Hammerhead & Firewalker mission pack announced
#901
Posté 27 mars 2010 - 06:35
#902
Posté 27 mars 2010 - 08:32
#903
Posté 27 mars 2010 - 10:22
I've played more exciting games of pong.
#904
Posté 27 mars 2010 - 10:31
#905
Posté 27 mars 2010 - 10:48
#906
Guest_gmartin40_*
Posté 27 mars 2010 - 11:06
Guest_gmartin40_*
Little Paw wrote...
It was free? Last I checked I paid for a CE to get it, so no, it is not really free.
I've played more exciting games of pong.
First of all, paying for the CE of ME2 was your decision. You could've just got the normal version. Secondly, the average game costs around 65 dollars. The only way you get the Hammerhead is having the Cerberus Network. That seperatly costs 1200 MS points, or about 13 dollars. That's like a 78 dollar game or in your case a 88 dollar game. But, your game came with the Cerberus Network which costs the usual price of 65 or for computer 50 bucks. So yes, you did get it free.
Modifié par gmartin40, 27 mars 2010 - 11:16 .
#907
Guest_gmartin40_*
Posté 27 mars 2010 - 11:26
Guest_gmartin40_*
Psymon313 wrote...
I don't know what all the whining is about. Yes there was too much acid lava stuff. Yes the maps were a bit restricted. But seriously guys. They don't have to make this stuff for us, but they do. We should be grateful. And I am. I enjoyed this dlc very much. The Hammerhead was a joy to drive, and I've gone back and played it multiple times now. Keep up the good work Bioware!
The only fun about it is going really high in the air then falling back down.
#908
Posté 27 mars 2010 - 11:36
gmartin40 wrote...
Little Paw wrote...
It was free? Last I checked I paid for a CE to get it, so no, it is not really free.
I've played more exciting games of pong.
First of all, paying for the CE of ME2 was your decision. You could've just got the normal version. Secondly, the average game costs around 65 dollars. The only way you get the Hammerhead is having the Cerberus Network. That seperatly costs 1200 MS points, or about 13 dollars. That's like a 78 dollar game or in your case a 88 dollar game. But, your game came with the Cerberus Network which costs the usual price of 65 or for computer 50 bucks. So yes, you did get it free.
That is why he said it was included with his purchase.
Merely stating it is free is incorrect and that is why any product you see with free* stuff inside specifically states "free with purchase."
So technically it is free at the same time it is not given away free.
#909
Posté 27 mars 2010 - 11:44
Also, they don't have to make this stuff for us? That is like saying the deli did not have to make your sandwich. What kind of rationalization is that?
The DLC was garbage and after playing it I will not buy ME3. I did not play the Fallout DLCs but overall the game did not turn me off. This DLC was a major turn off, "for me". If you like it great.
They should want to hear this stuff so they know that they are not infallible, and that some people expect more out of them for what amounts to a lot of money.
DA:O was great. Not perfect, and some things were irritating, but overall ME2 lacked all the emotion that ME1 had, the game-play was watered down, and the first DLC was more than a throw way.
The funny part is that they heard how much people hated the Mako and actually made a worse vehicle. That astounds me.
Modifié par Little Paw, 27 mars 2010 - 11:44 .
#910
Posté 27 mars 2010 - 11:46
Psymon313 wrote...
I don't know what all the whining is about. Yes there was too much acid lava stuff. Yes the maps were a bit restricted. But seriously guys. They don't have to make this stuff for us, but they do. We should be grateful. And I am. I enjoyed this dlc very much. The Hammerhead was a joy to drive, and I've gone back and played it multiple times now. Keep up the good work Bioware!
I couldn't have said it better.
All this forums is about is whine whine whine
FFS, cry me a river...
If you don't like it, fine, but don't come and cry over here just because you feel dissapointed AND IF YOU DO, make a constructive complaint like a decent person.
Who are you to say how and why and when things should be, THEY'RE MAKING THE GAME, NOT YOU.
If you don't like it, don't buy it anymore, mako sucked? don't get firewalker
didn't like ME1? don't buy 2.
Or do as i do with every single game, torrent it, if it's good, buy it.
Seriously, most people here act like little children, unsattisfied with daddy's present or something.
Grow up, really.
If you're going to complain, do it respectfully since bioware takes the time and effort to make this game FOR US.
Peace.
P.S: i don't know who said it wasn't really free... well, it is for those who have Cerberus Network... that's all i paid for and didn't pay for anything that says "Free for Cerberus Network" so i have no idea what you're talking about.
Modifié par KoRnAh, 27 mars 2010 - 11:47 .
#911
Posté 27 mars 2010 - 11:58
KoRnAh wrote...
I couldn't have said it better.
All this forums is about is whine whine whine
FFS, cry me a river...
If
you don't like it, fine, but don't come and cry over here just because
you feel dissapointed AND IF YOU DO, make a constructive complaint like
a decent person.
There are plenty of "decent complaints" made. I bolded that part the seems to be preventing you from seeing them.
Mis-mapped tutorial keys for the PC
Lack of a HUD - the is such a thing as deaf gamers.
Enemies that will not respond or attack back if the Hammerhead fires from a distance.
Those are three very legitamite issues with the DLC that I can just recall reading on these forums which you state is all about whine whine whine.
#912
Posté 28 mars 2010 - 12:33
1. The missions were short and mostly pointless (not to mention the completely anticlimactic ending - even though the artifact looked kinda cool).
2. The Hammerhead is FAR less than advertised. It's cool, I will grant it that much, but cool factor doesn't make up for how fragile it is. This is not a tank; this is a cardboard box with a rocket launcher. Even on the easiest difficulty, the poor thing can barely take a hit, whereas the Mako was able to take untold punishment and keep on rolling.
3. The drill... thing.... shaking your whole vehicle around was just annoying.
4. Overheating and DESTROYING your vehicle just by jumping and firing? Are you serious? The Mass Effect universe has managed to give us guns that can fire for weeks using the same block of metal, interstellar travel, the ability to bring someone back from the dead, and a sentient machine race (just to name a few of the technological marvels) and yet we can't figure out a way to keep our vehicles from blowing themselves up when the pilot gets a little trigger happy while boosting?
5. The controls. When you first enter the Hammerhead, it tells you that your Jump is left shift (it's actually E) and your Drill is right click (it's V). Nice of you to hand us instructions that are completely wrong. I appreciate it.
Firewalker DLC gets a 2/10 from me. One point for the mission where you have to outrun the lava as it rises, and one point for giving us lots of ramps to boost off of in our new "tank". Everything else felt cheap and cobbled together. You get what you pay for, I suppose.
#913
Posté 28 mars 2010 - 02:15
TheAegis2 wrote...
I was VERY disappointed with this one.
1. The missions were short and mostly pointless (not to mention the completely anticlimactic ending - even though the artifact looked kinda cool).
2. The Hammerhead is FAR less than advertised. It's cool, I will grant it that much, but cool factor doesn't make up for how fragile it is. This is not a tank; this is a cardboard box with a rocket launcher. Even on the easiest difficulty, the poor thing can barely take a hit, whereas the Mako was able to take untold punishment and keep on rolling.
3. The drill... thing.... shaking your whole vehicle around was just annoying.
4. Overheating and DESTROYING your vehicle just by jumping and firing? Are you serious? The Mass Effect universe has managed to give us guns that can fire for weeks using the same block of metal, interstellar travel, the ability to bring someone back from the dead, and a sentient machine race (just to name a few of the technological marvels) and yet we can't figure out a way to keep our vehicles from blowing themselves up when the pilot gets a little trigger happy while boosting?
5. The controls. When you first enter the Hammerhead, it tells you that your Jump is left shift (it's actually E) and your Drill is right click (it's V). Nice of you to hand us instructions that are completely wrong. I appreciate it.
Firewalker DLC gets a 2/10 from me. One point for the mission where you have to outrun the lava as it rises, and one point for giving us lots of ramps to boost off of in our new "tank". Everything else felt cheap and cobbled together. You get what you pay for, I suppose.
Great feedback. It is so extremely laughable that a company as "grande" as Bioware could put out a DLC with wrongly mapped PC keys in the game. I do not remember this stuff happening in KOTOR, Jade Empire, etc.
Maybe EA is putting the cart in front of the horse...who knows? Most say the EA/Bioware marriage was a sign of bad things to come.
Future DLCs and ME3 would have to materialize at my front door with a rack of ribs and a case of beer for me to buy it though.
I am not 16 years old. At 40, with a wife and two kids, I need to be more discerning. I am not getting these games from Mom and Dad, and for 65 dollars a 35 hour game with very little replayability value is downright silly. That is why sports games have so much value. Or The Elder Scrolls!!!
As I have said, DA:O impressed. I look forward to more from that franchise. Deep, emotional, well acted, long.
ME jumped the shark with Lavawalker....sorry.
I will guarantee The Witcher 2 makes both games look silly though.
Instead of whining though, I will just concur
with the above post and stop posting. It was pretty much everything wrong with Lavawalker, and not much was right.
#914
Posté 30 mars 2010 - 07:17
Equation goes something like: if Benefit of DLC>Cost of DLC --> then do DLC. Benefit will be more sales of original game. Costs well, development cost, support, distribution, marketing etc.
Since retail prices for a full game are somewhat set in stores, Bioware prob only commands little pricing power, same goes for non-free DLC, prices are somewhat set by ppls expectations of prices for DLC.
Thus for the person who bought the game only for main plot and doesnt count the change, no loss having DLC really. Its not free, but to these ppl its something beyond what they paid for and thus something they perceive as a "gift" rather than a purchase. To those who actually did decide to buy the game because of the promised DLC included, or at least thought the DLC included motivated buying Cerberus thingy (which to me just seems like one masterful scheme of price discrimination) really do have reason to complain.
In short:
1) EVERYBODY who has paid for the game has paid for the DLC
2) But its really a matter of expectations whether you can consider them worth your buck or not. Its really about what you are willing to pay for a given game experience. And that as evident does differ.
3) Some ppl would pay $50+ for the game (CE, anyone?) , some think the current retail price for standard version is just stretching it. Some just like to complain, and some are just fanboys.
Me, I think Firewalker didnt add very much (if anything) to my game experience, but I dont mind having things thrown at me, unless, which is perhaps more interesting to discuss, they steal resources that could have been pooled into releasing one BIG "expansion" like DAO:A. Then, Firewalker would have made me mad.
Also, it seems clear to me that Bioware has yet much to learn in terms of providing DLC.Wer really still on the "throw something at them stage". Lets see if next DLC is better?
#915
Posté 30 mars 2010 - 08:11
Some of the settings were absoultely stunning , the snow 1 and actual location map (rocky 1) especially.
If I had any problems it would probably be that , throughout it I never really worked out what I was looking for or why I should care. The end obviously made it a bit clearer but the story or "care" part was just not there for me at the time at least. I'd be interested to play it along with a campaign though and just have it as some little fun integrated missions. I played after completion and a while away from ME2.
I personally appreciate the dlc overall though. People say "you've paid " but frankly I payed for the core game. And I got that for £30 I think. That gave me 50 hours first playthrough , doing every speck of everything , and another 35ish on second , plus a new 1 in progress. There's many games out there that have never given me that much quality time in total even years later.
It's one of those situations where people seem to have this whole "I'm entitled to , I want" thing , which I understand. I agree that giving feedback is important but I think some people need to give things a fairer chance and look at stuff for what it is not what it's not.
I loved even the Mako. People found it boring I guess , I thought of it as bonus exploration. Real explorers don't get attacked by dragons/walruses every 5 mins. Most of it is about boring bare places , then when you do find something it's interesting surely. On a planetary scale that is even more true. Were you expecting a city on every planet?
I heard the Mako described as "some retarded moon buggy".... It is a moon buggy!?. Forward goes forward , left goes left etc and you can also bounce all over the place. You can go anywhere in it , moon buggy simulation = success.
Just my thoughts obviously. Hope they'll add some like proper/deeper missions and stories for the Hammerhead soon cus as many have said it did feel like an introduction. Another door opens to hours more fun , suits me.
#916
Posté 03 avril 2010 - 09:57
Modifié par Code_R, 03 avril 2010 - 09:59 .
#917
Posté 03 avril 2010 - 10:45
"Welcome to the age of simplicity. We make simple things even simpler so EA's top management can clearly understand them" – Bioware's motto since its acquisition by EA in 2007.
#918
Posté 03 avril 2010 - 10:52
Martanek wrote...
"No health meter, zoom or light weapons?"
"Welcome to the age of simplicity. We make simple things even simpler so EA's top management can clearly understand them" – Bioware's motto since its acquisition by EA in 2007.
I guess I lied about not posting here again, but I love this post.
ME3 will be AWSD and left mouse button only on the PC - watch!!!
#919
Posté 04 avril 2010 - 12:07
Agreed, plus PC gamers will be confined to using only one fifth of their keyboards and the space key will perform a half all the major actions, including shooting, moving, reloading, loading/saving, connecting to EA servers... The controls will be strictly given with no option to change them. Shepard will not be able to look around and will only be able to walk straight ahead. Well, he actually has to because all areas take place in deep tunnels this time. We can't risk anyone getting off the track, right? So we are putting Shepard on rails. By the way, have we talked about planet exploration yet? We haven't? So you have not heard of this new, streamlined hold-the-RMB-on-red-and-release-on-green exploration system?
Hopefully, this is Bioware's devs' worst design nightmare.
#920
Posté 04 avril 2010 - 02:19
Martanek wrote...
"No health meter, zoom or light weapons?"
"Welcome to the age of simplicity. We make simple things even simpler so EA's top management can clearly understand them" – Bioware's motto since its acquisition by EA in 2007.
u know Halo started this "health regenerate after waiting in cover" idea. Call of duty 2 put the cement on the trend.
I do remember the good old days back when we had health bars in shooters. The only reason that was implemented, was because due to an increase in internet usage and globalization, more and more 10 year olds started playing shooters. These idiots couldn't handle simple common sense, and whined about health bars. Kinda dumbing it down for the masses.
I hope Bioware will listen to its real fans for ME3, not just making another shooter to attract thousands of brainless kids
#921
Posté 04 avril 2010 - 11:53
You are right about health bars. While It is supposed to help the flow of action the result is just the opposite. When you are close to death you run to cover and wait a couple of seconds before your health regenerates. In the meantime, you can't expose yourself to an enemy else you will get shot right away. To me, this is an action-retarding element at its best. For those few seconds, you can only wait until your health recovers. I definitely liked the health bars ME used a lot better. You could fight even when you were low on health, and would apply medigel to keep fighting. Now, when your health gets too low, you have to cowardly run to cover and wait, wait, wait... what a stupid, action-hindering, dumbed-down approach this is. It would have never occured to me that a Halo and COD 2-inspired combat could make its way into Bioware...
I also hope for a more ME-balanced combat system for ME3. Hopefully, it is still Bioware and not EA who makes major decisions here.
#922
Posté 04 avril 2010 - 11:53
You are right about health bars. While It is supposed to help the flow of action the result is just the opposite. When you are close to death you run to cover and wait a couple of seconds before your health regenerates. In the meantime, you can't expose yourself to an enemy else you will get shot right away. To me, this is an action-retarding element at its best. For those few seconds, you can only wait until your health recovers. I definitely liked the health bars ME used a lot better. You could fight even when you were low on health, and would apply medigel to keep fighting. Now, when your health gets too low, you have to cowardly run to cover and wait, wait, wait... what a stupid, action-hindering, dumbed-down approach this is. It would have never occured to me that a Halo and COD 2-inspired combat could make its way into Bioware...
I also hope for a more ME-balanced combat system for ME3. Hopefully, it is still Bioware and not EA who makes major decisions here.
#923
Posté 07 avril 2010 - 01:16
#924
Posté 07 avril 2010 - 10:04
#925
Posté 09 avril 2010 - 09:00
Modifié par BossBast1, 09 avril 2010 - 09:24 .




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