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Sentinel Insanity Trial Run


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#51
weirdscientist

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Too bad none of your squad mates has cryo ammo, in which case you could upgrade them to squad cryo for triple the freezing fun :D Just ask any infiltrator, vanguard, or soldier. Good times with squad cryo. Unless one of your dumb teammates overrides your squad ammo power for their own ammo power >:-(

#52
Beastfoot

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weirdscientist wrote...

Too bad none of your squad mates has cryo ammo, in which case you could upgrade them to squad cryo for triple the freezing fun :D Just ask any infiltrator, vanguard, or soldier. Good times with squad cryo. Unless one of your dumb teammates overrides your squad ammo power for their own ammo power >:-(


Maybe having an ally with throw field, and a sentinel with full cryo blast would be great fun (watch the pigeons take off) Image IPB

Modifié par Beastfoot, 27 février 2010 - 01:01 .


#53
Darnalak

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If you had full Area Cryo, they'd be frozen for quite awhile, you'd have plenty of time to have Thane or Samara hurl them about like icecubes in a glass.

#54
weirdscientist

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Collector ship mission. Which weapon to take? Vindicator is tempting...

#55
Guest_a08m08_*

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I took the vindicator, it freaking kicked butt if you use the kuwashi visor and you're good enough you can just annihilate enemies with head shots, overload-drop shields, head shot, head shot dead, easy

EDIT: oh plus and if you're not a great head shotter go for the legs bigger target and will temporarily cripple most enemies plus its funny to watch mechs crawl after you :devil:

Modifié par a08m08, 27 février 2010 - 07:43 .


#56
SmilingMirror

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rheed wrote...

Because Guardian sucks donkeyballs XD Nothing more, nothing less, raider gives way more benefits, just think yourself if less than a second is worth considering all the possible environmental things than can happen so you can't make profit of that bonus, WHEN you can always make profit of a constant 15% extra damage

And blood dragon+raider = 30% extra damage. I got the armor, but not using it, as the stupid helmet breaks all the rpg side, I run with a mix (+power helmet/legs, +shield gloves/shoulders, extra shield recharge chest )

If you run like a Guardian cause of rp matters, then good for you, as I do with the armor :D but comparing what gives each, raider wins by a large margin, specially on insanity, when is preferable striking strong. If you have to throw more spells to your target that do less damage, you have the chance that the target will recover and you will be more exposed, so is better less powerful spells than more weaker ones

And remember that armored enemies take double warp damage, so if you focus on powering your warp, you can rip his armor in one shoot. Shorter battle = higher chance of surviving. I actually rip the whole bar of a heavy mech with just one warp ( with the added 1-2 shoots of some squad mates of course )

Guardian sucks donkeyballs? it does more damage over time than raider assuming you spam cast. Also, its not hard to strip armor under insanity with one warp unless its harbringer or a really large enemy.

also, the most probable reason your tripping over your shields is because you have shield bonus from your N7 armor. N7 stuff isn't doubled.

Modifié par SmilingMirror, 27 février 2010 - 10:15 .


#57
rheed

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Darnalak wrote...

additional 15% cooldown with ALL powers vs +15% damage with 2 powers... I'll stick with the cooldown. But more power to ya!


Guess you droped the ball now, Guardian gives 30% cd, raider 20%, where's the 15%? it's 10%, and still, it's among TWO powers as you say, the difference is Raider still benefits the ammo weapons, whereas Guardian doesn't

God, is so hard to see that Raider gives way more bonuses than Guardian does?:S

Guardian sucks donkeyballs? it does more damage over time than raider
assuming you spam cast. Also, its not hard to strip armor under
insanity with one warp unless its harbringer or a really large enemy.


As simple as it's impossible to make profit 100% of the less cd bonus, you might have to move, to cover, or even shoot, take for example boss fights, like harbringers or the Tresher Maw. Oh, trash you say? Well if you have to wait 2 cd's to kill them, isn't better doing it in just one? 

Of course it depends on the playstile, I still have to wait 10-12 seconds to recharge con my squad mate skills to make use the combos, 0.6 seconds when the human reaction time is 0.5 at least, it's not awesome

Modifié par rheed, 27 février 2010 - 11:28 .


#58
Darnalak

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rheed wrote...

Darnalak wrote...

additional 15% cooldown with ALL powers vs +15% damage with 2 powers... I'll stick with the cooldown. But more power to ya!


Guess you droped the ball now, Guardian gives 30% cd, raider 20%, where's the 15%? it's 10%, and still, it's among TWO powers as you say, the difference is Raider still benefits the ammo weapons, whereas Guardian doesn't

God, is so hard to see that Raider gives way more bonuses than Guardian does?:S


I stand corrected, 10%.  However, raider does NOT affect ammo powers.    (This is posted in the dev sticky).  again, screaming your choice to the winds doesn't add any value to your argument.   I maintain that even 10% across the board is more valuable to me than some extra warp/overload damage.  And hey, an extra 5% health as a bonus!

Modifié par Darnalak, 27 février 2010 - 02:15 .


#59
weirdscientist

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Darnalak wrote...

rheed wrote...

Darnalak wrote...

additional 15% cooldown with ALL powers vs +15% damage with 2 powers... I'll stick with the cooldown. But more power to ya!


Guess you droped the ball now, Guardian gives 30% cd, raider 20%, where's the 15%? it's 10%, and still, it's among TWO powers as you say, the difference is Raider still benefits the ammo weapons, whereas Guardian doesn't

God, is so hard to see that Raider gives way more bonuses than Guardian does?:S


I stand corrected, 10%.  However, raider does NOT affect ammo powers.    (This is posted in the dev sticky).  again, screaming your choice to the winds doesn't add any value to your argument.   I maintain that even 10% across the board is more valuable to me than some extra warp/overload damage.  And hey, an extra 5% health as a bonus!


I've got it! Blood dragon armor (15% power damage), miranda cerberus leader (15% squad weapon damage), guardian (30% cd reduction). Pretty tempting, no? Darnalak and rheed, I recommend a cage match to resolve your differences :devil:

FIGHT!

#60
Darnalak

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Can't be a dance off, unless I can use Legion as my Champion

#61
weirdscientist

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Darnalak wrote...

Can't be a dance off, unless I can use Legion as my Champion


Erm, but Legion isn't a vanguard...? A dance off in a cage would make for a rather entertaining show :lol:

#62
Tibilicus

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I'm hoping to do a sentinel on my next play through and was wondering with all this talk of sentinels being best at stripping target defences, wouldn't Shredder ammo be useful as a bonus power?

#63
weirdscientist

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Tibilicus wrote...

I'm hoping to do a sentinel on my next play through and was wondering with all this talk of sentinels being best at stripping target defences, wouldn't Shredder ammo be useful as a bonus power?


Shredder ammo deals extra damage on organics who are down to health ONLY. To be honest, once any enemy (organic or synthetic) is down to health, they're going to die in short order no matter what. If you're going to take an ammo power, warp or armor-piercing have more utility. AP does extra damage to armor and health on all enemy types. Warp does extra damage to armor, barrier, and health on all enemy types. Armor-piercing does more damage to armor and health vs. warp (70% vs 50% at their maxed out levels). But warp has the added benefit of doing that same 50% damage to barriers, which armor-piercing does not. And warp ammo does extra damage to enemies who are affected by biotics. I don't think you can go wrong with either warp ammo or AP. Just a matter of personal preference. But shredder? Meh, I don't think it's worth it.

#64
Darnalak

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Sentinels have a power to tear down any defense. its the only class that can do that (with powers mind you) However, if you take warp/AP ammo, and use your weapons to tear down defense... You get to play ragdoll with your targets once they hit Red (health). IMHO Shredder armor is the junkiest bonus power in the game... and I can't take Thane anywhere with me because he always overwrites whatever super squad armor I choose to use with his lousy Shredder bullets.

#65
weirdscientist

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Darnalak wrote...

Sentinels have a power to tear down any defense. its the only class that can do that (with powers mind you) However, if you take warp/AP ammo, and use your weapons to tear down defense... You get to play ragdoll with your targets once they hit Red (health). IMHO Shredder armor is the junkiest bonus power in the game... and I can't take Thane anywhere with me because he always overwrites whatever super squad armor I choose to use with his lousy Shredder bullets.


Lol. Well-said, darnalak. I don't bother upgrading to squad ammo powers because of what you said. However, I can't dismiss Thane. As a sentinel, I take him and Miranda on collector missions for triple warp-spamming awesomeness. Barriers and armor have no chance, especially if you're rollin' with warp ammo!!

#66
Darnalak

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Exactly, Thane would be an outstanding addition, but the Shredder armor just annoys me. So I make due with Jack and Samara. I actually don't use Miranda all that often as a sentinel (heh I bring her with me everywhere on my other chars tho) mostly because my playstyle doesn't rely on personal weapon fire. I'm usually either melee'ing or throwing powers. (don't get me wrong, I DO shoot, nothing tears down a shield faster than a screaming sentinel running at you with his SMG on spray). but I find being able to use Jack as my puller, plus Squad Warp ammo makes her invaluable. (This is also because I play "Christina Rules" which means no bonus power.)

#67
weirdscientist

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Darnalak wrote...

Exactly, Thane would be an outstanding addition, but the Shredder armor just annoys me. So I make due with Jack and Samara. I actually don't use Miranda all that often as a sentinel (heh I bring her with me everywhere on my other chars tho) mostly because my playstyle doesn't rely on personal weapon fire. I'm usually either melee'ing or throwing powers. (don't get me wrong, I DO shoot, nothing tears down a shield faster than a screaming sentinel running at you with his SMG on spray). but I find being able to use Jack as my puller, plus Squad Warp ammo makes her invaluable. (This is also because I play "Christina Rules" which means no bonus power.)


Jack as your puller/squad warp ammo provider...well-played, sir. The only thing with that is her warp ammo only becomes available after her loyalty mission. I still take Miranda for the warping goodness and extra squad weapon damage. Even though I may not be firing a lot, the 15% damage bonus is still nice to have, especially if I do find myself charging in and spraying with my SMG :lol: Btw, why are you playing by Christina's no bonus power rules? I thought she only wanted that for engineer videos?

#68
Darnalak

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Because sooner or later she's going to want other classes as well :) And... to be completely honest... A Sentinel with a bonus power is just god mode hehehe. It's why I just take the lousy sniper rifle as my bonus weapon, to just make a few "cheap" fights easy, while I continue to spray bullets around with my smg. (namely, Praetorians and the Terminator), when quite frankly, the Eviscerator would make my play style even easier than it is :)

#69
weirdscientist

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Darnalak wrote...

Because sooner or later she's going to want other classes as well :) And... to be completely honest... A Sentinel with a bonus power is just god mode hehehe. It's why I just take the lousy sniper rifle as my bonus weapon, to just make a few "cheap" fights easy, while I continue to spray bullets around with my smg. (namely, Praetorians and the Terminator), when quite frankly, the Eviscerator would make my play style even easier than it is :)


Terminator...lol. That was the first thing that came to my mind when I beat the game the first time. I was waiting for it to say "I'll be back!" with an authentic Arnold Schwarzenegger accent after I finished it off. Interestingly, taking the "lousy" sniper rifle in turn makes the terminator battle easier, don't you think? If you want to impose a bigger challenge on yourself, then take the shottie. Then you'll only have your pistol, smg, and evi to take down the last boss. Just food for thought :lol:

#70
Darnalak

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oh I've done it that way. What makes it "harder" is that you hafta kill a few damned Harbingers to get enough heavy pistol ammo to bring him down. (not to mention invariably he fry-gar's one or both of your squadmates in the process) But yeah, the Viper makes the battle silly. (as well as what it does with Praetorians)

#71
weirdscientist

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Harbinger, grrr...I can't wait to kill him in ME3. He was really annoying to listen to. And his balls of fury were hella irritating to escape from at times.

#72
SmilingMirror

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As simple as it's impossible to make profit 100% of the less cd bonus, you might have to move, to cover, or even shoot, take for example boss fights, like harbringers or the Tresher Maw. Oh, trash you say? Well if you have to wait 2 cd's to kill them, isn't better doing it in just one? 

Of course it depends on the playstile, I still have to wait 10-12 seconds to recharge con my squad mate skills to make use the combos, 0.6 seconds when the human reaction time is 0.5 at least, it's not awesome

Alright, I see where your going with this, but you have to keep in mind that your still in the minority. Not everyone uses ammo powers on a Sentinel outside the first 8 levels because of how low your base damage stays, so even the power % isn't that much of an increase.

Second, not everyone uses combos. I agree that using Shepherd to detonate with power stuff is way more awesome then without. But sometimes people go for pure speed or survival. Infact using a Sentinel to combo is really the only time where raider benefits at all, because of the multiplicative values associatied with it.

#73
Fusionzone

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what armor would be good for a sentinel

#74
miltos33

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Fusionzone wrote...

what armor would be good for a sentinel

Blood Dragon Armor + Power Armor + Raider = 45% power damage bonus.
However, I prefer the N7 Armor because I like to see my character's face.