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Hammerhead & Firewalker mission pack announced


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#651
General Balls

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Say what you will about the Mako exploration, it was better than scanning planets.



See, while there were a lot of generic planets that you landed on in ME1, there were a number of interesting ones that either had cool environments (meteor showers for the win) or interesting heat/cold/environmental influences during exploration. Keeping the planet number to these ones and putting some more effort into the environment on them would've been the sweet spot in my opinion. In terms of ME2 scanning every planet is exactly the same (regardless of their relative sizes) apart from their skin. It's a chore to do no matter how you look at it, whereas even with the steep slopes in the Mako you could off-set it by launching yourself down the other side, seeing how many flips you could pull off before you slammed into the ground, immediately doing 3 full doughnuts on two wheels before coming to a halt.

#652
Sailears

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General Balls wrote...
See, while there were a lot of generic planets that you landed on in ME1, there were a number of interesting ones that either had cool environments (meteor showers for the win) or interesting heat/cold/environmental influences during exploration. Keeping the planet number to these ones and putting some more effort into the environment on them would've been the sweet spot in my opinion.

Yes, I completely agree with this.

General Balls wrote...
In terms of ME2 scanning every planet is exactly the same (regardless of their relative sizes) apart from their skin.

Yup, quite boring. Also your scanner covers the same area, regardless of the size of the planet. And, I've said this before - they all look way too glossy, like marbles. If the planets looked a little more realistic, it might make the scanning more fun. As it is, they are monotonous in the same way that many of the land maps of the uncharted worlds in ME1 were monotonous. Just a different kind of repetitive nature. At least the uncharted worlds didn't have the potential to induce wrist strain (mouse).

#653
Relix28

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The Mako wasn't all that bad to be honest. Sure it got tedious sometimes, but the idea was there. It had potential, it's just the landscape and most of the missions were all to generic.



But I think BW should have just upgraded the mako and the mission design, rather than drop it completley. The side missions in ME2 are nice and should stay the way they are, but there could have been another 5-10 awsome side missions with the mako. Without those steep hill climbs or the mineral colection mini-games offcourse.

Imagine missions like where you would drive to some distant settlement where there is a vorcha infestation (and maybe pick up some optional resources on the way) and you blast your way in with the Mako, then get out on foot, clean up the mess, talk to some people (invsetigate) and on your way to next location the Mako get's ambushed and temporarily disabled. So you have to get out and defend the Mako while it repairs itself, while fighting off massive amounts of enraged vorcha. Then finaly you drive off to some filthy cave where you either exterminate (renagade) or scare off (paragon) those nasty vorcha.



And that's an idea that just came out of my head, and I'm no expert. Just think about how much potential there is.

It's a shame really that we prolly wont see any more of the Mako in ME2.

#654
Ashton808

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It is time to SMASH!



Also reach Level 30!

#655
kraidy1117

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General Balls wrote...

Say what you will about the Mako exploration, it was better than scanning planets.

See, while there were a lot of generic planets that you landed on in ME1, there were a number of interesting ones that either had cool environments (meteor showers for the win) or interesting heat/cold/environmental influences during exploration. Keeping the planet number to these ones and putting some more effort into the environment on them would've been the sweet spot in my opinion. In terms of ME2 scanning every planet is exactly the same (regardless of their relative sizes) apart from their skin. It's a chore to do no matter how you look at it, whereas even with the steep slopes in the Mako you could off-set it by launching yourself down the other side, seeing how many flips you could pull off before you slammed into the ground, immediately doing 3 full doughnuts on two wheels before coming to a halt.


No it was not. At least with scannnig you don't have to scan EVERY planet, just click there, see if EDI says annomly or if it's rich or good. If not then go to the next.Also scanning a planet takes 2 minutes to the most, exploring a planet with a MAKO was longe and borining.

#656
BiancoAngelo7

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is there any news on the heavy weapon that was supposed to come out by the end of February?? Delaying without even saying anything is annoying.

#657
Nolenthar

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kraidy1117 wrote...

exploring a planet with a MAKO was longe and borining.


your opinion, not everyone's one. Mako's exploration just gave you a few resources, and some assignations. Don't like ? don't do !

Always complaining only leads to one point : ME4 will be a Gear of Wars clone. 10 hours just shooting. Yeepie !

#658
WrexEffex

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Nolenthar wrote...


your opinion, not everyone's one. Mako's exploration just gave you a few resources, and some assignations. Don't like ? don't do !

Always complaining only leads to one point : ME4 will be a Gear of Wars clone. 10 hours just shooting. Yeepie !


ME1 is just as much of a shooter as ME2, yet you bash ME2 for that reason. If you hate shooters so much, why did you play ME1? Was it the inventory and customization? Was the the story and characters? Was it the planet exploration?

Modifié par WrexEffex, 06 mars 2010 - 11:59 .


#659
Beastfoot

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kraidy1117 wrote...

General Balls wrote...

Say what you will about the Mako exploration, it was better than scanning planets.

See, while there were a lot of generic planets that you landed on in ME1, there were a number of interesting ones that either had cool environments (meteor showers for the win) or interesting heat/cold/environmental influences during exploration. Keeping the planet number to these ones and putting some more effort into the environment on them would've been the sweet spot in my opinion. In terms of ME2 scanning every planet is exactly the same (regardless of their relative sizes) apart from their skin. It's a chore to do no matter how you look at it, whereas even with the steep slopes in the Mako you could off-set it by launching yourself down the other side, seeing how many flips you could pull off before you slammed into the ground, immediately doing 3 full doughnuts on two wheels before coming to a halt.


No it was not. At least with scannnig you don't have to scan EVERY planet, just click there, see if EDI says annomly or if it's rich or good. If not then go to the next.Also scanning a planet takes 2 minutes to the most, exploring a planet with a MAKO was longe and borining.


Just a reminder; you don't have to drive all over the planets, it's just an option. I'm playing ME again right now, and the Mako is really not that bad, especially compared to scanning.

#660
implodinggoat

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Michael Gamble wrote...

leeboi2 wrote...




You do know that all this DLC was ready before the game was released dont you? At least Kasumi was anyway, so nice wall of text for no reason.



Uh.

Absolutely not. We've worked tirelessly SINCE the main game went into certification in December for this content. The scope of ME2 was so large that there is no way we could have fit this all in.

Give it a rest.

Also...who's Kasumi?


Its free content for anyone who bought the game, so I don't really see what they would have to gain by keeping content thats already on the disk arbitrarily locked up.   I mean if they were trying to screw the consumer wouldn't it be more effective if they, I don't know charged for it?

#661
implodinggoat

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Beastfoot wrote...

kraidy1117 wrote...

General Balls wrote...

Say what you will about the Mako exploration, it was better than scanning planets.


No it was not. At least with scannnig you don't have to scan EVERY planet, just click there, see if EDI says annomly or if it's rich or good. If not then go to the next.Also scanning a planet takes 2 minutes to the most, exploring a planet with a MAKO was longe and borining.


Just a reminder; you don't have to drive all over the planets, it's just an option. I'm playing ME again right now, and the Mako is really not that bad, especially compared to scanning.


I have to say I do prefer scanning to the pain in the ass of scaling some ridiculous cliff to get at some out of the way mineral deposit (although in fairness, mineral collection was much more optional in ME1).  Still I miss the change of pace that the MAKO brought to ME1.

Granted the MAKO's handling and physics could have used some work;  but the way the MAKO was utilized during the main campaign when you were driving it on a nice even road and blowing things to hell for a little while before you hopped back out and went back to fighting on foot gave the combat a degree of variety that ME2 lacks.  Even though the core combat in ME2 is vastly more fun than the combat in ME1, it would still be nice if the game shook things up every now and then by throwing something as radically different as the MAKO at me.

Where the Mako got really tiresome was on the uncharted worlds where there were no roads (or at least any that were marked in such a way that you'd ever find them) and you had to drive up and over ridiculously steep terrain to get at what you wanted.   If the uncharted worlds had been streamlined by adding some roads to speed up travel (prefferably roads occupied by some enemies to keep thing interesting) and had areas of the map without anything of interest barricaded off by unscalable cliffs (rivers, lava flows, etc.)  then they would have been a lot more fun.  Its no secret that ME1 had to leave a lot of things on the cutting room floor in order to make it out on time (Caleston for instance) and the uncharted worlds were clearly a symptom of this.  I can't really be upset about it though since ME1 was incredibly ambitious and I applaud anyone who aims so high even if they do fall a little short.

Regardless,  I'm looking forward to some vehicular combat returning to Mass Effect.

#662
implodinggoat

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To the Developers.

I'm glad to see some vehicular combat return; but I highly reccomend that for ME3 you prioritize integrating it into the core campaign before the game's launch as you did in ME1.  For me the main appeal of vehicular combat is as a means to keep things fresh by occassionally interrupting the on foot combat with something a little different every now and then.    Were these interruptions spaced throughout the campaign, I feel the change of pace they would provide would serve to make them more appreciated.   While it is my concern that with a DLC pack, the more frequent and continual use of vehicles will serve to make it more monotonous than if it were sprinkled intermitently throughout the main campaign to provide a refreshing change of pace.

#663
spacehamsterZH

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The problem really wasn't that the Mako existed, but that the execution sucked. If I'm pointing the crosshairs square at something and hitting the fire button but nothing happens, there's something very wrong.



I totally agree with what implodinggoat says about vehicle mission being a good way to shake things up a bit, but if the Mako or any other kind of vehicle is reintroduced as a part of the core gameplay in ME3, it really needs to be thought out better with combat controls that actually work and maybe a few more interesting features than drive/shoot MG/shoot missile.

#664
hojo101101

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While neither option is particularly entertaining, at least with planet scanning I can finish it in a few seconds, rather than watching a loading scene knowing I'm going to be piloting a four-wheel drive spacehopper through a big bowl of mud. In my opinion the scanning is the lesser of two evils. On the subject of the Hammerhead, if it's free then fair enough.

#665
Chuck_Vu

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implodinggoat wrote...

Michael Gamble wrote...

leeboi2 wrote...




You do know that all this DLC was ready before the game was released dont you? At least Kasumi was anyway, so nice wall of text for no reason.



Uh.

Absolutely not. We've worked tirelessly SINCE the main game went into certification in December for this content. The scope of ME2 was so large that there is no way we could have fit this all in.

Give it a rest.

Also...who's Kasumi?


Its free content for anyone who bought the game, so I don't really see what they would have to gain by keeping content thats already on the disk arbitrarily locked up.   I mean if they were trying to screw the consumer wouldn't it be more effective if they, I don't know charged for it?


The free DLC is distributed accross the Cerebus Network, which is free when you buy the game new.  For used copies and pirated copies, in order to get the free content you would then need to buy Cerebus Network access.  Clever, because EA doesn't make any money if you bought it used or got a pirated copy.  I got mine new, so my stuff is free.

#666
Little Paw

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March 2011?

Just kidding...

#667
Paz Cadash

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Curunen wrote...
Just a different kind of repetitive nature. At least the uncharted worlds didn't have the potential to induce wrist strain (mouse).

This was probably my biggest problem with it. It was obviously designed for the constant movement of a controller, not a mouse, and I was afraid of getting carpal tunnel after just a couple of planets with the unupgraded scanner (and the upgarded one wasn't all that good either.) There's no reason why they couldn't have greatly increased the speed and made the scanning a toggle button for the PC version.

In general I think the basic idea of the scanning was fine, but it was just very poorly balanced. There's no need to scan every inch of the surface for 20+ deposits on each planet, that's what makes it tedious. In my opinion it would have been much, much better if they had used the same mechanics, but with maybe at most 5 larger deposits per planet, and that they would register on the scan-o-meter from anywhere on the planet, similar to searching for anomalies, so you wouldn't have to get within 10 pixels of them to even realise they were there.

Modifié par Kuripakk, 07 mars 2010 - 02:32 .


#668
Nolenthar

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WrexEffex wrote...

Nolenthar wrote...


your opinion, not everyone's one. Mako's exploration just gave you a few resources, and some assignations. Don't like ? don't do !

Always complaining only leads to one point : ME4 will be a Gear of Wars clone. 10 hours just shooting. Yeepie !


ME1 is just as much of a shooter as ME2, yet you bash ME2 for that reason. If you hate shooters so much, why did you play ME1? Was it the inventory and customization? Was the the story and characters? Was it the planet exploration?


I do not bash ME2 for being a shooter. I just say that ME1 and ME2 are not "just shooters". It's a lot more.
I'm not a great fan on Planet Scanning, but for god sake, I won't whine until the developers remove it, because I'm sure some people like it and if I don't like, I don't do.

Even if the Mako had to be improved, removing it is not the solution. But if people always complain about part of the game that is not just shooting, for sure, in 4 years, ME will be a shooter nothing more.

#669
shibbyjames

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Nolenthar wrote...

WrexEffex wrote...

Nolenthar wrote...


your opinion, not everyone's one. Mako's exploration just gave you a few resources, and some assignations. Don't like ? don't do !

Always complaining only leads to one point : ME4 will be a Gear of Wars clone. 10 hours just shooting. Yeepie !


ME1 is just as much of a shooter as ME2, yet you bash ME2 for that reason. If you hate shooters so much, why did you play ME1? Was it the inventory and customization? Was the the story and characters? Was it the planet exploration?


I do not bash ME2 for being a shooter. I just say that ME1 and ME2 are not "just shooters". It's a lot more.
I'm not a great fan on Planet Scanning, but for god sake, I won't whine until the developers remove it, because I'm sure some people like it and if I don't like, I don't do.

Even if the Mako had to be improved, removing it is not the solution. But if people always complain about part of the game that is not just shooting, for sure, in 4 years, ME will be a shooter nothing more.





I'm with you on that. I'm one of those rare people that really liked Mako and was disappointed that it was gone. I loved the exploring feeling when you are driving in this huge planet with beatiful surroundings. Of course I'd have liked more things to do and less generic fights but it was still fun.

So I hope Bioware brings Makoing back to ME3 because it is so StarTrekkish explorationish fun. Please?

Ps. Bioware makes the best games!

#670
PunkBobPlaidPants

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lol i hate scanning planets, but my friend (female) loves it. she has said many times, that they must have put scanning planets into the game for females because she loves it, and yes she is an avid gamer as well. I think its funny I hate it and she hates the actual missions because they are too long and boring to her hah so whenever i need to mine, she gets the controller and i go do something fun.

#671
sos986

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scanner.

#672
JubalAri

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Kuripakk wrote...

Curunen wrote...
Just a different kind of repetitive nature. At least the uncharted worlds didn't have the potential to induce wrist strain (mouse).

This was probably my biggest problem with it. It was obviously designed for the constant movement of a controller, not a mouse, and I was afraid of getting carpal tunnel after just a couple of planets with the unupgraded scanner (and the upgarded one wasn't all that good either.) There's no reason why they couldn't have greatly increased the speed and made the scanning a toggle button for the PC version.

In general I think the basic idea of the scanning was fine, but it was just very poorly balanced. There's no need to scan every inch of the surface for 20+ deposits on each planet, that's what makes it tedious. In my opinion it would have been much, much better if they had used the same mechanics, but with maybe at most 5 larger deposits per planet, and that they would register on the scan-o-meter from anywhere on the planet, similar to searching for anomalies, so you wouldn't have to get within 10 pixels of them to even realise they were there.


I see some people in this thread talks about it only taking two minutes yo scan a planet. That may well be, but when I have to scan umpteen planets to get all the upgrades in the game we're talking hours of scanning. Yaaawn. It would have made more sense if they'd shortened the time needed as you say with fewer deposits and a pointer.

Back on topic. I'm really looking forward to the new DLC. It'll be fun to see what the fuzz is all about. :)

#673
Unfair_Banana

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cancausecancer wrote...

The last screen shot shows a geth so I wonder if this means the geth turn on us and we get to kill Legion or maybe we're going to the Quarian home world.


I doubt we'll have to kill Legion. And if that ever happened, I'd be extremely disappointed in Bioware dor killing off my fav ally

#674
Skullhole

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BW, please reveal the trash compactors true purpose in the next DLC.

#675
Mavkiel

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JubalAri wrote...
I see some people in this thread talks about it only taking two minutes yo scan a planet. That may well be, but when I have to scan umpteen planets to get all the upgrades in the game we're talking hours of scanning. Yaaawn. It would have made more sense if they'd shortened the time needed as you say with fewer deposits and a pointer.

Back on topic. I'm really looking forward to the new DLC. It'll be fun to see what the fuzz is all about. :)


If your hand is hurting from scanning planets your doing something wrong. Either your mouse is in a bad ergonomic position, or your going about scanning planets in a less then efficient manner. Having a mouse pad to rest your wrist on is always nice.

For scanning strategies, try to scan only rich planets, a few quick passes to pick up the obvious hot spots, and your done. Personally I scan in a grid pattern. I go either vertically or horizontally across the planet in a methodical way. Normally I am pretty much done with scanning for resources in about 10 planets. After that I tend to just drop a probe on every planet, just to say that I did.

Back on topic now, I hope this dlc is more then a racing/twisted metal type thing. I am kind of hoping for a bring down the sky sort of mission.