Frostknight187 wrote...
I love melee shotgun combo with the sentinel. I play a commando shep using my assault armor to its fullest. Its awesome when charging. For a little help to u (weird scientist) I hope. My build went something like this
Heavy warp 10
Assault armor 10
Throw Field 10
area overload 10
Cryoblast 1
Guardian 10
as a08m08 said that 1 point in cryoblast is sufficient and with guardian the cooldown is pretty fast. Plus I used it a lot against krogan because it helps kill them really fast once they are down to health. I love assault armor and rushing with shotgun in hand or even the smg which does awesome damage at close range. I used throw field for dealing with husks. They are very annoying. And I usually ran with Miranda for party bonuses and Samara with pull field because I just love doing warp bombs. Then I would just set my party members up towards the back of the battle field because their powers actually work off ur line of sight not theirs. And I never really did feel gimped damage wise with the sentinel either because the pistols are great for damage especially the handcannon. Plus when you get the shotgun for getting up close and personal damage dealing is never a problem.
That's a strong sentinel build, frost knight. I can't help but notice that you didn't use a bonus power. I suppose you could argue that a sentinel doesn't need one, though an ammo power would probably be of benefit. Vanguards don't need a bonus power, that's for sure




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