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Hammerhead & Firewalker mission pack announced


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#701
Adster09

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Nolenthar wrote...

Adster09 wrote...

LOL

Do you honestly think Kirk or Picard would be excited to land on an uncharted world from ME1??

"Hey look! A meteor shower!"

"Hey look!...uh...rocks!"

.
.
.
.
"Eh...bugger this I'm going to Risa."


Let me guess, what you like in ME is not the RPG part ? 
Let's be honest, if you've only seen a meteor shower and some rocks in the Mako exploration missions, I would advise you to play to ME1 again. 



Please for the sake of your own mental capacity, I suggest you don't advise anything again. It must be doing damage.

I loved ME1. I wouldn't have played it as much or bought the sequal either. After the fun value of the "exploration" missions of the first play through of ME1 wore off, I didn't bother with visiting the unexplored planets again. Why?
Because I didn't want to drive up mountains again to collect useless minerals, I'd already visitied every single mine and facility and I knew there was nothing of value for me there. No extra challenge, no greater reward. Nothing.
I still enjoy bombing around in the Mako when I want to, but I shouldn't HAVE to.
When a good third of ME1 was taken up by mostly empty and uninspired planets to visit, it really felt kind of cheap.
i'm glad Bioware have done away with a lot of wasted space and condensed it down into something truely enjoyable.
'nuff said.

#702
Mavkiel

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Adster09 wrote...

Please for the sake of your own mental capacity, I suggest you don't advise anything again. It must be doing damage.

I loved ME1. I wouldn't have played it as much or bought the sequal either. After the fun value of the "exploration" missions of the first play through of ME1 wore off, I didn't bother with visiting the unexplored planets again. Why?
Because I didn't want to drive up mountains again to collect useless minerals, I'd already visitied every single mine and facility and I knew there was nothing of value for me there. No extra challenge, no greater reward. Nothing.
I still enjoy bombing around in the Mako when I want to, but I shouldn't HAVE to.
When a good third of ME1 was taken up by mostly empty and uninspired planets to visit, it really felt kind of cheap.
i'm glad Bioware have done away with a lot of wasted space and condensed it down into something truely enjoyable.
'nuff said.


"Fun value"? I am assuming you mean from a replay standpoint. Almost every planet had something unique on it. If you could bother to look for it. As for "having" to use the mako. I call bs. Unless you are talking about the 3-4 main plot missions that drop you in it. Even then the mako was optional for everything but the last mission.

You dont want to drive up mountains to collect useless minerals? Fine don't. Really, was a person holding a gun to your head and making you collect them? Cutting the content is abit like cutting off your nose because you have some allergies.

#703
Nolenthar

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Adster09 wrote...

Please for the sake of your own mental capacity, I suggest you don't advise anything again. It must be doing damage.


Won't even answer, I'm not here for insulting/being insulted. Suggesting you to play ME1 again was not an insult, neither it was to say you're not a RPG Fan.

Adster09 wrote...

I loved ME1. I wouldn't have played it as much or bought the sequal either. After the fun value of the "exploration" missions of the first play through of ME1 wore off, I didn't bother with visiting the unexplored planets again. Why?
Because I didn't want to drive up mountains again to collect useless minerals, I'd already visitied every single mine and facility and I knew there was nothing of value for me there. No extra challenge, no greater reward.
Nothing.


Actually, extra challenge and greater reward has to be explained. 
- On ME1, loot was random. So you could get a great reward anywhere.
- The main mission was not more difficult than the secondary assignments, so, where could you get extra challenge ?

Adster09 wrote...
I still enjoy bombing around in the Mako when I want to, but I shouldn't HAVE to.
When a good third of ME1 was taken up by mostly empty and uninspired planets to visit, it really felt kind of cheap.
i'm glad Bioware have done away with a lot of wasted space and condensed it down into something truely enjoyable.
'nuff said.


You're surely right. 
Let's take some examples : 
- Get some crate for Cerberus : 3 meca to destroy. Landing, loading 920 Cain, shoot, 5 seconds in Normal, 15 seconds in Hardcore, mission accomplished. That is truly enjoyable !
- Landing on a Blue Suns base, alert is given, guys are coming. Why the hell have every mercenary corp forgotten to install area defense in ME2 ? Why the hell can't I land somewhere else in order to be stealth and unannounced ?

Missions/Assignments in ME2 are, for most of them, interesting, and I love what Bioware did. But, removing the mako was not mandatory for a better game. It was an easy choice, certainly a lot easier than making it better. But let's be honest, if I could have a Mako to get me to the area where my assignments start, I would consider it's even better. It will add the exploration ME2 is missing.

#704
DarknessBear

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Adster09 wrote...

Nolenthar wrote...

Adster09 wrote...

LOL

Do you honestly think Kirk or Picard would be excited to land on an uncharted world from ME1??

"Hey look! A meteor shower!"

"Hey look!...uh...rocks!"

.
.
.
.
"Eh...bugger this I'm going to Risa."


Let me guess, what you like in ME is not the RPG part ? 
Let's be honest, if you've only seen a meteor shower and some rocks in the Mako exploration missions, I would advise you to play to ME1 again. 



Please for the sake of your own mental capacity, I suggest you don't advise anything again. It must be doing damage.

I loved ME1. I wouldn't have played it as much or bought the sequal either. After the fun value of the "exploration" missions of the first play through of ME1 wore off, I didn't bother with visiting the unexplored planets again. Why?
Because I didn't want to drive up mountains again to collect useless minerals, I'd already visitied every single mine and facility and I knew there was nothing of value for me there. No extra challenge, no greater reward. Nothing.
I still enjoy bombing around in the Mako when I want to, but I shouldn't HAVE to.
When a good third of ME1 was taken up by mostly empty and uninspired planets to visit, it really felt kind of cheap.
i'm glad Bioware have done away with a lot of wasted space and condensed it down into something truely enjoyable.
'nuff said.


People keep saying this. I don't think anyone that was a fan of ME1's exploration and Mako was a fan of the bare planets and super steep cliffs. We were hoping for Bioware to take those problems into account and evolve/clean up the planet. Wouldn't it be neat to have a fast moving Hammerhead on an open planet with a bunch of hidden places you could find? And instead of appearing right outside the base you could fly your hammer head over and get out and leave right before the mech facility explodes? 

#705
retronova

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Can you probe with the Hammerhead? That would be salvation for the game. I miss the Mako, and probing... well lets hope someone comes to their senses.

#706
Vilanova

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It would be fun to add more cinematic missions like stopping vigilantes who are racist to human colonies, exploring the rest of the citadel and revisiting old areas like eden prime or ilos,
add a bit of exploration and extra odd missions to ad a bit of enviroment and have some of them be only available AFTER the suicide mission.
plus, more gun types. I think im not the only one noticing the absence of a good gatling gun or a fully automatic pistol, or a single shot assault rifle, tactical shield and more armor parts.
(lol imagine some fan service parts based on some robots like a gundam or armored core)

Modifié par Vilanova, 09 mars 2010 - 04:51 .


#707
TornadoADV

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Behindyounow wrote...

Nolenthar wrote...

Let me guess, what you like in ME is not the RPG part ? 
Let's be honest, if you've only seen a meteor shower and some rocks in the Mako exploration missions, I would advise you to play to ME1 again. 


So you might see some space pirates or geth every now and then who buy all their bases from the same store.
Very rarely do you find something remotely cool, like the space monkeys, and thats it. Nothing to write home about.

The rest of it is just driving up the side of a mountain.


So your complaint is the very logical design of modular components to be able to quickly construct outposts and facilities for colonists or to facilitate high product flow on freighters.

Right, because having it changed into a corridor shooter with waist high boxes is SO much better.

Also, if you're driving up the side of a mountain in the Mako, you're reading the map wrong.

#708
Nolenthar

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TornadoADV wrote...

So your complaint is the very logical design of modular components to be able to quickly construct outposts and facilities for colonists or to facilitate high product flow on freighters.

Right, because having it changed into a corridor shooter with waist high boxes is SO much better.

Also, if you're driving up the side of a mountain in the Mako, you're reading the map wrong.


Did you talk about the huge amount of obstacle everywhere ? Everyone knows, a merc company will always make it easy for the attackers to find a cover ... It's a common problem to all shooters. The funniest on these part is that Bioware already solved the problem in ME1. To make it more realistic, they could have given to Shepard (or another companion, a tech for instance) the energy field ability, like the Geth and now, the collectors. It would have given a cover, and it would have been less ridiculous than obstacles every 3 meters ... It would have given the tech a mandatory role, like the one they had in ME1. Tali was weaker than Wrex, but you had to take her in order to hack terminals and artefacts.

ME2 is a very interesting game and one of the two best games I've played in 2009-2010 (with DAO) but it still lacks some of the mechanism of ME1. 
I still consider people who whined about elevators and mako elevators were really wrong, because what we had in exchange is far from better (loading screen, corridor missions). I hope Bioware will learn from their mistake for ME3 and give us more varied content.

#709
Dethateer

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TornadoADV wrote...

So your complaint is the very logical design of modular components to be able to quickly construct outposts and facilities for colonists or to facilitate high product flow on freighters.

Right, because having it changed into a corridor shooter with waist high boxes is SO much better.

Also, if you're driving up the side of a mountain in the Mako, you're reading the map wrong.


Or can't be bothered to waste an extra 15 minutes to the already maddening length of the side-mission driving around it.

#710
TornadoADV

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Dethateer wrote...

TornadoADV wrote...

So your complaint is the very logical design of modular components to be able to quickly construct outposts and facilities for colonists or to facilitate high product flow on freighters.

Right, because having it changed into a corridor shooter with waist high boxes is SO much better.

Also, if you're driving up the side of a mountain in the Mako, you're reading the map wrong.[/b]


Or can't be bothered to waste an extra 15 minutes to the already maddening length of the side-mission driving around it.


So of course, the logical choice is to waste 30 minutes trying to crab crawl the Mako up an 80 degree incline then come onto the ME1 Forums and b**** about how much the Mako sucks.

Of course, I should of seen this sooner, me and my stupid common sense causing me to use the obviously marked and/or textured path to the objective on my map!

#711
Massadonious1

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Image IPB

#712
BiancoAngelo7

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Oh man I just saw the hammerhead gameplay trailer on gametrailers.com....I know this is just my opinion, but it looks really really REALLY cheap as far as gameplay.

All the thing does is bounce around and spam missiles everywhere, nothing even stands a chance against it. Not to mention it looks incredibly dull and corny when all you have to do is keep jumping and spamming rockets...

Man my hopes for the improvements they could have made for the Mako areas of the game have totally and completely been shat on for this game. Its sooo sooo sad.They could have given us a true exploration/combat element to the game instead they choose to give us a frigin unreal tournament tank that can bounce into the air every 3 seconds. THANKS BIOWARE! <_<

Modifié par BiancoAngelo7, 09 mars 2010 - 10:11 .


#713
MorseDenizen

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Nolenthar wrote...

MorseDenizen wrote...

Looking forward to this, btw Michael its one thing to not rise to rumours, but dont deny the existence of a (potential/theoretical) character that is even mentioned on Illium news broadcasts as if you know nothing of her, the rumors are rampant and granted they may well be utter b****cks but the name and character setting is there (though she may have as much substance as Admiral Hackett) nonetheless.... innit :)


I'll listen again but I haven't heard about Kasumi on Illium. I play a French version of the game and maybe it was not translated.


At some point, seems random it talks about art theft by Kasumi I only bumped into it a couple of times but I cant tell when and where in Illium :)

#714
MorseDenizen

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Massadonious1 wrote...

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LOLOLOLOLOLOL Masterful!

#715
MorseDenizen

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Ok One thing I have to ask here, tho i may appear an idiot. Hammer head and Firewalker, due to the way its written I would assume that the Hammerhead and associated missions are seperate from Firewalker? Are we talking 2 seperate DLC or is the hammerhead vehicle a part of Firewalker?

#716
BiancoAngelo7

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"Firewalker Pack" is the name of the DLC.



It INCLUDES the hammerhead, 5 missions designed for it, and probably that heavy weapon we were supposed to get before February ended.



Hope that helps

#717
Kosmiker

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I haven't played with Hammerhead but I can already guess that Mako > Hammerhead.

And that pic from Vermire, blame the pilot not the vehicle.

Modifié par Kosmiker, 09 mars 2010 - 11:36 .


#718
Aashish Sharma

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 On their twitter feed, they say:

masseffect2: All this Dragon Age: Origins news today. Feeling left out Mass Effect fans? Nevermind. Something cool coming tomorrow. Stay tuned. ;)

Just sayin'!:whistle: Maybe this is it...

#719
BiancoAngelo7

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forget all the Mako vs Hammerhead stuff, what I think is egregious is the fact that they took out a multitude of worlds where many had unique side quests, (even though with repetitive settings like bunkers, buildings etc) and instead gave us 5 missions where all we are gonna do is spam rockets everywhere and bounce all over the place in a rip off unreal tournament tank. Cmon....seriously?

#720
Killian Kalthorne

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WOW! FIVE WHOLE MISSIONS WHEN THE MAKO HAD HUNDREDS!



I am very much unimpressed.

#721
jack3auer

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this is what happens when people complain about things in games. so many people moaned about the drive-ability of the mako, they pulled it out. fair play to them for you know actually listening to the fans. please dont lets complain about the hammerhead before its even released. Mass Effect is brilliant lets try and enjoy it.

#722
Killian Kalthorne

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Mass Effect 1 was brilliant and I did enjoy it. Mass Effect 2 was not brilliant and after one play through has been shelved. Unless Bioware puts something more substantial in the game beyond just 5 missions in a gameplay mechanic that was in the first one which had dozens upon dozens of missions then it will remain shelved.

#723
BiancoAngelo7

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Killian Kalthorne wrote...

Mass Effect 1 was brilliant and I did enjoy it. Mass Effect 2 was not brilliant and after one play through has been shelved. Unless Bioware puts something more substantial in the game beyond just 5 missions in a gameplay mechanic that was in the first one which had dozens upon dozens of missions then it will remain shelved.


This is the truth.

#724
Nolenthar

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Killian Kalthorne wrote...

Mass Effect 1 was brilliant and I did enjoy it. Mass Effect 2 was not brilliant and after one play through has been shelved. Unless Bioware puts something more substantial in the game beyond just 5 missions in a gameplay mechanic that was in the first one which had dozens upon dozens of missions then it will remain shelved.


I can't agree.

ME1 was brilliant. It was a revolution in a lot of aspects.
- The Mako was a very good aspect (handling might be improved... maybe, I played PC version and I had really no problem with the Mako. The only improvable part was not the mako but the terrain itself).
- The Story, the action, the universe, the mechanism were very good.
- The combat could be improved : it didn't require a lot of tactics and your companion were rarely helpful. I have never felt any danger in ME1. Maximum once or twice in the whole game. 
- The inventory and looting was on the same time the best and the worst : very good for the add ons you can install on your weapon, your armor, but quickly a big mess. 
- It offers planet discovery, a kind of star trek immersion I loved. 

ME2 is also brilliant. It's not much a revolution but it's still a great game.
- The combat are a lot improved. It requires tactics and your whole team to win. You should absolutely find a cover, and you have to use all your weapon because you don't have infinite ammo.
- The story, the action and the universe are still great. 
- The mechanisms were simplified. The immersion goes down. No elevators, no Normandy you can access while at docks.
- The inventory has disappeared. Your improvements can now be managed on the Normandy. This system is great also, and you don't have to carry 150 things in your bag. That's a Plus.
- no more mako
- more an action game than a RPG now.

The problem is quite simple. They could have done a ME2 better than ME1, where all parts of the game would have been improved. They did things differently but improved nothing but the combat system, where they could have improved everything : the mako, the immersion...
In the end, ME2 is not better than ME1, it's just different.

#725
BiancoAngelo7

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Nolenthar wrote...

Killian Kalthorne wrote...

Mass Effect 1 was brilliant and I did enjoy it. Mass Effect 2 was not brilliant and after one play through has been shelved. Unless Bioware puts something more substantial in the game beyond just 5 missions in a gameplay mechanic that was in the first one which had dozens upon dozens of missions then it will remain shelved.


I can't agree.

ME1 was brilliant. It was a revolution in a lot of aspects.
- The Mako was a very good aspect (handling might be improved... maybe, I played PC version and I had really no problem with the Mako. The only improvable part was not the mako but the terrain itself).
- The Story, the action, the universe, the mechanism were very good.
- The combat could be improved : it didn't require a lot of tactics and your companion were rarely helpful. I have never felt any danger in ME1. Maximum once or twice in the whole game. 
- The inventory and looting was on the same time the best and the worst : very good for the add ons you can install on your weapon, your armor, but quickly a big mess. 
- It offers planet discovery, a kind of star trek immersion I loved. 

ME2 is also brilliant. It's not much a revolution but it's still a great game.
- The combat are a lot improved. It requires tactics and your whole team to win. You should absolutely find a cover, and you have to use all your weapon because you don't have infinite ammo.
- The story, the action and the universe are still great. 
- The mechanisms were simplified. The immersion goes down. No elevators, no Normandy you can access while at docks.
- The inventory has disappeared. Your improvements can now be managed on the Normandy. This system is great also, and you don't have to carry 150 things in your bag. That's a Plus.
- no more mako
- more an action game than a RPG now.

The problem is quite simple. They could have done a ME2 better than ME1, where all parts of the game would have been improved. They did things differently but improved nothing but the combat system, where they could have improved everything : the mako, the immersion...
In the end, ME2 is not better than ME1, it's just different.


lol did you mean "I can agree" haha After reading your post its pretty much whats being said.
The only thing they improved was graphics and gunplay. Everything else was either removed or downgraded.
ME2 is a newer game, it is different not better than ME1 just like you said.

Im sorry but where I come from sequels are supposed to be BETTER not different. 

I buy a completely new game if I want "different", I buy a sequel if I want "better".

Modifié par BiancoAngelo7, 09 mars 2010 - 01:38 .