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The Hammerhead- Hover Tank - now with Video footage @ GT


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#326
llFlapjackll

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Can anyone see the video.. i tried ie and firefox and it won't load.. Anyone know a fix? If not is it long can someone rip it and give me a dl link i'd highly appreciate it!

#327
LOST SPARTANJLC

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You sure your flash/shockwave , java are up to date.I've heard also cookies enabled / disabling ad blockers and update media players software.

Just suggesting somethings that I know can cause the problem , because I've had similar problems only to discover certain software that needed to be updated.

Modifié par LOST SPARTANJLC, 07 mars 2010 - 06:52 .


#328
Antinash

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Mass effect: Burnout anyone?

Can't wait to plough my hammerhead into a geth and yell ''TAKEDOWN!'' everytime :D

#329
jojon2se

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Try the Standard Definition feed.  (EDIT: Button on the left, below the video display)

Modifié par jojon2se, 07 mars 2010 - 11:58 .


#330
llFlapjackll

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It must of not liked me skipping the ads.. disabled ad muncher and it worked thanks.

#331
Volothos

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Antinash wrote...

Mass effect: Burnout anyone?
Can't wait to plough my hammerhead into a geth and yell ''TAKEDOWN!'' everytime :D


ROADKILL!

#332
Tazzmission

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heres the video from game trailers tv

#333
BenjaminR00

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TornadoADV wrote...

Hey look, everybody, it's a FPS/TPS drone who thinks that a coherent story makes an RPG!



No my dear boy, this is one of the first games I have played in nearly 10 years. I make films, and I have been busy working in the real world. My point is that good storytelling has structure, brings someone into the story, doesn't just dump him in a world of little dweebs and expect them to do the work. I want the authors of a game to provide me with a real story, not lots of little allusions to a big narrative that it takes a community to write about and flesh out (badly, I might add).

My point is that this IS NOT a traditional RPG and that is a good thing from my perspective, and it's what has made ME2 a great game. Not every game needs to be like the a traditional RPG, as if D&D is the greatest of human creations or any other RPG from Zelda to FF for that matter, it can be like the one I and literally millions of others have been waiting for. I prefer Anna Karenina or Deadwood to a bloated RPG or whatever floats your tiny boat. I like my art experiences to actually be accomplished and focused. And ME2 is I really think a great step towards helping games be 'art'.

If mass appeal (excuse the pun, unitended) threatens your grip on your private club that you fancifully feel you have any stake in whatsoever - then all I have to say is grow the hell up and face your weakness.

I am serious about games, they are awesome and have been playing 'em since I was 4 years old which is the better part of thirty years ago. I have just as much right to comment on this as you. I have a feeling that in fact my opinion is probably based in a lot more critical validity than your weak retort.

#334
BenjaminR00

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Tazzmission wrote...

heres the video from game trailers tv



Yeah it looks like Wipeout and it's difficult to immediately see how that is right for ME but it could be cool. It certainly looks like a fun mini-game in your own ME2 universe which seems kinda valid.

#335
TornadoADV

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BenjaminR00 wrote...

TornadoADV wrote...

Hey look, everybody, it's a FPS/TPS drone who thinks that a coherent story makes an RPG!



No my dear boy, this is one of the first games I have played in nearly 10 years. I make films, and I have been busy working in the real world. My point is that good storytelling has structure, brings someone into the story, doesn't just dump him in a world of little dweebs and expect them to do the work. I want the authors of a game to provide me with a real story, not lots of little allusions to a big narrative that it takes a community to write about and flesh out (badly, I might add).

My point is that this IS NOT a traditional RPG and that is a good thing from my perspective, and it's what has made ME2 a great game. Not every game needs to be like the a traditional RPG, as if D&D is the greatest of human creations or any other RPG from Zelda to FF for that matter, it can be like the one I and literally millions of others have been waiting for. I prefer Anna Karenina or Deadwood to a bloated RPG or whatever floats your tiny boat. I like my art experiences to actually be accomplished and focused. And ME2 is I really think a great step towards helping games be 'art'.

If mass appeal (excuse the pun, unitended) threatens your grip on your private club that you fancifully feel you have any stake in whatsoever - then all I have to say is grow the hell up and face your weakness.

I am serious about games, they are awesome and have been playing 'em since I was 4 years old which is the better part of thirty years ago. I have just as much right to comment on this as you. I have a feeling that in fact my opinion is probably based in a lot more critical validity than your weak retort.


Whatever you say bub, you want your streamlined, linear corridor shooter with waist high crates, play Gears of War or better yet, that vomited mess they call Final Fantasy 13. Leave my RPG alone.

Also, required "Cool Story Bro."

Image IPB

#336
Tazzmission

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BenjaminR00 wrote...

Tazzmission wrote...

heres the video from game trailers tv



Yeah it looks like Wipeout and it's difficult to immediately see how that is right for ME but it could be cool. It certainly looks like a fun mini-game in your own ME2 universe which seems kinda valid.





ill give my review once i play it. i go by my own reviews and truthfully im not the type of person to favoritise a franchise. i do love mass effect though. mass effect = star wars of gaming

#337
ManBearPig91

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TornadoADV wrote...

BenjaminR00 wrote...

TornadoADV wrote...

Hey look, everybody, it's a FPS/TPS drone who thinks that a coherent story makes an RPG!



No my dear boy, this is one of the first games I have played in nearly 10 years. I make films, and I have been busy working in the real world. My point is that good storytelling has structure, brings someone into the story, doesn't just dump him in a world of little dweebs and expect them to do the work. I want the authors of a game to provide me with a real story, not lots of little allusions to a big narrative that it takes a community to write about and flesh out (badly, I might add).

My point is that this IS NOT a traditional RPG and that is a good thing from my perspective, and it's what has made ME2 a great game. Not every game needs to be like the a traditional RPG, as if D&D is the greatest of human creations or any other RPG from Zelda to FF for that matter, it can be like the one I and literally millions of others have been waiting for. I prefer Anna Karenina or Deadwood to a bloated RPG or whatever floats your tiny boat. I like my art experiences to actually be accomplished and focused. And ME2 is I really think a great step towards helping games be 'art'.

If mass appeal (excuse the pun, unitended) threatens your grip on your private club that you fancifully feel you have any stake in whatsoever - then all I have to say is grow the hell up and face your weakness.

I am serious about games, they are awesome and have been playing 'em since I was 4 years old which is the better part of thirty years ago. I have just as much right to comment on this as you. I have a feeling that in fact my opinion is probably based in a lot more critical validity than your weak retort.


Whatever you say bub, you want your streamlined, linear corridor shooter with waist high crates, play Gears of War or better yet, that vomited mess they call Final Fantasy 13. Leave my RPG alone.

Also, required "Cool Story Bro."

Image IPB


can we have butt secks?

#338
jpetrey123

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TornadoADV wrote...

BenjaminR00 wrote...

TornadoADV wrote...

Hey look, everybody, it's a FPS/TPS drone who thinks that a coherent story makes an RPG!



No my dear boy, this is one of the first games I have played in nearly 10 years. I make films, and I have been busy working in the real world. My point is that good storytelling has structure, brings someone into the story, doesn't just dump him in a world of little dweebs and expect them to do the work. I want the authors of a game to provide me with a real story, not lots of little allusions to a big narrative that it takes a community to write about and flesh out (badly, I might add).

My point is that this IS NOT a traditional RPG and that is a good thing from my perspective, and it's what has made ME2 a great game. Not every game needs to be like the a traditional RPG, as if D&D is the greatest of human creations or any other RPG from Zelda to FF for that matter, it can be like the one I and literally millions of others have been waiting for. I prefer Anna Karenina or Deadwood to a bloated RPG or whatever floats your tiny boat. I like my art experiences to actually be accomplished and focused. And ME2 is I really think a great step towards helping games be 'art'.

If mass appeal (excuse the pun, unitended) threatens your grip on your private club that you fancifully feel you have any stake in whatsoever - then all I have to say is grow the hell up and face your weakness.

I am serious about games, they are awesome and have been playing 'em since I was 4 years old which is the better part of thirty years ago. I have just as much right to comment on this as you. I have a feeling that in fact my opinion is probably based in a lot more critical validity than your weak retort.


Whatever you say bub, you want your streamlined, linear corridor shooter with waist high crates, play Gears of War or better yet, that vomited mess they call Final Fantasy 13. Leave my RPG alone.

Also, required "Cool Story Bro."

Image IPB



i do not understand if you do not want your games to change then why play a new game?

go play D&D let games evolve

#339
Guest_gmartin40_*

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#340
Guest_gmartin40_*

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ManBearPig91 wrote...

TornadoADV wrote...

BenjaminR00 wrote...

TornadoADV wrote...

Hey look, everybody, it's a FPS/TPS drone who thinks that a coherent story makes an RPG!



No my dear boy, this is one of the first games I have played in nearly 10 years. I make films, and I have been busy working in the real world. My point is that good storytelling has structure, brings someone into the story, doesn't just dump him in a world of little dweebs and expect them to do the work. I want the authors of a game to provide me with a real story, not lots of little allusions to a big narrative that it takes a community to write about and flesh out (badly, I might add).

My point is that this IS NOT a traditional RPG and that is a good thing from my perspective, and it's what has made ME2 a great game. Not every game needs to be like the a traditional RPG, as if D&D is the greatest of human creations or any other RPG from Zelda to FF for that matter, it can be like the one I and literally millions of others have been waiting for. I prefer Anna Karenina or Deadwood to a bloated RPG or whatever floats your tiny boat. I like my art experiences to actually be accomplished and focused. And ME2 is I really think a great step towards helping games be 'art'.

If mass appeal (excuse the pun, unitended) threatens your grip on your private club that you fancifully feel you have any stake in whatsoever - then all I have to say is grow the hell up and face your weakness.

I am serious about games, they are awesome and have been playing 'em since I was 4 years old which is the better part of thirty years ago. I have just as much right to comment on this as you. I have a feeling that in fact my opinion is probably based in a lot more critical validity than your weak retort.


Whatever you say bub, you want your streamlined, linear corridor shooter with waist high crates, play Gears of War or better yet, that vomited mess they call Final Fantasy 13. Leave my RPG alone.

Also, required "Cool Story Bro."

Image IPB


can we have butt secks?


http://rowlandwells...._serialNumber=1

#341
Tazzmission

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BenjaminR00 wrote...

TornadoADV wrote...

Hey look, everybody, it's a FPS/TPS drone who thinks that a coherent story makes an RPG!



No my dear boy, this is one of the first games I have played in nearly 10 years. I make films, and I have been busy working in the real world. My point is that good storytelling has structure, brings someone into the story, doesn't just dump him in a world of little dweebs and expect them to do the work. I want the authors of a game to provide me with a real story, not lots of little allusions to a big narrative that it takes a community to write about and flesh out (badly, I might add).

My point is that this IS NOT a traditional RPG and that is a good thing from my perspective, and it's what has made ME2 a great game. Not every game needs to be like the a traditional RPG, as if D&D is the greatest of human creations or any other RPG from Zelda to FF for that matter, it can be like the one I and literally millions of others have been waiting for. I prefer Anna Karenina or Deadwood to a bloated RPG or whatever floats your tiny boat. I like my art experiences to actually be accomplished and focused. And ME2 is I really think a great step towards helping games be 'art'.

If mass appeal (excuse the pun, unitended) threatens your grip on your private club that you fancifully feel you have any stake in whatsoever - then all I have to say is grow the hell up and face your weakness.

I am serious about games, they are awesome and have been playing 'em since I was 4 years old which is the better part of thirty years ago. I have just as much right to comment on this as you. I have a feeling that in fact my opinion is probably based in a lot more critical validity than your weak retort.




dude mass effect  isnt suppose to be just a normal rpg. its a shooter rpg... so of course it wont be traditional to your normal rpgs man. its something new you may not like it for its rpg elements and i respect that but  you cant deny this franchise isnt addicting

#342
Fluffeh Kitteh

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TornadoADV wrote...

Leave my RPG alone.


It's not "your" RPG.

#343
TornadoADV

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jpetrey123 wrote...

i do not understand if you do not want your games to change then why play a new game?

go play D&D let games evolve


I was quite happy with Mass Effect 1 and it was plenty shooter with just the right amount of RPG, simplified inventory. (If a bit clunky.) and the ability to actually meaningfully explore the universe we have been given by the developers.

Shooting probes at randomized surface maps and running down linear N7 missions is not my idea of a fun RPG. I have more tactical freedom in Bad Company 2 and it's not even remotely claiming to be an RPG.

It's not "your" RPG.


Not your's either, now, do you have something constructive to add?

Modifié par TornadoADV, 08 mars 2010 - 04:49 .


#344
BenjaminR00

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Tazzmission wrote...

dude mass effect  isnt suppose to be just a normal rpg. its a shooter rpg... so of course it wont be traditional to your normal rpgs man. its something new you may not like it for its rpg elements and i respect that but  you cant deny this franchise isnt addicting



No no I love it's RPG elements love the game as it is - just don't want it to change. But really, they are going to respond to the sales anyway so this douche that is giving me grief is sort of irrelevant.

As someone said it is the Star Wars of RPG's. Well, Star Wars was linear, and it was great (at least Orig Tril but lets not go into that one) and it was focused. And I agree it is addicting.

My point which that idiot can't grasp is that many many people like the game as it is, and there are plenty of other RPG's out there that he likes/will like and play the way he wants - so go play them. Also I think it is flatly obvious that BioWare will eventually make a "fully-fledged open RPG" in this universe. So the point of Mass Effect 2 and leading onto ME3 is the story.

You can't really argue intelligently about this and take a contrary position, and you keep resorting to the usual forum facile comments.

The analogy is really Wing Commander, not Dragon Age, so it seems odd to expect it to behave like a trad RPG. The worst Wing Commander games were Armada and Privateer. Why's that? Because what made Wing Commander great was the plot and seeing it evolve and unravel like a book. Privateer and Armada had nothing to do with the core story, thats why they sucked. Now, because the Mass Effect universe is much better drawn, a full RPG game would probably work really well, but this is the Shepard trilogy and it ain't going to change so just focus on what can make the Shepard trilogy better.

Mr. Idiot, you will get your Mass Effect Universe Proper RPG, I am positive. It's a question of money, and as I have guessed, you really don't know crap about how the entertainment industry works. But I have seen series ruined by attempts to cover too many bases and thats what ME1 was like. BW found the heart of the idea and the point of Shepard and his plotline and they made ME2. It's a better game for it.

If I sound authoritative it's because I know what I am talking about and you... well... words have too much value to waste them on describing your attitude and behavior. If anyone's the troll for one type of game only, it ain't me.

#345
Fluffeh Kitteh

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TornadoADV wrote...

It's not "your" RPG.

Not your's either, now, do you have something constructive to add?


Since when did I claim it was my franchise? You were the one with the "leave my game alone" statement. Believe me I loathe probing planets as much as any of you here but I certainly don't see how that makes any of us a prime stakeholder in the franchise.

#346
TornadoADV

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Fluffeh Kitteh wrote...

TornadoADV wrote...


It's not "your" RPG.

Not your's either, now, do you have something constructive to add?


Since when did I claim it was my franchise? You were the one with the "leave my game alone"[/i] statement. Believe me I loathe probing planets as much as any of you here but I certainly don't see how that makes any of us a prime stakeholder in the franchise.


"My" RPG is simply what BW created with ME1, it's their own work. I claim nothing of it besides that I feel that ME1 worked and didn't need to be changed beyond adding more life to Mako missions and speeding up the inventory system. Instead I got a gutted TPS corridor shooter with less actual choices then Bad Company 2 (Though, at least ME2 doesn't have extremely poorly placed swearing and just flat out canon rape.)

No no I love it's RPG elements love the game as it is - just don't want it to change. But really, they are going to respond to the sales anyway so this douche that is giving me grief is sort of irrelevant.

As someone said it is the Star Wars of RPG's. Well, Star Wars was linear, and it was great (at least Orig Tril but lets not go into that one) and it was focused. And I agree it is addicting.

My point which that idiot can't grasp is that many many people like the game as it is, and there are plenty of other RPG's out there that he likes/will like and play the way he wants - so go play them. Also I think it is flatly obvious that BioWare will eventually make a "fully-fledged open RPG" in this universe. So the point of Mass Effect 2 and leading onto ME3 is the story.

You can't really argue intelligently about this and take a contrary position, and you keep resorting to the usual forum facile comments.

The analogy is really Wing Commander, not Dragon Age, so it seems odd to expect it to behave like a trad RPG. The worst Wing Commander games were Armada and Privateer. Why's that? Because what made Wing Commander great was the plot and seeing it evolve and unravel like a book. Privateer and Armada had nothing to do with the core story, thats why they sucked. Now, because the Mass Effect universe is much better drawn, a full RPG game would probably work really well, but this is the Shepard trilogy and it ain't going to change so just focus on what can make the Shepard trilogy better.

Mr. Idiot, you will get your Mass Effect Universe Proper RPG, I am positive. It's a question of money, and as I have guessed, you really don't know crap about how the entertainment industry works. But I have seen series ruined by attempts to cover too many bases and thats what ME1 was like. BW found the heart of the idea and the point of Shepard and his plotline and they made ME2. It's a better game for it.

If I sound authoritative it's because I know what I am talking about and you... well... words have too much value to waste them on describing your attitude and behavior. If anyone's the troll for one type of game only, it ain't me.


I have to admit, I love your ad hominem attacks and assumptions about who I am as a person and whatever experience I have in life. Keep it up, we'll make you one of us yet.

The crux of my entire posting history here has been that I love ME2, it's a great game, it's just not an RPG and it's certainly not to the level of ME1. When a game desires to have high levels of replayability it must provide a fundamental reason to actually instill an urge in the user to do so. ME2 does not do that for me, the strongest feeling I got is, "I'm going to fall in love with Jack because she's been so abused and used in life she needs somebody that won't treat her like a walking nuke/vagina".

While that provides great story backdrop, it does not provide me a reason to replay ME2, there is no variables in my playthroughs as the game is clearly segmented in being able to explore before and after Horizon and after getting the Reaper IFF. That isn't good game design, ME1 basically opened the entire game to you after becoming a Spectre, excluding Virmire and Ilos, the only thing holding you back was your willingness to engage the galaxy in exploration of your surroundings.

I don't play video games to have a linear experience, as far as RPGs go, I have real life for that. To use an analogue game reference, I'll mention Ace Combat. In most missions, you have a wide open battle space to fly in with enemies and objectives to engage/accomplish in whichever order you choose. This is ME1. Then there are the dreaded canyon missions, highly restrictive (fly above the canyon and die instantly.) and straight to the point, usually blowing up something at the other end in a small time limit. This is ME2.

Ace Combat can get away with this because each mission is seperate from the others as far as design goes and usually out of 30 missions, you get 2 canyon type missions. ME2 is just one giant canyon mission to me and that's simply unacceptable when I've tasted the freedom that ME1 offered.

Modifié par TornadoADV, 08 mars 2010 - 07:20 .


#347
LOST SPARTANJLC

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I disagree , maybe from a straight rpg perspective ME was perfect , but from the shooter perspective was floaty or it felt tacked on.ME2 shooter mechanic is far superior than ME1 which it needed to be.

As far as the rpg stuff , rpg menu's have been needing a overhaul for years.Why use the traditional long list when it can be streamlined and made better.Maybe they did cut down on the rpg stuff , but I applaud them for trying something different instead of sticking with the old and busted.

If they can find away to bring back the old stuff , make it work and be streamlined then I'm all for it.But I think there's a reason they created a new system.

Modifié par LOST SPARTANJLC, 08 mars 2010 - 07:45 .


#348
TornadoADV

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LOST SPARTANJLC wrote...

I disagree , maybe from a straight rpg perspective ME was perfect , but from the shooter perspective was floaty or it felt tacked on.ME2 shooter mechanic is far superior than ME1 which it needed to be.

As far as the rpg stuff , rpg menu's have been needing a overhaul for years.Why use the traditional long list when it can be streamlined and made better.Maybe they did cut down on the rpg stuff , but I applaud them for trying something different instead of sticking with the old and busted.

If they can find away to bring back the old stuff , make it work and be streamlined then I'm all for it.But I think there's a reason they created a new system.


ME2 may of been simplified combat wise over ME1, but it's nothing compared to Shooter greats such as Modern Warfare (Not 2.) and Battlefield 2 /Bad Company 2. What I'm left with is the urge to play those games rather then a slow, predictable cover shooter. ME2 feels like TPS Time Crisis.

#349
SurfaceBeneath

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That video for the Hammerhead looks freaking amazing. Kicks the crap out of that slow, sluggish, painfully dull Mako.



TornadoADV wrote...



Image IPB



#350
Shebamurphy

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TornadoADV wrote...

I don't play video games to have a linear experience, as far as RPGs go, I have real life for that.


You need a better designer for your life.