commented list of extracted audio files for out-game listening
#101
Posté 18 juillet 2011 - 04:14
#102
Posté 23 juillet 2011 - 01:08
#103
Posté 28 juillet 2011 - 10:11
Hmmmmm ... It seems there is a problem with this link :kyp108 wrote...
Bravenu3 wrote...
A humble feature request: a mode where the program scans any given folder and subfolder and batch-extracts any afc it finds? That would save time for people who would like to extract everything first, then sort thorugh the results.
Okay, i updated the app with this feature, get it at kypapps.co.cc/index.php/afc2ogg
Enjoy
and btw, it would be nice if you linked to it in your first post in this thread, it would be easier to find this way
Détails:
Page Web:
http://kypapps.co.cc/index.php/afc2ogg
Description:
L'accès à la page Web a été bloqué par ESET NOD32 Antivirus.
La page Web est sur la liste des sites ayant un contenu potentiellement
dangereux.
(my virusscanner dosen't like this page at all)
#104
Posté 29 juillet 2011 - 07:53
Benmc20 wrote...
Hmmmmm ... It seems there is a problem with this link :(my virusscanner dosen't like this page at all)[...] Page Web: http://kypapps.co.cc/index.php/afc2ogg
Description: L'accès à la page Web a été bloqué par ESET NOD32 Antivirus. [...]
I've had no problems with either the page or the program. It's a matter of trust after all ;-) I trust a coder who releases a great tool more than some antivirus scanner.
Nunchucker wrote...
Hey guys. I'm looking for the sound
effects. Doors, map clicks, stuff like that. Any idea of what folder it
would be in? Any help would be appreciated.
spencer1519 wrote...
I'd also like to know where the menu
sounds for the pause menu are. The interface sounds and whatnot. I can't
find them anywhere. I specifically want the sounds you get when you
press buttons on the menu, open the codex, etc...
Sorry guys, I haven't found any object-specific sound files either. They must be packaged somewhere else. If anyone knows more about this, please share your knowledge!
#105
Posté 03 septembre 2011 - 03:03
Modifié par Bravenu3, 03 septembre 2011 - 03:05 .
#106
Posté 04 septembre 2011 - 02:42
Bravenu3 wrote...
Sorry guys, I haven't found any object-specific sound files either. They must be packaged somewhere else. If anyone knows more about this, please share your knowledge!
The menu stuff is in the package "Wwise_Generic_GUI.afc". Other sound effects for various areas and objects are found in the other files starting with "Wwise". This utility is capable of extracting the files:
http://www.sendspace.com/file/cucc41
#107
Posté 09 septembre 2011 - 05:45
#108
Posté 25 septembre 2011 - 01:54
#109
Posté 25 septembre 2011 - 07:09
Modifié par Bravenu3, 25 septembre 2011 - 07:10 .
#110
Posté 26 septembre 2011 - 01:15
#111
Posté 26 septembre 2011 - 03:43
Interesting cut content, think part of it may have been used in the scream as she is being pulled into the elavator on the Normandy when its attacked
#112
Posté 27 septembre 2011 - 04:51
tsk16 wrote...
I found a file in Yeoman Chambers sound file labelled ""en_us_nor_yeoman_norcr3_ensign_threesome_a_00218997_m"
Interesting cut content, think part of it may have been used in the scream as she is being pulled into the elavator on the Normandy when its attacked
No, that is the scream when she's being dragged. It's not cut content. The filename is just a joke. All the "norcr3" files belong to the Collector attack sequence. If you'll notice, that is the only Kelly audio file in the "norcr3" folders, and she only "says" one thing during the attack.
Modifié par didymos1120, 27 septembre 2011 - 04:55 .
#113
Posté 03 octobre 2011 - 08:39
In their packaged form, the sound files are probably loaded by ME2's engine based on their ID number. A wrong filename ergo might not cause any glitch in the game.
#114
Posté 05 octobre 2011 - 05:23
#115
Posté 06 octobre 2011 - 10:20
Bravenu3 wrote...
Yeah, could be an easter-egg, but maybe it's just mislabelled ;-)
No, I'm saying it's not mislabeled. The file name includes the string "norcr3". That means it's part of the Collector attack. And indeed, it is: that's simply Kelly's scream, and someone just gave it a goofy filename.
#116
Posté 08 octobre 2011 - 02:16
NausOracle wrote...
any way to easy convert that massive amount of .ogg files to mp3 or wav? ... either that, or get adobe premiere 4.0 to recognize .ogg files?
If you're interested in converting .ogg files to mp3 I found this link useful;
http://www.afterdawn..._ogg_to_mp3.cfm
You'll have to download a few applications but it is very easily explained and there are links provided for everything required. I have already used this guide and have been able to convert the files without a problem. Hope this was some help to you.
#117
Posté 13 octobre 2011 - 11:33
Most ways Ive seen cuts out some of the audio, seems like the ogg files are timed so that they end about 2-3 seconds before the actual audio is done
BTW, Thanks in advance for any and all help and suggestions!
#118
Posté 16 octobre 2011 - 03:06
#119
Posté 16 octobre 2011 - 02:42
NausOracle wrote...
Most ways Ive seen cuts out some of the audio, seems like the ogg files are timed so that they end about 2-3 seconds before the actual audio is done
What media player are you using? If it's VLC, it's had that bug with ogg files for ages. Just get the Xiph.org codec pack for Windows, and they'll play perfectly fine in Windows Media Player.
#120
Posté 16 octobre 2011 - 05:45
#121
Posté 16 octobre 2011 - 06:11
Someone just pointed out the obvious to me via PM, effectively making my whole lovely audio finding and extraction guide irrelevant ;-) I can live with that, don't worry!
The numerical IDs in the audio files apparently match the dialogue line IDs in the .tlk subtitle files. This neat little tool is supposed to read and convert those, so one can do a simple text search for in-game phrases, note the ID number and find that in the extracted audio files.
Haha, so obvious once you know it m-) And here we were, searching through cryptic file and folder names :-D
Modifié par Bravenu3, 13 mars 2012 - 06:16 .
#122
Posté 29 octobre 2011 - 04:46
Modifié par Huckatuck, 29 octobre 2011 - 04:54 .
#123
Posté 12 mars 2012 - 09:53
#124
Posté 13 mars 2012 - 06:19
Edit: Ah, no, that was for ME3. In ME2 it's "cithub_mainnews...".
Modifié par Bravenu3, 13 mars 2012 - 06:22 .
#125
Posté 13 mars 2012 - 04:19
thanks anyway.





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