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Hammerhead & Firewalker mission pack announced


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#851
TruBlu82

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Tetragnatha_Sp wrote...

TruBlu82 wrote...

sodacatkun wrote...

TruBlu82 wrote...

Redneck Sith wrote...

Geez, between this and Kasumi...

*Just gives up and throws his wallet at Bioware*

Charge all future DLC right now, please. Saves me the trouble of having to order it individually.


*picks up wallet and hands back*

S'all free dude, if you got the game legitimately, that is.

nope kasumi will cost, but if you pirate it then its all free, ilegally o.o


Wait, where does that info come from? I haven't seen it anywhere, perhaps a link is in order?


"The cost of Kasumi's Stolen Memory has yet to be announced"
http://www.joystiq.c...-stolen-memory/


Hmmm, I see. Think I'll be waiting for a review before I go scampering off, like a good little FB, to download then. Free crap is one thing but if they're charging it better knock my socks off.

#852
mental gamer 85

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any news on a specific release date yet

#853
Tsiper29

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So very awesome you are RPG GODS !!!!!!  Bioware rocks!Image IPBImage IPBImage IPB

#854
Adster09

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Karstedt wrote...

Adster09 wrote...

Why do some people keep calling the Hammerhead an "on rails" shooter?

How many roller coasters have you been on where the thing jumps over obstacles or side-strafes??
Or what about accidentally sliding into environmental hazards like cliff edges and lava pools?

By now we've all seen the video on gametrailers. From what I can tell...one false move or if I'm not fast enough picking off targets and I'm f**ked.

Some linear roller coaster eh?


"On rails" refers to a one way linear design. IE, you follow this path, shoot this stuff, dodge this stuff, etc. That is very linear. If it weren't, then you might see other ways of doing things. IE, sneak up from behind, go around using some secret passage and come out behind the entrance to seal it up so they can't get to you on the other side. Maybe draw them out to a more tactically suitable location.

Being able to jump and look left and right in a tunnel doesn't make it any less bi-directional or confining. If you can blow a hole in the side of the tunnel and find an alternate route though, then that would be "off the rails". If however, going that alternate route resulted in nearly identical enemies, identical cover and a generally identical experience sans scenery, the the "on rails" moniker still applies.


Thank you for the definition. Really I just had it in mind of the old shooters where the movement was done for you, with the exception of occasionally veering off on another route only to point at where to shoot at when stuff started flying at you. Anybody played the PC game Cyberia 1&2? Thats what I was thinking of.

But really, by the definition above though, aren't most games now "on rails"? Barring games such as GTA, Oblivion and Fallout, most games are mostly singular in direction with the illusion of openess and choice.
I don't really see it as a bad thing as long as I enjoy the journey.

#855
CodeMyster

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Michael Gamble wrote...

leeboi2 wrote...




You do know that all this DLC was ready before the game was released dont you? At least Kasumi was anyway, so nice wall of text for no reason.



Uh.

Absolutely not. We've worked tirelessly SINCE the main game went into certification in December for this content. The scope of ME2 was so large that there is no way we could have fit this all in.

Give it a rest.

Also...who's Kasumi?


Who's Kasumi? :lol: She was in the files for the PC version before they even announced it. Wow fail.

#856
Iosev

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An on-rails or rail shooter game is more than just a game with a linear design. It means that your very movement is largely out of your control. A recent example of an on-rails shooter is Resident Evil: The Darkside Chronicles, where you are basically in charge of just aiming the sight of your gun and shooting.  Other examples include Time Crisis or House of the Dead.

If you can control the movement of your character or vehicle, even if the level design is linear, then you are not playing an on-rails or rail shooter.  An on-rails shooter may have a linear design, but a linear-designed game isn't necessarily on rails.

Modifié par arcelonious, 19 mars 2010 - 12:16 .


#857
incinerator950

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Panzer Dragoon is my favorite series of Rail Shooter.

#858
PARAGON87

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If you think about it, Mass Effect and Mass Effect 2 were linear games too. just it's not obvious.

Meaning, in ME1, although you are free to make your own choices and do whatever you want, all paths led to Feros, Virmire, Ilos, Sovereign in the Citadel, and killing Saren.

Same thing in ME2, you eventually have to go to Horizon, the Collector ship, the Derelict Reaper and the Suicide Mission. Really just the setting changes if your choices are different (I.E. Wrex on Tuchanka, and the Council makeup).

EDIT: I do not mean the games are "on rails" .  On rails is playing House of the Dead 2 in the arcade.   You just control your gun and nothing else.

Modifié par PARAGON87, 19 mars 2010 - 01:54 .


#859
Qwinn1234

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By that definition, Fallout 3 was linear because you eventually have to go to Rivet City, the Jefferson Memorial, Vault 87, etc.



I think you're confusing "linear game" with "game with a plot". Yes, ME and ME2 require you to hit certain places along the main plot of the game, but you are free to do them in pretty much any order you like. That's what makes it non-linear. If you had to do them in a set order, then it would be linear.



Qwinn

#860
NadanHotic

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Qwinn1234 wrote...

By that definition, Fallout 3 was linear because you eventually have to go to Rivet City, the Jefferson Memorial, Vault 87, etc.

I think you're confusing "linear game" with "game with a plot". Yes, ME and ME2 require you to hit certain places along the main plot of the game, but you are free to do them in pretty much any order you like. That's what makes it non-linear. If you had to do them in a set order, then it would be linear.

Qwinn


ME and ME 2 are also linear because the story cant advance past some points and that is exactly the SAME as
Fallout 3 !!

#861
renatsdale

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Is it comming out soon?

#862
Tzeentch 1138

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linear game means you beat level one , and are advanced to level two.. and so on and so forth.. non linear games are when you are presented with an open "world" and are allowed to progress at your own pace..


#863
incinerator950

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Just as Planned

#864
szathmab

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bioware twitter says march 23rd release date

#865
TedKelly561

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szathmab wrote...

bioware twitter says march 23rd release date



Thank you for that update.

#866
incinerator950

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Wonderful

#867
daong

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That's just next week! Woot~!

#868
incinerator950

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They just announced this in one of the new topics.

#869
renatsdale

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szathmab wrote...

bioware twitter says march 23rd release date

TNX!

#870
Terror_K

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Cool. Should be finished DAO Awakenings by then.

#871
Lux

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Awesome! Here's a DLC I can get. ^_^

#872
Maestro975

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Tzeentch 1138 wrote...

linear game means you beat level one , and are advanced to level two.. and so on and so forth.. non linear games are when you are presented with an open "world" and are allowed to progress at your own pace..


So the ME games are a little bit of both, like Prototype and Mafia, sandbox elements here and there, but not a true sandbox.

#873
TheLostGenius

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Yes! Downloading now...so excited!!!!

#874
Little Paw

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NadanHotic wrote...

Qwinn1234 wrote...

By that definition, Fallout 3 was linear because you eventually have to go to Rivet City, the Jefferson Memorial, Vault 87, etc.

I think you're confusing "linear game" with "game with a plot". Yes, ME and ME2 require you to hit certain places along the main plot of the game, but you are free to do them in pretty much any order you like. That's what makes it non-linear. If you had to do them in a set order, then it would be linear.

Qwinn


ME and ME 2 are also linear because the story cant advance past some points and that is exactly the SAME as
Fallout 3 !!


You both seem awfully confused about what linear means.
To say you have to go somewhere eventaully does not make a game linear.
Main plots in games at some point have to gude you to where the action is in the story, even if they have side missions and a big world. Again, that does not mean it is linear.
FO3 is a more truly explorable world than ME1 and ME2. There is no exploring in the true sense of the word in ME.
Elder Scrolls is the most non-linear game, but even so, the main plot is still a straight line of sorts with very little variables. Once again, your choice to explore, take your time, do other things, makes the game non-linear.
Overall, FO3 is the less linear game than ME2, but has a pretty short main storyline arch.
ME's universe while not truly linear, certainly straddles feeling like a more linear game than not.

#875
Necrochain

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Its the 23rd and the DLC isn't up D=



Then again its 3am xD