The Hammerhead- Hover Tank - now with Video footage @ GT
#126
Posté 28 février 2010 - 05:10
#127
Posté 28 février 2010 - 05:55
Aisynia wrote...
Deflagratio wrote...
Obadiah wrote...
I hope there is a skin that allows us to remove the Cerberus (super secret black ops rogue organization) logo from the vehicle.
Cerberus (At least the Lazerus Cell) is more like Blackwater, than some super secret orginization. In that everyone knows they exist, but nobody wants to know. There's no shame in showing who's doing what.
It's especially funny during a couple of the N7 missions where you land, and then the guard sees the Cerberus logo and ****s his pants
As I expected. Cerberus is using Shep for window dressing to try to get legitimacy, even though they're basically a fanatic terrorist organization.
#128
Posté 28 février 2010 - 07:18
#129
Posté 28 février 2010 - 07:41
#130
Posté 28 février 2010 - 08:30
Aisynia wrote...
Gladiador2 wrote...
Kids (I refuse to call them "people") complaining about free DLC's should be banned from this forum for the rest of the eternity.
I mean, I'd already be grateful for Bioware continuously releasing DLC's for a small fee (I wouldn't mind paying for them at all....nobody works for free, you know), and releasing them free of charge is even more kind from their part. Hammerhead will add 5 more missions and a playable vehicle, for free. And kids still complaint... ¬¬
Except it isn't really free, since you have to pay for Cerberus Network to get it. That said, I'm not one of the complainers.
you don't have to pay for it ,unless you bought a used game, even then the amount of content hat has been realised more then makes up for the 15 dollers spent, how ?
well most content is about 5.00
weapons are usually about 1-2 dollers
new charecters (squad members) can go up to about 10 to 15 dollers.
add that up (this excludes alll promo stuff) zaeed (asuming about $10) +normandy quest ($5) cerberous armor ($2) and you get about $16 dollers worth of content.
I think it makes up the diffrence
also to the guy who said that any new mission packs for the hammerhead would cost money, why would they do that ? don't beso cynical, I do however see them potentialy charging for LARGE content (e.i expanion packs and such).
t,dr, this method of dlc is wonderful, it is a shame that bioware edmonton did't come up with this for DAO.
#131
Posté 28 février 2010 - 08:40
Anyway you can cheat yourself more minerals with a savegame editor, or if that breaks the immersion you can mod the game to give you more minerals per probe.
... unless you're on xbox, that is.
And you're the type of person that ruins games I hope Biowear read that post and is patching that now
#132
Posté 28 février 2010 - 09:56
#133
Posté 28 février 2010 - 11:22
Only similarity I can see is that it hovers and the T-shaped front (hence the shared name). Also the Tau one has a BFG.
#134
Posté 01 mars 2010 - 12:49
Inferno Armor
Terminus
Armor & Weapon Blood Dragon Armor (Dragon Age: Origins) please
send the code via a private message on here, youtube(cmmholden) or xbox live GT:cmmholden Thanks!
#135
Posté 01 mars 2010 - 02:01
Really dude? Pay for that sh*t like everyone else, leech.cmmcmm wrote...
could someone please help me out and send me one of the mass effect 2 dlc (Collectors' Weapon and Armor
Inferno Armor
Terminus
Armor & Weapon Blood Dragon Armor (Dragon Age: Origins) please
send the code via a private message on here, youtube(cmmholden) or xbox live GT:cmmholden Thanks!
#136
Posté 01 mars 2010 - 02:52
I suppose you're probably right. It's sort of the wild west in space in this game.Canned Bullets wrote...
I'd say Mercenary groups like Blue Suns and Eclipse are more like Blackwater, Cerberus is just nearly top secret.
#137
Posté 01 mars 2010 - 03:07
Obadiah wrote...
I suppose you're probably right. It's sort of the wild west in space in this game.Canned Bullets wrote...
I'd say Mercenary groups like Blue Suns and Eclipse are more like Blackwater, Cerberus is just nearly top secret.
Cerberus is like the men in black who have a logo. They're a rumor, a scary boogeyman rumor.. but the few people who know they exist, also probably KNOW that logo. You see a hovercraft, or shuttle, or even a damned frigate coming in hot, and that logo is on the side.. duck.
#138
Posté 01 mars 2010 - 05:14
#139
Posté 01 mars 2010 - 05:15
#140
Posté 01 mars 2010 - 05:16
#141
Posté 01 mars 2010 - 06:40
But five missions only? I hope they are more decently sized and not just floating around an empty planet, or I hope more get added with time.
#142
Posté 01 mars 2010 - 08:59
ReconTeam wrote...
Looks great. Better than the MAKO for sure.
But five missions only? I hope they are more decently sized and not just floating around an empty planet, or I hope more get added with time.
I'm betting on the "more over time" option. Seems a waste to go and develop and fine-tune a vehicle mode and then just have us use it 5 times. Given their intent to keep up a relatively steady flow of DLC, I fully expect Hammerhead mission packs or longer BDtS-style scenarios with Hammerhead segments to appear. Still, these 5 are probably longer than most of the N7 assignments.
#143
Posté 01 mars 2010 - 09:22
Altough It doesn't really look like a tank
#144
Posté 01 mars 2010 - 10:19
ReconTeam wrote...
Looks great. Better than the MAKO for sure.
But five missions only? I hope they are more decently sized and not just floating around an empty planet, or I hope more get added with time.
Better then the Mako....how?
#145
Posté 01 mars 2010 - 11:51
TornadoADV wrote...
ReconTeam wrote...
Looks great. Better than the MAKO for sure.
But five missions only? I hope they are more decently sized and not just floating around an empty planet, or I hope more get added with time.
Better then the Mako....how?
It won't bounce 50 foot in the air if you hiccup.
#146
Posté 01 mars 2010 - 12:19
Steel Dancer wrote...
TornadoADV wrote...
ReconTeam wrote...
Looks great. Better than the MAKO for sure.
But five missions only? I hope they are more decently sized and not just floating around an empty planet, or I hope more get added with time.
Better then the Mako....how?
It won't bounce 50 foot in the air if you hiccup.
Maybe you should lay off the jump-jets and know a little about approach angles. Also, metaphors won't help you, seeing as how the Hammerhead is a hovertank, hopefully you don't come back complaining about how you can't keep the Hammer at a steady altitude because you don't understand the concept of a collective.
#147
Posté 01 mars 2010 - 12:30
TornadoADV wrote...
Steel Dancer wrote...
TornadoADV wrote...
ReconTeam wrote...
Looks great. Better than the MAKO for sure.
But five missions only? I hope they are more decently sized and not just floating around an empty planet, or I hope more get added with time.
Better then the Mako....how?
It won't bounce 50 foot in the air if you hiccup.
Maybe you should lay off the jump-jets and know a little about approach angles. Also, metaphors won't help you, seeing as how the Hammerhead is a hovertank, hopefully you don't come back complaining about how you can't keep the Hammer at a steady altitude because you don't understand the concept of a collective.
Caffiene intake a little on the high side?
The Mako wasn't (quite) as bad as some people thought (for PC at least, no idea what it was like on the X-Box) but it did have an irritating tendency to do a 180 when you hit an obstacle that you should have been able to drive over fairly simply. I actually found the jump jets useful and knew enough about approach angles and the "grip" to get anywhere with minimal problems.
The only concern I have about the Hammerhead right now is those 5 pics are all at what seem to be more "cutscene" viewing angles rather than playable ones.
#148
Posté 01 mars 2010 - 12:37
Steel Dancer wrote...
TornadoADV wrote...
Steel Dancer wrote...
TornadoADV wrote...
ReconTeam wrote...
Looks great. Better than the MAKO for sure.
But five missions only? I hope they are more decently sized and not just floating around an empty planet, or I hope more get added with time.
Better then the Mako....how?
It won't bounce 50 foot in the air if you hiccup.
Maybe you should lay off the jump-jets and know a little about approach angles. Also, metaphors won't help you, seeing as how the Hammerhead is a hovertank, hopefully you don't come back complaining about how you can't keep the Hammer at a steady altitude because you don't understand the concept of a collective.
Caffiene intake a little on the high side?
The Mako wasn't (quite) as bad as some people thought (for PC at least, no idea what it was like on the X-Box) but it did have an irritating tendency to do a 180 when you hit an obstacle that you should have been able to drive over fairly simply. I actually found the jump jets useful and knew enough about approach angles and the "grip" to get anywhere with minimal problems.
The only concern I have about the Hammerhead right now is those 5 pics are all at what seem to be more "cutscene" viewing angles rather than playable ones.
Never had a spin issue on the XBox, but then again a Stick is better then WASD keys for controlling a vehicle.
#149
Posté 01 mars 2010 - 01:52
What about true DLC with real story some speaking and quest , what about kasumi ?
i guess it will be charged 1200point
#150
Guest_Ninja Niloc_*
Posté 01 mars 2010 - 02:32
Guest_Ninja Niloc_*
II Numero6 II wrote...
Another pathetics five minutes N7 mission where you have to kill dozen of bad guy in little coridor then go back
Dude, they're releasing a freaking vehicle, and considering there's only 5 missions coming with it, I'm sure they'll be longer than bathroom breaks.
...no comment...What about true DLC with real story some speaking and quest , what about kasumi ?
i guess it will be charged 1200point
It's free. I'm surprised that slipped passed your intellect, ****** sack.
Modifié par Ninja Niloc, 01 mars 2010 - 02:39 .




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