tyddrwsau wrote...
Temper_Graniteskul wrote...
method82 wrote...
@ importance of romances.
I agree on most of the statements in the first paragraph. Eye-candy doesn't equal immersion. I personally think the leveldesign is immersive enough, though (But I'd prefer some epic areas like the boss fight from ME1 (i mean fighting under sovereign) because sci-fi is conventionally the place to look for huuuuuge stuff).
Anyway: story and social interaction are my favorite above all and it's where ME shines imho.
But for me that doesn't mean romance, necessarily. I would enjoy the game immensely if they had never included romance (nothing against some flirting). But since they did, they better do it right. And i don't think they did it right in ME2. You pick your favorite, click "yes i want you" two times in a dialog and here you go. It's the most minimalistic approach to dating since... well... hookers. There is hardly any development in the relationship, no crisis, no bold step forward, no from-sparkle-to-flames, no you-name-it.
It feels like BioWare didn't want to spend screen-time on it but felt that they would be hated if they'd left it out completely. And this is not a good approach for having romantic interaction with the most important allies in the game. (on the other hand i think they very creatively made different "end"-scenes for all 6 LI's. They are all unique amongst each other (well, besides the fact that the female and male assortment is kinda mirrored concerning the psychology of the LI). It's not all bad)
So, what i think would be the right thing to do is to stress the importance of social interaction on board the Normandy and tell interesting stories about the crewmembers and how their relationship to the commander develops over time. I mean, sure, it's happening to a certain extend in both ME1 (a lot about codex) and ME2 (more about personal background) but there's always room for more.
And, but this is my personal taste, make less LI's in number, but more dialogs, depth and development with each.
@ race-against-time
Indeed, i felt that it's a bit ridiculous in ME1 that your are constantly told to chase and that there is no time and off you go on some UNC, driving the Mako against walls, getting stuck in some insignificant rock in space.
ME2 handled that a lot better as it gave you hints that the abductions are currently taking place (Feris Fields) but it's your initiative as to when to strike.
I'm not sure how to handle this, because it's obviously important to build up some sort of tension while at the same time give the player the freedom to do what he wants whenever he wants. This is a contradiction which is hard to solve.
@ gay romances
I don't disagree with any of your points. I just don't think we need to justify why it's good to have gay romances. It's good because players want them. Plus they'd fit the setting perfectly (the cut dialog from ME1 is in my opinion incredibly well written, especially in the case of Kaidan/maleShep).
Well, i also think that it improves the overall atmosphere of the game and universe. But that is because it's my personal preference. It's not really an argument
Edit: some tweaks
Modifié par SimonTheFrog, 27 mars 2010 - 05:01 .




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