So what's the point of the "BIG CHOICES"? Either way you win just by clicking your mouse on something.
BioWare should make victory in ME3 impossible for certain combination of choices from ME1&2, and nearly impossible for some other combination. And easy for some combinations. On average, "canon" if you wish, combination prescribed for "Create new ME3 character" start it must be possible, of course. But having a Rachni queen smiling under "The End" sign or not having it there as "the consequence" is no fun. At all.
It would be a bold business decision, but if taken, it will truly make Mass Effect a groundbreaking franchise.
Most people have several characters with different paths anyway. Those who don't (like me) are putting much thinking in their decision making (with or without meta-gaming). Some people keep their very first playthroughs of ME1 and ME2 to see the consequenses of their choices made at the time even unconsious metagaming was not possible. Some, out of sheer curiousity or boredom are intentionally searching for the "SNAFUBAR scenario". As I said, it ought to be a combination of choices, not some single choice. But if there is such a "terminator combination", it makes gameplay far more thrilling and immersive.
I repeat, I have only a single story of *my* Shepard and indulge in thinking that my choices are "the best". Of course I'll be dissapointed if it turns out they are the single worst possible combination, and the Reapers eat *my* Galaxy in the end, but that's a risk I am willing to take as a player and BioWare customer.
Seriously, I can't see how screwing over 0.1% minus of all ME players will make it a problem for BioWare (they seem to have screwed over a lot more with the shooter-RPG gameplay shift). It will only make their future trademarks more spicy. Because the amount of thrill of playing any next "trilogy" they anounce will grow tenfold.
HOW IT CAN WORK
Mass Effect = Shepard vs. Reapers
Coexistence prohibited.
Three possible outcomes:
1. Shepard wins, Reapers die. Galaxy saved. Commander Shepard asked to arrange the new order (become a President).
2. Shepard dies, Reapers die. Galaxy saved, but lies in ashes. Depending on the choices there is more or less ashes and TIM/Udina/Anderson/TurianCouncillor/RachniQueen/UrndotWrex/Legion becomes an Emperor.
3. Shepard dies, Reapers win. Galaxy eaten.
Now back to the Choices.
BIG CHOICES
Tier 1 - entire Galaxy
Council choice
C-Base choice
Tier 2 - a single species
Rachni Queen choice
Geth Heretics choice
Tali's trial: advice about Geth war
Genophage data choice
Tier 3 - factions within one species, inter-species relations
Terra Firma choice
Elias Keeler choice
Tali's trial: evidence choice
Wrex choice (Virmire)
Human Councillor choice
Kolyat's target choice
Cerberus data choice - Tyrone Rawlings
Cerberus data choice - the Shadow Broker
BDTS choices
Note: the choices, that concern only a single character without position of power in ME universe, however much you may love them, are not that Big (this includes Ashley/Kaidan choice, LI choices, "suicide mission" fatalities).
Each Tier 1 & 2 choice (having a simple -- arbitrary, but hopefully respectful of common sense -- BioWare's explanation in the Epilogue) adds or subtracts a certain amount of Victory Score with Tier 3 choices working as modifiers to that amount.
Example (without 3rd tier):
Initial =50%
Council saved +50%
C-Base destroyed -50%
Rachni saved -20%
Genophage cured +15%
Wrex is King +5%
Heretics overwritten -30%
Tali evidence presented -20%
Quarians advised to go to war -10%
Some ME3 choice +50%
Another ME3 chioce +10%
______________________________
Outcome =50%
Or, more interestingly, only Tier 1 choices matter Victory-wise with substantial Tier 3 modifiers, while Tier 2 choices are important only Epilogue-wise determining which species rises to power in the most probable outcome #2.
Or it maybe somewhat like described here, in "ACT 4".
A new ME1 Shepard starts with 50% Victory Score. Default choices for new ME2 & ME3 Shepards equal 50% VS as well. If the player accumulates 50% (or more) VS by the Grand Final Battle, the outcome #1 ensues. If the total victory score drops to (or below) 0%, outcome #3 happens, Game Over. No Galaxy to import to whatever the next game BioWare stages in ME universe.
This system is not difficult to implement in the game, especially with their experience of making the ME2 "suicide mission" work. All it takes is to carefully calculate numbers to make outcome #3 unlikely and outcome #1 a challenge. A couple of "BIG CHOICES" should be included in ME3 to allow newbies too run for president or ditch the Galaxy. And easily correct the situation for those who screwed too much in ME1 & ME2, and are deep in
Note: and those who think that a lower probability of the best (or worst) result would discourage new players should read this first.
Also, for the lazy way to aquire 100% of ME3 content without the need to replay ME1&2 BioWare could release an official "Choice editor" tool, say, 10 mothts after ME3. Something allowing players to reset every choice from ME1&2 at the start of ME3.
RELATED THREADS
What Paragon choices are most likely to bite you in the *** in ME3?
What Renegade choices are most likely to bite you in the *** in ME3?
ME 3 Chance for failure?
Modifié par Zulu_DFA, 01 juin 2010 - 11:25 .





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