Massadonious1 wrote...
Your doing it wrong...
Massadonious1 wrote...
BiancoAngelo7 wrote...
lol did you mean "I can agree" haha After reading your post its pretty much whats being said.
The only thing they improved was graphics and gunplay. Everything else was either removed or downgraded.
ME2 is a newer game, it is different not better than ME1 just like you said.
Im sorry but where I come from sequels are supposed to be BETTER not different.
I buy a completely new game if I want "different", I buy a sequel if I want "better".
Orkboy wrote...
ME2 is far too different a game to be classed a sequel.
Killian Kalthorne wrote...
WOW! FIVE WHOLE MISSIONS WHEN THE MAKO HAD HUNDREDS!
I am very much unimpressed.
TornadoADV wrote...
Dethateer wrote...
TornadoADV wrote...
So your complaint is the very logical design of modular components to be able to quickly construct outposts and facilities for colonists or to facilitate high product flow on freighters.
Right, because having it changed into a corridor shooter with waist high boxes is SO much better.
Also, if you're driving up the side of a mountain in the Mako, you're reading the map wrong.[/b]
Or can't be bothered to waste an extra 15 minutes to the already maddening length of the side-mission driving around it.
So of course, the logical choice is to waste 30 minutes trying to crab crawl the Mako up an 80 degree incline then come onto the ME1 Forums and b**** about how much the Mako sucks.
Of course, I should of seen this sooner, me and my stupid common sense causing me to use the obviously marked and/or textured path to the objective on my map!
Doctor_Jackstraw wrote...
Killian Kalthorne wrote...
WOW! FIVE WHOLE MISSIONS WHEN THE MAKO HAD HUNDREDS!
I am very much unimpressed.
Didn't the original mako only have like 30? Someone get an official count of landable planets up in here
monkeycamoran wrote...
Like Tali decreases cool-down time for repair, Garrus increases missile accuracy, or Mordin provides greater biological scanning for enemies at a distance.
Nolenthar wrote...
Orkboy wrote...
ME2 is far too different a game to be classed a sequel.
no company and no concept can really survive to EA
ZennExile wrote...
Yeah it really doesn't make much sense how the success of ME1 was translated into the need for a complete rewrite of the entire concept and a deviation from the well established and deeply compelling Lore that already exists.
ME2 is a good game. But if it had improved even a small amount on ME1 as a whole, rather than just focusing on combat and gutting the rest of the experience, it could have taken its place next to the best RPGs ever made.
Instead it sits alone on a Cover Shooter Pseudo RPG shelf. Sure it's the best Cover Shooter Psuedo RPG ever, but that's because it's the only one. You can't even compare it to Mass Effect because too many of the mechanics don't translate.
Nolenthar wrote...
Orkboy wrote...
ME2 is far too different a game to be classed a sequel.
no company and no concept can really survive to EA
Maestro975 wrote...
Nolenthar wrote...
Orkboy wrote...
ME2 is far too different a game to be classed a sequel.
no company and no concept can really survive to EA
Yet another RPGeek who resents the Dev/Publisher for attempting a "something for everyone" type experience instead of pandering solely to them. There's a reason why so many of you get beat up in high school.
Modifié par Orkboy, 09 mars 2010 - 06:57 .
Orkboy wrote...
Maestro975 wrote...
Nolenthar wrote...
Orkboy wrote...
ME2 is far too different a game to be classed a sequel.
no company and no concept can really survive to EA
Yet another RPGeek who resents the Dev/Publisher for attempting a "something for everyone" type experience instead of pandering solely to them. There's a reason why so many of you get beat up in high school.
I don't resent the attempt, it just shouldn't have been done to a sequel.
It's not a matter of something for everyone or pandering just to me,.
It's a case of completely changing the nature of the game when it's supposed to be a continuation.
It's a case of ignoring those people who helped to make ME1 the sucess that it was.
People bought ME1 because it was the type of game that it was, all information before it was released indicated that the game was going to be exactly what we got.
How many people bought ME2 expecting it to be more of the same only with the few flaws that it had addressed?
I know I did, and before release even though Bioware showed us a couple of changes, there was no indication to say that the ME1 system had been butchered to the extent it has been.
Other companies know not to totally bugger about with everything in sequels, so why did Bioware?
This type of game system should have been kept for either a spin off game or a new IP, but not a sequel.
Also, no I was never beaten up in high school, I actually did some of the beating up. ( Mainly on the Rugby pitch )
Modifié par AshiraShepard, 09 mars 2010 - 07:56 .
Kangasniemi wrote...
[
I can't believe you are complaining about innovation in a game.
If you REALLY want a game series that has ZERO innovation in the sequels, go play the COD series. God we don't need another zombie corporation just publishing same game over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again.
Bioware has the right to do anything and i do mean ANYTHING with ME series. And showing REAL innovation by making CHANGES in the game in sequels is a ****ing HUGE plus.
Modifié par Orkboy, 09 mars 2010 - 08:11 .
Orkboy wrote...
Kangasniemi wrote...
[
I can't believe you are complaining about innovation in a game.
If you REALLY want a game series that has ZERO innovation in the sequels, go play the COD series. God we don't need another zombie corporation just publishing same game over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again.
Bioware has the right to do anything and i do mean ANYTHING with ME series. And showing REAL innovation by making CHANGES in the game in sequels is a ****ing HUGE plus.
Innovation and consistancy are not mutually exclusive, but ME2 has neither.
There's nothing about ME2 that hasn't been done in other games and done better. I grant you that they may not have all been in the same game and that some of those games were made by Bioware, but the fact still stands that ME2 is derivative.
That doesn't mean it isn't a good game, i've already said that I enjoyed it, but it's nowhere even close to being the sequel that ME1 should have had.
You say - and I agree - that CoD has no innovation... But if that's the case, why are Bioware trying to emulate it - poorly - with ME2?
Bioware isn't a "zombie" corporation, it never has been, but in the past they've known not to arse about with the formular of games in a series.
Series like Baldurs gate 1 and 2, KotOR 1 and 2 and games like Jade Empire, all have different mechanics, but only when you compare IPs, games in the same IP share the same workings and that's what helps to link them together as a cohesive series.
ME1 and ME2 are so different however, that it's hard to belive they are part of the same story let alone part of the same series.
As i've said before, on the whole, there is nothing wrong with the system used for ME2, but it should not have been used for ME2.
Kangasniemi wrote...
I can see your point.
But for me a game series is mainly about story and characters, not about game mechanics. ME1 is a great game and so is ME2. They have different game mechanics and that is the reason that makes the ME series so great.
That same reason makes BW such a great developer, they are not afraid to mix things up.
Modifié par DarknessBear, 09 mars 2010 - 09:59 .
DarknessBear wrote...
If any of you listen to 4 Guys 1up (before it was 1upYours) there was a guest on last week talking about simulated worlds compared to hand made worlds and the different they bring on the player. And it made me think of the Mako compared to the Hammerhead.
Players generally prefer dynamically changing procedural creations compared to something a Human hand made. For example, even though character death animation is much more realistic if it is animated by a person we generally prefer nice looking ragdoll. Why? Because it is tailored to US it is completely unique compared to what we are doing and we know we are experiencing something new. So with the first ME the Mako unexplored worlds were all procedurally created, so when you as a player explore them you feel like you are discovering something not many have seen. You can feel that not even the developer knows what is in every nook and cranny. Which is what gave the game a sense of scope and individuality.
In Mass Effect 2, with it's raised budget Bioware hand crafted EVERY zone rock by rock to make it the best picture possible. But in that process you lose the individuality of exploring something that was not touched by man. Yes in contrast the ME2 enviroments are more appealing and the Mako levels were dull, but there is no reason why you cannot combine both in order to create an open area with hidden crafted environments within.
That's the perfect mesh of ideas. Just like death animations perfect mesh is; Ragdoll + Animation (Euphoria engine). You want things to look good, while wanting them to be unique towards the player. ME1 had the ragdoll and ME2 has the Animation > time to combine them.
twenty italians wrote...
Maybe I didn't see it, but how could I download both the Armor and the Shotgun, and NOT download the Hammerhead on XBL? Anyone, Anyone?