I prefer DA:O's system to Mass Effect's, because it shows you exactly what your MC is saying. In ME, you get one to three words to give you a general idea of what Shepard says.
Naturally it's a matter of preference, but I actually like that I don't know from word to word what my PC is going to say. It's just as limiting either way, but in the traditional model you
know just how limiting. I prefer picking from a series of emotional responses that tell what direction the conversation will turn, but not the exact words used. It creates a better illusion of freedom than obvious, stone-cut sentences.
Seeing as I dislike Hale's voice to strongly to even bother playing a F!Shep half the time I'd say it has far too many negatives for me. I'm missing half the game experience because I can't stand someone's voice. That's not a good thing in my books.
Well, since I'm not a fan of Meer's voice, we're in the same boat there, I'd say. Ofcourse it would be ideal if you could pick your voice-actor from a series of options, but currently that's not feasible. But to me a voiced protagonist adds to the immersion immensly. Mute cue-cards can never emote as strongly as actual actors.
But now I'm getting sidetracked; back to the topic.
Anyway back on topic, the colored font might be too "flaggish" i guess,
i think just more obvious options as to what you're getting into are
the way to go
I think that the best Bioware could do with the currently available dialogue options would be to make the romance-related responses Paragon or Renegade, i.e. blue or red text, as we see already, with Paragon being nice and Renegade being a bad boy/girl, with different responses from the potential LI depending on which option you use. It would flag the romance-related dialogue options clearly enough, and would add a new touch of depth to the process.
Modifié par Lightice_av, 04 mars 2010 - 07:13 .