Fade9wayz wrote...
Phaelducan wrote...
To the above couple of posters, I hope I was clear in using terminology like "I would imagine" as opposed "there is no way."
I have no idea whether my opinion is accurate.
With that said, what I mean by stating that romances aren't particularly important to the company is that since percentage-wise they are so small, logically I wouldn't imagine they spend a lot of time at creative meetings deciding how best to please their fan-base in this specific way.
Sure, they might, I just doubt it. Post counts are fine, but in all fairness I would guess a lot larger portion of the ME1 players were more concerned with the combat, inventory, Mako, etc then the lack of Tali as a romance option.
Now, clearly it wasn't much of an effort to put Garrus/Tali in as romance options, as they are in the game. That even might mean at some point there are some new types of romance options in Bioware games, I just don't see it happening in Mass Effect.
Oh, and "even money" is just a gambling reference. That means I'd bet straight odds that as a company, romance options are low on the list of priorities for Bioware.
Not trying to belittle anyone's desire for new RP elements, I just don't see it being a high priority (it might be, who knows, I'm just not seeing it at this time).
Besides, even if they were going to look at more gay/bi options for romance, why would they pick the third game in a Trilogy to start, or even 2.5 if you are talking about DLC?
Edit: Oh and just to be clear, I'm not saying that they don't care about Romances at all, clearly they do or they wouldn't be in the game. I'm just of the mind that they probably don't care very much.
And that is why I posted a list of reasons as to why I believe romances are actually important in Mass Effect. Of course, Bioware could not think so, but then why put them in the game in the first place if that was the case? I am not saying it is the most important thing to deal with on their plate, I'm just saying it is important enough that they cannot altogether dismiss it. It at least is more important than a space hamster or aquarium fishes....Granted, I wouldn't be surprised if the space hamster was the result of some internal prank.
Technically i don't see reason to say that romances were not carefully implemented. In ME1 you had 2 options for both genders and lots of dialogs and "building up" plus a groundbreaking love scene. In ME2 you have 3 1/2 options for both genders and again a lot of dialogs for the LI plus a very unique love scene for all 6 cases. Each LI has it's own unique character and issues. So, yeah, it's all there.
But (there's always a but there, isn't it) compare to ME1, the romances felt very dis-integrated. In ME1 you had to make hard choices and one potential LI was evolved. Liara was slipping over from studying you for mission reason to loving you etc etc. The romances were very well intertwined with the main plot.
In ME2 you have a huge number of new characters and each has a recognizable issue or "feel", but it's not evolving as much. It more broad than deep. So, you pick your cherry from the fruit basket and that's it. The romances have utterly no impact on the mission and vice versa. There is hardly any impact at all. If you try to romance two LI's at the same time, they will ask you to make a decision, sure. But there could have been so much more, to make you feel like the romance is connected to the rest of the game.
The way i feel is that they DID implement it in ME2 because that's what they do. More like a reflex. Not like they really cared about making you feel as if your Commander is really falling in love, or that there is tension among the crew members, or hearts broken...
I'm not saying that they made the wrong decision. I'm just saying that the decision to present 12 new characters as squadmates and 1/2 of them as potential LI's makes it harder to feel connected as deeply to all of them like to the characters in ME1. One approach is not per se better than the other, just different.
And to add some value to the thread: they had a lot of "trouble" with the 6 LI's and all the strings attached already (plus the cameos of the ME1-LI's). So, that's probably why they had to cut down in this area of the game.
jeez i'm in rant-mood today... i'm so sorry.