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commented list of extracted audio files for out-game listening


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#26
Bravenu3

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Back on topic:

Did any one try the instructions provided above and can verify that some audio items are not extractable? Even better, did someone manage to extract everything without any error?

Input: D:\\...[TARGET PATH AND FILE]...riff

Parse error: unknown chunk type

Done, X succeeded, Y failed, Z total.


#27
Guest_sniper912_*

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i got 74 failed and y does it cut off the ending of the audio files(nvm its vlc when you open them in audacity they are fine)

Editado por sniper912, 02 abril 2010 - 03:16 .


#28
Bravenu3

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Yes, 74 failed :-(

More specifically those:

wwise_citadel_hub_cinedesign.cinedesign_cithub_shuttle_arrival

wwise_citadel_hub_streaming.amb_citadel_hub_main_strip

wwise_citadel_hub_streaming.amb_citadel_hub_embassy

wwise_citadel_hub_streaming.amb_citadel_hub_dance_club

wwise_crit_path_1_cinedesign.cinedesign_critpath_1_ns1_arrival_landing

wwise_crit_path_1_cinedesign.cinedesign_critpath_1_ns1_arrival_takeoff

wwise_endgm1_cinedesign.cinedesign_endgm1_garrus_lovemusic

wwise_garrus_acq_streaming.amb_garrus_acq_ext

wwise_garrus_loy_streaming.amb_garrus_loy_neon_market

wwise_garrus_loy_streaming.amb_garrus_loy_factory_int

wwise_generic_foley.foley_legion_beat_3

wwise_generic_foley.foley_legion_beat_2

wwise_generic_foley.foley_legion_beat_1

wwise_generic_gui.gui_interrupt_loop_par

wwise_generic_gui.gui_interrupt_loop_ren

wwise_generic_gui.gui_mission_complete_room_tone

wwise_generic_gui.env_mainframe_pulse_v2

wwise_grunt_acq_cinedesign.cinedesign_grunt_acq_ns1_arrival

wwise_jack_acq_streaming.amb_jack_acq_riot

wwise_jack_acq_streaming.amb_jack_acq_prison

wwise_jack_loy_cinedesign.cinedesign_jack_loy_ns1_arrival

wwise_jack_loy_streaming.amb_juncvl_int_rain_thunder

wwise_jacob_loy_cinedesign.cinedesign_jacob_loy_ns1_arrive_takeoff_powerup

wwise_jacob_loy_cinedesign.cinedesign_jacob_loy_ns1_arrive_land

wwise_jacob_loy_cinedesign.cinedesign_jacob_loy_ns1_arrive_takeoff_engage

wwise_krogan_hub_cinedesign.cinedesign_krohub_ns1_departure

wwise_krogan_hub_cinedesign.cinedesign_krohub_ns1_arrival

wwise_krogan_hub_cinedesign.cinedesign_krohub_varren_pitfight_music_4

wwise_krogan_hub_cinedesign.cinedesign_krohub_varren_pitfight_music_2

wwise_krogan_hub_cinedesign.cinedesign_krohub_varren_pitfight_music_1

wwise_krogan_hub_cinedesign.cinedesign_krohub_varren_pitfight_music_3

wwise_krogan_hub_cinedesign.cinedesign_krohub_varren_pitfight_music_6

wwise_krogan_hub_cinedesign.cinedesign_krohub_varren_pitfight_music_5

wwise_legion_acq_nonstreaming.amb_legion_acq_blue_area

wwise_legion_loy_streaming.amb_legion_loy_evac

wwise_legion_loy_streaming.amb_legion_loy_evac_endloop

wwise_main_menu_streaming.gui_splash_drone

wwise_main_menu_streaming.gui_mainmenu_amb_rear

wwise_main_menu_streaming.gui_mainmenu_amb_front

wwise_miranda_loy_streaming.amb_mir_loy__int_area_2_m

wwise_mordin_loy_streaming.amb_mordin_loy_sand_storm

wwise_n7_bloodpack1_streaming.amb_n7_bloodpack1_main

wwise_n7_bloodpack2_streaming.amb_n7_bloodpack2_main

wwise_n7_crash_streaming.amb_n7_crash_main

wwise_n7_geth2_streaming.amb_n7_geth2_main

wwise_n7_husk_rush_streaming.n7_amb_main

wwise_n7_mine_streaming.amb_n7mine_wind

wwise_n7_mmnt1_streaming.amb_n7_mmnt1_streaming

wwise_n7_mmnt2_streaming.amb_n7mmnt2_main

wwise_n7_mmnt3_streaming.amb_n7mmnt3_main

wwise_n7_mmnt4_streaming.amb_n7mmnt4_streaming

wwise_n7_mmnt5_streaming.amb_n7mmnt_seaside_loop

wwise_n7_nuclear_strike_streaming_s.amb_n7_nuclear_amb

wwise_n7_research_stn_streaming.amb_n7_research_stn

wwise_n7_spider1_streaming.amb_n7_main_amb

wwise_n7_spider2_streaming.amb_n7_spider2_main

wwise_n7_spider3_streaming.amb_n7_spider3_main

wwise_n7spdr3_cineanim.cineanim_n7spdr3_mechawake

wwise_n7viq1_streaming.amb_n7viq1_wind_and_bots

wwise_n7viq2_streaming.amb_n7viq2_ship_rumble

wwise_n7viq3_cineanim.cineanim_n7viq3_outro

wwise_pro_cer_cinedesign.cinedesign_procer_ns1_transfer_1

wwise_pro_cer_cinedesign.cinedesign_procer_ns1_transfer_2

wwise_pro_fre_cinedesign.cinedesign_profre_ns1_arrival

wwise_pro_nor_streaming.amb_pro_nor_ship_hull

wwise_samara_acq_nonstreaming.env_tmrmwa_toxicity_beep_02

wwise_samara_acq_streaming.amb_samara_acq_cargo_back

wwise_samara_acq_streaming.amb_samara_acq_cargo

wwise_samara_acq_streaming.amb_samara_acq_port

wwise_tali_acq_cinedesign.cinedesign_tali_acq_ns1_arrive_takeoff

wwise_tali_acq_cinedesign.cinedesign_tali_acq_ns1_arrive_land

wwise_tali_loy_streaming.amb_tali_loy_ship

wwise_tali_loyalty_cinedesign.cinedesign_tali_loy_ns1_shiptransfer_a

wwise_tali_loyalty_cinedesign.cinedesign_tali_loy_ns1_shiptransfer_b

#29
SnakeHelah

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I knew how to do this way before :D

I was too lazy to find something unique though, ALOT of dialogue.

#30
Bravenu3

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We need to find a program that can read and extract the .afc files of Mass Effect 2.

The 'Awave' programs of this company www.fmjsoft.com could do it in principle, but the shareware reports and 'unsupported compression type' :-(

Any other ideas?

#31
afunnybunny

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Had  a look at some of the audio files myself and bumped into this one which shocked me a little aha ...... I have played through the game a number of times and never heard of this specific audio playing. Posted Image

The name of the folder is  :  wwise_nor_nonstreaming

Only file in there is:  env_nor_jokers_sex_sounds

I will say this though..i dont think its joker...and if it is.......omg Posted Image

#32
ihavetogo

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afunnybunny wrote...

Had  a look at some of the audio files myself and bumped into this one which shocked me a little aha ...... I have played through the game a number of times and never heard of this specific audio playing. Posted Image

The name of the folder is  :  wwise_nor_nonstreaming

Only file in there is:  env_nor_jokers_sex_sounds

I will say this though..i dont think its joker...and if it is.......omg Posted Image


nah, that's just Joker listening to... adult movies
www.youtube.com/watch
if you just stand next to him, sometimes you can hear him singing too (en_us_hench_joker_nor_joker_rec_last_a_00319860_m)

by the way, does anyone know how to extract the voice files from the Kasumi dlc? they are in a different folder, and seems like gibbed only extracts files from the cooked pc folder

Editado por ihavetogo, 27 abril 2010 - 11:58 .


#33
deaddecoy

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anyone know where the kasumi normandy dialogue is? kinda curious about what sound bites I've missed.

#34
ihavetogo

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deaddecoy wrote...

anyone know where the kasumi normandy dialogue is? kinda curious about what sound bites I've missed.


Mass Effect 2\\BioGame\\DLC\\DLC_HEN_MT\\CookedPC

#35
AK118

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is there any place where i can find the weapon sounds?

#36
Flying-Jew

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Thank you sooooo much!

#37
pharos_gryphon

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I can't for the life of me, find the tech sounds the end boss reaper makes while you're fighting it. Anyone?

#38
Axeface

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Great stuff, I'm making another funny vid tomorrow, so thanks lots for the info because I'm going to need it.

#39
Valmarn

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Has anyone had any luck with finding the music files from Kasumi's loyalty mission?

#40
agoner

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Hm sorry to digg this one but, I extracted every .afc file to ogg but it seems there is no sound fx... You know like the sound of the scaner, guns, doors, etc. Any ideas please ?

#41
UltimusLight

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What's the file names for enemy sound effects? Specifically, screaming after being thrown with biotic effects or going off a ledge or something?

#42
Fuchikoma71

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I'm a bit late on this, but does someone know which audio file countains the clicking/beeping sounds from the minigames and/or the cerberus network laptop from the launch screen? I'm looking for these because I want to add some cool sound bites to my own ME minigame(s).

#43
strgzr106

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Yup, late to the party here too...

but a fantastic thread!

I addition to the music, what about the 'Dialog' text? Where the heck it that kept?

Thanks for the hard work!

Editado por strgzr106, 03 agosto 2010 - 10:25 .


#44
amer914

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I can't get gibbed to work, I downloaded it, extracted all the files and I end up with ww2ogg which  when I try to open it I get the command promt for a second then it closes, and gibbed.masseffect2.audioextract I get : application failed to initialize properly 0xc0000135).  I've tried searching the error code but I'm not finding anything helpful. Posted Image

#45
The Branmanian

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What file is Shepard's endorsement?

#46
Bravenu3

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I don't have the files here, sorry I can't answer. Try "cithub" and follow the instructions in the guide, it should work ;-) Worst case: listen through all files whose name starts with cithub.

#47
Axeface

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Hi there.

Quick question. How do I go about extracting DLC afc's?

#48
Ayedail

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You're totally awesome for doing all this, thumbs up! but I'd really like to extract the music from all the DLC's aswel, is there a way to do it? thanks!

#49
Axeface

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Ayedail wrote...

You're totally awesome for doing all this, thumbs up! but I'd really like to extract the music from all the DLC's aswel, is there a way to do it? thanks!


Hey I figured this out. You need ww2ogg (I had to write a bat file for 1500 files, got carpal tunnel now :D)
But you also need to use a program to rip out each riff file from the afc's. I used one called afcextr.

Use afcextr first and you'll end up with tonnes of wavs, then use ww2ogg on each.

#50
Bravenu3

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All credit for the extractor tool itself goes to "Rick": http://blog.gib.me/ and https://twitter.com/gibbed

I merely collected some keywords for easy searching through the audio files :-)



Axeface wrote...

You need ww2ogg (I had to write a bat file for 1500 files, got carpal tunnel now :D) But you also need to use a program to rip out each riff file from the afc's. I used one called afcextr. Use afcextr first and you'll end up with tonnes of wavs, then use ww2ogg on each.




Could you please post the results somewhere for download, or contact Rick so he can add it to the extractor? That would be cool, because I have no idea how to "write a bat file...to rip out riff from the afc files..."