Please Give Us Planets Bioware!!!
#26
Posté 26 février 2010 - 11:59
yeah exactly my sentiment, pretty much agree with it all.
So as we were saying...more planets plox? lol
#27
Posté 26 février 2010 - 12:03
I mean, first thing you'll ask yourself is "Why can't I land the Hammerhead on any random planet like I could ME1"
AFAIK they've only done 5. And that's 5 missions, I think, not necessarily 5 worlds.
Or they could be 5 missions that encompass 50 worlds... Hopefully.
#28
Posté 26 février 2010 - 12:05
GnusmasTHX wrote...
@BiancoAngelo7
I agree, but the criticisms of planet scanning are usually that they replaced the Mako, which they didn't, like you said. They just replaced driving around, sometimes aimlessly, and finding mineral deposits. And in that regard, planet scanning is a much more convenient method of doing so.
People need to understand that NG+ isn't what it should be, and that scanning isn't a replacement for the Mako (and that type of gameplay; ie. landing on a planet doing a quest aside from gathering minerals)... And that it isn't so much a reflection of the flaws of planet scanning, which is by far, a much less tedious method than having to repeat ME1-mineral-deposit-hacking EVERY SINGLE PLAYTHROUGH.LostHH wrote...
Hurrr
There is other stuff to do on them planets you know. I wasn't at all suggesting we should drive around for minerals, hell I didn't even bother with them that much in ME1.
Was more interested in the other collectibles, insignias etc. The hidden things, even easter eggs.
I like to explore in my games, if I didn't I'd stick with pure action games.
Ugh... Did you not read?
The direct equivalent of planet scanning in ME1 was searching for minerals on the Mako, STRICTLY. And that people SHOULDN'T compare scanning to the rest of the stuff you could do on the Mako, like quests and shooting.
From a resource gathering standpoint, which is basically ALL scanning is, it is much FASTER and less tedious than driving in the Mako looking for minerals.
I've been saying that the entire time.
Well I'd rather Bioware kept some sort inventory so you can find the upgrades in lockers and such (then say a rubbish level VI gun when at level 50 or some pointless ammo)
But a difference of opinion I guess. I find planet scanning very tedious, I'd much rather rally around alien terrain then scan a planet that doesn't visually represent the bloody description given for it.
Although I agree with scanning being faster but it's still rubbish and no fun.
#29
Posté 26 février 2010 - 12:10
#30
Posté 26 février 2010 - 12:11
phimseto wrote...
I wouldn't mind more places to explore. Actually, the one problem I had is that some of the planets didn't match up with their descriptions. Klendagon most readily comes to mind. I went looking for the Great Rift and...never found it. :-(
Rofl.
Try looking UP.
(Hint: You can't land on Klendagon, only on its moon. Thus... Well, you get it now.)
#31
Posté 26 février 2010 - 12:12
#32
Posté 26 février 2010 - 12:16
GnusmasTHX wrote...
phimseto wrote...
I wouldn't mind more places to explore. Actually, the one problem I had is that some of the planets didn't match up with their descriptions. Klendagon most readily comes to mind. I went looking for the Great Rift and...never found it. :-(
Rofl.
Try looking UP.
(Hint: You can't land on Klendagon, only on its moon. Thus... Well, you get it now.)
I think he meant Klendagon in ME2: there is absolutely no rift whatsoever on the planet texture when you scan it.
#33
Posté 26 février 2010 - 12:23
Nicolas H-L wrote...
GnusmasTHX wrote...
phimseto wrote...
I wouldn't mind more places to explore. Actually, the one problem I had is that some of the planets didn't match up with their descriptions. Klendagon most readily comes to mind. I went looking for the Great Rift and...never found it. :-(
Rofl.
Try looking UP.
(Hint: You can't land on Klendagon, only on its moon. Thus... Well, you get it now.)
I think he meant Klendagon in ME2: there is absolutely no rift whatsoever on the planet texture when you scan it.
I'm pretty sure BW just made a random planet generator for ME2.
Klendagon in ME2 is NOTHING like it is in ME1... Unless there's a story reason for that. (Maybe ME3).
#34
Posté 26 février 2010 - 12:26
Anyone else remember that mission defending the aliiance soldiers from the rachni soldiers? Where we got to hook up the mako to the turrets? That was frigin sweeeet.
#35
Posté 26 février 2010 - 12:29
BiancoAngelo7 wrote...
Yeah I guess the general Idea boils down to the fact that exploration was what gave ME1 a sense of open air and true realism to the universe. Even if the locations were cookie cutter style, they were also so different, in atmospheric conditions, the stars and sky when you looked, the kind of terrain and lighting. Even the kinds of enemies encountered would give you a sense of the amazing.
Anyone else remember that mission defending the aliiance soldiers from the rachni soldiers? Where we got to hook up the mako to the turrets? That was frigin sweeeet.
That mission was awesome, but the Mako hook up didn't make sense...
I mean think about it... Why are Alliance turrets ALWAYS malfunctioning/offline. FFS c'mon...
Also, yeah, skies were great for some planets in ME1:
#36
Posté 26 février 2010 - 12:32
But it was amazing. Loved it.
#37
Posté 26 février 2010 - 12:40
#38
Posté 26 février 2010 - 01:15
1-Scaning as is until shepard goes to normandy wreck and recovers Mako
2-Mako is rebuilt using resources
3-Scaning a planet starts with scan...launch probe..
4-Option to let a cerberus miners colect (same resources as now) or take the Mako, use ME1 planets to get the resouces (good bonus on quantity) ---> Mako lovers happy
5-Upgrade of Mako to Hammerhead later in game using resources and some tech (mission)
6-Vehicles can be used to fight (linear missions) or prospect/mine in ME1 worlds
My 2 cents... BW
#39
Posté 26 février 2010 - 01:29
lynce2000 wrote...
Lack of imagination to solve the problem...
1-Scaning as is until shepard goes to normandy wreck and recovers Mako
2-Mako is rebuilt using resources
3-Scaning a planet starts with scan...launch probe..
4-Option to let a cerberus miners colect (same resources as now) or take the Mako, use ME1 planets to get the resouces (good bonus on quantity) ---> Mako lovers happy
5-Upgrade of Mako to Hammerhead later in game using resources and some tech (mission)
6-Vehicles can be used to fight (linear missions) or prospect/mine in ME1 worlds
My 2 cents... BW
That would be nice way to make most of the players happy.
I personaly hate the Mako parts of ME1 from the very bottom of my heart mainly because of the controls and the mountains. Sure the skies were pretty the first time, after that it was the same damned planet over and over and over and over and over again. The only difference was the terrain color and how many ****ing mountains the planet had.
I hope some of the Hammerhead missions will be linear like the story missions on ME1. For me those were the favorite Mako missions. But I do hope there will be some open planet stuff for the people who like that also.
Mind you if you liked the Mako it's ok, there are many different kind of people and every one is entitled to have an opinion.
#40
Posté 26 février 2010 - 08:55
GnusmasTHX wrote...
There some really flawed comparisons and analogies that float around every time this topic comes up.
Planet scanning is only ONE aspect of what used to be Mako-exploration, that is, resource gathering. Of course scanning isn't as enjoyable, if you compare it to shooting things up, actually DOING QUESTS, rather than just finding them.
Is planet scanning more enjoyable than driving pointless destinations wasting time finding resources that count for nothing? And sometimes having to drive longer because resources aren't marked on your map? NO. It isn't LESS enjoyable, either. It's just FASTER.
In terms of STRICTLY resource gathering, I think everyone here would agree Planet Scanning is the preferred method.
(Unless you're one of those fools who waste hours draining and being thorough with EVERY planet, rather than skimming through only RICH planets... Because, you know, there are dozens if not hundreds of RICH planets.)
Nope, I would still disagree with you. Even without quests and shooting etc, I would still take driving to resources over stupid boring mind-numbling dumb soul-crashing scanning anytime. The planet's atmosthere alone made Mako exploration far more enjoyable for me than scanning.
Morever, you are not required to scan for minerals in ME1. You just get small amount of experience from gathering minerals in ME1. In ME2, I am forced to do scanning whether I like it or not because it is tied to upgrades, and yes, I only scan rich worlds now and have resource boosts from second play-through/importing character as well. Regardless, scanning is so mind-numblingly borring that I want to kill myself every time I have to do it.
Finally, like topic creater, I miss atmosthere, exploration, and sense of scope to the universe that Mako gave.
In my opinion, Mako >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Scanning in all parametors.
Granted, I am not saying that Mako was perfect. It's just that scanning is one of the worst game mechanics that I experienced in a videogame. I would gladly pay Bioware $10 bucks for automated scanning or just resources, so I do not have to ever do it again.
#41
Guest_Guest12345_*
Posté 26 février 2010 - 09:24
Guest_Guest12345_*
The surface perspective is really underrated and contributed to a fantastic sensation of exploration in ME1.
Modifié par scyphozoa, 26 février 2010 - 09:24 .
#42
Posté 26 février 2010 - 10:09
scyphozoa wrote...
I agree with the OP. One of the great feelings from ME1 is driving over a planet's surface and seeing the cosmos from the perspective of that planet's surface. Somtimes you got to see two stars, or skies filled with a fiery meteor shower. No one can forget landing on the moon and seeing Earth as the rolled along to slay VIs.
The surface perspective is really underrated and contributed to a fantastic sensation of exploration in ME1.
THANK YOU
regardless of all the opinions of the mako / resoured gathering / whatever....THIS is the true essence of what I was saying. Thank you scyphozoa for saying what I tried to in a more concise and precise way.
#43
Posté 26 février 2010 - 10:13
BiancoAngelo7 wrote...
scyphozoa wrote...
I agree with the OP. One of the great feelings from ME1 is driving over a planet's surface and seeing the cosmos from the perspective of that planet's surface. Somtimes you got to see two stars, or skies filled with a fiery meteor shower. No one can forget landing on the moon and seeing Earth as the rolled along to slay VIs.
The surface perspective is really underrated and contributed to a fantastic sensation of exploration in ME1.
THANK YOU
regardless of all the opinions of the mako / resoured gathering / whatever....THIS is the true essence of what I was saying. Thank you scyphozoa for saying what I tried to in a more concise and precise way.
Yeah, I agree completely with both of you
#44
Posté 26 février 2010 - 10:13
GnusmasTHX wrote...
BiancoAngelo7 wrote...
Yeah I guess the general Idea boils down to the fact that exploration was what gave ME1 a sense of open air and true realism to the universe. Even if the locations were cookie cutter style, they were also so different, in atmospheric conditions, the stars and sky when you looked, the kind of terrain and lighting. Even the kinds of enemies encountered would give you a sense of the amazing.
Anyone else remember that mission defending the aliiance soldiers from the rachni soldiers? Where we got to hook up the mako to the turrets? That was frigin sweeeet.
That mission was awesome, but the Mako hook up didn't make sense...
I mean think about it... Why are Alliance turrets ALWAYS malfunctioning/offline. FFS c'mon...
Also, yeah, skies were great for some planets in ME1:
Aha, perfect example of some of the beautiful skyscapes on the uncharted worlds. Now that is what is missing in ME2.
Good thread OP, I fully agree with your points.
I want to be able to land on a planet like in ME1, just to appreciate the scenery and explore some of the terrain.
#45
Posté 26 février 2010 - 10:23
SwiftSweeper wrote...
Nope, I would still disagree with you. Even without quests and shooting etc, I would still take driving to resources over stupid boring mind-numbling dumb soul-crashing scanning anytime. The planet's atmosthere alone made Mako exploration far more enjoyable for me than scanning.
I'd argue exploration is not within the parameters of Planet Scanning, and cannot be compared thusly. Just the act driving (no atmosphere taken into account, just distances) and just the hacking are comparable to scanning for resources. Exploration isn't a part of planet scanning in the same capacity driving was in ME1.
Different strokes for different folks, I guess. I just happen to know Planet Scanning, for resource collecting, is a faster and overall more efficient use of my time than driving around in the Mako looking for deposits (especially unmarked) ever was, or could be.
That said, to ask for a feature such as Mako-deposit-hacking in ME2, you'd also have to take into account how NG+ works, and that you'd have to do the same drives over and over again. Since we're talking strictly the feature of resource collection, modifications to NG+ aren't inherently implied/requested.
Modifié par GnusmasTHX, 26 février 2010 - 10:25 .
#46
Posté 26 février 2010 - 10:32
as long as you didn't have to cross jagged peaks with insane 15-degree gradiants (BW needs a smaller radius on their smoothing tool), driving the mako was fun.
#47
Posté 26 février 2010 - 11:39
#48
Posté 26 février 2010 - 11:48
LMAO...LostHH wrote...
inb4 the circlejerking planet scanning's so fun crowd
#49
Posté 26 février 2010 - 11:56
I remember laughing so hard at some imbecile on the old forums trying to explain it as "how the earth would really look because you're looking back on it from the moon." You know who you are...
#50
Posté 26 février 2010 - 11:58
Unfortunately, I don’t have faith that the Hammerhead’s whole whopping 5 missions will want me to play it more than once. Given what I’ve seen in 3 runs through ME2 I keep wondering if I’m missing a disk with the rest of the game. Look at all those N7 side quests, yea all 13 of them. How many of them lasted more than 5 minutes to complete? How many had you fight one of the 3 merc groups? Even the Normandy Crash Site download as moving as it was (I did like it), felt unpolished like they could have added something or 2 certain crewmates to go with you. Breaking crates to get some dog tags felt like a platform game thing to do as well.
-I hope I’m wrong on this. I do hope that like someone mentioned above that maybe these 5 missions will take us to many worlds, that they are multiple part quests that add hours of gameplay.-
Why do we have this huge chunk of a galaxy to explore in ME2 and the best they could give us is an “anomaly” in one system out of 6 that you explored? So yea, we had better see a ton of downloads for on surface exploring and quests. What’s the point of having the games graphic upgrade from ME1 if you don’t use it. Give me the copy and paste (the cookie cutter thing I guess) layout missions. Its not like your not seeing a ton of reused buildings and structure stuff now.
I would rather have way to many quests to do and sites to see than be bored to death with nothing to do or see. Whats the point in giving us the choice in playing after you beat the game then? There has to be a reason for me to replay the game.
As for scanning over the Mako. The Mako wins hands down, no contest. Its part of the immersion factor that made ME1 great. Now I feel like I’m some prospector hoping to strike it rich for a big named company. “probe away”
Exploring a planet fully for minerals or the collectable items only took me 10 minutes to do on average per planet. None of the minerals or collectable things were needed to for the game, just something to do. In ME2 however you bored to death because you need to collect minerals in obscene amounts to get upgrades that in most cases you would have just gotten in ME1 from looting a few kills.
Driving the Mako to your mission was also a good part of it. It gave you a few moment to wonder just what you might run into. Now you get the shuttle to drop you off or land on their front door. Not so much fun there.
I hope that the Hammerhead will bring back that charm the Mako had and wont be some short term gimmick to be used for a handful of quests.




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