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Why ME2's story is better than ME1's


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#1
HeyUder

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Take this quote into account:

What do we “consume” when we go the cinema? We consume a story, certainly, but not a story that could
be recounted by a friend or summarized in prose to the same effect.
Our experience of film is tied more to
the specific telling of the story than to the abstract result of that telling, the story told. Our pleasure, in
short, follows from our engagement in the film as process.

Richard deCordova

What makes Mass Effect 2 a great game is not its outcome, which a lot of people deem to be lame. As the quote says, true value of a film (or in this case, a game) varies from player to player. Your experience is different from mine. You liked Tali, while I liked Miranda. I think many of the "sophisticated" ME players had vast interpretations of the Illusive Man. We had different assumptions and connections with each character, for that matter. This is what makes Mass Effect such an awesome universe. The fact that this "chameleon effect" is possible amongst any player who takes the game for all it's worth is something many games can't do.

The ending is not the important part of a story. The engagement to the story is the most key part of the game, or film. Endings serve only as a reminder that your personal engagement is stilled locked into a story that is already being told. The ending is the same regardless of the viewer, but the journey is completely different.

Modifié par HeyUder, 26 février 2010 - 02:14 .


#2
Lurker 2277

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i love you

#3
Reptilian Rob

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ME2 is basically the setup or "Empire Strikes Back" of the equation. Just wait until the "Return Of The King" part comes along and finishes that equation.

#4
Sina84

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I thought the ME2 story was awesome. The last hour was the most intense I've ever experienced in a videogame, topped by the Reaper reveal in the last seconds.

EDIT: Also, remember that the minority consisting of angry, bitter people tend to be the loudest. Most people love ME2.

Modifié par Sina84, 26 février 2010 - 02:07 .


#5
Mallissin

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ME2 was all about making the situation seem desperate. It seems you took it to heart, like the Avatar effect.



Now you're desperate to play ME3. Bioware 1 - You 0

#6
HeyUder

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Sina84 wrote...

I thought the ME2 story was awesome. The last hour was the most intense I've ever experienced in a videogame, topped by the Reaper reveal in the last seconds.

I did too. I think that intensity was due in large part to the fact that such strong relationships had been established between you and your squadmates. Oh, and it was the most intensity I've experience in a video game as well.

#7
HeyUder

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Mallissin wrote...

ME2 was all about making the situation seem desperate. It seems you took it to heart, like the Avatar effect.

Now you're desperate to play ME3. Bioware 1 - You 0

A great use of double entendre makes any story want you to experience more. I'll use your example, Avatar, as my example for double entendre - main plot (for the "innocent" viewer) the mercenaries want to mine the mineral for cash. Second plot (this is where room for sophistication comes in) is the plot between Jake, Neytiri, the tribe, and the morality of the mercs' actions. As you can see, there is room for varations of the overall experience in the second part. The main story is developed to provide satisfaction to the mainstream, but the second story is there to weave with the main plot to allow for much greater interpretation - something ME2 does amazingly well.

#8
Riot Inducer

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Reptilian Rob wrote...

ME2 is basically the setup or "Empire Strikes Back" of the equation. Just wait until the "Return Of The King" part comes along and finishes that equation.


This is very true, and for trilogies the things set up or continued in the second act can sometimes be difficult to follow as we don't know how they'll relate to the overall climax in the third act. I think that's the part that has a lot of people not liking the story. 

Personally I thought it was great, the final mission was one of the most engaging and epic game finale's I've seen in a long while. That said, my only gripe was the lack of a strong interactive antagonist, Harbinger never really made his presence known, we never got any dialogue with him so all we can figure of his motives are from his combat quotes which are cryptic at best. 

#9
Booglarize

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I may have mentioned this in another thread... it seems like story-wise, ME2's main role is the foreshadowing of the inevitable final confrontation in ME3. I think it does that job really well, though I wouldn't necessarily say it's better than ME1 for it - I thought Sovereign was a brilliantly designed adversary and the way in which you discovered its true nature was well done.



Ultimately I don't think it's possible to fully judge ME2's story without knowing how it all turns out in ME3. Since ME2's story was basically one of laying the groundwork for an eventual apocalyptic showdown, the only way to really judge it would be to actually play 3 and see whether it's worth the anticipation.

#10
Reptilian Rob

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Riot Inducer wrote...

Reptilian Rob wrote...

ME2 is basically the setup or "Empire Strikes Back" of the equation. Just wait until the "Return Of The King" part comes along and finishes that equation.


This is very true, and for trilogies the things set up or continued in the second act can sometimes be difficult to follow as we don't know how they'll relate to the overall climax in the third act. I think that's the part that has a lot of people not liking the story. 

Personally I thought it was great, the final mission was one of the most engaging and epic game finale's I've seen in a long while. That said, my only gripe was the lack of a strong interactive antagonist, Harbinger never really made his presence known, we never got any dialogue with him so all we can figure of his motives are from his combat quotes which are cryptic at best. 

Best **** your pants moment in a game, one hundred thousand Reapers decending on the galaxy.

#11
jasonontko

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Let men explain the, as you put it "the camelion effect." Artistic interpretation takes many forms but one form it does take is plot holes. When one walks into a vacuum with nothing more than a breather, that is not art. When your decisions have little to no impact on the story that is not art. When the author needs to kill the main character in the begining in order to have a clean slate to write his story that is not art and its lazy too. There were two things that constitute art in ME2, one is the rewrite the Geth decision and the the other is the collector base decision. However, this art is incomplete because we have no idea what the results were. What makes people annoyed is that if these decisions have as much impact on the story as the ME1 decisions had on ME2 then Bioware will have succeeded in taking the God Father trilogy and trunning it into Analyze That. As of now this game works on one level and that is aesthetics. Its candy for the eye, not the mind.