What do we “consume” when we go the cinema? We consume a story, certainly, but not a story that could
be recounted by a friend or summarized in prose to the same effect. Our experience of film is tied more to
the specific telling of the story than to the abstract result of that telling, the story told. Our pleasure, in
short, follows from our engagement in the film as process.
Richard deCordova
What makes Mass Effect 2 a great game is not its outcome, which a lot of people deem to be lame. As the quote says, true value of a film (or in this case, a game) varies from player to player. Your experience is different from mine. You liked Tali, while I liked Miranda. I think many of the "sophisticated" ME players had vast interpretations of the Illusive Man. We had different assumptions and connections with each character, for that matter. This is what makes Mass Effect such an awesome universe. The fact that this "chameleon effect" is possible amongst any player who takes the game for all it's worth is something many games can't do.
The ending is not the important part of a story. The engagement to the story is the most key part of the game, or film. Endings serve only as a reminder that your personal engagement is stilled locked into a story that is already being told. The ending is the same regardless of the viewer, but the journey is completely different.
Modifié par HeyUder, 26 février 2010 - 02:14 .





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