
tip dear Bioware, reinventing your development approach is great and
all, but it only works when you IMPROVE on what you did previously, not
completely remove and replace it with other elements, in this case the
only element being "HAY LOOK YOU KAN MAKE TINGS ASPLODE"
No planet exploration = as much immersion as your typical gears of war game =
BIGGEST GAME LET DOWN EVER
So
congratulations Bioware, you wanted to be more like Gears of War and
all the other shooters out there, well you've succeeded. I know that
money is the reason any decision is made. But as an adoring fan who
just had his gaming heart broken let me tell you, this was a tragic
defeat of game value by its arch nemesis duo "marketing" and "sales".
#638
Posté 05 mars 2010 - 10:54
BiancoAngelo7 wrote...
The hammerhead video preview came out...
YAAAAY MORE SHOOTING!!! YAAAAY CORRIDORS WITH SHOOTING!!!....AGAIN!!....YAAAAY
Seriously
how could they do this to their amazing game? The entire two years that
I was waiting for Mass Effect the one thing I kept telling myself was
"Man I can't wait to see what they do to make exploration even MORE
incredible!"
So they remove it entirely!??
Where is the
famed exploration that the devs were always going on about?? What are
all those planets even there for? Apart from the exhilirating planet
scanning....
COME ON BIOWARE!!
Please PLEASE give us back some exploration in ME3!! Yes its your game, you know whats best etc. etc. etc.
But how could you completely remove ALL the immersion elements from Mass Effect!?!?
OK so you want "mission complete screens",
OK so you want loading screens,
OK so you want teleportation instead of actually GOING somewhere,
OK you dont want to let us BOARD AND LEAVE OUR OWN SHIP,
FINE you want to keep throwing up "PRESS F TO CONTINUE" at every possible moment when we might actually be enjoying the game...
OK you wanna make XP basically useless by making it a set amount at the end of each mission no matter what we do.
But for the LOVE OF GOD....NO EXPLORATION???
If I walk into your offices am I going to see a huge company motto banner that says "Immersion is our enemy"?
Little
tip dear Bioware, reinventing your development approach is great and
all, but it only works when you IMPROVE on what you did previously, not
completely remove and replace it with other elements, in this case the
only element being "HAY LOOK YOU KAN MAKE TINGS ASPLODE"
No planet exploration = as much immersion as your typical gears of war game =
BIGGEST GAME LET DOWN EVER
So
congratulations Bioware, you wanted to be more like Gears of War and
all the other shooters out there, well you've succeeded. I know that
money is the reason any decision is made. But as an adoring fan who
just had his gaming heart broken let me tell you, this was a tragic
defeat of game value by its arch nemesis duo "marketing" and "sales".
Yes I agree. Too bad you are going to be royally ripped apart by the community here...
Here is my idea:
Alright, there seems to be a divide here on what people
think Mass Effect should include. There are some folks that would like a
heavier emphasis on exploration and those that feel that is not entirely
important and should not be a design focal point. But, currently there is no
division for those two camps and one has to settle. Which I don’t think has to
happen, so here is my idea for Mass Effect 3:
Certain planets will include the option to: A) Land –
Explore (manual survey)
The navigation between planets can remain generally the same
(with some added evolution) – exploring planets, traveling between galaxies
ect. But there should be a divide once you get to certain planets that have “anomalies”.
This is where I think there should be a choice to either; Survey the planet (a
faster version of the ME2 surveying, maybe even a quick survey button) while
looking for the location of the anomaly. Or a Land button, that will take you
to an open location (similar to Mass Effect 1, but with more diversity in the
landscapes) and allow you to actively search for minerals and the anomaly via
the Hammerhead or Mako V2.
If you choose to Scan instead of land, you get a set amount of resources (depending on the planet)
and you begin the anomaly mission RIGHT at the point where the mission occurs, instead
of having to search the planet for it. If you choose to land however, you’ll be able to find a bit more resources
(due to the length of exploration compared to surveying) but you’ll have to
explore the world looking for the anomaly on your own, while discovering some
interesting locations and deposits on the way. Satisfying those that crave the
world exploration, while appeasing those that just want to get to the: ON FOOT action.
These two systems have already been established in Mass Effect 1 and 2 and it seems plausible to link them together to fully realize both sides of the Mass Effect fan.
Modifié par DarknessBear, 05 mars 2010 - 10:55 .
#639
Posté 05 mars 2010 - 11:34
But just like you pointed out in your good ideas, there is a complete lack of exploration in ME2, where in ME1 it was such a big deal.
I am quite simply dumb founded and astounded at how they removed not only the planet exploration mechanic, but ALL the elements that truly immersed the player in the game while adding others that even SUBTRACTED immersion from the game play. (mission complete screens, "Press F to continue" at every corner") etc.
Mass Effect 1 set my imagination ablaze and made me feel like I WAS commander Shepard.
Mass Effect 2 makes me feel like I am just playing any other generic sci fi shooter with a unique (failed) action/ rpg hybrid. Its like as if the game should have been called "Commander Shepard: Master Chief's return"
They completely removed ALL the immersion elements that were the small things that gave the game that extra feel of realism and believability that you were the avatar, while at the same time completely eliminating the biggest game mechanic that added to the immersion factor.
WHO in the HELL thought that was a good idea???
... I bet it was the same person/team who thought that it would be cool to have a team with spandex for armor. >:|
Modifié par BiancoAngelo7, 05 mars 2010 - 11:36 .
#640
Guest_Guest12345_*
Posté 05 mars 2010 - 11:46
Guest_Guest12345_*
#641
Posté 06 mars 2010 - 01:18

You see what you've done Bioware??
#642
Guest_mrfoo1_*
Posté 06 mars 2010 - 02:21
Guest_mrfoo1_*
#643
Posté 06 mars 2010 - 02:22
ME1 had planet exploration?!?!
#644
Posté 06 mars 2010 - 02:26
FlashedMyDrive wrote...
Wait...
ME1 had planet exploration?!?!
are you serious? There was only like a planet for each star system you could land on....are you serious?
#645
Posté 06 mars 2010 - 03:54
If Bioware wanted to make Mass Effect a big open world with lots to explore and do then they would. However, they chose to focus on the main story in order to give it the highest quality possible.
#646
Posté 06 mars 2010 - 04:32
#647
Posté 06 mars 2010 - 04:33
#648
Posté 06 mars 2010 - 06:31
You know what, I don't care how some of you respond to this, but I'm going to list all of the things I didn't like about ME1 or had issues with, and how Bioware improved upon these things about made an incredibly enjoyable game.
ME1:
(Lets get the obvious out of the way first)
Traveling to a planet only to drive around and button-mash out way into picking up stray minerals was not exploration. Other than some nice skies and weather effects, there was nothing enjoyable about trying to climb a mountain at a 90 degree angle.
The inventory became too convoluted and painful, managing both armor, weapons, and their mods.
Side missions were unvaried and monotonous.
Level balancing was ridiculous. Once you had the Collosus armor and spectre gear, you were the s**t.
AI was lame and unchallenging and once you picked the right upgrades fpr your rifle, you could churn through any enemy without taking a breather.
There was little to really show for being either Paragon or Renegade other than choices of what to say.
The game was riddled with graphical glitches, mostly delayed texture generation.
Limited DLC.
So listening to most of these issues, what does Bioware go and do?
They replace tedius planet-hopping, with scanning for VALUABLE minerals to bolster your crew.
They remove the character inventory and focus soley on Shepherd and his abilities, rewarding him with unique armor-sets and peices to improve his overall stats.
Due to limited weapons and armor, it became about strategically improving Shepherd and his abilities to have a greater advantage over his enemies.
Going for either Paragon of renegade meant access to different character interactions through Interupts and a visual impact to the chacter through facial scarring.
The game was spread over two discs, improving graphical quality and longevity.
Side missions were improved upon, adding far more variety and replayability.
Increased DLC.
Now why the f**k most of you aren't happy about these improvements is beyond me. But I'm now completely tired of responding to all of this crap. This is the last of it. I'm just going to sit back and enjoy the game for what it is.
Modifié par Adster09, 06 mars 2010 - 06:39 .
#649
Posté 06 mars 2010 - 08:29
Personally I thought the side missions in ME1 to be fine. I remember a certain admiral who wanted me to find his missing squad. This lead to several missions, all of which used my mako in part. Also, you seem to have hijacked the thread, about the whole armor/weapon stuff.
There is really no reason that we cant have our teamates wear NORMAL armor. I have seen salarian mercs with nice helmets on. I have seen plenty of human mercs with helmets on. *shrugs* Heck with it not even going to continue this line of thought.
#650
Posté 06 mars 2010 - 08:49
Mavkiel wrote...
Take a chill pill.
Personally I thought the side missions in ME1 to be fine. I remember a certain admiral who wanted me to find his missing squad. This lead to several missions, all of which used my mako in part.
Yeah the writing behind those missions was pretty good. Too bad the mako exploration involved was mostly a chore and the actual areas were the same underground bunkers on 40% of the explorable worlds. Sure, the initial part where you come across the thresher maws was neat, but the gameplay for the rest of the side story was cooke cutter. I'll take ME2's corridors over ME1's one building in a landscape that looks like it came out of a broken SIm City 4 map.




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