commented list of extracted audio files for out-game listening
#26
Escrito 31 marzo 2010 - 11:42
Did any one try the instructions provided above and can verify that some audio items are not extractable? Even better, did someone manage to extract everything without any error?
Input: D:\\...[TARGET PATH AND FILE]...riff
Parse error: unknown chunk type
Done, X succeeded, Y failed, Z total.
#27
Guest_sniper912_*
Escrito 02 abril 2010 - 03:00
Guest_sniper912_*
Editado por sniper912, 02 abril 2010 - 03:16 .
#28
Escrito 05 abril 2010 - 05:59
More specifically those:
wwise_citadel_hub_cinedesign.cinedesign_cithub_shuttle_arrival
wwise_citadel_hub_streaming.amb_citadel_hub_main_strip
wwise_citadel_hub_streaming.amb_citadel_hub_embassy
wwise_citadel_hub_streaming.amb_citadel_hub_dance_club
wwise_crit_path_1_cinedesign.cinedesign_critpath_1_ns1_arrival_landing
wwise_crit_path_1_cinedesign.cinedesign_critpath_1_ns1_arrival_takeoff
wwise_endgm1_cinedesign.cinedesign_endgm1_garrus_lovemusic
wwise_garrus_acq_streaming.amb_garrus_acq_ext
wwise_garrus_loy_streaming.amb_garrus_loy_neon_market
wwise_garrus_loy_streaming.amb_garrus_loy_factory_int
wwise_generic_foley.foley_legion_beat_3
wwise_generic_foley.foley_legion_beat_2
wwise_generic_foley.foley_legion_beat_1
wwise_generic_gui.gui_interrupt_loop_par
wwise_generic_gui.gui_interrupt_loop_ren
wwise_generic_gui.gui_mission_complete_room_tone
wwise_generic_gui.env_mainframe_pulse_v2
wwise_grunt_acq_cinedesign.cinedesign_grunt_acq_ns1_arrival
wwise_jack_acq_streaming.amb_jack_acq_riot
wwise_jack_acq_streaming.amb_jack_acq_prison
wwise_jack_loy_cinedesign.cinedesign_jack_loy_ns1_arrival
wwise_jack_loy_streaming.amb_juncvl_int_rain_thunder
wwise_jacob_loy_cinedesign.cinedesign_jacob_loy_ns1_arrive_takeoff_powerup
wwise_jacob_loy_cinedesign.cinedesign_jacob_loy_ns1_arrive_land
wwise_jacob_loy_cinedesign.cinedesign_jacob_loy_ns1_arrive_takeoff_engage
wwise_krogan_hub_cinedesign.cinedesign_krohub_ns1_departure
wwise_krogan_hub_cinedesign.cinedesign_krohub_ns1_arrival
wwise_krogan_hub_cinedesign.cinedesign_krohub_varren_pitfight_music_4
wwise_krogan_hub_cinedesign.cinedesign_krohub_varren_pitfight_music_2
wwise_krogan_hub_cinedesign.cinedesign_krohub_varren_pitfight_music_1
wwise_krogan_hub_cinedesign.cinedesign_krohub_varren_pitfight_music_3
wwise_krogan_hub_cinedesign.cinedesign_krohub_varren_pitfight_music_6
wwise_krogan_hub_cinedesign.cinedesign_krohub_varren_pitfight_music_5
wwise_legion_acq_nonstreaming.amb_legion_acq_blue_area
wwise_legion_loy_streaming.amb_legion_loy_evac
wwise_legion_loy_streaming.amb_legion_loy_evac_endloop
wwise_main_menu_streaming.gui_splash_drone
wwise_main_menu_streaming.gui_mainmenu_amb_rear
wwise_main_menu_streaming.gui_mainmenu_amb_front
wwise_miranda_loy_streaming.amb_mir_loy__int_area_2_m
wwise_mordin_loy_streaming.amb_mordin_loy_sand_storm
wwise_n7_bloodpack1_streaming.amb_n7_bloodpack1_main
wwise_n7_bloodpack2_streaming.amb_n7_bloodpack2_main
wwise_n7_crash_streaming.amb_n7_crash_main
wwise_n7_geth2_streaming.amb_n7_geth2_main
wwise_n7_husk_rush_streaming.n7_amb_main
wwise_n7_mine_streaming.amb_n7mine_wind
wwise_n7_mmnt1_streaming.amb_n7_mmnt1_streaming
wwise_n7_mmnt2_streaming.amb_n7mmnt2_main
wwise_n7_mmnt3_streaming.amb_n7mmnt3_main
wwise_n7_mmnt4_streaming.amb_n7mmnt4_streaming
wwise_n7_mmnt5_streaming.amb_n7mmnt_seaside_loop
wwise_n7_nuclear_strike_streaming_s.amb_n7_nuclear_amb
wwise_n7_research_stn_streaming.amb_n7_research_stn
wwise_n7_spider1_streaming.amb_n7_main_amb
wwise_n7_spider2_streaming.amb_n7_spider2_main
wwise_n7_spider3_streaming.amb_n7_spider3_main
wwise_n7spdr3_cineanim.cineanim_n7spdr3_mechawake
wwise_n7viq1_streaming.amb_n7viq1_wind_and_bots
wwise_n7viq2_streaming.amb_n7viq2_ship_rumble
wwise_n7viq3_cineanim.cineanim_n7viq3_outro
wwise_pro_cer_cinedesign.cinedesign_procer_ns1_transfer_1
wwise_pro_cer_cinedesign.cinedesign_procer_ns1_transfer_2
wwise_pro_fre_cinedesign.cinedesign_profre_ns1_arrival
wwise_pro_nor_streaming.amb_pro_nor_ship_hull
wwise_samara_acq_nonstreaming.env_tmrmwa_toxicity_beep_02
wwise_samara_acq_streaming.amb_samara_acq_cargo_back
wwise_samara_acq_streaming.amb_samara_acq_cargo
wwise_samara_acq_streaming.amb_samara_acq_port
wwise_tali_acq_cinedesign.cinedesign_tali_acq_ns1_arrive_takeoff
wwise_tali_acq_cinedesign.cinedesign_tali_acq_ns1_arrive_land
wwise_tali_loy_streaming.amb_tali_loy_ship
wwise_tali_loyalty_cinedesign.cinedesign_tali_loy_ns1_shiptransfer_a
wwise_tali_loyalty_cinedesign.cinedesign_tali_loy_ns1_shiptransfer_b
#29
Escrito 05 abril 2010 - 06:25
I was too lazy to find something unique though, ALOT of dialogue.
#30
Escrito 07 abril 2010 - 08:42
The 'Awave' programs of this company www.fmjsoft.com could do it in principle, but the shareware reports and 'unsupported compression type' :-(
Any other ideas?
#31
Escrito 24 abril 2010 - 01:59
The name of the folder is : wwise_nor_nonstreaming
Only file in there is: env_nor_jokers_sex_sounds
I will say this though..i dont think its joker...and if it is.......omg
#32
Escrito 27 abril 2010 - 11:45
afunnybunny wrote...
Had a look at some of the audio files myself and bumped into this one which shocked me a little aha ...... I have played through the game a number of times and never heard of this specific audio playing.
The name of the folder is : wwise_nor_nonstreaming
Only file in there is: env_nor_jokers_sex_sounds
I will say this though..i dont think its joker...and if it is.......omg
nah, that's just Joker listening to... adult movies
www.youtube.com/watch
if you just stand next to him, sometimes you can hear him singing too (en_us_hench_joker_nor_joker_rec_last_a_00319860_m)
by the way, does anyone know how to extract the voice files from the Kasumi dlc? they are in a different folder, and seems like gibbed only extracts files from the cooked pc folder
Editado por ihavetogo, 27 abril 2010 - 11:58 .
#33
Escrito 05 mayo 2010 - 08:08
#34
Escrito 07 mayo 2010 - 03:17
deaddecoy wrote...
anyone know where the kasumi normandy dialogue is? kinda curious about what sound bites I've missed.
Mass Effect 2\\BioGame\\DLC\\DLC_HEN_MT\\CookedPC
#35
Escrito 09 mayo 2010 - 10:22
#36
Escrito 23 mayo 2010 - 03:16
#37
Escrito 01 junio 2010 - 05:00
#38
Escrito 01 junio 2010 - 05:05
#39
Escrito 13 junio 2010 - 04:44
#40
Escrito 23 junio 2010 - 11:45
#41
Escrito 30 junio 2010 - 06:32
#42
Escrito 03 agosto 2010 - 02:21
#43
Escrito 03 agosto 2010 - 10:24
but a fantastic thread!
I addition to the music, what about the 'Dialog' text? Where the heck it that kept?
Thanks for the hard work!
Editado por strgzr106, 03 agosto 2010 - 10:25 .
#44
Escrito 20 agosto 2010 - 03:37
#45
Escrito 01 septiembre 2010 - 02:13
#46
Escrito 01 septiembre 2010 - 05:31
#47
Escrito 11 septiembre 2010 - 07:30
Quick question. How do I go about extracting DLC afc's?
#48
Escrito 12 septiembre 2010 - 05:53
#49
Escrito 13 septiembre 2010 - 04:56
Ayedail wrote...
You're totally awesome for doing all this, thumbs up! but I'd really like to extract the music from all the DLC's aswel, is there a way to do it? thanks!
Hey I figured this out. You need ww2ogg (I had to write a bat file for 1500 files, got carpal tunnel now
But you also need to use a program to rip out each riff file from the afc's. I used one called afcextr.
Use afcextr first and you'll end up with tonnes of wavs, then use ww2ogg on each.
#50
Escrito 14 septiembre 2010 - 08:00
I merely collected some keywords for easy searching through the audio files :-)
Axeface wrote...
You need ww2ogg (I had to write a bat file for 1500 files, got carpal tunnel now) But you also need to use a program to rip out each riff file from the afc's. I used one called afcextr. Use afcextr first and you'll end up with tonnes of wavs, then use ww2ogg on each.
Could you please post the results somewhere for download, or contact Rick so he can add it to the extractor? That would be cool, because I have no idea how to "write a bat file...to rip out riff from the afc files..."





Volver arriba






