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Revenant LMG or Geth Pulse Rifle w/ AP Ammo?


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#1
-D-C-D-

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Ok, so I'm gunning for my first Insanity playthrough, and, in all my noobosity, I have chosen to go Soldier (yes, I am a Vanguard loyalist, but I think my technique needs work, as I did struggle a bit on Hardcore with my good old Vanguard :( ).

So I'm wondering which would be a better idea: Choose to get the Revenant, and stick with the "non-special" weapons for everything else, or just get the Pulse Rifle on Haestrom, take AP Ammo as my bonus, and choose Widow a la Collector Ship. See, personally, I think Widow+Pulse Rifle seems the better option...

Thought I'd consult the tactical experts here for some advice, haha.

Merci :D

#2
Average Gatsby

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GPR is terrible. It has even lower damage than the SMG's. Use the Avenger or the Collector Rifle if you want a high ROF assault rifle and the Widow. Also you don't need AP ammo when you have Inferno Ammunition. There's been many tests on which is better, and the 10% damage bonus is insignificant especially when compared to the CC element of Inferno Ammo.

#3
DaftPaycheck

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The Geth Pulse Rifle is...very lackluster. It's good for ripping away shields, but the vindicator is a much better gun overall. Between the Revenant and Widow it really comes down to personal preference. I loved using the Rev because of it's insane clip size and ammo reserves, but at the same time I craved the ability to whip out the Widow in certain situations. So if you feel you'll be doing more sniping, pick up the Widow, if you'd prefer the overall reliability of the Revenant, choose it. Both are awesome, especially with Tungsten Rounds on. Just, don't use the GPR.

#4
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I'm not a big AR man myself, so was considering the Widow anyways. Probably just go for that. I do thank you for the tips!



What about a bonus power? Seems shield boosting powers are a bad idea, if what I've read here is much to go on, but I dunno what to choose as a bonus. I've been hearing a lot of good things about Reave actually, but it has always seemed like a poor man's Warp, especially when I toyed with it on my Adept/Hardcore playthrough...what makes Reave so good? Am I missing something?

#5
FFLB

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If you don't plan on ever playing Infiltrator, then go with the sniper rifle, but if you do plan on running through as that class, you might want to try out the Revenant for your Soldier run.

#6
DaftPaycheck

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Most people seem to like Reave because it either gives you a new ability to use, making your class a bit more diverse, or because it's a somewhat acceptable substitute for Warp or Incinerate, while adding a slight healing factor. Many of the other bonus powers really aren't beneficial to Shep in the least, so Reave stands out against those.



As a soldier, I'm in the belief that your most important ability is Adrenaline Rush, and any bonus power that takes away the cooldown from AR, whether it's a defensive ability like Barrier or an offensive one such as Reave, is hurting the potential of your soldier. It's for that reason I prefer Armor Piercing Rounds. Although the damage increase is slight over the other powers, it won't affect your cooldowns, and Tungsten Rounds+Heightened AR+ Widow will pretty much equal the highest damage output of any class, and makes even insanity mobs seem like cardboard.

#7
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Yeah, I've already done an Infiltrator playthrough (yes...I play ME2 too much...haha), and found the Widow ideal, especially against my personal nemesis, the SCION. UGH. Although this was also with the Cloak 75% damage bonus.



Agh I dunno...maybe I'll try the Revenant, and if it just isn't working out, load up and switch to Widow. Sorted!

#8
Atmosfear3

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GPR has too low damage for AP ammo to make any sort of difference.

#9
implodinggoat

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Take the Vindicator and the Widow. With the double damage multiplier that headshots give you the far more accurate Vindicator can deal more damage than the Revenant and its better at hitting targets using cover. The Revenant is better for mowing things down; but I only really found it to be more useful in close quarters or against husks. But; if you want a badass weapon to use against husks and in close quarters combat then the Firestorm is the way to go.

The way I see it you have to take the Widow. One can argue if the Revenant is better than the Vindicator, or if the Claymore is better than the Eviscerator; but there is no doubt that the Widow blows all the other sniper rifles out of the water.

PS:  Heightened Adrenaline Rush gives you +140% damage so a headshot with the Widow can be truly devestating particularly against those damned Scions.

Modifié par implodinggoat, 26 février 2010 - 04:39 .


#10
themaxzero

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GPR has the same damage per bullet as the Avenger the wiki is wrong.

#11
Cross1280

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With my soldier play through i went with the Rev over the widow, not that the widow is bad, but i am just better using the AR's than i am using the sniper rifles.

#12
Firesteel

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In terms of Widow vs. Revnant, personal preference.

In my opinion, one of the best soldier bonus powers is geth shield boost maxed to use the one that gives you the damage increase. Works pretty well with adrenaline rush, up to 145% or 150% (I forgot if its 5% or 10% bonus damage for GSB)

#13
aeetos21

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I didn't prefer much for the GPR, it was too effective against shields and not enough agaisnt armor. Like the CAR also, I look for weapons that are good on mostly everything they hit. So I used the M-15 for a while but once I got the revenant I never looked back. Yes it is much more difficult to aim than a normal AR but anybody who can aim with an M-9 tempest should have no problem with this weapon, especially after you get the accuracy upgrade.



I used AP ammo through my soldier playthrough on insanity and it worked well but inferno ammo does almost the same amount of damage versus armor and has a 3 second CC effect on enemies when you ignite them. That didn't seem to matter too much though since as a soldier you tend to kill things very quickly as soon as all their armor drops,



Personally? Rev is by far my most favorite ME2 weapon that I've played with.

#14
Manton-X2

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I've been reading some of these threads, but I keep noticing something and wondered if anyone had seen numbers on it. Finally got around to getting the GPR and playing with it. I see the numbers on Wiki and in the threads here, but they all seem to be based on the premise that each weapon is putting the same number of rounds on target over a given amount of time and then comparing the damage that each will do.



From limited play with the GPR so far, it seems to me that this gun puts a hell of a lot more rounds on target than any other assault rifle in the game. My question is, does anyone have info on if that perception is true?



If so, then the damage charts don't mean a whole lot in "real world" situations. I guess my real question is, has anyone figured the damage per second of the assaults with accuracy figured into the equation? Or even, what the accuracy of each weapon is?


#15
SupidSeep

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Manton-X2 wrote...

From limited play with the GPR so far, it seems to me that this gun puts a hell of a lot more rounds on target than any other assault rifle in the game. My question is, does anyone have info on if that perception is true?


I don't know, but in-game I find the effectiveness of GPR to be subpar - give me Vindicator any time.

#16
Arhka

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Manton-X2 wrote...

I've been reading some of these threads, but I keep noticing something and wondered if anyone had seen numbers on it. Finally got around to getting the GPR and playing with it. I see the numbers on Wiki and in the threads here, but they all seem to be based on the premise that each weapon is putting the same number of rounds on target over a given amount of time and then comparing the damage that each will do.

From limited play with the GPR so far, it seems to me that this gun puts a hell of a lot more rounds on target than any other assault rifle in the game. My question is, does anyone have info on if that perception is true?

If so, then the damage charts don't mean a whole lot in "real world" situations. I guess my real question is, has anyone figured the damage per second of the assaults with accuracy figured into the equation? Or even, what the accuracy of each weapon is?


The damage charts are datamined from the game, so yes, those stats are in the game. But the GPR is strange. It's rate of fire does not stay at 1000, it varies from slow to fast during continued shooting. That's why there is no DPS indicated in those tables. I believe that in tandem with its variable ROF, it also has variable damage in relation to the variable ROF to keep the damage level. 3.1 is the lowest it's bullets can do, an  it has an upper limit to how much damage deals to offset the 3.1. There's just stuff that we don't know about the GPR that can't let us establish a set comparison.