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Sentinel Insanity Trial Run


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#26
weirdscientist

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Frostknight187 wrote...

I love melee shotgun combo with the sentinel. I play a commando shep using my assault armor to its fullest. Its awesome when charging. For a little help to u (weird scientist) I hope. My build went something like this

Heavy warp 10
Assault armor 10
Throw Field 10
area overload 10
Cryoblast 1
Guardian 10

as a08m08 said that 1 point in cryoblast is sufficient and with guardian the cooldown is pretty fast. Plus I used it a lot against krogan because it helps kill them really fast once they are down to health. I love assault armor and rushing with shotgun in hand or even the smg which does awesome damage at close range. I used throw field for dealing with husks. They are very annoying. And I usually ran with Miranda for party bonuses and Samara with pull field because I just love doing warp bombs. Then I would just set my party members up towards the back of the battle field because their powers actually work off ur line of sight not theirs. And I never really did feel gimped damage wise with the sentinel either because the pistols are great for damage especially the handcannon. Plus when you get the shotgun for getting up close and personal damage dealing is never a problem.


That's a strong sentinel build, frost knight. I can't help but notice that you didn't use a bonus power. I suppose you could argue that a sentinel doesn't need one, though an ammo power would probably be of benefit. Vanguards don't need a bonus power, that's for sure :lol:

#27
Darnalak

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The no Bonus power thing has come about due to Christina posting her Video Challenge using no bonus powers and no advanced weaponry. :) The build he's using i full on Commando Shepard Style. 

Modifié par Darnalak, 26 février 2010 - 08:09 .


#28
weirdscientist

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Darnalak wrote...

The build he's using i full on Commando Shepard Style. 


"But I approve" as Warlord Okeer once said ^_^

My disposition is one of impatience, which is why vanguard is my dream class. On insanity, all of the missions take much longer simply because of the increase in difficulty, even with a pimped out vanguard. To be a sentinel means taking a moment (which can be an eternity on insanity and in my twitchy brain), surveying the battlefield and forming a well-planned scheme. However, with a sentinel who is assault-minded, I believe a happy medium can be achieved, leading to more action and less dying. And in the end, isn't that what we all want? Heh heh :D

#29
Darnalak

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Absolutely. That being your goal, I recommend changing your build, taking Assault Armor in lieu of Power :)

Modifié par Darnalak, 26 février 2010 - 08:36 .


#30
weirdscientist

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Darnalak wrote...

Absolutely. That being your goal, I recommend changing your build, taking Assault Armor in lieu of Power :)


Indeed. Now the question I have is what kind of sentinel should I be? Guardian or Raider? For the assault-minded sentinel, it seems either option is viable. +15% power damage and -20% cooldown for the Raider, -30% cooldown (and thus more power spamming) and +20% health for the Guardian. To put the cooldown reduction times in perspective:

Throw: 2.1 seconds for Guardian, 2.4 seconds for Raider
Warp: 4.2 seconds for Guardian, 4.8 seconds for Raider
Tech armor: 8.4 seconds for Guardian, 9.6 seconds for Raider
Overload: same cooldowns as warp
Cryo blast: 3.15 seconds for Guardian, 3.6 seconds for Raider

I haven't tested out how the time differences feel in-game, but my presumption is that only the tech armor cooldown difference would be noticeable. And let's face it, when my tech armor detonates during battle and I choose to activate it again, I'll be in cover until the cooldown is over, whether it's for 8.4 or 9.6 seconds. Basically, as far as the other powers go, the difference in cooldown times shouldn't feel all that different so as to change your attack strategy. With my blood dragon armor and assault tech armor, I'm getting +30% power damage bonus at the cost of slightly longer cooldown time. I think that's a fair trade for an assault-minded sentinel. What do you guys think?

#31
rheed

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It's me or Warp ammo sucks? It only does "more" damage when the target is affected by biotics, and it DRAINS the effect. I switched from warp to AP ammo and noticed a huge difference, even on shielded enemies were it's not suposed to. I noticed sometimes shooting with warp ammo on pulled mobs made them fall to the floor, like cancelling the biotic power itself :S



If you are going to insanity run, forget about cryo blast/throw, they are close to useless



I'm running with Assault rifle/carnifex,

2 - throw

4 - Heavy warp

4 - Power armor

3 - Overload

0 - Cryo Blast

4 - Raider

4 - AP Ammo



I choose Raider over Guardian just because I tend to run with 1 heavy combat squad member and I don't need to "re-apply" the tech armor that much hence the extra power damage, 3 overload is enough for me. I use mostly Jacob+Grunt, Thane+Miranda or Mordin+Samara. I found imba the combo of pull+warp, downing the shields of just one, pulling, then warping->BOOM!



Oh, one stupid question, is tech armor bugged? I have 400~ shields without anything, when using tech armor-> 690 :S Wheres the problem?



Also, it's me or the squad upgrades of shields doesn't work? they always have 250 shield/barriers when I log or zone in/out of maps, I only noticed an increase when I bought the upgrade or found it

#32
Darnalak

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Wierd: My personal recommendation is Guardian, to me, especially for a power heavy sentinel, cooldown > all. Your mileage may vary, but I doubt it :D



Rheed: What do you mean is Tech Armor bugged? That seems about right to me... 400+75% = in the neighborhood of 700 shields. Regarding Squad upgrades, to be honest, I've never really paid attention. I always assumed they just gave me more :)

#33
rheed

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I picked Power armor, it actually says:

* Recharge Time: 12.00 seconds
* Duration: Lasts until destroyed
* Shield Strength: +100.00% of base shields
* Energy Pulse Radius: 12.50 meters
* Energy Pulse Damage: 50.00 points
* Energy Pulse Force: 160.00 newtons
* Power Damage Bonus: 15.00%

400+100% = 400+400
400+75% = 400+300

Something's wrong. About guardian vs raider, I found better an increase of 15% vs 10%, specially when the 10% of cooldowns downscales as you advance in the game when you get the biotic/tech cooldown upgrades.

15%powers+20%cd vs 0%powers+30%cd? Sorry I prefer raider, it's not like having 5% extra life on insanity when you can die in one shoot when shields are down is going to help, neither more paragon/renegade points when there are enough to fill a full bar if you play one way. Either way, Raider provides way more benefits than guardian does

EDIT: Boh, nevermind, the spanish translation is wrong, it says 100% of max shields -_- when it's actually BASE shields without upgrades, nice....

Modifié par rheed, 26 février 2010 - 09:36 .


#34
Darnalak

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If you dig the Raider that's cool. But I use my cooldowns for more than just refreshing my Armor :)  I've never been unhappy with the damage output of my skills, and with Throw, Armor, and Cryo Blast not doing any damage, Raider only affects 2 of my Talents.

Modifié par Darnalak, 26 février 2010 - 09:43 .


#35
Kurupt87

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apparantly theres a bug with squaddie shield upgrades, they dont work when you enter an area, if you save then load it they will work after that, dont have an inkling as to why but there you go. also, mordin, when he has any pts in his passive, isnt affected by this weirdness. this is from a post on this forum yesterday, called something like shield bugged.

as for tech armour bugged, i dno. how it works is it'll give you whatever % of your base shields, and base shields only, that excludes upgrades and armour bonuses. thats from a dev post from awhile back, think it was eric fangan but im not sure.

#36
weirdscientist

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Darnalak wrote...

If you dig the Raider that's cool. But I use my cooldowns for more than just refreshing my Armor :)


Good point. Blood dragon armor already gives me continuous +15% power damage. Guardian gives me -30% cooldown. I guess I don't really need another +15% power damage with the Raider. I'll still go with assault armor for the awesome detonation bonus. Again, blood dragon armor gives additional 10% to shields, making assault armor +85% in shield strength. So many choices to experiment with :)

Edit: Actually, let me double-check how blood dragon armor would change the shield strength with assault armor. Let's say, for mathematical simplicity, your base shields are 100. Assault armor would give you 75%, which is 100+75 = 175. Now, blood dragon armor gives you 10% to base shields, which would be 100+10 = 110, assuming you do not have your tech armor equipped. Once assault armor is activated while you have blood dragon armor, it should be 110+82.5 = 192.5. So, the overall bonus would be 92.5/100, which is obviously 92.5% Is that correct? Sorry, math was not my strong suit in school. I was an english major, ha ha ha :lol:

Modifié par weirdscientist, 26 février 2010 - 10:04 .


#37
rheed

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Darnalak wrote...

If you dig the Raider that's cool. But I use my cooldowns for more than just refreshing my Armor :)  I've never been unhappy with the damage output of my skills, and with Throw, Armor, and Cryo Blast not doing any damage, Raider only affects 2 of my Talents.


And guardian also affects two of your talents, with the huge difference that you are wasting the extra para/renegade points, and.... a wooping 20-30 extra points of life!!!! YEAH that's a lot! So you say you prefer having 0.6 seconds less on recharge on overload+warp, instead of 15% extra damage on those two skills plus any ammo you have? If you ever happen to have as an extra skill. Of course considering you have a marvelous and perfect timing skills and reaction levels :D

As a guardian your warp is 30% faster ( theorically 4.2 seconds cd ), as a raider it's 20% ( meaning 4.8 ), instead your heavy warp with upgrades does 300 damage as a guardian, as a raider it does 345 ( it grows even more if you have armor parts and the tech armor )

Dunno if throwing 7 skills instead of 6 will make up the difference of the extra added damage of those 6 skills and all the shooting you do :) too lazy to do the math, what am I sure, is that you won't make 100% profit of your less cooldowns as you will be moving/shooting/reloading sometimes, whereas the power upgrades is always counting, whenever you shoot or use overload/warp. I'm sure you won't always be warping/overloading, maybe no mobs in sight, maybe covering, maybe running. And don't forget every single shoot with ap/warp ammo counts also as raider

Modifié par rheed, 26 février 2010 - 10:25 .


#38
Darnalak

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As Bheed was saying earlier, I don't think any shield bonuses apply to the Tech Armor shield bonus, so I wouldn't dig TOO deeply into that. (but hey +10% shields is +10% shields!)

#39
weirdscientist

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@ rheed and darnalak: Why can't I have both? As I stated, blood dragon armor gives me the +15% power damage (that's for you rheed) and Guardian gives me the -30% cooldown (that's for you darnalak). See? Everyone wins :D And you're right, darnalak, I won't turn my brain into mush with the math. More shields is more shields. Not like they last that long on insanity anyway :D

#40
akintu

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I highly recommend considering Dominate as a bonus power. Most of the enemies you fight are organics, as a Sentinel you will always be able to strip defenses easily, and you get an extremely powerful ability to use against defenseless organics. Not only do you take one enemy out of combat, but they fight on your side, distracting and doing damage to enemies.



I think it is more suitable to the bombardier "Commander" Shepard style, rather than the Commando style. I've found fights tend to go exponentially faster. The slowest part is the initial take down of a targets defense. By the time your first Dominate has worn off, things start to die increasingly faster, as you generally have more options for defenseless targets to Dominate. Its a ton of fun and fits well with a Sentinel that is primarily bombarding from afar.

#41
rheed

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Because Guardian sucks donkeyballs XD Nothing more, nothing less, raider gives way more benefits, just think yourself if less than a second is worth considering all the possible environmental things than can happen so you can't make profit of that bonus, WHEN you can always make profit of a constant 15% extra damage

And blood dragon+raider = 30% extra damage. I got the armor, but not using it, as the stupid helmet breaks all the rpg side, I run with a mix (+power helmet/legs, +shield gloves/shoulders, extra shield recharge chest )

If you run like a Guardian cause of rp matters, then good for you, as I do with the armor :D but comparing what gives each, raider wins by a large margin, specially on insanity, when is preferable striking strong. If you have to throw more spells to your target that do less damage, you have the chance that the target will recover and you will be more exposed, so is better less powerful spells than more weaker ones

And remember that armored enemies take double warp damage, so if you focus on powering your warp, you can rip his armor in one shoot. Shorter battle = higher chance of surviving. I actually rip the whole bar of a heavy mech with just one warp ( with the added 1-2 shoots of some squad mates of course )

Modifié par rheed, 26 février 2010 - 10:46 .


#42
Darnalak

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additional 15% cooldown with ALL powers vs +15% damage with 2 powers... I'll stick with the cooldown. But more power to ya!

#43
akintu

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Rheed, it actually is extremely dependent on your bonus power and style of play. Neither is a clearcut better option. For instance, rolling with Dominate, I would have to say Guardian is by far the better option. If you are firing off a Warp/Overload everytime your cooldown is up, then Guardian has the most minor of edges in terms of DPS. Really, they are equal. On the other hand, if your style does not have you firing off a power on every cooldown, then Raider edges ahead. Although, if you are playing an Assault Sentinel, you're probably going to want to maximize the cooldown of you TA, meaning Guardian...



Either are quite viable options, I think, if you run the numbers. I don't think it is fair to say one totally sucks (I get you were being tongue in cheek ;) ).



That said, stacking BD and Raider makes for one hard hitting mofo, which is always nice, with a negligible loss in terms of cooldowns. I'm just playing a Dominate Sentinel right now, and the faster my powers cool down the better. Power damage is less important.

#44
Beastfoot

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Maybe this is obvious, I don't know but ; with point(s) in cryo blast and throw, used in that order (and arced just right) enemies will fly (apparently they become lighter when frozen!?) just an easy way to get rid of someone.

I haven't played insanity, so maybe it's not worth the effort (not sure it is at all).

#45
weirdscientist

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Beastfoot wrote...

Maybe this is obvious, I don't know but ; with point(s) in cryo blast and throw, used in that order (and arced just right) enemies will fly (apparently they become lighter when frozen!?) just an easy way to get rid of someone.

I haven't played insanity, so maybe it's not worth the effort (not sure it is at all).


The problem is that with cryo blast, you have to wait 4.5 seconds before you can use throw. By then, the enemy will have unfrozen anyway. Even with Guardian, cryo blast cooldown is 3.15 seconds. Enemies only stay frozen for 3 seconds max, I believe. Unless you freeze someone and let one of your squad mates who has throw finish them off, then that seems like a good alternative. 

#46
Darnalak

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actually freeze duration goes up with points. 3/4/5 (at rank 1/2/3) so you COULD do that, but to be honest, I'd much rather just freeze them and beat them to death with my smg.

#47
Beastfoot

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weirdscientist wrote...

Beastfoot wrote...

Maybe this is obvious, I don't know but ; with point(s) in cryo blast and throw, used in that order (and arced just right) enemies will fly (apparently they become lighter when frozen!?) just an easy way to get rid of someone.

I haven't played insanity, so maybe it's not worth the effort (not sure it is at all).


The problem is that with cryo blast, you have to wait 4.5 seconds before you can use throw. By then, the enemy will have unfrozen anyway. Even with Guardian, cryo blast cooldown is 3.15 seconds. Enemies only stay frozen for 3 seconds max, I believe. Unless you freeze someone and let one of your squad mates who has throw finish them off, then that seems like a good alternative. 


Hmm, I don't remember the numbers, but I did it with only my sentinel's powers.

Ok, just checked his stats, and youre right about the duration, but I did this many times, so maybe upgrades and armor % makes it possible? If not, then the durations mentioned ingame are off.

Ha, all my spelling checks makes me too slow to answer Image IPB

Modifié par Beastfoot, 27 février 2010 - 12:33 .


#48
Beastfoot

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Darnalak wrote...

actually freeze duration goes up with points. 3/4/5 (at rank 1/2/3) so you COULD do that, but to be honest, I'd much rather just freeze them and beat them to death with my smg.


I never had more than one point in cryo blast, so I don't know how it's possible, it just is.

#49
Darnalak

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actually I think the reason might be that the cryofreeze takes 2 seconds to set in. so in effect your freeze would last until the 5th second. (giving you a short time to "throw")

#50
Beastfoot

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Ah, of course Image IPB