Even if Bioware decided to include s/s relationships in ME3, I do not see them implementing colored fonts and
especially not a choose-your-sexual-orientation in menu. The former because Bioware, while being open to change, is known for consistency in appearance and utilization (especially in a series like ME). The hair styles alone allude to this. Continuity, familiarity, etc. Colored font has the potential to confuse even old players: why is this font in color? What does it mean? And to find out, they would have to actually click it, beginning a relationship that may be undesirable. What's perhaps more important, however, is that colored fonts would be obvious (no doubt) and Bioware has been all about the players exploring their choices. Otherwise, they would have labeled normal Paragon/Renegade responses (aside from charm options).
What is much more likely is Bioware simply putting a 'romance' option on the opposite side of the dialogue wheel; it doesn't label it or make it obvious, but it would set it apart from the other normal responses.The sexual orientation menu would not work for a few reasons:
1) It puts too much (and perhaps unwanted) significance and emphasis on sexual orientation. It may give the wrong idea that yes, your orientation does matter--and not in the innocent 'I-just-want-certain-romances' way.
2) Label much?
3) It has the potential to make a lot of gamers not only confused, but uncomfortable. Why is this so important? I already know who I am; why do I need to 'label' my avatar? And don't forget those players that don't like the illusion of a potential bi/gay Shepard--this would be, in essence, shoving it in their faces. Whether or not that's 'right' is irrelevant; Bioware has always tried to cater to
all of their gamers as well as achieve success in terms of . . . well . . . making money.
Personally, I would hate a 'sexual orientation menu'--I don't like the idea of such importance (even if unintentional) placed on something like that. Not to mention the encouragement of dichotomized scales to measure something so vast and complex as sexuality. The colored fonts is a cool idea, but it's really too late to implement it without confusing a lot of gamers. In
The Masquerade: Bloodlines, it worked because it was not only a stand-alone game, but because there was also
another 'colored font' for another ability--it was not exclusive to relationships. Which is another issue: they were abilities / powers--not romance dialogue.
I agree with what another user had stated: The problem lies in m/f relationships--'ninja romance,' so to speak. Bioware will simply need to implement better writing (and perhaps dialogue layout) with less ambiguous options and dialogue.
Modifié par Blackveldt, 23 mars 2010 - 09:40 .