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Mass Effect 2 PC... just another console port?


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48 réponses à ce sujet

#1
Darksidemojo

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I got the PC version of ME1 because it seems that bioware went out of its way inoder to make ME1 on the PC an actual PC game and not another port, but it seems that they didnt do the same this time around. It seems like all they did for the PC version was remap the keybindings from a controller to a keyboard. It doesn't feel like its own game it lacks a few things that, to me, makes it feel like they just sold me a halfassed game.

The main thing that bothers me is the fact that there is no shortcuts whereas in the previous one you could press J to bring up your journal or U to modify your squad they didnt do that in ME2 or even make it possible to map keys to do it. It doesnt seem like it would be overly hard to do it seeing as most PC games have PC specific keybindings taking full advantage of the vast number of buttons.

Another thing that I want to point out is the lack of scrolling for the mouse wheel... it just feels very sluggish and not streamlined AT ALL when goign through menus and having to click every single button instead of being to scroll through everything. The last thing that bothers me is the lack of right clicking to move through the galaxy.

In ME1 there was the ability to right click to move through planets quickly so surveying didnt take all day.... now they make it so you have to hit escape to exit the planet. Its something small but I think that the dev team got lazy in creating the PC version and in it has robbed, at least myself, from a game experience that I can fall in love with like the first ME1.....

This was just my imprpession after playing ~3-4 hours of the game yesterday after spending 2 weeks getting 2x level 60 chars on ME1 so feel free to correct my thoughts if im wrong


EDIT: added spacing for clarity :D

Modifié par Darksidemojo, 26 février 2010 - 08:59 .

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#2
Big_Stupid_Jelly

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You'll find that the PC and Xbox versions of Mass Effect 2 were designed in parallel, and the PC wasn't a port from the Xbox at all.



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#3
haberman13

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... I would have to agree. <psst>use spacing in your paragraphs, that is kinda hard to read</psst>

#4
keginkc

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Big_Stupid_Jelly wrote...

You'll find that the PC and Xbox versions of Mass Effect 2 were designed in parallel, and the PC wasn't a port from the Xbox at all.

Yeah, ME2 isn't another port at all, which is why there are actually less PC specific treats than we got for ME1. 

#5
mxw10000

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I noticed those same things the first time I played through it. But none of those things really bother me much. The key-binded shortcuts would have been nice, but you need to use the escape key to see how much currency and resources you have, since you no longer have an inventory to search.



The galaxy map, I'll agree w/ you on that one. Using the R mouse button would have been better, but at least we can scan planets about 2~3 times as fast as you can on the console. So I think that alone is a worthy trade-off. And having played through the console edition a few times now, believe me it is a very worthy trade-off.



The scroll wheel action I have noticed doesn't do a whole lot in a lot of PC games recently. There are numerous examples of what you mention in a lot of recent and not so recent games. It would be very nice (if not necessary) for the scroll wheel to do something other than scroll weapons from previous to next. Correct me if I'm wrong, but aren't the F-key bindings to switch weapon types also gone in ME2? I've tried a few times to use it just out of instinct having just competed a lv 60 ME1 playthrough myself a few days ago. Those were very nice to have, not having to pause the game or scroll them with the mouse wheel.



Anyway, that is my feedback thus far.



PS: I can hardly wait for the Hammerhead DLC to come out. Looks like a great addition. Some tank action should be a nice way to brake up the gameplay types some more to keep the action from getting stale.

#6
bjdbwea

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The ME 2 graphics engine works much better and smoother on PC than ME 1. But BioWare really dropped the ball when adapting the controls. No hotkeys, inconsistent use of mouse buttons and scrollwheel, important functions forced on the same button... Time constraints probably, but that's not really an excuse.
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#7
newcomplex

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/agreed



But then again, the ME1 took months to get to the PC
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#8
Kloreep

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keginkc wrote...

Yeah, ME2 isn't another port at all, which is why there are actually less PC specific treats than we got for ME1.


I'd agree.

On the whole, I'm much happier with ME2. The UI may not feel quite as PC-focused, but the engine is a whole lot better. ME1 can sometimes chug on my machine even with resolution turned down, ME2 runs smooth maxed out.

#9
Darksidemojo

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yeah im not saying the game is bad at all. Just a few things that we have been spoiled with in past PC titles were skipped and i feel kinda robbed. Doesnt mean i think the game is horrible though

#10
Bann Duncan

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Erm what are you talking about?



ME was clearly a port, as evidenced by the often-poor performance. ME2, in contrast, was optimised for the PC and 360 at once, so it performs beautifully.
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#11
Darksidemojo

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Bann Duncan wrote...

Erm what are you talking about?

ME was clearly a port, as evidenced by the often-poor performance. ME2, in contrast, was optimised for the PC and 360 at once, so it performs beautifully.



ME1 had some things that were improved upon for bringing to the PC.... i guess i never noticed the performance problems cause im running on a rig that most people would never waste their money on..... but it brought to the table improved graphics and some streamlining that only a PC would be able to do like the things i listed in my wall
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#12
DeepGray

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Don't be silly my boy!

PC version was not a port. There were things like graphic settings and mouse control, classic signs of a PC game, by far.

#13
Andaius20

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While it may not be a console port, they sure didn't really try very hard to adapt the console style controls to better use the capabilities of a PC's Mouse and keyboard. ME 1 was better in this department by leaps and bounds.

#14
keginkc

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Kloreep wrote...

On the whole, I'm much happier with ME2. The UI may not feel quite as PC-focused, but the engine is a whole lot better. ME1 can sometimes chug on my machine even with resolution turned down, ME2 runs smooth maxed out.

I never had any problems running ME1, but I do miss some smaller things, like weapons bound to the f-keys.

But all in all, I don't have any issues with ME2, even if it doesn't have any pc specific tweaks.  Which, as I mentioned before, is because it's not a port - f the special features we enjoyed with ME1 came because that game was ported by a 3rd party company, and produced in parallel.  People (I don't mean you...) seem to think that ME2 is a port because it has less features, which is a 180 from the truth.

Most of the stuff that I did miss from ME1, I've kind of adapted to by now in ME2.

Modifié par keginkc, 26 février 2010 - 09:13 .


#15
Invalidcode

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The Dossiers were forced to come in two waves because of 2 DVDs...won't be a problem if it was PC only, not a big deal though.

#16
Big_Stupid_Jelly

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Invalidcode wrote...

The Dossiers were forced to come in two waves because of 2 DVDs...won't be a problem if it was PC only, not a big deal though.


It wouldn't have been a problem if the PC version had been optimised for PC's, as it should have been.

As for PC only, no thankyou.

#17
Bann Duncan

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Darksidemojo wrote...

Bann Duncan wrote...

Erm what are you talking about?

ME was clearly a port, as evidenced by the often-poor performance. ME2, in contrast, was optimised for the PC and 360 at once, so it performs beautifully.



ME1 had some things that were improved upon for bringing to the PC.... i guess i never noticed the performance problems cause im running on a rig that most people would never waste their money on..... but it brought to the table improved graphics and some streamlining that only a PC would be able to do like the things i listed in my wall


It's not a PC build issue. It's pretty much universal that ME2 runs smoother on PC despite its improved graphics.

#18
guise709

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Invalidcode wrote...

The Dossiers were forced to come in two waves because of 2 DVDs...won't be a problem if it was PC only, not a big deal though.

Only thing I feel shafted in but with a little editing using the editor you can circumvent that although its lame that you have to dig through files to do it despite it being relatively easy.

#19
GnusmasTHX

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Better optimized, better controls...



All that matters.

#20
medlish

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Besides the key binding I find it to be a very good "port". Have seen much worse in the last years.

#21
jbadm04

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its obvious the controls are 1:1 cloned from the console and not adapted for the PC (maybe BW didnt want to give PC gamers and advantage?). I hate it to switch through weapons with next-previous or using the command window, the first takes too long, the second always takes action and pace from fights. I would like to access the journal and codex and save/load menus with a key and not going through the game menu all the time, I would like to use the mousewheel for scrolling, I hate it to hit the "return" button on the screen in order to return to the system map (esc brings you to the normandy).

#22
ToJKa1

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Bann Duncan wrote...
ME was clearly a port, as evidenced by the often-poor performance. ME2, in contrast, was optimised for the PC and 360 at once, so it performs beautifully.


Performance wise, ME2 is much better. In fact, ME2 on full settings runs better on my computer than ME1. However UI wise ME1 is a lot better. The ME1 UI is much more comfortable to use than the ME2 one. Maybe for the third we'll get both :D

#23
Siven80

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While not a straight port, ME2 wasnt optimized for the PC.



Simple things like lack of Mouse Double-clicking and Mouse-wheel support just scream lack-lustre PC support.

#24
Cassp0nk

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Just started playing and this is bugging me immensely. Along with the HELMETS ARGHHH.

#25
Terror_K

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ME2 feels more like a port than the original game that actually was (okay... a "conversion" then), even if the original was far buggier than ME2, simply because ME2 on PC feels less polished and less refined for the PC. The many key-related fubars are the main reason for this.